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Posts posted by dTd
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23 minutes ago, itt1968 said:She's great, what mods are you using and any chance of a face preset?
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Awsome

Can OS handle the daedric armors now?
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Removing or reducing weights from armor pieces in OS causes intermittent crashes on various pieces. I'll include a mesh that always crashes it. The previous version works flawlessly btw.
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You only need to delete it if you're replacing it with another body, or you want one with different weights. There's a lot of conversions that I touch up the fit, no need to change the body at all if it's the one you want already.
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Beta 6:
BodyGen Randomize All feature
https://drive.google.com/file/d/0BxcCUXFKD04_eTVQRnFzS3JCQ3M/view?usp=sharing
Now instead of
ModName|FORMID=XXXX
You can now use
All|Female=Sevenbase,Random,Waist,Breasts
All|Male=Template
All NPCs of this gender will be affected by the randomization, load order will override templating on npcs if they are set explicit by a mod.
For the dimwitted out there, could you explain what file these setting go in, and perhaps give an example of randomized females using the dream girl bodies?
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springs kiss link anyone?
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Awesome mod, thank you

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Converting UNP Spice gear to DG, getting CTD when equipping daedric torso. Nifscope complains "link to incorrect block type", then a second save recorded "link to missing block type"
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Really, manually editing the weights is a must if you want the conversion to come out nicely. It's not very hard and actually quite fun. Hold down the left "alt" button to reduce weights. One thing I suggest, look at the default bodies in OS before editing weights. I suggest using the "Dream Girl" bodies since they have the best weighting, and get an idea of what default weight painting actually looks like. Then, open some clothes/armor that you like how it's weighted in OS, look at each bone and see how the author weighted them, just to get a clue on how you'd like your outfit to move.
All in all a quick and dirty convert would be to select all armor/clothes pieces with shift+click, then right click and copy bone weights. Then in the bones tab, check the upper arm weighting soe that under the arms isn't weighted and pulling, check each thigh for crosstalk, the right thigh bone should have no weighting on the left thigh and such. THis will get you really close to perfect.
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Really like her face, very Native American looking. I wouldn't change a thing.
Jann:

Let me have it. Thoughts on the face; opinions on hair if you've got em, length, style, anything. Opinions on skin color? Eye color? Is everything fine? I've taken some suggestions from KaosWulf and Neon Firefly over the past few weeks, and I think it was for the better as it brought her older better look back. Sometimes you get carried away making changes and you lose the character's feel.
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Well, here's something that always happens when weighting. Sometimes when you are removing weights by holding the alt button, then you need to add some weight back, doesn't have to be the same weights you removed or reduced, the tool will still keep removing, but it does more than that it actually scrambles the weights for that entire area.
Funny thing about this is that by changing the view or selected bones the issue will appear solved, even show the proper weight colors in the preview, but when exporting they are still wonky and you basically have to just start the conversion over.
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Ok, there's still some issues with weight painting. The copying is superb, love that. But after you copy and go to clean up lets say the under arm areas, once you remove some weight it messes up that entire bone/mesh weighting. I'll explain a bit further: Upper arm weights always copy onto the torso in the underarm area, that part must not move when the arm moves otherwise there's pretty bad clipping. When all you do is remove some small spots under the arm, it messes up the enire upper arm weighting. Same for upper arm twist or even when cleaning up thigh weighting. As soon as you hand edit any of them, it all becomes distorted. I'll provide screenshots if needed.
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I concurr, weight copying and editing is nigh on impossible. Also, going from CBBE to anything UNP related gives the whole chest area a weird twisting, and specifically to Dream Girl. Converting an outfit from UNP Perky to Dream Girl should be one of the easiest things to do, the shapes are damn near exact. Going through the normal process os UNP Perky to CBBE then CBBE to Dream Girl ends up in some weird distorted mess.
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Sometimes I've had to "set base shape" before editing weights will work as you expect.
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BBP stands for bouncing breast physics and requires a msh and skeleton with a bone per each breast and animations with the "jiggle" built in, XP32s animation pack contains this kind of animations. In some case butt bones were added in but this also requires animations which specifically contain butt and breast physics built in. This uses no xml file.
TBBP doesn't use an xml at all, the jiggle/movement is built into the animations themselves. In the initial release, TBBP was super, just amazingly realistic breast movement, there's videos online showcasing it. TBBP stands for Tender Bouncing Breast Physics and requires 2 bones per breast and animations which animate these bones. Later on butt bounce was added in and dragonflies original animations got updated with added but bounce.
HDTPE utilized the default game engine physics, requires some ddl xml file to work and any mesh with a skeleton which contains one bone per breast and one bone per butt cheek. HDTPE also will animate other things which need to be defined in the xml and have skeletal bones and weights also. Any animation will display HDT animated parts so there's actually no need to change the animations from skyrim default if you like those.
Another feature of HDT is collision which means parts which are defined in the xml will collide with each other, such as hands moving breasts around or even hairs and such. This requires more edits to the xml and it or another one must be attached to either the body meshes or it can be attached to an item which must be worn for the effect to take place.
There's a lot more, but that's the basics.
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I don't know what's wrong but bodyslide won't work properly.
I installed it with NMM, run it, select and tweak the body I want, click build and it says the meshes are successfully processed but in game nothing's changed... Also when I click preview I get "no image" on the body instead of texture.
I have only UNP blessed body installed and custom textures.
ANYBODY???
Bodyslide requires cbbe or uunp . Both come with it. You can install either one. Nothing will happen unless your character is naked or you have bodyslide clothing/armor installed and you've built them also to fit your custom shape.
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Still play everyday. Granted I do a lot of conversion and add mods almost daily, or remove some I've finished. Still enjoy the game as much as the day I got it, more maybe with all the newest mods.
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If the pants/clothes are covering the inner thighs in OS, and you've eliminated the crosstalk from the inner thighs on that particular piece, it should be working correctly unless you didn't copy the weights to each piece originally. Inner thigh areas can be tricky, but copying the weights and fixing the crosstalk should be all you need to do.
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It's only for the weight copy.
I understand but how about my other question, can it be enabled only for certain bones on the weight copy? There's never an issue with arms, clavicle, even breasts, only thighs and calves in my experience? Actual crosstalk is very useful when it comes to things like skirts, long dresses, gowns, hanging codpieces and all those types of things.
Just wondering
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It's because there's crosstalk, meaning the right thigh is doing some moving of the left thigh and vice versa. It's easily cleaned up manually by holding the left alt button while using the weight painting brush. Clean up any weights on each thigh which shouldn't be there, they'll be obvious once you open the bone tab and select the pants and the thigh bone. I find it easier to to weight work by disabling the tectures by hitting the "t" key once.
Which won't happen in the next version anymore, by the way. I enabled the no-axis-crossing that Caliente had implemented but disabled.
Suh-weet! just sayin

That being said, we can still adjust some crosstalk manually right, because some weights will need it for sure? Possibly only have that enabled for certain bones? Is that possible?
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It's all symantics, instead of saying "It cause torpedo boobs" you should have said something like "something in my install is incompatible with xpmse so I don't choose to use it". This way no one gets butthurt

I can see why Groovtama would be pissed off, this is the millionth time someone complains about his mod when in fact, it is an installation problem. This has nothing to do with being "butthurt", more than a legitimate reason to be frustrated over a repeated annoyance.
But he's NOT complaining about it, just stating that on his machine, with his installed mods, he can't use it. No where does he say it's the fault of xpmse. Lighten up people, I could understand if this was a complaint or a plea for help in the xpmse thread. I understood his intent immediately, probably because I'm not searching for every mention of a particular mod and then jumping all over the poster after trying my darndest to find something offensive.
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It's all because the game engine, mainly scripts are lagging. Optimizing your config can help but pulling script heavy mods will definitely fix it. How many cores is your cpu? in skyrim.ini with 4 core cpu these could help under [General]:
iNumHWThreads=4
iHWThread4=3
iHWThread3=2
iHWThread2=1
iHWThread1=0
iAIThread2HWThread=3
iAIThread1HWThread=2
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0Also these:
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
iPostProcessMillisecondsLoadingQueuedPriority=5
uExterior Cell Buffer=36And this:
[HAVOK]
iNumThreads=4
Last but not least under [Papyrus]:
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=2000.0The last set gives a bit more extra time for scripts to run. Good Luck
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It's all symantics, instead of saying "It cause torpedo boobs" you should have said something like "something in my install is incompatible with xpmse so I don't choose to use it". This way no one gets butthurt

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Okay so I tried to make a CBBE/Bodyslide HDT conversion of the Tomb Raider outfit that's on modtype. Everything looks good and stuff in the Outfit studio, and it appears very nice in the game. However, I'm getting those irritating clipping issues around the butt and inner thighs. I tried increasing the mesh volume in those areas but that's not working at all. Mostly it just makes the leg area seem blocky, and then the clipping persists. There's also been no decrease in the butt clipping. Is there any solution to this? I have no idea how to do option 3, with the bone weights and such. Would I have to do the zapping thing to those areas?
When you convert to a different body type, you have to do the weights thing. However, even when you do it, it can still clip. In that case you would have to try using the Mesh Rigger tool or touching up the weighting manually in OS.
If the butt is covered up properly, you can zap the body underneath in those parts, yeah.
Okay cool. Thanks for the reply.
When I was converting it, everything seemed too good to be true. In Outfit Studio, the conversion went so smooth and I had it looking great in there with less effort than some other conversions that should be more routine (the Tomb Raider outfit wasn't set up for UNPB or CBBE, I only assumed it was the vanilla body and went from there). Then I went for for the CBBE - > Bodyslide conversion and there was NO clipping in Outfit Studio at all. It was only when I got into the game and started moving I saw all this skin showing through down there.
It's because there's crosstalk, meaning the right thigh is doing some moving of the left thigh and vice versa. It's easily cleaned up manually by holding the left alt button while using the weight painting brush. Clean up any weights on each thigh which shouldn't be there, they'll be obvious once you open the bone tab and select the pants and the thigh bone. I find it easier to to weight work by disabling the tectures by hitting the "t" key once.
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Followers of Gol
in Skyrim Non Adult Mods
Posted
Let's see, I have "Followers of Gol - Women of Whiterun" 0.5 beta and a fix for Irileth wrinkles. I also have the 5 housecarls 0.3 beta plus I have individual files for Argis the Bulwark, Caldea, Iona, Jordis, and Lydia.