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Posts posted by Gothfather
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I am looking for a light armour stocking mod that only goes to the ankles so you can use them with boots.
I have the Chapi stocking mod that has a few selection of stockings like this but they are heavy armour.
I also have two stocking mods by newmiller that are great light armour stocking mods however they are designed to be worn with the pumps provided in the 2 mods, which are great but when you use them with different boots or shoes you get clipping as the stockings cover the feet. So with different foot wear you have the stocking mesh sticking out of the boot looks rather ugly.
Does anyone know of ankle length light armour stockings for the unpb body?
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where can i find Chapi CBBE conversions or Osare CBBE conversions on the curvy version of CBBE?
also is there a nice stash of skimpy lore unfriendly CBBE armor/clothes out there?
There are 16 pages of cbbe mods on the nexus many of these said mods are skimpy hell I'd say most.
http://www.nexusmods.com/skyrim/mods/5564/?
http://www.nexusmods.com/skyrim/mods/13004/? <--- While a variant of the cbbe body the armours are popular.
http://www.nexusmods.com/skyrim/mods/29411/?
I am not going to search through 16 pages of mods on the nexus for you, but here is a taste of what you could have found with a simple cbbe search on the nexus on the first bloody page.
As for Cbbe chapi converson I am not aware of any there is a 7b conversion of the unpb chapi mod but have not seen a cbbe version. And many people have requested a cbbe conversion of OSARE here but I have yet to see one.
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Can anyone point me in the direction of heavy armour stockings for unp or unpb bodies?
something like this? http://www.nexusmods.com/skyrim/mods/21271/?
No not really into the leg warmer look.
hmmmm, what sort of stockings then? like chainmail types or nylon stocking types? If you have a specific stocking in mind and you can post a link i might be able to make into a heavy armor mod for you.
That is okay thank you for the offer however. I am using stocking mods already that are light and I want to keep those as light armour as most of my characters and followers use light armour. Last month I found a mod with heavy armour stockings but I accidently deleted it when I switched from NMM to MO. And because I didn't use the mod I don't recall where I got it or the name (Pretty sure it was an Asian site.) I only want heavy armour stockings because I am using the Selene companion mod and she is a heavy armour companion.
[Edit] I am of the opinion that all companions should be give equal levels of heavy armour and light armour skills and equal perks for each skill. This allows people greater flexibility in equipping their followers. Balance isn't an issue because you can't wear two sets of armour at the same time so it really doesn't matter one bit if the follower has both skills with perks they still only can wear 1 suit of armour so they are not anymore powerful with having the two skills just more flexible.
I just remembered what the mod was with the heavy armour stockings, at least I am pretty sure, Chapi. lol problem solved.
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Can anyone point me in the direction of heavy armour stockings for unp or unpb bodies?
something like this? http://www.nexusmods.com/skyrim/mods/21271/?
No not really into the leg warmer look.
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Can anyone point me in the direction of heavy armour stockings for unp or unpb bodies?
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Not sure if I should post this is the adult section, but I think so. Anyone know of some Vanilla armor replacers that are not super skimpy? I enjoy a little skimp don't get me wrong, it just seems most are way over the top. I have the UNP body type, but am not opposed to the others.
Edit: To be super clear, I am still looking for a sexy retex, just not hookers....
There are some unp replacers on the nexus the lvl of sexy/too sexy is subjective so I'll give you a range of options...
http://www.nexusmods.com/skyrim/mods/34102/?
http://www.nexusmods.com/skyrim/mods/9546/?
http://www.nexusmods.com/skyrim/mods/7305/?
http://www.nexusmods.com/skyrim/mods/20227/?
The above has optional files that contain some unpb replacers for some clothing
http://www.nexusmods.com/skyrim/mods/34160/?
http://www.nexusmods.com/skyrim/mods/34100/?
This is a unpb armour set but i found that unpb armours work with the unp body because the two bodies use the same textures and are almost identical up until weight 50ish between weight 50 to 100 the boobs get bigger with unpb. So generally speaking unpb armours work on the unp body granted your boobs will be bigger for higher weights when wearing the unpb armours so it will look like the bra were stuffed when you take the armours off.
Anyway these should give you a reasonable range of choice.
There are 18 pages of mods on the nexus from doing a 'unp' search, I got these armour sets just from the first 3 pages so if these don't work look sift through the other 15 pages on the nexus. i am sure there is something.
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Newmiller's casual stocking, gloves and shoes mod has some. And bikinis that are light, heavy and non-armor as well. Plus it comes with collars and piercings and is available for UNPB w/BBP. It's on the Nexus.
The stockings are light, the bikinis come in heavy or light but the all the stockings, shoes and gloves in the forge are light listed under leather. The three craftable heavy bikini's are listed under daedric but there are no stockings, shoes or gloves listed under daedric with the bikinis. (I have the mod installed)
It was this actual mod that made me recall the other mod I mention with the heavy armour stockings because I was wishing that the stockings came in two flavours like the bikinis.
I don't usually use heavy armour in my play throughs and only find a need in this play through because of a companion. I wished all companion mods gave companions equal skill levels of heavy and light armour and equal perks in each skill. This way you as the player can choose how they are armoured. And it doesn't ruin balance because you can only wear one set of armour at a time so it doesn't make a lick of difference if they have both skills.
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About a month ago I found a mod that had stockings for the UNPB body but they were heavy armour and when I did something to screw over my build of skyrim I deleted my build and started fresh using Mod organizer but in the process of doing so I deleted nexus mod manager and the folder I place all my mods for organization, OOPS!
I can't for the life of me remember where I got this mod(90% sure it wasn't the nexus). Does anyone know where to get heavy armour stockings for the UNP/B body?
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he got ban
it this kind of stuff that pisses me off. When people talk out of their asses about things they DON'T know about. People just assuming something and then passing on their conjecture as fact. You may not value the truth but many people do so if you don't know about something don't waste people's time with your guesses.
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Things work now So the below is only me trying to figure out why I failed so if you are done with this issue just ignore the post.
okay i have the same path which in D_manXX2's mesh is...
Data\SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml
I put the same path in both my head mesh and my brow mesh (FYI i only use one of these meshes at a time testing) The result is no collision so my mesh is still flawed.
When i looked further the only difference seems to be how my block list collapses and expands. When I collapse 0 NINode 10 NiStringExtraData does not disappear but it does for D_Man's mesh. I do not know why this is the case.
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7) under block details I pick the string data entry and edit string index type in data/skse/plugins/hdtPhysicsExtensionsDefaultBBP.xmlHave you just made a typo?
In file system you take "\"
Here is the complete path: SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml
Data must not go in there.
As I said, the trick with female head, etc. does not work for everyone.
Do you use ModOrganizer?
You are right I made a typo but the typo was on the post not in nifskope.
I use the cut and paste method of imputing data to program where possible. I pressed the down arrow on the folder just beside the refresh button (windows 7) and I pasted this \SKSE\Plugins I then typed \ and pasted hdtPhysicsExtensionsDefaultBBP.xml by using the rename option and copied and pasted so I got the exact spelling.
the path in nifskope is as follows EXACTLY...
\SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml
It appears i have an extra "\" at the start removing this and testing..
[edit] it made zero difference my path is SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml (I copied and pasted it from nifskope)
I do use ModOrganizer.
[edit] i got distracted switching to testing the package D_ManXX2 provided.
I just added the head mesh and it works which means my head mesh and my brow mesh were flawed. I am going to see if I can figure out why.
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Maybe clp2011 can answer this better. But i am not sure if the all in one v3 your using has the file named: hdtPhysicsExtensionsDefaultBBP.xml collision enabled. only the other file he uploaded had this part enabled.
only this file has:
http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unp-and-cbbe/
collision enabled.
1) I use the all in one Hdt v3 it provides two .xml files one is htdm.xml which is for male characters the other is hdtphysicsExtensionsDefaultBBP.xmlCan you confirm your using this file:
http://www.loverslab.com/files/file/659-hdt-all-in-one-1-3-update/
and not this file:
http://www.loverslab.com/files/file/866-hdt-breast-physic-and-collision-for-sevenbase-unp-and-cbbe/
1st collision was working with the all in one v3 using the havoc object.
When I equipped the havoc object and I was nude I saw my hands move my breasts up because of the collision, and they bounced when the breast was free of the hand. By any sane definition that is collision working. (It only works nude because I am doing a fresh install and have not installed any tbbp or bbp replacer clothing or armour yet)
I can confirm that I am using the all in one v3 file from http://www.loverlab.com/files/file/659-hdt-all-in-one-1-3-update/
I did four tests with my femalebrow.nif
1) I used the hdtPhysicsExtensionsDefaultBBP.xml that came with all in one v3 (this is the file that collision works with the object) = no collision
2) I used the seperate hdtPhysicsExtensionsDefaultBBP.xml file from the same download page = no collision but the breast where rising and falling independant of my hands and not what i would expect from the standard breathing jiggle. It looked quite wierd.
3) I used only the hdtPhysicsExtensionsDefaultBBP.xml from
http://www.loverslab.com/files/file/866-hdt-breast-physic-and-collision-for-sevenbase-unp-and-cbbe/ which resulted in squashed breasts and no collision.
4) i used the hdtPhysicsExtensionsDefaultBBP.xml you provide but without the head mesh = no collision (have not tried your full package yet will be my next trial.
To clp2011
yes the meshes I tried were called femalehead.nif and femalebrows.nif
All my tests are done nude so i know i am not getting any issues with armour incompatability with collision.
head mesh went to \meshes\actors\character\character assets\
brows mesh went to \meshes\actors\character\character assets\faceparts\
The hdt havoc object.nif points to the hdtPhysicsExtensionsDefaultBBP.xml
I use lots of armour mods that use many different body slots and the havoc object conflicts with some so I want to remove it. I also don't want to have to go through all these different armour mods to see which body slot is free. best to remove the need to use a body slot. Also as I stated some NPCs will not equip the object period (without a consol command)
In general....
This is why I am so confused by everything I understand it should work but it doesn't so I assumed I was or am missing a step that was so obvious that its not given as everyone knows to do that.
next i will try the bundle D_ManXX2 gave and see if that will work. might take a while as I want to purge hdt from my mod organizer and reinstall it then make the changes as i have done so many file swaps and overwrites with backup here and backups there that I feel more comfortable with a fresh install of the mod. And i need lunch.
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For some reason when I just copy and paste in femalebrow.nif or femalehead.nif and unclick the havoc object.esp I lose collision. I place head,nif or the brow.nif in the following folder meshes/actors/character/character assets/
If your hdt object work and not when object is used, what is the femalehead.nif pointing too ??
if you have hdt.xml in skse\plugins make sure the femalehead.nif is also pointing to this hdt.xml file.
I think the problem your facing is the file named: hdtPhysicsExtensionsDefaultBBP.xml is not collision enabled if that is the case then collision will not work.
have you tried installing this file:
This file has all you need to get hdt collision to work. Now make sure the femalehead.nif is pointing to this hdtPhysicsExtensionsDefaultBBP.xml and then collision will work.
your almost there. if all else fail try this file:
All in one HDT.7zmake a backup of your hdt files and femalehead.nif mesh.
copy the skse folder to your skyrim\data folder
and then copy the supplied femalehead.nif to your meshes\actors\character\character assets folder and override your femalehead.nif
start your game and see if the collision works without hdt object on you.
okay I will do a step by step account of what I did.
1) I use the all in one Hdt v3 it provides two .xml files one is htdm.xml which is for male characters the other is hdtphysicsExtensionsDefaultBBP.xml
2) When I equip the htd object I get bounce and collision on bbp or tbbp clothing or nude (This establishes that collision works for me in principle and its not an issue with the original installation of collision as it works.)
3) downloaded the femalebrow.nif
4) opened this mesh in nifskope
5) block>insert>NiStringExtraData on the mesh (I picked the first instance as the tutorial stated)
6)under block details in the first line I edit string index and enter HDT Havoc Path
7) under block details I pick the string data entry and edit string index type in data/skse/plugins/hdtPhysicsExtensionsDefaultBBP.xml
8) my Ninode reads 0 NiMode txt Femalebrow.nif and my Num Extra Data List value is 0. They match which is my understanding that they need to so I don't change either of them.
9) I save the file
10) Copy and paste it to data/meshes/actors/character/character assets/
11) Remove the havoc object meshes to make sure any collision is a result of the new mesh not old one.
12) unclick havoc object esp
13) start the game no collision.
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snip
Why do I want to change it?
1) Not all NPC's equip the object
2) it takes up a slot on the body
For some reason when I just copy and paste in femalebrow.nif or femalehead.nif and unclick the havoc object.esp I lose collision. I place head,nif or the brow.nif in the following folder meshes/actors/character/character assets/
the character is a vanilla race ie NOT a custom race.
Copy and paste don't worked.
Look here any screens:
http://www.loverslab.com/t opic/10270-conversions- for-manga-body/page-77#entry566933
my bad I edited my post to more clearly state exactly what I did before I copied and pasted the modified mesh.
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I have HDT physics extension set up. it works
I set it up using the HDT havoc object.esp
When I equip the havoc object I get collision, hands cause breasts to jiggle from the idle animation.
When I don't equip the object I only get breast jiggle when doing other animations like going in and out of sneak or jumping. So collision works for me via the object.
I am trying to get collision to work without the object with either the head or brow nifs that people have provided.
What I don't know is what changes I need done to the xml so this works. I keep being told to do corrections to the hovoc file but I don't know what the corrections required are. The hdtPhysicsExtensionsDefaultBBP file is 2100 lines. I have no idea where in this file I need to make the correction. I do not know what the exact correction is.
I do NOT care about havoc collision with men so I have made zero changes to get the male to work without the object.
Now we know what you mean.
You need do nothing to change the xml.
What you must do is in this thread directly in the OP.
Replaced in the description only femalebaody_0.nif and femalebody_1.nif by femalehead.nif and / or femalebrows.
The question is if it works with HDT Havok Object, why do you want to change it?
http://www.loverslab.com/topic/25484-setup-breast-collision/
Why do I want to change it?
1) Not all NPC's equip the object
2) it takes up a slot on the body
For some reason when I just copy and paste (after I add the NiStringExtraData to the mesh) in femalebrow.nif or femalehead.nif and unclick the havoc object.esp I lose collision. I place head.nif or the brow.nif in the following folder meshes/actors/character/character assets/
My xml file is located in data/skse/plugins I entered the following in string block.... data/skse/plugins/hdtPhysicsExtensionsDefaultBBP.xml
the character is a vanilla race ie NOT a custom race.
So what exactly to I have to do to get this to work?
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I don't understand what I actually need to do to get this to work.
I understand that the intent of the mod is to switch collision from an object to the female head .nif file. The reason is that all characters have a head, so you don't have to convert armours.
But what do I actually do to get this to work?
What files do I need?
Do I need to edit any .ini files or .xml files?
I don't mean to complain but the original post is not clear on exactly WHAT needs to be done to get this concept to work. Its fine at explaining why it works and what it does but it doesn't explain how to install this very well at all.
In the Threat it is about HDT Physics Extensions. and about how to make a custom hdtPhysicsExtensionsDefaultBBP, a hdt.xml or hdtm.xml etc. as NiStringExtraData "HDT Havok Path" can be realized with minimal effort.
What files are needed for HDT and how to "conventional" setup this is in another thread.
For example here: http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/
Excuse me this link tells me ZERO about how to make collision work without an object.
Again I ask...
What do I actually NEED to do to get collision hdt to work using the head vs an object?
What files do I need that are different from the collision object?
Do I need to edit any .ini files or .xml files to switch collision to the head?
Again the original post is not clear on exactly what needs to be done to get collision tied to the head vs an object.
Sorry, I do not quite understand this question.
Maybe because my English is not good enough.
The difference between an Object - I think you mean HDT Havok Object - and the head (for example) is:
The head can not undress and one need not distribute it because every NPC already has a head.

Why do you want to edit xml or ini files, I can not understand.
If you have an XML that supports breast collision, one must "Havok Path HDT" set this xml with the parameter.
The DLL is developed so.
How and where the parameter is entered as NiStringExtraData, almost does not matter.
You can also use an amulet for it. If the amulet is dressed, belongs to the body and skeleton / bones.
If you are the normal HDT breast physics mean (wiggle), then you have not done anything.
look I am asking you HOW to add collision to the head. You keep explain why collision added to the head works and that you can add it to anything and collision will work, for example an amulet. I know why it works you explain that very well what you do not explain well is how to make it work.
How do I get this idea of adding collision to the head to work.
what files do I need?
Do I have to change or edit a file?
Can anyone else explain to me how to make this work? The Original poster seems so concerned with people refuting his idea that every time someone has a question he tries to explain why the concept works. I understand why it works. I now want to do it but I have yet to get clear instructions on HOW to get it to work.
If you can ask me a clear question, I would also like to give a clear answer.
If your question is maybe.
What is the name of the femalehead file, or where can I find the file.
I can not do anything with your questions so far, I'm sorry.
Who knows what HDT PE and know what you need to do to integrate advanced xml, who already knows well from the OP what it is.
I am asking clear questions.
What do I need to add collision to the game via the head .nif?
what changes are required to get the head collision system to work?
The answer was actually quite clear.
Read here in the forum that is needed.
A very comprehensive tutorial I have already posted as a link.
Here in this thread, it's about how you can integrate advanced xml, with the least possible effort - not about the setup of Hdt.
I give up!
No, one last try.
What version of HDT Physics Extensions you have installed?
They have advanced features of HDT PE? For example, the collision breasts vs. Hands?
If so:
Do you have it already set up?
How did you sstup it?
If not:
Did you read the tutorials on LL?
If so:
What are your questions?
If not: -hmm
Please answer my questions, so I finally know what we are talking about here.
I am certainly not an evil man or repellent.
Since 6 months I'm doing almost nothing more than to write xml, to answer questions or to give instructions via PM to xml processing.
I have HDT physics extension set up. it works
I set it up using the HDT havoc object.esp
When I equip the havoc object I get collision, hands cause breasts to jiggle from the idle animation.
When I don't equip the object I only get breast jiggle when doing other animations like going in and out of sneak or jumping. So collision works for me via the object.
I am trying to get collision to work without the object with either the head or brow nifs that people have provided.
What I don't know is what changes I need done to the xml so this works. I keep being told to do corrections to the hovoc file but I don't know what the corrections required are. The hdtPhysicsExtensionsDefaultBBP file is 2100 lines. I have no idea where in this file I need to make the correction. I do not know what the exact correction is.
I do NOT care about havoc collision with men so I have made zero changes to get the male to work without the object.
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Dude seriously you now sound like a troll. the only thing you need you already pointed out. you need a correct xml file witch collision enabled, i also pointed out. with that correctly and placed in skse\plugins that is all that is required.
here this is all you need:
it got all the files for skse\plugins all you need to do now is make sure the head mesh has the file pointed out to xml with the right name. And that should get collision to work right.
Yeah you said I need to correct it but you don't say what needs to be corrected.
The fucking file is 2100+ lines long. Where within this file is the correction made? What exactly is corrected?
Every bloody mod that I have seen that say to make a change to skyrim.ini says add "X" there X are the specific changes needed, at the end of the skyrim.ini. When you are just adding to the file. Much like adding the havoc parameters to skyrim.ini so havoc uses more threads than the default. Or they say search for "X" where X is the field that needs to be changed, and change it to "Y." These tell someone exactly what the corrections are and where they are needed. (And yes I know we are not correcting the skyrim.ini file. its used as an example of the proper way to give instructions on correcting or modifying parameter files.)
You simply say correct the file without telling me anything else. Is there only one line in the file to correct? Are they multiple areas in the file that need to be corrected? You don't say, all you say is correct the file and then think I am a troll for not magically knowing what needs correction.
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are you blind ?? i just pointed out what to do. there is full tutorial thread on how to properly add collision to mesh so i suggest you start reading that thread.
grow up.
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How this work is explained in the first post. What you require are these:
is a nif file:
femalehead.nif
Nifscope to open the nif file.
And add the collision
NiStringExtraData
But if you have no idea how to do this the best way is download an already prepared
femalehead.nif
with the collision already in it. open the
femalehead.nif
from your game and femalehead.nif use ctrl + C to copy and go to the other original female head and use command ctrl +v to paste that back in. make sure the file is pointing to original xml where collision is enabled and save your nif file. and your done.
you can also use : Femalebrows.nif instead of femalehead.nif
eye nif already preparred for you all you require is correct hdt.xml witch has collision enabled and your done.
make sure the file is pointing to original xml where collision is enabled and save your nif file. and your done.The reason why i say this part some like to use hdt.xml but of the original file named hdtPhysicsExtensionsDefaultBBP.xml if it has collision enabled you can also use that instead.
I know how to copy and paste! Are you seriously telling me my questions lead you to believe I don't know how to copy and paste?
look I know for a fact just copy & pasting the bloody head.nif or brow.nif doesn't work. Other steps are needed. So what do I actually need to change what specific changes are required.
I am not asking difficult questions here. I am not asking unclear questions either. I am asking what needs to be edited and what those edits are exactly.
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I don't understand what I actually need to do to get this to work.
I understand that the intent of the mod is to switch collision from an object to the female head .nif file. The reason is that all characters have a head, so you don't have to convert armours.
But what do I actually do to get this to work?
What files do I need?
Do I need to edit any .ini files or .xml files?
I don't mean to complain but the original post is not clear on exactly WHAT needs to be done to get this concept to work. Its fine at explaining why it works and what it does but it doesn't explain how to install this very well at all.
In the Threat it is about HDT Physics Extensions. and about how to make a custom hdtPhysicsExtensionsDefaultBBP, a hdt.xml or hdtm.xml etc. as NiStringExtraData "HDT Havok Path" can be realized with minimal effort.
What files are needed for HDT and how to "conventional" setup this is in another thread.
For example here: http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/
Excuse me this link tells me ZERO about how to make collision work without an object.
Again I ask...
What do I actually NEED to do to get collision hdt to work using the head vs an object?
What files do I need that are different from the collision object?
Do I need to edit any .ini files or .xml files to switch collision to the head?
Again the original post is not clear on exactly what needs to be done to get collision tied to the head vs an object.
Sorry, I do not quite understand this question.
Maybe because my English is not good enough.
The difference between an Object - I think you mean HDT Havok Object - and the head (for example) is:
The head can not undress and one need not distribute it because every NPC already has a head.

Why do you want to edit xml or ini files, I can not understand.
If you have an XML that supports breast collision, one must "Havok Path HDT" set this xml with the parameter.
The DLL is developed so.
How and where the parameter is entered as NiStringExtraData, almost does not matter.
You can also use an amulet for it. If the amulet is dressed, belongs to the body and skeleton / bones.
If you are the normal HDT breast physics mean (wiggle), then you have not done anything.
look I am asking you HOW to add collision to the head. You keep explain why collision added to the head works and that you can add it to anything and collision will work, for example an amulet. I know why it works you explain that very well what you do not explain well is how to make it work.
How do I get this idea of adding collision to the head to work.
what files do I need?
Do I have to change or edit a file?
Can anyone else explain to me how to make this work? The Original poster seems so concerned with people refuting his idea that every time someone has a question he tries to explain why the concept works. I understand why it works. I now want to do it but I have yet to get clear instructions on HOW to get it to work.
If you can ask me a clear question, I would also like to give a clear answer.
If your question is maybe.
What is the name of the femalehead file, or where can I find the file.
I can not do anything with your questions so far, I'm sorry.
Who knows what HDT PE and know what you need to do to integrate advanced xml, who already knows well from the OP what it is.
I am asking clear questions.
What do I need to add collision to the game via the head .nif?
what changes are required to get the head collision system to work?
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I don't understand what I actually need to do to get this to work.
I understand that the intent of the mod is to switch collision from an object to the female head .nif file. The reason is that all characters have a head, so you don't have to convert armours.
But what do I actually do to get this to work?
What files do I need?
Do I need to edit any .ini files or .xml files?
I don't mean to complain but the original post is not clear on exactly WHAT needs to be done to get this concept to work. Its fine at explaining why it works and what it does but it doesn't explain how to install this very well at all.
In the Threat it is about HDT Physics Extensions. and about how to make a custom hdtPhysicsExtensionsDefaultBBP, a hdt.xml or hdtm.xml etc. as NiStringExtraData "HDT Havok Path" can be realized with minimal effort.
What files are needed for HDT and how to "conventional" setup this is in another thread.
For example here: http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/
Excuse me this link tells me ZERO about how to make collision work without an object.
Again I ask...
What do I actually NEED to do to get collision hdt to work using the head vs an object?
What files do I need that are different from the collision object?
Do I need to edit any .ini files or .xml files to switch collision to the head?
Again the original post is not clear on exactly what needs to be done to get collision tied to the head vs an object.
Sorry, I do not quite understand this question.
Maybe because my English is not good enough.
The difference between an Object - I think you mean HDT Havok Object - and the head (for example) is:
The head can not undress and one need not distribute it because every NPC already has a head.

Why do you want to edit xml or ini files, I can not understand.
If you have an XML that supports breast collision, one must "Havok Path HDT" set this xml with the parameter.
The DLL is developed so.
How and where the parameter is entered as NiStringExtraData, almost does not matter.
You can also use an amulet for it. If the amulet is dressed, belongs to the body and skeleton / bones.
If you are the normal HDT breast physics mean (wiggle), then you have not done anything.
look I am asking you HOW to add collision to the head. You keep explain why collision added to the head works and that you can add it to anything and collision will work, for example an amulet. I know why it works you explain that very well what you do not explain well is how to make it work.
How do I get this idea of adding collision to the head to work.
what files do I need?
Do I have to change or edit a file?
Can anyone else explain to me how to make this work? The Original poster seems so concerned with people refuting his idea that every time someone has a question he tries to explain why the concept works. I understand why it works. I now want to do it but I have yet to get clear instructions on HOW to get it to work.
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I don't understand what I actually need to do to get this to work.
I understand that the intent of the mod is to switch collision from an object to the female head .nif file. The reason is that all characters have a head, so you don't have to convert armours.
But what do I actually do to get this to work?
What files do I need?
Do I need to edit any .ini files or .xml files?
I don't mean to complain but the original post is not clear on exactly WHAT needs to be done to get this concept to work. Its fine at explaining why it works and what it does but it doesn't explain how to install this very well at all.
In the Threat it is about HDT Physics Extensions. and about how to make a custom hdtPhysicsExtensionsDefaultBBP, a hdt.xml or hdtm.xml etc. as NiStringExtraData "HDT Havok Path" can be realized with minimal effort.
What files are needed for HDT and how to "conventional" setup this is in another thread.
For example here: http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/
Excuse me this link tells me ZERO about how to make collision work without an object.
Again I ask...
What do I actually NEED to do to get collision hdt to work using the head vs an object?
What files do I need that are different from the collision object?
Do I need to edit any .ini files or .xml files to switch collision to the head?
Again the original post is not clear on exactly what needs to be done to get collision tied to the head vs an object.
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@dje34: You need to have the collision .xml as well. Get it from here: http://www.loverslab.com/topic/10270-conversions-for-manga-body/
Everyone keeps linking the above to get the hdt.xml file but no where on the original post in there any mention of this file. type Ctrl + f and put in hdt.xml and you will get zero matches. So could people actually do a better job of explaining where in this 100+ page thread one gets this file?
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Custom Vampire Lord
in Downloads - Skyrim Non Adult Mods
Posted
has anyone been able to get this to work with companions using Amazing following tweaks to turn them into a vampire lord?