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bob11

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Everything posted by bob11

  1.   I tried that.  Besides resetting the animations, I tried resetting the whole Sexlab 2-3 times.  I also run FNIS 2 times.  Maybe I compiled something wrong, but it's weird that it's the only one affected.   EDIT: I think I may have found the issue.  I was trying to compile some extra animations I had, but even though I get the scripts and all that done, the new FNIS Behavior file gets overwritten by the one I have.  If I use the new file and run FNIS, the animations work.  Ah well, I'd rather keep the custom animations and disable the 3 new ones, they resemble some in that holt's package anyway.
  2. Has anyone tried the new DI Forced 3P?  It doesn't seem to work for me, the actors just stand there.
  3.   Reset the whole Sexlab.  It worked for me yesterday, the option's in the Troubleshooting part somewhere.  Also, make sure you've run FNIS again if you just upgraded Sexlab.
  4. Mod Organizer

      Yes, I thought about that but it doesn't look as good when it runs xP
  5. Mod Organizer

    BTW, is there a way to update the built-in LOOT in MO?  I can't find that lootcli.exe in the normal LOOT installation.
  6.   Probably because it doesn't need a proccer and it's a straight port of vanilla clothes
  7.   Well, true but that would mean either browsing around for the relevant skeleton or edit the xp32 one for the analogies he wants.  I'm pretty sure the OP doesn't really want to go through all that  Plus, they're all still UPN based so even if he later decides to switch to another from that list, he'll have minimum issues as far as textures and armor compatibility go.   It'd have been nice if expired's Bodymorph project had a full release, that'd be cool.
  8. If you don't care about Bodyslide, pick a UNPbased body.  My preference would be UNPBO or 7BO (for the 7B thighs), it's a local delicacy.  If you want bigger hips than what the basic UNP provides, pick something like UNPC or UNPK.  If you care about Bodyslide, CBBE bodyslide is the more supported and complete so far.
  9. Mod Organizer

      I leave the SKSE.ini in particular in the normal data folder, but I suppose that could work, too.
  10. Mod Organizer

      I wanted to create custom followers, then read I have to use CK eventually.  NOPE, I'm not using that piece of shit.  The modders who use that must be legendary heroes.   Seriously, Bethesda could have released a far better tool than this thing.
  11. Mod Organizer

      Well, I had my Sexlab scripts in the main data folder, it still hasn't deleted these as I see Sexlab in MO is overwriting them.  It's the same Steam version.  Unless it doesn't touch files that were already there before it got updated?
  12.   Yeah, thanks for the help, figured that out in the end, I just finished with replacing the skeletons of around 30 custom followers that had them (plus some replacers) and it works normally now.  It was a bit of a pain though xP
  13. Ok so here's an issue I have.   If I use the new skeleton without changing the xml PreBelly entry, I get this error spam.   [08/04/14 22:57:43]WARNING: Cannot bind bone : NPC PreBelly - bone doesn't exist [08/04/14 22:57:43]ERROR: Illegal hkx file : NPC PreBelly - Fixed/Keyframed body without binding!   If I change the entry to HDT Belly, I get this error spam:   [08/04/14 22:57:43]WARNING: Cannot bind bone : NPC Belly - bone doesn't exist [08/04/14 22:57:43]ERROR: Illegal hkx file : NPC Belly - Fixed/Keyframed body without binding! [08/04/14 22:57:43]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [08/04/14 22:57:43]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!   So, eh... what gives?   The reason I ask is because this spam seems to cause a huge fps drop.
  14. Mod Organizer

    Any chance we'll get per profile Overwrite folders?  I wanted to keep Pinup Poser alone in a profile but I realized the overwrite folder I keep FNIS stuff in will end up overwriting it and I can't be bothered anymore to move FNIS generated files to another mod every time I want to run it, cause it's a serious bother.
  15.   Reporting on the male faces.  I've tried all human races plus High elf.  While they aren't the best looking kids, there doesn't seem to be an obvious face geometry issue.   Edit: Crap, I forgot the redguards.  I'll do those tomorrow.
  16.   Ah, I didn't know that, didn't check that far into RSChildren, I just made sure it doesn't have overwrites. No, the RSChildren vanilla NPCs look ok.    
  17.   My full list is   Eyes of Beauty Player Eyes of Beauty special Elves edition Better Vampire Fangs and Eyes Bizzare eyes Magnetic eyes True Eyes True Eyes for elves   I've also got the Ethereal Elven Overhaul installed, just in case.  The only weird overwrites I see as it is are 2-3 eye nifs from Eyes of Beauty getting overwritten by eyes from BTRH Waifu replacer.  I've set the RSChildren mod so that it doesn't get overwritten so its eye meshes should be ok.  I'm also using its override .esp.
  18.   Eh, yours seems ok, mine has the eyes much closer to the forehead so there's a rather large distance between the eyes and the nose, which makes it look weird.  Not sure what's the problem with it.  Bretons come out ok btw for some reason, and the Dark elves for example, while rather ugly like all TES elves, at least have normal face geometry.
  19.   I don't feel like it's this mod's issue.  I mean, Nord children look slightly weird but imperial females for example look like their eyes are set too high, it's not just ugly, it seems unnatural that the eyes would be that high so I thought something overwrote something but it's hard to pinpoint.  I use MO so I can see and correct the obvious overwrites.  I already tried disabling my npc replacers but there doesn't seem to be any change.  Would eye mods cause issues like that cause I have a bunch, like Eyes of Beauty, True Eyes, Magnetic eyes.
  20. I'm using the RS version.  The nord daughter preset seems weird.  Their cheeks seem a bit too full and their eyes are slanted.  I tried Breton and the facial structure seems fine so it might be an issue with the nord presets only.     Also, not sure if it's the current state but all children of the same race look basically the same no matter the town they're born.   EDIT: No, both nord and imperial come out weird.  Imperial eyes are placed too high (sockets and all so it's not the issue someone else posted).  I'm using a number of replacers and the latest Racemenu.  I'll try checking whether something messes up, although it's weird that it didn't do it for the breton children.