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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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bob11
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Posts posted by bob11
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I actually meant these, I assumed they're holtof55's anyway. http://www.loverslab.com/topic/32425-sexlab-animation-index/If you open those zip files, they are only images of his animations, there are no HKX files. Again, he has his own pack, but I don't know where he keeps his download any more. So no. I cannot add his.
Oh, right... I had them compiled for 1.59 for some reason, but I can't find where I downloaded the files from.
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Any chance we'll get Holtof's animations in this mod?
I think Holtof has his own mod? Looking at his page:
This animation for my mod, which I'm doing right now, and will be released earlier than the events, these animations are not available, have to be patient and wait

Unless he releases a resource pack for modders to use then I assume he will have his own mod. And he does a mixture of human and creatures. I would only take the human ones.
I actually meant these, I assumed they're holtof55's anyway. http://www.loverslab.com/topic/32425-sexlab-animation-index/
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Any chance we'll get Holtof's animations in this mod?
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It's kinda funny, with the whole paid mods I was going like "I swear I will never buy another Steam game, GOG for life!"
Moments after; "Oooh, TIE FIghter Special Edition for half a buck! Buy them! And the whole X-Wing Franchise!"
Moments after that; "DOH!"
So much for integrity, Steam just lifted it's skirt and Darth Vader was looking up from me under there and we were back in bed.
Well that was an odd analogy.
You do realize these games were on GOG, too, right?
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I take it the attached camera on NPCs function has been scrapped on 2.0? Cause I can't find it anywhere. Not a big deal, just asking.
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I used to get this for all installers, I fixed it by downloading a new MO and setting it up inside the Skyrim folder rather than in Documents as my first one was. Then I just copied the mods folder over, but this could work just moving MO, I never bothered to check as I have changed my mod list significantly since.Is anyone getting a "failed to initialize plugin" and sth about installerBCF.py at MO startup?
I saw the 1.3.4 notes that state that vc100 runtime needs to be installed for the external installer, but it seems to be (at least it appears in the Add/remove programs list).
I have it in its own folder on another hdd, it'd be weird if it was that... I mean it SEEMS to work normally otherwise, but it displays that error prompt on startup.
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Is anyone getting a "failed to initialize plugin" and sth about installerBCF.py at MO startup?
I saw the 1.3.4 notes that state that vc100 runtime needs to be installed for the external installer, but it seems to be (at least it appears in the Add/remove programs list).
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Well, the Nexus guy mentions in his new blog post that at least one (?) modder is talking with Bethesda to allow Patreon. That's nice, provided they allow it.
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>https://www.youtube.com/watch?v=5aavBAplp5A
Fucking Dark0ne in this piece. He lies three times in less than an hour and then has the balls to say at 1:10 on the clock that decisions at Nexus are made by consensus. Uh-huh...We all know that’s true.
He changes the Nexus TOS to suit his goddamned needs. So if a member there signs on to whatever he deems reasonable on a specific date they are liable for any changes he makes after the fact. He just changed the Nexus TOS to accommodate his duplicity in mods-for-cash and he didn’t announce it or ask anyone for input. The Nexus TOS ‘needed’ to be changed so he changed it. So much for his definition of ‘general consensus’. For all of his ‘support’ for the plebian mod masses he was more than ready to take a giant shit on them.So on January 1st you agree to the Nexus TOS and on February 1st he changes it and you are subject to that TOS and NOT THE ONE YOU AGREED TO on January 1st. And when you challenge his bullshit he bans you (like he did me for the exact same reason). In Nazi Germany all of the trains ran on time...unless they didn’t...and then you had better shut the fuck up and just accept it.Dark0ne is a corporate model rat and fucking stooge. He’s said as much if anyone is really paying attention...and he’s presented as a fucking ‘expert’ according to this video; a video made by someone who admits they don’t understand the Skyrim modding scene.
Sad they spent two hours slathering each other for a Wesson Oil version of naked Twister. Sadder still that I wasted two hours of my life listening to them since it was just blather and no solutions for modders getting fair compensation for the paid mods scheme.I actually think Nick was worse than Dark0ne in the video. Anyone who didn't want Valve paid mods is apparently a terrorist or an entitled 12yr old. Also, if you don't endorse, we don't care about your opinion, there's a hierarchy of self importance to be observed. All that was good to know.
Also, TB couldn't really do much about all that.
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Hate? No. Meh? Yeah. I'm still waiting for the day when Daggerfall will rise again.
Find it strange myself everybody hates vanilla skyrim since generally speaking if i hated a game i wouldn't have played it long enough to become aware of the modding possibility.
Think its like hating windows, its fashionable
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I'm sorry mate, but there is no functional model for paid mods. Especially not one where modders gets 25%, and in order to boost their income they are trying to rob their customers. There is no way you could possibly introduce paid mods in a way that is fair for both modders and users. Either the modder gets too little for too much work, or the customer pays way too much for too little content.
Keep in mind that we're talking about very experienced modders here.
They do know how donations system looks like.
We dont.
Lets not pretend that this is otherwise.
They decided that 25% on steam is a better alternative for them. And imo it had to be a lot better since they did not hesitate to risk their reputation.
Well Chesko wrote what was his motivation, oh wait you should know that.
Well i do know what Chesko hoped for.
It wasn't just for profit.
He thought that if modders would have some money to spare it would be easier to create big scale projects.
Creation of a mod like Falskaar alone is OMFG. But if you can hire some help...
Ok i have no idea how falskaar was created. I can only imagine.
So i'll tell you how it looks like in Sexlab Sexslaves.
We're constantly looking for voice actresses willing to record and give some life to our characters. But it's not exactly easy to find a girl willing to voice act a mod which is obviously packed full with sexual content.
So atm we have 2 fully voiced followers with great thanks to Carida and Darkminxi (We love you girls!
).But if we would be able to offer say 100$ for such recording i have a feeling that we would have 8 of such followers.
Well, true, but you'd then mod cost comes into play. You COULD try crowdfunding a serious mod attempt though(?) for projects like Falskaar or other big undertaking, ie let's say expired wants to do some grand project of his own. expired is a well known modder, creating racemenu among other things so he already has a level of trust that may appeal to people. He could create this business plan or project plan, make an coding attempt at it, then create a crowdfunding project through Kickstarter or some other site like that and raise awareness for the project. I'm sure people like expire or at least trust him enough to consider the project, and if it seems like a good idea and there is a market for it, it could be successfully crowdfunded. That could work for any other well known modder that is competent and liked enough. Opportunities for developing are already there. But of course, it's easier trying to sell a sword for 5 bucks.
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Hobby = an activity or interest pursued for pleasure or relaxation and not as a main occupation
That's the reward you get, pleasure or relaxation
This nullifies the argument "I deserve money for my hard work" because (1) is not that hard, you did it as a hobby and (2) it's not a job, even if it's the same stuff you would do at work.
People doing volunteer work does not ask for money. They work for free for a reason, whatever it is.
Maybe modding is not a hobby for you. Then you are either some kind of masochist, or you left modding time ago.
Maybe you have too much free time and you really want to earn a living through modding. Good luck with that. You'll need to be very good at it. If you have the skills, why not a real job in the industry?
I don't think Skyrim mods, in their current state can't be monetized.
1 - The game/mod system is broken far beyond recovery. Even with a fixed engine with no memory bugs or CTD syndrome.
2 - Mod conflict resolution (last-mod-wins rule) makes the whole thing very hard to fix. That would need to change too, not sure how.
3 - SKSE should change or dissapear as it currently allows running arbitrary code on your computer. This security hole is just not acceptable in any serious system.
All this is acceptable right now because there is no money involved and there is no responsability.
I'm confident the vast majority of modders thought that way
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Personally I dont mind paid Mods going up on the Steam Work Shop , as long as there are alternative sites Like the Nexus / LL with free mods etc.
Seeing how easy it is to pirate skyrim mod, DRMfication of mod on fallout 4 and tes6 is inevitable if this "experiment" succeed. Steam workshop will be the only place to download and distribute paid and free mods legally. Beth will do anything to get more money.
It doesn't matter in the end , if Beth does that ( restrict mods to Steam ), the consumer can refuse not to purchase said game or mod , sure people will go the " treasure Island " route , but thats just the way it is .
;https://www.youtube.com/watch?v=MaQTgYCRS2w
That video is just disappointing. He answers most valid point with "I don't care, not my problem". For someone like Gopher who gets huge support from the established community in Patreon, that's an all new low.
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I don't like the Nexus but you should seriously endorse this mod: Give Me Money For No Reason if you have an account there - it's only 14 endorsements away from the file of the month.
Some people were actually complaining how a joke mod is Top 1. And here I thought pro-paidmods zombies in the Steam forum were already bad enough. Faith in human intelligence down the drain again.
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Would of been better if Malukah had done it.
would she do it for free?
Yes, otherwise she would have to give Bethseda royalties.
That sounded rather naughty, you realize that, right? :PPPP
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As a biologist I am, consider this to be just another part of the cycle of life.The modders will migrate to other games that are not in steam, games worthy of their interest, and when the new franchise became something big enough, something similar to this will happen once again.Let me tell you a story (forget my english):Its happen 10-15 years ago, back then I was giving support with php forum and CMS, for free, in a community of people who were giving free support. I lost count of the many nights I spend till 6AM fixing some else forum, web page, or anything closely related. I lost the count of the hours I spended in phpmyadmin fixing some else shit, just for the satisfaction of fixing something. I never asked for a compensation because In the forum everyone was working for free. Maybe for some one I was a stupid, for giving away something that could have given me a profit. I was a college student back then, and believed in the selfless help.And then one day, someone came asking for paid help, he/she wanted a super webpage with forum, CMS, javascript game, etc. And the community start eating each others..The webmaster, a girl with heavy knowledge in systems and legal rights simply banish the community from one day to another (to avoid legal problems). And the crows were flying on the horizon for a few months until they got tired and left. But we lost the community sadly. I retired from modding and support, and only mod again for personal use.The softwares involved in the process (php forum, CMS, etc) lost a lot of free addons, and support, and eventually, they were replaced for others.And everything happen because some people wanted something better for their web pages, and instead of contacting a professional programer/designer, they came to the "free-guys" and started a schism.Now is happening something similar, but much larger, even though, it will end the same. The software will decay (the game), the company in the worse scenario will just change name, the "free-guys" will move on, and in a few years when a new stage became ready for harvest, the Harbinger will return.
My biggest concern in this case, is the survival of the community, and the only true, is that after 15 years I still have some contact with some of those "free-guys" and that shows me an important lesson.When the snows fall and the white winds blow, the lone wolf dies but the pack survivesGive this guy cookies. The drones back in the Steam forum just don't seem to get that this is one of the real issues with paid mods.
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is steam site down ??
The Community part is down at least. I wonder why...
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Think i'm going to dig out my sega and take the hedge hog out for a spin. or better yet i just handed that beth outside whiterun another 29 bucks for the Anthology ... time to head to Morrowind.
Modders getting paid for mods that work and/or finished with updates for free.. priceless .
Paying for crap hacks put out to make a fast buck the fact of what will and is happening.
I would smile while clicking the donate button for my fav mod creators, even if my ex wife got the gold mine and i got the shaft ,still i would pay and have , for as most of us know our escapism is damn important .
Valve did one thing wrong they fucked with our fun, I really think bethesda had little to do with this other than say to valve .
" sure we wont fight you over charging for mods." and as valve hangs up the phone. "dumbass"
I'd love to see modders with script-heavy mods trying to support them when games start breaking down. That'd be fun. Currently you/they can say "whatever, it's free". With money though, no, I expect a functional product that will NOT corrupt my saves. Not to mention mod incompatibilities, that'd be fun to watch.
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False. The CK's EULA specifically gives you the right to distribute a mod however you want as long as it is "without charge" and done without breaking the law. Only distributing for sale requires Bethesda's permission. While Bethesda does gain the rights to your mod, they share them with you. They don't become the sole owner and they can't force you to do a thing.If money is involved, Bethsoft can exercise their legal rights as license owner of both the game and the toolkit to take down any mod that uses their assets or is made with their toolkit unless it's on the workshop. They can pull the plug on anything.
" You are only permitted to distribute the New Materials, without charge (i.e., on a strictly non-commercial basis) (except as set forth in Section 5 below), to other authorized users who have purchased the Product, solely for use with such users’ own authorized copies of such Product and in accordance with and subject to the terms and conditions of this Agreement and all applicable laws. If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials."
There are many ways to read this, most of them aren't really good. What's an "authorized copy" can change in their next game at least to exclude freelance mods. Also, the moment you release the mod, you give Bethsoft and its affiliates the right to do ANYTHING with your material and you can't deny them that right. You can make your mod disappear from the face of the planet and Bethsoft could STILL use it as their own according to this license, if it's made through the toolkit.
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As a consumer of mods (and a little dabbling on the side), both free & paid, for a number of different games and genres - lets not panic just yet. Pay per mod first appeared in flight sims, and nothing drastic changed there, apart from quality going up. Pay mods have recently started in the Sim racing genre, with the same doom saying as here, but the only result has been a few better quality mods. There has been no detrimental effects yet, and it's been 2 years now.
So, with this genre lets just wait and see. TES & FO are more mainstream than the flight & racing sim genres, but that doesn't necessarily mean the sky is going to fall down because Valve & Bethesda want to make a little more cash for as little effort as possible. Wait, observe, decide what to do if and when anything changes with the next generation of games.
There really is no point getting all worked up over it, have a beer, go fishing.
And then, there were Sims mods. That went well....
You don't seem to realize that
1) If money is involved, Bethsoft can exercise their legal rights as license owner of both the game and the toolkit to take down any mod that uses their assets or is made with their toolkit unless it's on the workshop. They can pull the plug on anything.
2) A great many mods are a collaboration effort. Who's going to get paid? If asset licenses start getting revoked because the other modders are dissatisfied with their cut or just don't want a part in this, many mods will fall apart. Help and assets were mostly freely given because the mods themselves were freely given.
2b) On that, based on Chesko's example, once a mod goes in Valve as a paid mod, it stays in Valve. And if someone has way too many objections about that, see 1.
3) Some mods are too popular. If SkyUI decides to drop the free version one day and stick to paid only, any mod with MCM will get screwed. There will be mods made with the newer versions, probably also behind a paywall, and mods that will be getting outdated.
4) Valve can't curate the mods (damn, they can't even curate their store). There are already modders hiding their mods because of fear that they'll be stolen and uploaded to the workshop as paid mods. It can easily be a thing on Steam at its current state.
5) DLC game fragmentation was bad enough, if a mod micro-transaction becomes the norm and gets implemented into other games, take a wild guess at what's going to happen. Gabe's admitted thatn even WITH the shistorm, the skyrim workshop yielded 10k, which of course he dismissed as being way too little to label Valve as greedy (failing to mention how much Valve WILL make when the paid workshop goes Steam-wide).
Not sure why people fail to see the big picture. You need to stop looking at your finger.
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Hear ye, good people of Skyrim! GabeN himself has once again descended from the Heavens to protect the PCMasterRace!
http://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/
...lulz
Wow, that's an interesting turn.
Have read all that. What Gabe says sounds good at first glance. Too bad the reality is different.
Gabe is a smart polititian and will say what you need to hear. He will agree with things to make the community calm down, but in the end I doubt any of our concerns will be adressed in the immediate future. Paid mods have already earned $10000 (as confirmed by Gabe), even with all the outrage.
When he gets ppl to calm down, when the internet will stop raging, regular users will simply accept the fact, that mods have to be paid for.
I guess that's their plan. The system is working. It makes money. $10000 on first day, when the idea is frowned upon. That means around 1 million dollar income per month, probably more in the future.
Now the only problem are the complaints. To fix that, Gabe has spoken. I'm not surprised. Not one bit. This was to be expected. Don't get your hopes up just yet. Actually Gabe haven't even promised to change anything, except for "censorship of comments". We all know it's not true, Steam will keep removing negative comments, just probably in the less strict way.
True. He says 10k is hardly anything for Valve. But that's 10k WITH the outrage and without it being extended to other games. He thinks we're idiots apparently. Well, he's not terribly wrong, I mean, you tell people not to preorder, not to buy Early Access, not to buy crappy DLC, to support DRM-free, they still do whatever. So yeah, eventually he can only gain.
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Hear ye, good people of Skyrim! GabeN himself has once again descended from the Heavens to protect the PCMasterRace!
http://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/
...lulz
You see, he's obviously the kind of a CEO who let this thing happen and then go chat with people on Reddit while sipping his coffee, as if Reddit is the most prominent modding community. He clearly doesn't give a shit.
That was pretty obvious, even without actually looking at his answers.
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Hear ye, good people of Skyrim! GabeN himself has once again descended from the Heavens to protect the PCMasterRace!
http://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/
...lulz
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I just have never seen the point, in getting so upset as to deny myself something I enjoy.
That's the attitude of a boiling frog.
Valve : DEM FROGLEGS...
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Non-SexLab Animation Pack
in Downloads - SexLab Framework
Posted
Ok, since you have the file, I'm removing it from the post just in case.