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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by 3jiou
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AnPack View / Download File AnPack Animation pack for SexLab Framework A collection of animations for SexLab. Best used with mods like Gender and Race Heights and high heels. Install as any other mod and don't forget to run FNISforUsers. Open the MCM in game, check which animations you'd like to add to SexLab animations pool, and click 'Reset animation registry' in SexLab's menu. Base height offset. Credits: Halofarm for Aether Suite. Submitter 3jiou Submitted 11/08/2015 Category Animation Requires
- 25 replies
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8
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- animations
- sexlab
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(and 2 more)
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Could you be a bit more specific, what does 'can not see them' mean? There's no "AnPack" in MCM, there's no text in mod's menu, T-pose instead of animations - what exactly?
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They should work wih any SexLab version, but require SKSE 1.7.3 or newer.
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IIRC, 14 animations atm with 5-9 stages (MF couples only), adjusted to be used with high-heels system and different height for male and female characters (see screenshot).
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sorry but even description like that answers half of your questions. Keyword is "for SexLab".
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Uploaded some animations as a separate download, you can find it here.
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3j's Animations Hello everyone! First of all, sorry for my English, my native language is Russian. Check spoilers for any information you are interested in. From author:
- 393 replies
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90
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- 3j
- animations
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(and 3 more)
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Version 1.0.0
1,783 downloads
AnPack Animation pack for SexLab Framework A collection of animations for SexLab. Best used with mods like Gender and Race Heights and high heels. Install as any other mod and don't forget to run FNISforUsers. Open the MCM in game, check which animations you'd like to add to SexLab animations pool, and click 'Reset animation registry' in SexLab's menu. Base height offset. Credits: Halofarm for Aether Suite.-
9
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- animations
- sexlab
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(and 2 more)
Tagged with:
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Some pics or gifs would greatly help me to answer your question or even make my own animation.
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What makes you think so?
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Alright, after a little break here's another experiment. The general idea is that men are generally bigger than women IRL so I tried to reflect this in my new animations (as shown on the pic below, the woman is wearing HDT highheels and the man is scaled to approximately 1.2 - 1.3, the actual numbers may vary in your game). I didn't add them to my mod, neither I recommend to add them to NSAP for the time being so for testing purposes you should replace one of the existing animation. Feedback is welcome, just let me know if I should continue making something like this. Height example Animations (9 stages, 18 anims) experimental anims.7z
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It's already been stated in the OP, you don't need my permission, you just have to let me know what you are going to do with my anims and/or where are you going to upload them.
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Just an idea: you could move each animation with furniture into a new tab since they are quite problematic at the moment.
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To be specific: from any version to the latest version with separated animation tabs.
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I forgot to mention that the scripts I wrote are not backward compatible, I didn't mess with it since it was not my goal. So updating from any previous version will require a clean save procedure, or you can try to make it backward compatible by moving everything from OnConfigInt() event to OnVersionUpdate() event, but I wouldn't recommend to do so. Better keep the update function clean for future updates while it's not too late. It is the beta after all, starting all over again is normal.
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Hmm, to be honest I totally forgot about it… However, I don't have any spare time to work on animations this month, so most likely I'll try to come up with something in early January.
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You didn't implement this, so I'm assuming you've failed at some point, right? So, while I was in the mood, I did it for ya. Also, fixed duplicated zjCowgirl registration. NSLSourceEdit.rar
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I've seen this issue before, I believe it is related to Sexlab or one of its utilities, I don't think it has something to do with NSAP itself. @rydin, I see you haven't changed anything in the MCM script, so just an advice: Debug.Trace("3J's Animations: updating MCM script to v" + myVersion + ".") You should edit this, otherwise this debug info may confuse ppl. Something like ("Non-SexLab Animation Pack: updating MCM script to v" + myVersion + "."), where myVersion is an actual version of your mod. Or you can remove this line since it is purely optional. What do you mean, I've checked my package and everything seems to be packed correctly.
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There's not much I can do other than add yet another final stage with no animobjects attached.
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Uploaded v1.2.1 with minor fixes. * fix for 'chair sex' animation * fix for MCM script Nothing serious, tho. If you already are using v1.2, you can ignore this update.
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Will be fixed asap, my mistake.
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Where did you get stuck? Maybe I can give you an advice or something.
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I'm not a programmer, so I highly doubt I can teach you something new PS: also, I noticed I forgot to add silent = true, openMouth = true to the first stage of the new Chair Sex animation, so keep that in mind when you will be adding this to NSAP.
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Version 1.2 is up. The 'sex on a chair' animation has been splitted into 2 different animations to keep the furniture aligned to the same actor through each stage. Also, added Mod Configuration Menu support to prevent unwanted animations from registering in SexLab.
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Jump, or press "[" key if you are just switching animations. The same works if an object does not appear when an animation starts.
