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3jiou

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Posts posted by 3jiou


  1. 21 minutes ago, Dark_Fenix said:

    Just installed and that's it?

    I am going to try

    thanks that have more animations

    how many animations?

    IIRC, 14 animations atm with 5-9 stages (MF couples only), adjusted to be used with high-heels system and different height for male and female characters (see screenshot).

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  2. 20 minutes ago, Dave0000 said:

    sorry but description tells me nothing about this mod... what is it static animation pack or dynamic.. is it a spell system like other animation packs or how does it works... why do i need it/ what to expect ... how many poses/ animations does it has.... i would download it eventually if i would know answers to those questions. :)

    sorry but even description like that answers half of your questions. Keyword is "for SexLab".

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  3. AnPack

    View / Download File

    AnPack

    Animation pack for SexLab Framework

     

    A collection of animations for SexLab. Best used with mods like Gender and Race Heights and high heels.

     

    Install as any other mod and don't forget to run FNISforUsers. Open the MCM in game, check which animations you'd like to add to SexLab animations pool, and click 'Reset animation registry' in SexLab's menu.

     

    Base height offset.

     

    post-20375-0-01544300-1418904020_thumb.j

     

    Credits: Halofarm for Aether Suite.

     

    ScreenShot193.thumb.jpg.2b7137d57814c149ScreenShot191.thumb.jpg.0e6478378bf3ea9dScreenShot192.thumb.jpg.1b71096303d0e615


    8

  4. Alright, after a little break here's another experiment. The general idea is that men are generally bigger than women IRL so I tried to reflect this in my new animations (as shown on the pic below, the woman is wearing HDT highheels and the man is scaled to approximately 1.2 - 1.3, the actual numbers may vary in your game). I didn't add them to my mod, neither I recommend to add them to NSAP for the time being so for testing purposes you should replace one of the existing animation.


     


    Feedback is welcome, just let me know if I should continue making something like this.


     


    Height example


     


    post-20375-0-01544300-1418904020_thumb.j


     


    Animations (9 stages, 18 anims)


     


    experimental anims.7z


    5

  5.  

    Is there any way you can do that? I had to disable the chair/throne animations because of the animobjects staying after the animation. 

     

     

    I don't have much time at the moment, I'll try to do something with it after New Year.

     

    Hello

    thank you for the amazing works

    And i wanna put these animations on 3dm

    may i get your permission and you'll be satisfied with it

    thank you again!

    It's already been stated in the OP, you don't need my permission, you just have to let me know what you are going to do with my anims and/or where are you going to upload them.

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  6.  

    I forgot to mention that the scripts I wrote are not backward compatible, I didn't mess with it since it was not my goal. So updating from any previous version will require a clean save procedure, or you can try to make it backward compatible by moving everything from OnConfigInt() event to OnVersionUpdate() event, but I wouldn't recommend to do so. Better keep the update function clean for future updates while it's not too late. It is the beta after all, starting all over again is normal.

    so, to be clear, are you saying a clean install is needed from going (for example) version a to b? Or do you mean from version b back to a?

     

     

    To be specific: from any version to the latest version with separated animation tabs.

     

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  7. I forgot to mention that the scripts I wrote are not backward compatible, I didn't mess with it since it was not my goal. So updating from any previous version will require a clean save procedure, or you can try to make it backward compatible by moving everything from OnConfigInt() event to OnVersionUpdate() event, but I wouldn't recommend to do so. Better keep the update function clean for future updates while it's not too late. It is the beta after all, starting all over again is normal.


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  8. I've seen this issue before, I believe it is related to Sexlab or one of its utilities, I don't think it has something to do with NSAP itself.


     


    @rydin, I see you haven't changed anything in the MCM script, so just an advice:



    Debug.Trace("3J's Animations: updating MCM script to v" + myVersion + ".")

    You should edit this, otherwise this debug info may confuse ppl. Something like ("Non-SexLab Animation Pack: updating MCM script to v" + myVersion + "."), where myVersion is an actual version of your mod. Or you can remove this line since it is purely optional.


     



     


    I have also noticed that the throne isn't packed into 3J's animobjects so I'll fix that after work tonight.



     


    What do you mean, I've checked my package and everything seems to be packed correctly.


    1

  9. 3J, if I wanted to make individual pages for each animator, (ie, you, 4D, FalloutBoy, Arrok) would that be easily possible?

    Sure, that's quite easy to make.

     

    thank you so much @3jiou :D

    n2IpuNO.jpg?1

    but it still have problem with the chair and throne

    animation work fine but chair and throne did not disappear after switch to the other animation ,it still in there

    There's not much I can do other than add yet another final stage with no animobjects attached.

    1

  10. I'm not a programmer, so I highly doubt I can teach you something new :)


     


    PS: also, I noticed I forgot to add



    silent = true, openMouth = true

    to the first stage of the new Chair Sex animation, so keep that in mind when you will be adding this to NSAP.


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  11. Version 1.2 is up. The 'sex on a chair' animation has been splitted into 2 different animations to keep the furniture aligned to the same actor through each stage. Also, added Mod Configuration Menu support to prevent unwanted animations from registering in SexLab.


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