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nanashi50

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Everything posted by nanashi50

  1. I came across Shocky's ch17 blog entry and it made me wonder if there are any mods that add stalkers to Skyrim.   FNV's Sexout Assault did something similar (NPCs will follow and attempt to assault the PC or followers). Is there anything similar for Skyrim? (and let's exclude the ones that require the PC to be naked or in wearing DD items, as those are for specific types of playthroughs)
  2. Any mods to add stalker NPCs?

    http://www.loverslab.com/topic/50094-radiant-prostitution-322-29-oct-2015/   I looked over the description and features but had trouble figuring out which you were referring to. Is it in the description? Or is it part of the "Random Quests" that are not detailed much?
  3. Any mods to add stalker NPCs?

    If those are the closest, that's a shame since they actually do the opposite.   Aside from their immersion-breaking issue of not being able to fight back, those mods make it more dangerous to be in crowded areas. The more NPCs, the more likely those mods activate, and the PC can do nothing to fight back.   For the stalker mod I'm referring to, it's more dangerous to be in a deserted area, as that's when the stalker might take action.
  4. [REQ] Action Combat Continuation

    Has anyone tried EHSE - Reactive Combat ? It's a sister mod that is still being developed, unlike Action Combat. Supposedly the two shared the same stagger scripts, though EHSE has continued to be optimized.   I'm not sure if EHSE has the parry mechanic. This reddit page says it does, but there's no mention of it on the mod's description page.
  5. BeeingFemale

    Don't litter
  6. BeeingFemale

    For the next release, can the tampon be changed to a different slot?   Slot 52 is used by some clothing mods (e.g. shorts, belts). Not sure what would be a good slot that is almost never used by anything else...
  7. BeeingFemale

    There are dirty edits related to that, but I'm referring to dirty ITM (identical to master) edits. They're identical to the master edits so they wouldn't provide any functionality like what you mentioned--they'd just potentially overwrite fixes from USKP/USLEEP.   Anyway, I already cleaned it myself. Just pointing it out to milzschnitte and others.
  8. BeeingFemale

    Note: There are a lot of dirty ITM edits in both the esm and addon esp file.
  9. Loansharks of Skyrim

    Bug Report #2 continuation:   After I had enough to pay back the debt, the dialogue text says I have the full debt of 3400 (it should be 6800). The proper amount is deducted though (6800). I'm guessing the dialogue text is just reference the wrong variable on both debt initiation and repayment, but it only affects the text.
  10. Loansharks of Skyrim

    Bug Report #1: The esp has dirty ITM records on the NPC entries.   I was using some NPC appearance mods, but the dirty edits in this reverted them back to vanilla. For anyone else experiencing this, it's easily fixed in TES5Edit until pchs makes the official fix.     Bug Report #2: In the dialogue text, the repayment value isn't shown correctly. What's shown is the base amount borrowed.     Bug Report #3: Repayment time displayed in wrong units   The repayment terms in the MCM says "days" but the value displayed is actually in hours. I noticed this when I checked the global variables. Also, it was displaying 168 instead of 7 days (168 = 7 * 24).   The MCM messages also always update every in-game hour. Can that be changed? Seems unnecessary to remind the player every in-game hour... Probably not worth the script load either.
  11. BeeingFemale

    In the MCM there is a section titled "Washing Out Sperm" and it mentions the following: -Unassisted "safe zone" -Water-assisted "safe zone" -Anti-Sperm Essence "safe zone"   Two questions: 1) How is washing out performed? 2) What is Unassisted and Water-assisted?  
  12. XP32 Maximum Skeleton Extended

    Didn't realize you need that for upgrades as well as uninstall.     Here is a separate question that got lost in my earlier post.   I managed to fix one jslot preset and wanted to confirm this looks correct. The arrow is held in the palm instead of the fingertips. Is this normal? (I never looked at it that closely before)  
  13. XP32 Maximum Skeleton Extended

    For this, I meant the equip/unequip animations. There's only one set (1hm_equip, 1hm_unequip) that is used regardless of single or dual wielding.   In v3.21, there was an option to choose whether to use single or dual wielding 1hm equip/unequip animation.
  14. BeeingFemale

    So the LL version has extra unused files?   Also, I noticed the widget hotkey triggers even when the console is up. This doesn't happen with other mods. Can that be fixed? Kind of annoying to be doing a "help xyz" and having the widget pop up and making the console hard to read.
  15. XP32 Maximum Skeleton Extended

    Double posting so I can quote you for attention.   Continuing from above post, I troubleshot it and narrowed the issue down to XPMSE v3.31. See my screenshot below (I compared v3.21 to v3.31):    
  16. XP32 Maximum Skeleton Extended

    Back with a second issue. I upgraded to FNIS 6.0 and XPMSE v3.31. I also added Archery Gameplay Overhaul and used the FNIS patch for it.   I saw on the nexus page Groovtama had a comment saying XPMSE handles lengthening arrows through a node, so I am not using "Proper Arrow Length" or anything like that.   However, the arrows look misaligned and are too far back and going through the character's hand. Screenshots below:         Edit: Actually, I'm having a similar issue even when not using Archery Gameplay Overhaul... I even loaded an old MO profile with an archer character and now that one has this problem too (arrow sits too far back). I can't help but think this is related to the XPMSE or FNIS update...   Edit 2: This is an XPMSE v3.31 issue. See post below.
  17. BeeingFemale

    Is the file supposed to be different? It has less meshes.   meshes/BeeingFemale/ folder on nexus file has 48 files vs LL version w/ 53 files.
  18. I won't be playing FO4 for a good long time (will wait for bugs to be ironed out and mods to come out), so I won't be able to experience how FO4 looks first hand. But from the little I've seen and what I've read, will ENB even be necessary for FO4?   The biggest thing ENB did for Skyrim and FNV was to add better lighting, and FO4 comes with volumetric lighting and other things. For Skyrim and FNV, once you went ENB there was no going back because of the huge difference it made.   Does FO4 essentially have some features of ENB built-in?
  19. XP32 Maximum Skeleton Extended

    I upgraded from v3.21 to v3.31 and noticed the option for single wield vs dual wield animations was removed from the installer. Now unsheathing and sheathing 1 handed weapons always results in the dual unsheathing animation.   Is there a way method to get the single wielding equip/unequip animation? Or am I missing something?     Note: I confirmed the cause of it is from XPMSE v3.31 as unchecking "Style Fitting" in the XPMSE MCM menu reverts it back to my normal animation of a one-handed unsheathing animation.
  20. Will ENB even be necessary?

    Shouldn't that be a known thing? They didn't announce that with the engine details? Maybe it means it's not worth talking about as a selling point...
  21. Fallout 4 Discussion Thread

      Someone asks whether mods will be allowed on nexus. The fact this question even requires consideration by Bethesda is very concerning...
  22. Defeat

    ?? It's not like FO4 will be moddable any time soon. Probably six months for the CreationKit (Bethesda said Q1 2016) and then however many months after that for a SL-equivalent framework to be created.
  23. Major Forum Updates - Work In Progress

    I'm getting an email digest even though I have email settings disabled on all my notification settings.   How do I fix this? I consider this to be quite problematic. I don't want LL email digests being sent to me.   Edit: I found the issue. In "Manage Followed Content" there is another option for notifications. Not sure why there are two places to control the same settings.   Either way, the upgrade seemed to have changed the notification settings on one of my followed threads.
  24. I think for many of us that are still playing Skyrim, we no longer bother with the main quest lines and essentially treat it like a sandbox. I do light roleplay such as crafting a background, motive, and goals for my characters so they have something to do instead of the main quests.   What goals do you give your characters to keep the game interesting? And if you use mods to enable that, which?   I feel very limited with the type of goals I can give my characters, so I'm hoping to find new ideas.