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nanashi50

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Everything posted by nanashi50

  1. Prison Overhaul

    How does the integration with Death Alternative work?   I have the priority set to 70 on blackout and I couldn't get it to trigger.
  2. Defeat

    Does threeway still work with DA?   I have the animations enabled in the SL settings for aggressive animations, but they never trigger.
  3. I think SD+ is bugged out for me. When my character gets enslaved, the SD+ MCM Status menu doesn't have enslaved checked off.   Is there a way to reset SD+?
  4. What is SL Aroused used for?   Is it possible for SD+ to not use SLA? SLA is no longer supported, and when SL 1.50 came out, I recall the mod author commenting that the mod still worked, but with some issues.   It seems problematic that SL Aroused continues to be a dependency in many popular mods despite no longer being supported. I imagine this will eventually become a problem when a big SL update breaks SL Aroused entirely. Then what would SD+ and DD Integration do?
  5. [WIP] SexLab Aroused v2014-01-24

      By "experienced modder" are you able to fix SL Aroused? I think the mod is also causing me problems. My papyrus logs get gigantic with stack overflows from SLA's cloaking. The SLA MCM menu also isn't working anymore either.   Although I'd like to get rid of SLA, it's a dependency in so many other mods. Doesn't make much sense that ll these big mods have dependencies on a defunct mod (with known issues on SL 1.50).  
  6. Is there a mod that modifies crime detection in interior cells? I'm aware of Realistic Crime Radius, but that's only useful outdoors.   Here's what I'm trying to address: Even if you quietly kill someone in a large house, everyone becomes automatically aware of your crime, even if they're two floors above. Think the Blackbriar Estate. If you try to get rid of just one of them, everyone becomes alerted, even if you do it quietly with an arrow in the basement..   Is there a mod to fix this immersion breaking issue?
  7.   I've used that function many times. Doesn't do anything to stop attackers from continuing to attack the next time Defeat or SD triggers.
  8. I'm going to bump my previous question since it's probably lost by now. I have something of the opposite problem.   My character never dies, but the enemies don't stop attacking either. Even after Defeat or SD triggers, enemies continue to attack my character.   Before it sometimes happened. On my new game, it always happens now. I also noticed that whenever I am attacked while in the bleedout state, my character gets up before going into the bleedout state animation again. Again, happening on my new game, which is rather odd. The only big change I did was swap out "Alternate Start - Live Another Life" for "Skyrim Unbound."   Regardless of this new additional bug in behavior, the whole issue with enemies continuing to attacked is something I've experienced on and off (at the minimum) through many different playthroughs and configurations.  
  9.   Looks like my problem is unrelated to SPERG. I set the invisible fists to disabled.   Whether Death Alternative triggers Defeat or SD+, enemies will keep attacking me. Anyone hear of this issue before? What is the likely cause?  
  10.   That's a good sign. If you can't understand it, it probably means you're sane.     As for CWO, I tried a new game recently using CWO and I do get some odd behavior. I'm not sure if it's fighting with Immersive Patrols since both mods touch how Civil War aggression is handled (and differently).   Glad you got 100 hours in. I probably have some other mods that don't play nice with CWO and I've basically given up on continuing with that playthrough.
  11.   For anyone that cares, I ended up doing the normal maps another way. The scar layers on the BI Phenotypes aren't very clean (probably not the originals), so I decided to convert diffuse scars to normal map.   DA Normal Map Converter was great for doing this and was less buggy and easier to deal with than the Nvidia normal map filter.
  12. What do the colors mean on normal maps?   I'm editing and moving around the scars from the BI Phenotype resource normal maps, but the scar layers themselves seem to have colors from the base normal map.   This is resulting in odd looking scars when I move them around. In-game the height of the scar (outward / inward) changes depending on the lighting.
  13. Hm, interesting resources from BI Phenotype.   The arrow wound scars don't look     Looks like Pack01 CBBE is from Body Imperfect.     Do you guys know if there are any good arrow scar resources somewhere? BI Phenotype has the Archer body scars, but the arrow scars just look odd. Looks more like a cigar burn than an arrow scar.
  14.   Do you know what the mod was called for the scar textures? I'm going to play with player-exclusive body mods and gimp the scars onto my existing textures.
  15. Alternate starting mods choice ?

    This has caught my attention and I intend to try it. However, how is compatibility with the Unofficial Skyrim Patches?   Skyrim Unbound's page mentions incompatibilities since they touch the same scripts. The workaround is to use the loose scripts version, but what quirks will be experienced? What is lost by losing some of the bug fixes in the scripts from the Unofficial Skyrim Patches?
  16. Maybe there isn't even a point to me going to RaceMenu. I was thinking I could use the overlay for body scars... but amazingly I can't seem to find any such mods.   Am I missing something? Or are there really no RaceMenu body scar overlays?
  17. Okay... so let me go about it the opposite way then.   If I stick with ECE, is it possible to do PC-exclusive overlays without using a custom race? If so, what's involved? Loading the game with customized body textures, using showracemenu to load the skin, save, and then put back the normal body textures?
  18.   I checked the MCM menu. The only option I found was under General --> Compatibility --> Unarmed Mode.   Mine was previously set to Automatic. I changed it to Disabled. Now when I unequip my weapons, two "Fists" are automatically equipped in the weapon menu. Previously, I would not see any "Fists" equipped. I guess that is the invisible fist issue (?).   Do I have it setup right if I can see the Fists as weapons?
  19. RaceMenu or ECE ?

      How difficult was recreating your character in RaceMenu?   If you use the ECE morphs in RaceMenu, are you able to access the same sliders? And does using the same slider settings produce similar results?  
  20. If I don't "Start" the mod (Sanguine is watching), will enslavement not work correctly?   I'm using DA, Defeat, and SD+ (Sanguine NOT watching). Enslavement can initiate through DA, but it always seems buggy (e.g. sometimes I can hear the restraints being reapplied constantly, sometimes my character continues to be attacked after being enslaved, etc). Is it because Sanguine needs to be watching? Is it just the way SD+ behaves? Or something else?         I also am using SPERG. I saw the first post about the invisible fist issue causing issues with enslavement. What is the invisible fist? And does it automatically become an issue when your weapons are stripped?
  21. First time installing it and the Device Hider gave me an issue. Slot 50 (default Device Hider slot)  is commonly used for arm straps in Brokefoot's UNP Mashup.   What's the next best slot to use for the Device Hider?   Also, what is the Device Hider? I did a search in the readme and it only shows up in the changelog. The other option is to disable toe Device Hider, but I don't know what it's used for, so kind of hard to make that call.
  22. Fallout ENB Beauty Pictures

    Is there a bug with ENB 249?   I tested with the ENB 249 installed, ENB 150 installed, and NO ENB installed. I was in Camp Forlorn Hope (New Vegas). Only with ENB 249 do I get a nasty stutter when I sweep my view 180 degrees. This happens even if I use the ENB menu to disable effects.   I would use ENB 150, but it doesn't seem to support borderless windowed mode.       EDIT: I continued testing and identified the culprit. In enblocal.ini, if ReduceSystemMemoryUsage=true, it caused stuttering for me.   Changed it to false and now it no longer stutters when turning quickly.     EDIT2: Okay... now I'm getting Out of Memory errors...   Any idea why ReduceSystemMemoryUsage=true (ENBoost feature) causes stutters?