• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

nanashi50

Members
  • Content count

    436
  • Joined

  • Last visited

Everything posted by nanashi50

  1. Is this a good community?

    Lately, I've seen topics being outright deleted instead of locked. I find this rather strange and nexus-like. I can't even check if the thread violated a rule since the thread no longer exists for reference.   The first instance of this I saw was a few weeks ago when someone mad a thread asking for advice on making better looking characters. The second happened just now with someone posting a thread about Bethesda's Peter Hines bringing up paid modding for FO4.   Both are topics that can arouse a lot of debate, but why delete a thread instead of locking it?
  2. The 25% cut is NOT the main issue, and it's a shame that's how it's being framed.   View Bethesda modding like open source coding, and you'll immediately see the problem. Unlike other games where mods are often total conversations and have big teams and users only use one mod at a time, modding for Bethesda games involving using lots of small mods.   Most importantly, mod authors often reuse, refine, or borrow content from other mods. There's a lot of sharing of content in order to advance the state of mods or build something bigger and better. This sharing is the essence of what makes the modding community so active for Bethesda games. But once you introduce paid mods into the equation, "borrowing" suddenly become "stealing".   Paid mods will stifle the sharing and innovation within the mod community and ultimately divide it. It's a damn shame Bethesda hasn't learned the correct lesson from the Skyrim paid modding fiasco. The percentage for mod author vs. Bethesda vs. Valve was never the real issue.    
  3. SkyUI just updated

      The way I play, I normally browse the armors since I may not have decided on what I want to craft yet. Again, way too many custom armor/weapon mods. Lots of choices. I just go through the lists to figure out what I want.   If they added the ability to filter by material type, that would be perfect and make everyone happy.  
  4. SkyUI just updated

    With SkyUI 5.0, the armor slots mod is going to need an update. http://www.loverslab.com/files/file/1219-skyui-show-armor-slots/       From what I've seen and read, the new crafting menu is worse than the original. It ditches the material categories and just uses something like the inventory screen for crafting. Pretty terrible idea, as now the crafting recipes just get dumped into giant lists. Not being able to browse by material is a pretty big loss.   To make it even harder to navigate, grayed out recipes (ones you're missing crafting materials for) are at the bottom of the list. So if you're browsing or searching for something, you'll have to jump around the list between the white and gray recipes, all while also sifting through items of other materials (since the removal of material category ends up combining everything into a giant list).   Example screenshot from the mod page: http://static-3.nexusmods.com/15/mods/110/images/3863-1-1436880173.jpg
  5. SOS - Schlongs of Skyrim

    I've used the Light version for ages, but the animation alignments have always generally been off.   Does the Regular version line up better? (maybe the animations are designed with the Regular version?)
  6. RaceMenu V3.2.5B

      Bump. Can anyone confirm they experience the same thing? It seems like a rather serious issue if any Head Shape aside from 0 causes the facial scars to clip.     Edit: Update for anyone else trying to resolve this. You can use sculpt on the scar layer to align it with the morphed face mesh.   HOWEVER, if you remove the scar during some iteration, the sculpt on that also disappears, as removing the scar also removes the scar layer that was sculpted.
  7. What happened to the topic? It got deleted? I see a ton of notifications about responses to the thread, but clicking it gives an error.
  8. SandraReed's comment about "from the ground up" is what makes me dubious about a derivative engine.   Anyway, I'm all for a newer engine as long as it can handle the genre (open world sandbox), is better performing, and is just as moddable (or better). I do hope SandraReed is wrong about some things thing, like the character-driven story.
  9.   SandraReed could be correct, but she did say it was a new engine built from the ground up. And if subsidiaries under Zenimax are now cooperating across studios, it seems like it would make little business sense for id Software to built an engine for Bethesda Game Studios (BGS). They usually license out their engines to other companies, but no other company makes games similar to BGS' so it seems there'd be a limited market for that. I also imagine that's why Id Software focuses on FPS, since there's more market for engine licensing.   What makes me most doubtful though is that the FO4 trailer just didn't look that great. It doesn't look like an engine that id Software would make.   As for SandraReed, she definitely nailed some details, but I sure as hell hope she is wrong on some points, b/c her point about it being a character-driven game will ruin FO4. That goes against the whole principle of what makes BGS games replayable.
  10. Place your bets for Bethesda's E3 2015

      These days, casual gamers are on console. And 64-bit OSes are pretty much predominant now anyway, except for really old computers that probably wouldn't be able to handle games these days anyway.   The Witcher 3 is 64-bit only.  
  11. Most realisitc lighting mod?

      That's not part of ELE Light. Also, it's not really a lighting source mod like the interior lighting mod, which adds real light sources to each torch, candle, etc.   That looks to be a weather mod like Pure Weather. It's only lighting in the sense that it changes the color of lights. It doesn't affect light sources.  
  12. Most realisitc lighting mod?

      It clearly says Interior Lighting. I assume that to mean it doesn't do exterior lights.  
  13. Place your bets for Bethesda's E3 2015

    I would be very concerned if Bethesda tries to force Fallout4 down the character-driven story path. Bethesda games only last so long because they are moddable sandbox games.   Without the sandbox element, there's little reason to keep playing. Main reason why as awesome as the Witcher engine is (and as awesome as CD Projekt is), it's not a replacement for Skyrim.       The roadmap for the trailer reveal was certainly spot on.   What I found interesting in that reddit post is the claim that FO4 uses a brand new engine built from the ground up. Sure didn't look like it. But I hope I'm wrong and it's a more stable and awesome engine than Creation engine... and that it's 64-bit.
  14. Most realisitc lighting mod?

      I was considering replacing Relighting Skyrim with ELE Lite, but it seems ELE Lite doesn't do exterior lights.   What do people do about that?
  15.   The foliage in the FO4 trailer looks a lot like what you'd see in Skyrim. So I'm thinking Creation engine + incremental improvements (shaders, lighting).
  16. Is it just me or did the Fallout 4 trailer only look incrementally better than Skyrim? (maybe better lighting)
  17.   I probably should've put a after my post.   As for your issue, I was hoping to see a screenshot so there'd be no confusion over what you were seeing. Your issue sounds like one of those hard to troubleshoot issues b/c only you would know how you installed your stuff. So seeing a screenshot would at least help narrow down the possibilities.
  18. Place your bets for Bethesda's E3 2015

      I haven't played the Witcher 3, but from the gameplay demos I've seen, REDengine 3 looks to be pretty damn amazing.   If CD Projekt would move away from heavy story-driven games and more to Elder Scrolls/Fallout type moddable sandbox games, Bethesda would be done. Too bad their next game (Cyberpunk 2077) doesn't look to do that.
  19. Place your bets for Bethesda's E3 2015

      If they pull an ESO with Fallout... that would be so disappointing.
  20. I heard a lot about Fair Skin Complexion so I decided to test it (FSC v7.7). However, the face just came out looking weird. The lips in particular were very odd and nothing like what I saw in the screenshots on the mod page.   Below is a screenshot for comparison. My original character used SG Textures. I swapped over to FSC and as the screenshot shows, the upper lip is very odd. I tried various mouth morphs, but they all showed the same pattern. Zeroing the mouth sliders didn't do much either.     Am I missing something? Is there a trick to it?
  21. Favorite Obscure Mod?

    Storage Helpers It has a number of features, but I use it to turn wearable bags into actual containers. The weight of the bag container is also dynamic based on what's inside. It's nice to be able to throw all your non-essentials into a separate bag and either leave it at the inn or on your horse.     Draugnarok This is like a zombie apocalypse mod, but with Draugr instead. It has the best spawning system I've seen out of these types of mods. Real shame it didn't get more exposure--the modder probably would've expanded on it if it was more popular. I advertise this mod every chance I get.     NPCs can craft This is like "I don't want to be a blacksmith" except more fool-proof, as users can manually adjust NPCs to make sure they are registered correctly as a blacksmith / alchemist / etc and at the right mastery level. Second improvement over "I don't want to be a blacksmith" is the player doesn't need to provide standard smithing materials. The blacksmith has those, so the player doesn't need to lug those materials around. Ironically, this mod does a better job of freeing players that "don't want to be a blacksmith."
  22. Sounds like someone needs to get on board w/ Mod Organizer.
  23. RaceMenu V3.2.5B

    Face scars don't show up fully unless using Head Shape 0. It seems like the scars are clipping.   Does anyone else experience this? Is it a bug?     Screenshot comparison attached. Note the cheek area.
  24. When I try to convert 7B or UNPB to UNP, the area around the breasts often come out looking very crumpled. Is there some trick or tips to this?   I tried the default settings and then also tried using targets=3, search distance=25, and two-step. That made the conversion smoother, but still wasn't looking very good.       And is there a place with updated explanations of the options? The kgtools website and first post are outdated. In addition to the new options, I'm not even clear on basic things like whether the convertClothing parameters should match the makeLattice parameters. I kept them the same, but the old guide post doesn't have them matching, which makes me really want documentation to explain things more.
  25. There are other zombie mods, but Draugnarok has the best spawning mechanism.   28 Days and a Bit 5 has actual zombies, but zombies spawn from doors so it'll only feel like a zombie apocalypse in the cities and towns. You won't see many zombies while traveling outdoors.