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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Mikhail Malachai

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Posts posted by Mikhail Malachai


  1. Firstly, i just have to say this XML is amazing! I don't know how you did it in 20 minutes.. i was tweaking mine for aaages and i never got it as natural as you have.

     

    BUT it comes at a cost i think. I'm using your XML, Blabbas CITRUS body project and CT77s TBBP enabled armour replacements. and the combination is absolutely killer. Far better than my old one. But since swapping out the XMLs with yours, i've noticed a massive increase in the amount of jiggly bits getting stuck in a loop of, uh, mad jiggling. Like often a single butt cheek will be caught in some sort of feedback loop of collision. A little bit distracting...

     

    But even stranger is the significant increase in times that NPCs and my followers will stretch into the sky and turn invisible upon entering a new cell. Am i the only one experiencing this? It happened with my old XML, but very rarely. Now it can be like every other time i load a new area. I might start a new post about this, see if anyone has any updated information on how to fix this, but if you have any advice, that'd be fantastic. Still, despite all that, it's so much better than my old one, i can't bring myself to swap it back yet.. 

     

    On a lighter note, would anyone happen to know which parameters in JFF i could edit to give more noticeable butt jigglage for large booties? Particularly during Sexlab animations. I've experimented with JFF for a while but it's still kind of black magic to me...

     

    edit. ALSO, would anyone happen to have any information or links about how to add more collision for HDTPE? I'm using the All in One Havok Object (could this be the cause of all the jigglage loops and invisible NPCs?) and haven't had any luck editing NIFs before. But i'd really love to get better collision during Sexlab animations. I'm not sure what's possible, but if there's a way to add collision to male/female forearms, torsos and thighs as well as male hands and schlongs. That'd be amazing :)

     

    The butt problem is known to me but the other mentioned issues are because of the Havok object.

     

    Some clothing and armor affect the xml of the body !

    My old xml had less of these problems, the performance was slightly inferior to the new one !

    I'll try to improve ! 

     

    Do you use PSVAG by chance ?
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  2. More believable HDT breast , butt and belly physics

    View / Download File

    It annoyed me that everyone used the old hdt physics extension, so I made ​​a xml should work safely with the latest version and for that I have renamed

    (NPC PRE BELLY) already in (HDT BELLY).

    This was made for UNPB body with xp32´s skeleton and a pregnancy scaling a body nif and

    the most common is b3lisario's UNPB BBP Pregnant Body (beta).7z.

    The requirements:

    http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/

    http://www.nexusmods.com/skyrim/mods/37900

    http://www.loverslab.com/topic/25488-hdt-physics-extension-v1428-latest/

    you should be able to use any unpb compatible pregnancy meshes :

    http://www.loverslab.com/files/download/149-estrus-chaurus/

    As you've probably noticed, this file has been reported before a short time!

    A short time later it was no longer accessible.

    I do not know the reason, because as I was able to prove with a picture of this file is older than the post of complaint! Both messages were removed shortly thereafter, but the file is no longer accessible.

    Perhaps there is a small error of the page or admin has made them inaccessible! I've got no more complaining, so I'm assuming that there are only technical difficulties!

    Mik.


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