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Chase Roxand

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About Chase Roxand

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    Thing maker
  • Birthday 01/01/1991

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  1.   Nothing is safe in Skyrim! My poor character is now only safe cowering in the corner of an empty room, alone. Even the doors are out to get her. You wonderful monster.
  2. Deviously Enslaved v1.04 (1/7/15)

    verstort, you have my full permission to make a new topic/download for your modified version of Deviously Enslaved. If you'd prefer, I can update the download page with your latest stable version. I should've mentioned it in the description, but I don't care what people do with my mods. The only reason any of my mods have made it anywhere is because wonderful people like yourself expand on my work when I enter hibernation. Feel free to PM me with any questions!
  3. Deviously Enslaved v1.04 (1/7/15)

    Hey guys, just wanted to say that I haven't disappeared. I'm still working on it on and off. Next version should have better Defeat/Helpless integration, not be quite as CPU intensive, have more MCM settings to play with, and a few more kinds of dialogue.
  4. Deviously Enslaved v1.04 (1/7/15)

    You should not need a clean save for 1.03 to 1.04. Just replace the old files.
  5. Deviously Enslaved v1.04 (1/7/15)

    Your "[CRDE] rolled a 0" means the random number generated for a DD equip event was 0, which usually means a single device would be equipped. Do you have at least one  "Equip Event Device Weight" item set to a non-zero value? That should be the only reason to see that exact line repeat.    Regarding using this mod without any enslavement mods: you can do that. Just make sure you set the chance of enslavement events/dialogue to 0% in MCM.
  6. Deviously Enslaved v1.04 (1/7/15)

    New version up (1.04)! Apparently, I forgot to finish wiring up the improved Maria Eden detection last time and no one noticed.   - Maria Eden detection actually works now - Added support for the player to be used while on Maria Eden's Slave on a Stroll - Added more MCM descriptions - Refined triggers for enslavement events - Added more triggers for Wolfclub from enslavement dialogue (including without an armbinder, if you fully submit) - Disabled dialogue events while Deviously Helpless is doing its thing - Enslavement from Deviously Helpless shouldn't cause the master to go silent for 2 minutes
  7. Deviously Enslaved v1.04 (1/7/15)

    v1.03 up with MCM controls for what gets equipped to your character, among other changes and fixes. Going to try and get some new features added for the next release, not just fixes and controls...   If the MCM sliders haven't been working for you, try a clean save. The sliders do work. 
  8. Deviously Enslaved v1.04 (1/7/15)

    I'll have sliders for the different cursed devices in the next version, along with a less obnoxious (and toggleable) enslavement system. Also looking to get a few more mods integrated.
  9. Deviously Enslaved v1.04 (1/7/15)

    v1.02 is up: -Added MCM integration -Added followers faction to filter -Attempted to fix NPCs repeating forced conversations -Added possible key taking after sex -Enslavement Events no longer trigger if user has no supported player slavery mods active   I'll improve the MCM menu over time, but there's something for now. No descriptions, but at least there are sliders.   @Mud, not sure what to suggest. There isn't much that can go wrong when starting SD enslavement. I'll take another look at it to make sure everything is running OK normally.
  10. Deviously Enslaved v1.04 (1/7/15)

    Try a new game, Yuni. Looks like, for some reason, your game is still not happy about the old version of the script. Just boot up the game and immediately start a new game. Hopefully that works. If that works, you should be able to get it working on an older save somehow...   Thanks for the feedback, guys! Working on MCM support now. Should help clear some confusion a few of you are having about what exactly happens in this mod. New features after.
  11. Deviously Enslaved v1.04 (1/7/15)

    Okay guys, I think I figured out where all of the issues were coming from. The way I set things up broke the scripts if you didn't have certain mods enabled, even though they were soft dependencies. Create a clean save (load and save without the mod enabled, or use savetool) and let me know if this update works for you.
  12. Deviously Enslaved v1.04 (1/7/15)

    Thanks for the feedback so far, guys!     You'll want to try this without already being enslaved. When you're actively enslaved by SD or ME, no events from this mod will trigger. I don't want to mess with the Maria Eden experience. If there's a point where it's safe to resume events for a bit, let me know and I'll try to detect it.  
  13. Deviously Enslaved v1.04 (1/7/15)

    Yeah, pretty much. My goal is to make wearing Devious Devices a unified experience, instead of multiple contained experiences. Right now, the way it works is kind of the opposite of how DA works. Deviously Enslaved is reaching out to existing slavery-related mods, rather than the mods reaching out to Deviously Enslaved. If mod makers have an interest in hooking into Deviously Enslaved, I'll set that up.   Also, guys, let me know if you're having success with the mod. Or if you're having the same issue as playerisboss.
  14. Deviously Enslaved v1.04 (1/7/15)

    If you know how to get your Papyrus log, could you post it? Also, try loading up the game again after you've saved with the mod enabled. I had some weirdness loading up the mod for the first time, but I thought I had fixed it...
  15. Had time to make a thing! :D