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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

4uDIK

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Everything posted by 4uDIK

  1. 3D pubic hair for CBBE and SOS.3d models of hair contain 50k polygons and far from the lowpoly concept.It is 10 times more than the number of polygons in the body. But for modern computers is not a problem.   http://www.nexusmods.com/skyrim/mods/71755/?
  2. 3D pubic hair for CBBE and SOS

    no. But it work in race menu.
  3. Downloaded and watched Sekslab. Software part honed to perfection, the animation is poor. This stimulated to do a bit of animation for me.      Animators note.  Man is always in motion. Breathes, looks around, stretches, keeps his balance, changes the reference point. (Even artists depicting the statue and then suddenly starts to move can not be completely fixed) In half of the Sekslab animations - one fixed actor.  Symmetry - the enemy of naturalness. Try to do a little asymmetrical postures. Watch for the center of mass of the actor. (many animations Sexlab fall down) Use the momentum and energy transfer (sweep - kick - the result of kick - rebound or return). Movement should differ in amplitude and time. Man is not a robot and not a chronometer. A small looping animations (2-3 cycles) cycle becomes noticeable and lost naturalness. Should be 8 - 10 cycles.    I do animation in 300 frames, using IK. Then 3-4 switch instructs smooth natural motion of the body without frictions. (Breathing, twists, turns head) Then I place the keys frictions, and then do frictions. At least fix bearings using IK Solvers and constraints.   You can use this animations in your mods. Jast write in credits about me as autor of this animation. Mark it 4D or 4uDIK.   Mods with this animation: http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack/     4d04.zip
  4. It would be good to add to the balls physics HDT SOS. Currently they are in the animation as firewood, although have to move and hang out.
  5. 3j's Animations

    Это ерунда. Меня он как "ChuDIK" хотел обозначить. 
  6. HDT physics for SOS balls. (req)

      ty. But it not work with animations. And when penis erected, only balls should work with HDT. 
  7. HDT physics for SOS balls. (req)

    can you add link pls
  8. SOS - Schlongs of Skyrim

    The balls mast be under hdt controls all time, move and hang out. Now in animations when penis erect the balls like a wood and dont move.  
  9. Аnimations for Sexlab

    Use http://www.loverslab...animation-pack/
  10. Non-SexLab Animation Pack

    Fix for my animation   fix.ZIP
  11. Animation complete!

    Too similar frictions. Excessive movement of the chest. Looks unnatural. The impact energy is not transmitted by the human body instantly. It goes like a wave. Try to view live video and look at the movement analyze them. Take yourself a pose and look as if you're moving. Critic himself. 
  12. Non-SexLab Animation Pack

    Fix for this sslNSLAnimationFactory.zip
  13. Аnimations for Sexlab

    3some added.  
  14. Аnimations for Sexlab

    masturbation added (for moders)
  15. Аnimations for Sexlab

    fisting added (for moders)    
  16. Аnimations for Sexlab

    Я вобще не использую колапс. Сначала анимирую без привязок, потом делаю привязки. Со слоями я пробовал но ИК начинает глючить.
  17. Аnimations for Sexlab

    files edit.zip
  18. Аnimations for Sexlab

    Я делаю анимацию в 300 кадров, с помощью IK. в 3-4 ключа задаю плавное, естественное движение тела. (Дыхание, изгибы, повороты головы) Потом ставлю ключи фрикций, а затем делаю сами фрикции. Затем фиксирую опорные части с помощью IK Solvers и constraints.
  19. Аnimations for Sexlab

    You can use my animation as you want by specifying me as the author of these animations in the description of the mod.
  20. Arrok I've already got the export animations. Thank you.    If you have a SOS rig *.txt file for bones and SOS skeletons in *.max (2010), please share.    
  21. hi Zaz, can you give me start files for Male and Female in 3dmax, rig.txt files for exporter and export setings *.HKO. Links in tutorials are outdated and do not work. pls
  22. Arrok, Put please start files for Male and Female in 3dmax, rig.txt files for exporter and export setings *.HKO. Links in tutorials are outdated and do not work