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Rooker

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Everything posted by Rooker

  1. I'm going to give this a spin. I've been using Defeat, but want to try something different. I tried Sexlab Leveling but had a weird problem with it, so I can't use it.   As long as I disable "player as victim," is it going to be safe to keep Defeat active? I'd like to keep that running for NPCs to abuse each other.   As for creatures, I tend to have more difficulty with bears and draugr myself than any humanoid enemy. If there's no creature support...   If More Nasty Creatures/Creature Framework is active, have the creature use that to abuse the player after knockdown, then have a fade out and move the player (or the creature) a short distance away (beyond detection range, at least) with a health/stamina regen nerf, maybe a temporary overencumbrance effect (eg., can't run) until they visit a shrine or sleep or something. Or just skip to fade out if creature animations/framework isn't enabled or as an option in your MCM.   Also, how does it handle the player being attacked by new enemies coming along while they're already bound? I use Deadly Dragons and its superpower seems to be to pick absolutely the worst possible moments to spawn elder dragons all in your face.   /edit: Also, optional Beast Form/Vampire Lord immunity? I'm just trying to imagine a bandit tying up and abusing a werewolf and .... umm... well...
  2. More Nasty Critters

      Same reason I keep hoping someone does a "lose the fight, get taken captive" mod other than Sanguine Debauchery. Huge list of requirements, each of which have their own huge list of requirements and I think I had 30+ tabs open when I tried to look at everything I'd need.
  3. More Nasty Critters

      HentaiCreatures is entirely optional. SexlabNudeCreatures is required and has two optional DLC patches. And Sexlab Aroused seems to be an unlisted requirement, because (for me, at least) MNC keeps breaking whenever I restart Skyrim without it.  
  4. SexLab Leveling

    The surrender bit is going haywire for me for some reason. The assault animation starts, then almost immediately all enemies are ragdolled away from me and the animation ends. Tried it with a bandit and with a group of draugr.
  5. This had me laughing for a solid 10 minutes http://wilwheaton.tumblr.com/post/129864786372/so-last-night-i-got-drunk-and-played-skyrim
  6. Farkas seems to be broken. I'm not getting any dialogue for training with him. I had another playthrough a couple weeks ago where this happened and he was also bugged during the quest where he turns into a werewolf. He kept attacking the Silver Hand early and I had to use the console to stop that. He also went hostile to me at one point because I accidentally hit him while he was following, which I'm fairly sure he's not supposed to do. I'm on a new character now and I haven't gotten to that part yet, but I'm betting he'll be broken again when I get there. As a test, I disabled every plugin except Dawnguard and reloaded and that didn't help anything. Then I tried a brand new character with everything still disabled and his dialogue is fine, so it's definitely a mod breaking him. Before I spend an entire night selectively disabling 90 plugins to figure out the culprit, does anyone have any ideas?
  7. Script Overload? Please help me out.

    If you haven't already, I think you need to clean immersive patrols with tes5edit. I seemed to remember it had several dirty edits. It also seems to have caused quite a few CTDs for me that mostly went away when I removed it, but that might be due to me having an underpowered PC.
  8. Wrye Bash orange

    What are the consequences of a plugin having its masters sorted wrong? CTD, I assume? I notice prison overhaul seems to have been released with the sexlab.esm and zazanimationpack.esm mixed up. I tried reordering them once and several other mods suddenly went orange, so I changed it back. I didn't realize until now you could fix that with tes5edit.
  9. I'm having trouble saving, but only sometimes. It normally takes <1 second to save, but every now and then it starts taking >10 seconds. It doesn't seem to matter how I make the save (hard save, quicksave, manually-typed console save). The save files don't seem to be bloated, they're only around 8MB at the moment. I've had long games where it got about twice that size without problems. The skse co-save is about 130KB.   The part that really has me scratching my head is that it only happens sometimes. It was happening earlier, so I quit to do some googling, then went back and started playing again and the problem wasn't happening on the same character in the same area doing basically the same things. I don't know what to make of that. An hour from now, it'll probably be doing it again.   I never see anything that looks important in the papyrus logs, just a bunch of spam from Live Another Life and Convenient Horses checking for mods I don't use. A lot of "VM is freezing, VM is frozen, VM is unfreezing" near the end. I'm not getting any real problems playing the game, except for a bit of stuttering now and then.   Here's the load order:
  10. I've read a lot of the in-game books and huge swaths of lore articles on UESP and the TES Wikia. I think that's going to give you a better understanding of the lore and how it connects together than playing the games, in the same way that a map of a forest will give you a better sense of what it looks like than simply stomping through the bushes. I've played Skyrim and Oblivion an embarrassingly large number of times and I certainly don't know everything about them.   I've tried playing Morrowind too, but it's just too dated. I can't get past Balmora without getting bored of it. So I went and read about it instead. Maybe if/when they ever finish that Skywind mod...   It's the same story with Fallout. I went and read all the lore and backstory for every Fallout game, but I've only ever played Fallout 3 and NV. I tried to play Fallout 1 and 2, but they're just too old and I couldn't get into them.
  11. Taking too long to save

      Oh, I forgot. You also need to rerun FNISforUsers. There's a tick box you have to undo since you're not using the plugin.  
  12. Taking too long to save

      I haven't noticed a problem. TBBP/HDT clothes still bounce. The boobs and butt on the body itself still bounces. Sex animations seem to be okay. Just tried a killall in the middle of Riften and nothing exploded. Only one CTD since disabling it yesterday and I'm sure that was just a random, unrelated glitch (I do tend to crash occasionally, weak PC and all).   /edit If you do disable it, you will have to delete the co-save. I noticed it still had all that data even after I disabled the plugin. Surprisingly, none of my other mods seemed to notice it being deleted. There were also 4 scripts that I deleted from the regular save with SaveCleaner. Their names all began with xpmse or something.   /edit2 I also noticed, like the other guy, that if I quit the game for a while and started playing again later, the problem wouldn't start immediately, but only after a longish session. I was starting to wonder if the problem was my PC overheating, but obviously that's not it.
  13. Taking too long to save

    XPMSE was definitely the problem. Disabled the plugin and deleted the skse co-save. It's several hundred saves later and every single one took less than one second, just like they're supposed to. When I disabled the plugin, saves were 10MB and co-save was jumping from 100KB to 600KB. Hours later, the save file is only 8MB and the co-save is only 14KB.
  14. I have about the most crap PC you can imagine that can still play Skyrim. It's slightly below the recommended minimum hardware specs. It plays well enough on the lowest settings. I haven't noticed any additional problems from Sexlab and other LL mods. I do get some high script latency, so sometimes it takes a second or two longer for animations to start running, but nothing really beyond that.
  15. Taking too long to save

      It looks like it's about 90% from that xpmse plugin. It was around the time I updated to version 3.xx, which uses a plugin + MCM menu, that this became such a problem.   I'm going to disable that plugin and clean the save and see if that does any good. I never change a single thing in the menu anyway and don't really understand what it's for. Hopefully it won't break the save but Skyrim is broken for me anyway if it's going to keep doing this crap. The current character is only about a day old anyway.
  16. Taking too long to save

    Okay, now I'm completely baffled. I ended that game and started a new character to play around with some new mods. A brand new character, with about 20 fewer mods than the last game and the problem started within an hour or so. The save files are definitely getting bloated now. Look what happened to the save file sizes over the space of a few hours.   And it was back to taking >10 seconds to save, so I guess the ini tweaks didn't help after all. That character is only about level 4 or 5 at this point and I've barely done anything but wander between Windhelm and Whiterun a few times.   Noticed something strange too. If I make a hard save and then delete the latest quicksave, I can quicksave normally for a while. But custom and hard saves still freeze up. I'm starting to wonder if I'm being trolled here.   /edit I've just restarted this game and made a quicksave. It saved almost instantly and is now only 6,452KB and the co-save is 191KB. I've done nothing but run for less than 5 minutes and kill a wolf since the previous save. What in the world?   /edit2 I've started making some saves when it's behaving normally and when it's misbehaving to get a sense of what size the files are when it's happening vs not happening. The size of the co-saves here are pretty interesting. Look how it's suddenly plummeted in size there. The regular save files haven't really changed in size (about 7 - 8mb).
  17. Taking too long to save

    I just checked and I have 3.12, which is actually 0.01 versions behind so I'll update it again. Is deleting a co-save safe? That wouldn't break my current game if I did that?
  18. Taking too long to save

    I'm still getting the problem off and on, but the ini tweaks helped, I think. When it does it, it's taking around 3-4 seconds instead of >10. Still annoying but not nearly as bad.   I'm noticing something of a trend with others having the same problem and also having the newest XPMSE. I also noticed it was spamming the pure hell out of my papyrus logs with errors before I disabled logging.  
  19. Taking too long to save

    I just noticed these two enormous papyrus logs from a long session this morning. Absolutely full of errors I don't normally see. I don't remember it running particularly badly at the time and I wasn't having my save issue at the time. I think most of it was a dungeon crawl through Forelhost and fighting a dragon or two. Papyrus_Logs.7z
  20. Taking too long to save

    I did just update that to the latest. But like I said, usually it's fine. Whatever is causing this, it comes and goes and I don't know what triggers it.
  21. Taking too long to save

    I do get some script latency issues occasionally, especially from Convenient Horses. The PC isn't very powerful, so I had to do a lot of tweaking to get it to run Skyrim halfway smoothly.   skyrim.ini
  22. Defeat

    5.1 definitely working better than the previous. Couple of little problems though.   1) The last bandit in a room got a lucky hit and knocked down Sofia. The script grabbed a dead, beheaded bandit to come take part in a threesome.   2) I was messing around and spawned some high-level draugr at Sofia (for testing, you understand). After they were done, they all just stood around and nothing else happened (for several minutes. Seemed broken). I had set Trauma/Exhaustion/Escape/Satisfaction all to 5 seconds to rule that out as causing that. Tried again and they knocked me down instead. Not only did they ignore Sofia, she actually joined in. Which, if you know the Sofia mod, that might not be entirely out of character LOL, but seems incorrect.   Note: Not using SMF or any follower framework mods this time. Using the patched scripts from here: http://www.loverslab.com/topic/19941-defeat-v510/page-388#entry1215988
  23. SexoutNG - Stable Release '95

    Just updated and, sorry, but I have to ask a couple of dumb questions.   What is the amra plugin and what reasons would I want to activate it or leave it deactivated?   I'm getting some wonky positioning. I activated the new positioning plugin, but how do I actually use it? I tried the number keys (top row, not numpad) and nothing seemed to happen during a scene.
  24. Defeat

    EDIT: Disregard. Sorry, I just realized I was using the older version (5.b3 fixed). Didn't know it had been updated since I first downloaded it.
  25. Sexout Tryout

    So *that's* why the Primm convicts were friendly and the Flambe guy was added. Pretty cool.   I had one thing to note. If Eddie dies for any reason, SexoutPowderQuestScript sets SexoutPowderSunnyEscort to stage 200 and that makes her run up to me with dialog that's assumes I helped the Powder Gangers take over Goodsprings. In my current game, I had actually sided with Goodsprings and then later killed everybody at the prison with Sunny along as a companion. She ran up to me with her dialog as soon as Eddie died.