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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

afa

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Everything posted by afa

  1. Something like this? http://www.loverslab.com/topic/34419-dibellan-defender-naked-heroines-of-skyrim/
  2. Final Fantasy 7 Remake Confirmed

    If it is the exact same game with just updated graphics it will be kind of boring for someone who had went through the game and will definitely feel dated. The localization will need to be work on for sure also.
  3. I thought Defeat only deal with unequip, remove and steal of currently equipped items. What I meant is if there is a way to remove ALL armor/clothing from the PC's inventory even the ones not being equip.   I have only seen mods that remove all non quest items, vanilla game remove stolen items, but is it possible to filter it base on all same slots (32) or all same type (armor/clothing).
  4. How do I mage?

    As weak as it is magic works fairly well. The crux lies in how fast can you get to enchanting up to get 0 spell cost.   All build will eventually go toward smith/alc/enchanting, then restoration (heal) and alteration (magic defense), and sneak+Illusion (stealth) with a choice on offense and defense. Mages can kind of skip smithing as long as Alteration keeps up reasonably well, temper armor doesn't really get insane until you start mixing all three crafting skills, and at the top of Alteration Dragonhide basically does the same thing also Alteration is easy to level. Plus mages can wear armor if needs be then stack armor spells on top early on.   Again Impact on Destruction is straight up broken and all you really need are the augmented perks and expert spells to really "complete" the build which is available at I think 70 destruction? Master spells are pretty bad. Dragonborn DLC helps.   The thing with magic is that it actually requires very little to get going and max out early.
  5. Is it possible to selectively remove items from PC inventory? Say remove only body clothing/armor or only armor items, so you can selectively have the stripper remove all clothing equipment.    The knapsack idea isn't a "real" container that actually contains PC's items, but rather a gameplay locking mechanism for preventing opening the menu. So the flow is, get strip, lock menu therefore can't re-equip, find and activate knapsack, unlock menu. There's actually no item removal in reality. Although...I wonder if SkyUI quick equip can circumvent that.
  6. How do I mage?

    Cheese enchanting until you can cast spells with zero cost. Forget all the perks that cuts spell cost unless they are pre-req for useful perks. Get Impact and spam dual cast shock spells. Ice when need to run away, fire for trolls.   Use Conjuration for tank if you need to. Alteration for extra defense and quality of life stuff. Can occasionally use Illusion for emergency charm, buff allies, and unorthodox tactics.   By the numbers magic will never reach the damage potential of any physical build, but there are tactical advantages for range and area of effect attacks.   Keep an eye out for enemies level and Illusion level cut off if using mods that increase enemies level.
  7. I might not mind a less focus on skill, always wanted to try a low int character, but getting shaft on skill point every level is a huge no for me.   Just never ever bring back that level your skills...but not too much, and make sure you level them evenly or else you will fuck up your stats gains from Morrowind and Oblivion.
  8. The wife and husband thing is actually an interesting take on gaming trend. If we look at gaming main characters archetype. Married person isn't that high on the list, nor is parental figure, sure a few here and there; Last of us, Bioshock, Red dead. Also the opposite is true in FO3 the main character is the child looking for the father. Familial ties isn't foreign concept for Bethesda's Fallout game. NV was developed by Obsidian. Fallout has always been a little tighter with the characterization unlike TES.
  9. Don't care about weapon durability, but armor durability in Skyrim is missed....for reasons.
  10. Final Fantasy 7 Remake Confirmed

    Because this is the beginning of the game as oppose to AC after Cloud discovered his cross dressing preference thanks to that part of the FF7 story.
  11. dumb down this dumb down that, I love this. Reminds me of this silly video I saw a guy ragging on bioshock saying that it is dumb because it is a fps...then he shows how a "real" game should be and pull out some 2d platformer and championing that shit. I laugh.   Watching the E3 press conference while suffering through the new call of duty soundtrack in the demo I saw a dude did "nanomachine" magic and choke an enemy, then practically shot "nano bees" out of thin air. And I think to myself...what if...open world...what if there's actual increase in abilities from skill and levels. What if you can pull back into third person and then it looks like gears of war. What if Destiny has a story, and what is Arma doing these days. And people constantly asking for a better "combat" in Beth games. The writing is on the wall, we are almost there almost...
  12. You either die a barely legal teens or live long enough to become a MILF. Such is the life of porn.
  13. Final Fantasy 7 Remake Confirmed

    I thought the style looks very much like AC, but probably better in terms of details and quality? Outfits DLC is whatever, don't care.   Would want to see some gameplay footage, just town exploring, overworld, and combat. More interested in what they change than anything else.
  14. Places with best lighting?

    Depending on the flavor you are going after, I find the temples in Whiterun, Windhelm, and Solitude mostly looks pretty good inside, I think they actually change base on day time or night. Dragonsreach entrance area, main hall, and Farengar area also.
  15. I thought the newer version of prison overhaul has something similar to that where the PC is paraded across town?
  16. ...some people discover that about themselves after marriage. FO4 will be a story of a woman/man discovering their true nature 200 years after marriage walking through a nuclear wasteland searching for survival, acceptance, love, and self. Coming to a theater near you, directed by M Night Shyamalan.
  17. CK the program is PC only sounds reasonable and will come out after launch. Transferring mod to Xbox will be even later and then maybe PS4.   Don't know how the modding between console and PC will work exactly. Will this limit PC modding or not first and foremost? The console hardware limit just simply can't handle what is possible on the PC. Here is this batch of 4k textures and high res model which will brings PC to their knees, yet here it is for console? Also "All mods" might be a weird term to use. Does this really mean all mods has to go through their hosting site? or else how can they secure all mods to transfer to console?   According to the interview they mention the talking dialog is actually more dynamic than the past, you can even talk to two people at once by turning the head towards the NPC and make a selection. If it is something that is easily recreate in modding tool it might be interesting.   It feels like the game is going to be better playing and more of a game than a sandbox, don't know how I feel about that.   Companion will probably still be around I can't imagine they set up the entire system for it just for a dog.   Also I guess everyone who plays a female PC will be a MILF now.
  18. No word on mod is not that unusual, the CK might not release the same day. Plus they also only mention the whole having their own site to host some sort of custom content briefly, it sounds like something the modding community would want to know more about.
  19. Same engine again...well we'll see how that goes. I am going to guess CPU intensive again. Modular armor looks interesting, but I wonder if it is only for power armor.   The pre-nuke part is likely the tutorial with the post nuke part being the main game. 200 years later I wonder how much of the story is going to be based around the two parents characters and the child if any. Customizing the looks of both sounds like they could do something cute with the kid with combining both parents' looks.   They didn't talk about the story at all which might be alarming, but I never care much for story in a Beth rpg, not what I am here for. Or it might have a crazy twist where you get to play as both characters and or the kid which, from a mechanics stand point, could be interesting.   Still not a day one purchase, will wait for how the mod scene plays out.
  20. Kicking ideas around...

    The scene of men surrounding a women imo is how a gangbang/rape scene should be like. If you can somehow manage to get that going without too much resources I can see that being put into the game and into many mods as a set piece.   How about some inmates for Prison Overhaul? A prisoner getting this treatment from the guards? Maybe for your follower who got arrested with you? Maybe even the PC get to substitute in?   Rescue quests where NPCs got kidnapped and PC is tasked to rescue them. And when PC gets there the captors are having some fun!   There's also a mod call Follower goes on a trip where followers can travel around and take on clearing out bandit camps quests. But it is possible that they will fail and PC have to save them. In the vanilla version they just wait in the dungeon and are freed as soon as the enemies are dispatched, but it might be fun to spice that up a little.
  21. XCOM 2 is confirmed November Release

    I went on a binge over XCOM Enemy Unknown, but for whatever reason never play the DLC and the Enemy Within expansion.   I am weary of the random map tho. As limited as the number of map EU has (although I was fine with it) it was designed in a way where tactical advantage/disadvantage are involved with picking and choosing how to engage the enemy base on available resources, and player learn from their mistake. A randomly generated map might diminished the tactical aspect with situations that are generic, boring, or completely fucked.
  22. Lower decay rate and up the addition per sex, forgot what it is called.
  23. Most underrated PS2 game

    Man that game was weird. I only played the first one. Was debating really hard on if I should get the second one when it came out. I feel like it is the game that people make stereotype against jrpg think all jrpg are. Lots of hand waving, fan service, light heart tone with heavy innuendo, and feels like a visual novel with gameplay added on if that makes any sense. It wasn't bad tho, it actually play fairly well. Strangely enough I felt like the first half endings might be more satisfying than the full endings.   On a similar note Magna Carta Tears of Blood had its moments and twist and turns that I found interesting.   The Shadow Hearts series is one of my favorite, don't think it gets much love. The series strangely enough is technically the sequel to another game called Koudelka in PS1 I never finished it, but it felt less than good. There's also a tonal change between SH 1 and SH 2, but I find them to play off each other supremely well in terms of story and theme and they really stand out together as a whole while still amazing by themselves. The way they tied in the endings and the twist is among the best I have ever seen in games. It also has ridiculous humor along with some seriously "dem feels" moments, and plays with obvious expectation at a whole other level with gaming tropes and alternate history. There might be a few slight hand waving part between 1 and 2 but I will let it slide. SH 3 is probably the weakest of the bunch, but looking at it as a call back or a tribute to the first two is a very nice touch.
  24. I will usually choose to lean towards the darker side of things, but I haven't seen all the outcome of this mod yet to say for sure how dark or light this mod goes. Piggyback on that, maybe for the next version it is worthwhile to go deeper rather than wide in terms of choices and outcome. Having less number of outcomes but longer narrative might be worth exploring.