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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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afa
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Everything posted by afa
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...Although they totally talk in this mod If PC and followers are both down and enemies approach follower they will totally say the same line as the human aggressors like "I will take care of this girl here" or the likes.
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A lot of things odd with followers, try not to kill the actor that is in animation with the follower. Try not to go down while followers are in animation (yea this one is tricky here ). Things usually fix itself after you end your current fight one way or another. Don't go Clean Up crazy if you have DA activated, especially if follower is down.
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The vibrating soul gem variant should also helps if it should clog...why are we not funding this in real life!?
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Two minds about the vanilla camp, it is cleaner for load order and dependency, but vanilla camp are usually kind of lack luster except for the fort camps which some of them are quest related, and might need special checks depending on their status. Also do the slaves respawn when the camp respawn base on the ingame timer?
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[WIP/Animations] Rico's perverted animations corner (Last animation : 03/09/2014)
afa replied to Rico87's topic in Skyrim Adult Mods
The issue is how are these animation usually trigger in the game. Aggressive animations are usually triggered through combat, Aroused creatures, or Dangerous Night. I don't think Aroused Creatures and Dangerously night even have gangbang support so only 1 on 1. Without a 1 on 1 animation combat based mods at best will only get to trigger the animation if there's more than one skeever present, at worse it might decide to bug out. -
Aradia Devious Devices Integrated 2.0 8/31/2015
afa replied to Gameplayer's topic in Downloads - SexLab Framework
There's also this transparent retex http://www.loverslab.com/files/file/1253-aradia-living-armor-jellyfish-edition-v11-7292014/ -
Shinji72 on Loverslab: I'm Still Playing SKYRIM - a Music Video
afa replied to shinji72's topic in Skyrim Adult Mods
mmm some of them are clearly just retex and maybe some remesh, wonder if all the skeletons are still based on vanilla. -
Gave the companion locking up things a few more tries. It seems like if followers is in animation and then the aggressor is kill there's a good chance of the follower will not respond afterward especially if the fight is still going. If follower is in animation and then PC is knock down followers will usually stand back up but won't respond after their animation, they won't stay down and nearby aggressor will also not pick them again for animation. DA's keeping follower down seem to conflict with Defeat's Revive function. Also run the risk of follower never getting back up and dismissing them will cause them to die even if essential I think it has to do with if they take too big of a hit that is beyond Defeat's health threshold. I am not sure how DA and Defeat distinguish if battle is still going on or what they count as the same battle if multiple groups are aggro at once, there seems to be triggers that affect followers behavior depending on if a fight is consider "finished" where they might return to normal again. Side note: Is there an option in DA or Defeat where after getting back up from bleedout PC's health won't be set to minimal?
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Is the features from new requirement toggleable? I looked at some image of the new required mod and it's a...errr...not something I can eat by bowl of cereal while looking.
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Here's what I think it aims to do: Talk to a quest NPC in Markarth and get the choice to have bandits not be hostile towards you. In return PC will get collared, but can walk into bandits areas. Bandits will also have unique dialog when PC is near. What I am unsure is if bandits are meant to force trigger animation on PC each time PC gets near to an area or will it trigger by talking to them then can proceed to their turf without aggro. Or maybe it is just flavor text and PC can go wherever as soon as the deal was made. What it actually does in my game: Talking to the quest NPC and getting collared works. But after getting collar I can't talk to anyone, and by that I mean everyone, can not talk to friendly NPCs, shop keepers, jarl, guards, follower, etc. with the exception of a few quest/event based dialog. Bandits also do not become passive, they still attack. However if for whatever reason they drop their aggro (say Defeat trigger) they will say a few lines that seem to suggest they know about PC's dealing with the quest NPC and is asking for sex. Also a Horse in a bandit camp asked PC for sex, since I guess the horse is passive and is in the bandit faction.
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For PC the plugs stop the deflating, but not on follower Here is a brief overview of what I did, load up game, follower is plugged and belted with no inflation, and PC is plugged and inflated on load. Set MCM menu to have 1 hour deflation time Remove belt and plug from follower, use match maker to call a few animation on follower with nearby NPCs, both her vaginal and anal got fill up, insert the plugs and put belt back on follower. Now I sat and wait, no deflating animation played in this case, but the sound effect was heard and MCM show she got deflated. Should have deflate twice in this session. This is with 2.8.1 of DDi, not the newest that was just released few hours ago
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Dayelyte's Unnatural Animations
afa replied to Dayelyte's topic in Downloads - Skyrim Adult & Sex Mods
http://www.loverslab.com/topic/35820-wipanimations-ricos-perverted-animations-corner/ http://www.loverslab.com/topic/35897-what-missing-animation-would-you-like-to-see/ Never give up hope! although hope is the first step on the road to disappointment... -
Yep they are physically visible, it was two standard Soul gem plugs (not training, not charging) with a standard iron belt (no hole, no padding) from DDi. NPC also occasionally go into vibration animation due to DDi Although in their equip menu might show that they aren't equip (no arrow next to the item) however when try to remove them from their inventory it will say can't remove because inside a belt, and when try to remove the belt it ask for key just as if they are equipped. Physical model is always present and visible however. I am currently using AFT to manager follower inventory.
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The newer one seems to be more complete. Have more of his works?
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Are the plugs suppose to stop NPCs from deflating? They stop PC from deflating, but it seems like followers have no issue deflating back to normal even with two plugs and belt.
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This. For other animals also, wolfs especially, saber cat and bear too at higher levels! We have so many new wolf/dog animations, but wolfs are among the first creatures to fall of the curve.
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Skeever would be great, but they become irrelevant very quickly, or were they ever relevant to begin with from a gameplay perspective. There is a void when it comes to dwemer robo sex
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Shinji72 on Loverslab: I'm Still Playing SKYRIM - a Music Video
afa replied to shinji72's topic in Skyrim Adult Mods
Well when you are rich enough you should be able to get away from paying taxes anyways right? Just like in real life! But yes, seems like it could work well with Sexlab. Bounty, prison, slavery, "other forms of payment". Could also add riskier activities that are tax evasive nature. Hopefully it won't bogs down the game too much tho. -
Quick As You Like! (A Devious Adventure)
afa replied to DocClox's topic in Downloads - SexLab Framework
Are Daedric powers actually going to appear or play a role tho? -
Aradia Devious Devices Integrated 2.0 8/31/2015
afa replied to Gameplayer's topic in Downloads - SexLab Framework
So I can't get the Tier three unless I finish Forbidden Tome quest? But sometimes I disable the quest Also I thought Blizzard was known for being very slow with updates? Has that change in recent years? -
Devious Devices - Integration. (10/9/2015)
afa replied to Min's topic in Downloads - SexLab Framework
Oh I meant, after removing the piercing. The Nipple Pierced and Clitoris Pierced effects stay on the magic effects menu even after taking the piercing off (properly with a tool!). Which is logical from a physical perspective, but do the two magic effects actually serve any purpose when the piercings are removed? Or do you mean character will still get shock when casting even when the actual gear are removed -
Devious Devices - Integration. (10/9/2015)
afa replied to Min's topic in Downloads - SexLab Framework
It seems like the pierced magic effects are permanent after equipping any of the piercing. Do they actually do anything? -
Gatti Yumiko http://www.nexusmods.com/skyrim/mods/19257/? Probably a different body tho
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hmm this is for the dress, doesn't seem like the shoes are in this mod. Any lead?
