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afa

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Posts posted by afa


  1. Tinker more with followers and their items.

    It seems like their equipment will disappear altogether the first time they enter Whiterun and become enslaved. The DD items will show up in their inventory after dismissing them and then re-recruit them, and can be remove without issue. When NPC gets strip they also lose their equipment as well, but it seems like they keep their weapon in inventory unlike followers.

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  2. After the initial start up quests, talk to Brutus outside, and opt to comply with the law without enslaving, but with follower in tow after entering Whiterun followers are consider slave, I had the MCM setting for follower and PC equal status on.

    They get shackle in a DD corset, but the item doesn't show up in their inventory. Don't really know how to untie them.

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  3. The basis of turn based combat is the only thing that works in a real RPG, if you go real time you are better off playing a character action game. This looks like extension of pseudo atb with direct movement control that they have been expanding on since 12, can't say if it'll be good or not just 12 and 13 have been sort of a double edge. Direct control of other party member is kind of important here. 15 seems to be getting around it by having the main character having a huge arsenal of weapons and fighting style, but Cloud is...well he is the dude with the big sword.

     

    VO isn't too bad, not great, was concern with how they are going to do Barret and from this he seems to have the best VO of the bunch. The side characters are whatever, but Cloud's isn't impressive, and that's kind of concerning. I wonder how they are going to capture the different tone across the story also.

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  4. Well I suggest default to off because it seems like some people are having issue with it, I thought the animation extending to be just skyrim lagging behind as usual, not really an issue for me. I definitely want the animation to stay.:lol:

    The average fame is admittedly slightly beyond the scope of this mod's purpose, but an use case is to use it as a form of trigger and world building if possible.

    I liked the "location" fame to be honest, besides the obvious NPC comments it can potentially be use as some form of trigger for other mods to hook into. Say if prostitute fame is > X NPCs might start to ask and pay for service. As it is currently only NPCs who knows about PC's prostitute fame could ask, sure contage can expand to other NPCs and would work for this purpose although might take some time.

     

    With a location or average fame we can start to use it as a gauge for other events. If Whiterun's prostitution is at X we can spawn prostitutes around town, but only in Whiterun, we can also have unique dialog pertains to the location and what is going on not necessarily directed at the PC , minor details, but could be interesting. If slave/submissive/slut is high we can maybe spawn slaves or rapists around town who act accordingly among themselves without the PC being the center of all engagement. Again probably using it a little different than what the mod originally intended for, but could be interesting.

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  5. Maybe default the shame animation to off in MCM instead of removing it altogether. I have two mods that do both of these and I just leave one or both of them off depending on what I need to test.

     

    I toy around with the average fame idea for a little bit. It could be use as a more detail version of Hold/City/Town fame which might be useful depending on what you want to do.

    The catch is it would seem like you either have to store every actor and associate them with their location, vanilla NPC is fine enough, but don't know what to do about custom NPCs.

    Another route might be scan everyone around PC and then figure out the average, but even if we put load aside, this leads to scenarios where the average could change as PC walks across town or enters different buildings.

     

    Then again that's what the rumor function is suppose to be for right?:P

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  6. I might be mis-remembering but this mod adds a cover animation when PC is naked right? I thought there was an open to toggle that on/off. Occasionally I run into cases where the cover animation would replay itself when another mod is starting its animation.

    For the misogyny part does NPC only trigger the dialog when PC actively talks to him first? I have yet to come across NPC walking up to PC besides the armed/deviced/naked sex attacks trigger. Does the misogyny expand to followers also?

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  7. Balancing gold is probably going to be cumbersome.

    There's also the issue of ease of access, quality of life, and complexity for complexity sake.

    Vanilla Skyrim gold income is likely limited by merchant's gold. By mid game you are more likely to exhaust merchants' gold supplies in between the two days restock timer before running out of items to sell.

    If you really want to sit down and crunch the numbers there's likely a cap on how much you can make every two days base on how many merchants you can visit and dump your goods until they restock and the loop can start over.

    Amassing gold isn't difficult, but rather time consuming.

    Between mods with harder enemies and setting combat rape mod to steal item/gold there should be a tentative money sink at least near the beginning.

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  8. I will also hop on to the there's too much empty/wasted space train

    The box with member's name and time posted is too big, avatar box also. They in turn makes the actual post content appear small.

    Double spacing in signature gets kind of crazy sometimes.

    I am fine with the color. New posts notification in a thread isn't as eye catching (just a white dot), but I do like the minimalist approach; I will manage :P

    Older spoiler codes are breaking in older thread it seems.

    Also is there a way to bookmark or follow a specific post rather than the entire thread?

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  9. For heat to really be consider throttling there are basically two scenario, the card itself is overheating to the point where things go bad at stock settings, or you are overclocking and hitting thermal limits.


    I doubt any non reference 390/970 card will overheat to the point where it starts to affect performance out of the box, if it does there's something wrong with that specific card. (a reference 290/290x maybe, but not the current gen)


    The other would be overclocking which is whole another can of worms altogether. :s


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