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afa
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Posts posted by afa
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The hand prints on the shoulder blades do look a little too symmetrical.
The prints on the butt might be better reverse, fingers end towards the bottom. Picture how your hand would be oriented standing upright and slapping a butt

Bonus point if you can make the existing livery a little faded or smudge.
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errr I accidentally a word. Boots I meant boots!
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Sooo I know this is pony mod and all, but how about mcm option to switch to other boots or enable/disable.
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Chinese armor uses a lot of UNPB and a blend of UNPB with different leg/foot mesh that is somewhat like UN7B. Gave me a lot of weird results when I put them in the game and wonder why it was acting odd.
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30gb sounds pretty standard now a days. Bloated it with textures, sound, and unoptimized model, could also be sheer quantity too. Skyrim has a lot of reuse asset for better or worse.
i7 as recommend requirement, hyper-threading actually being utilize(lol)? With a base requirement of last gen flagship I have a feeling my "new" vid card is going to get outclass right off the bat when mods hit.

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Yes all of the TES combat is a bit clunky and, for the most part, simple, I will still take that over the combat of other action games for TES/FO
Replace the text command entry of a "classic" or tactical rpg with a simple swing of the weapon works to recreate the rpg feels plus it really brings out the whole character building to life in a sense that it is the character getting better at fighting not the player getting better at handling the game.
And as flaw as it seems I feel like that's what makes these games unique, it walks a fine line of having direct involvement in the world without menu commands, but at the same time captures the character's abilities in the world.
There are already plenty of other games with fantastic combat with an entire game that builds around that. For TES and FO to chase after that I think would be unwise.
You can't just rip the combat system of a game and then dump it in an open world game like TES/FO and expect it to work even if the system is good.
Dark Souls works because the game is built around carefully design levels with spaces both narrow and large for the player learn every little details of the combat, enemies, and traps to stay alive with some trial and error. Unlocking checkpoints and shortcuts to proceed. To some extend even its story is built around dying and repeating. It is more about the player's knowledge and execution even though it has character stats, and all the pieces work together.
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I much rather take a stat driven system in a rpg than the active action approach.
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Morrowind style for world building
Oblivion for quest and story
Skyrim for overall gameplay
Visual is not even a fair fight...
World: Morrowind > Skyrim > Oblivion
Quest/Story: Oblivion > Morrowind > Skyrim
Gameplay: Skyrim > Morrowind >(marginally) Oblivion
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Oh wow, that is almost exactly how I envision a centurion animation should be, would be cool if you can do similar for the sphere also.
I think it should go in a little deeper also.
Also food for thought...double pistons for double penetrations

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About populating the place, I don't know if it is still the case, but I remember seeing this mod checks for disabled NPC also like Stormcloak soldiers before civil war and Silver Hands not sure if these could be invisible load added
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OC potential mostly, but that could vary depending on your set up also.
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Rather than having a linear quest maybe something along the lines of a more acceptance/rejection of slavery and pro/anti slavery dynamic.
There was a mod More Devious Quest that sort of tracks the "reputation" of the PC across different Holds. Maybe something similar to that but rather than tracking the PC it tracks a Hold's slavery/anti-slavery advancement that plays out base on some player's actions and NPC actions and the town will have different level of enforcement.
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Well the games have been getting better playing, they are getting closer to making a game that is valuable without mods.
Just have to wait and see where it ends up at the end. Again the cloud of paid modding is already looming how that will affect the actual modding scene will be interesting to see.
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What's wrong with UUNP hdt support? The reason it works is why I made the change to it

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Ok got further this time! Had to save and reload to get the dialog to show up, but then I am stuck again. I pick the new option and the screen showed 1/22, 2/22 and so on for each one I register. But they don't go anywhere, I have another follower that hangs out in the wilderness and also register that one but still nothing no matter how much I wait/fast travel/sleep.
Also tried with follower goes on a trip where I send them out via FGT and register with Captive at the same time, but still nothing.
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I don't think Skyrim modding as a whole will ever leave CBBE for good base on the impact and support it has and the amount of time remains.
And it seems like CBBE is accomplishing more of its potential whereas UUNP seems to have higher potential, but it isn't as effectively utilize.
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That dress comes in a different shape? I thought it is only unp
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Still not getting anything what so even after removing follower goes on a trip. Talk to multiple custom followers while having no follower in party and none of them have any special dialog. Does the ranking of the Captive magic effect matters?
Does it work with EFF? Don't really want to have to uninstall EFF.
TES5Edit doesn't show any dialog or quest related conflicts is it because it is in another language?

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What kind of falmers were they?
In the previous version I remember having an issue with the heavy armored falmer not switching, but the lightly armored ones and the mages falmers switch to the correct mesh.
I haven't dig deeper into it yet.
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VATS would make a good mounted combat tool. Might actually be pretty cool.
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A sexlab tie to follower goes on a trip is long overdue, but the question is how to implement it?
With this mod does the sex happens off screen?
Will try it out later.
Edit: How do I get this to work? I got the magic effect that gives a speech penalty. Talking to follower doesn't seems to yield any unique dialog. Sending them out on a trip with follower goes on a trip doesn't seems to trigger anything also. Do I need follower goes on a trip or does it conflict with it?
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I have the complete opposite experience with mb, I have two asus died on me in the past and the MSI I have still works the last I checked until I stash it away for good for my current pc.
OC is...well it is the world we live in now, it is accepted that not all chips are equal, variation exists. Binning process and yield is a secret that no one is willing to reveal.
It is also a fact that aftermarket coolers are better than references. How far and how much you can/willing to push each chip has a direct correlation on their performance, benchmarks don't really lie.
And we are all living in the shadow of sandy bridge era of overclocking.
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The interesting thing about GGBlackmail is that it takes over the thought process of the MC unlike a silent protagonist, and there are events plus dialog in the world that shows NPCs response to story events along with the MC's response to their comments.
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There's a priority for which one gets the scaling if I recall correctly, I don't remember the exact term it uses I think it has to do with which one "worth" more. Check for a column with something along the line of value or cost.
Also even if you manually set their value to be equal they still won't scale together, it then go with another set sorting logic to pick one, alphabetical I think.
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[BETA TESTING] Devious Surrender V2
in Downloads - SexLab Framework
Posted
Animals should take advantage of the PC, just so all those animations would get use
But they probably won't tied PC up, maybe then switch over to the found by someone else scenario.