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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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afa
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Posts posted by afa
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That looks Interesting. Trading in perk points can be use to leveling up special stat. With what they said about limit less leveling that sounds like it essentially let you cap all special in the long run and then perks (no more almost perfect and bobble head).
Wonder what they mean by keeping the challenge up also. I fear Oblivion style, but I am somewhat confident it will be better than that.
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Seeing some straight up damage +x% and defense =x% perks already, that takes over the gradual skill up and damage up climb, a functional set up I guess.
But limiting perks base on special? Are there ways to level up special then? If not then your entire character is determined as soon as you start the game.
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2xx series, xfire, and oc scream heating issue.
Those cards run hot, someone I know has a 290 and complain about the same thing. Good price to performance ratio tho.
MSI is probably one of the more reliable brand these days, especially if you consider AMD. Asus is having some issues lately and hard to find info or stock for their card in general, gigabyte 390s have issues, Sapphire is probably the only other one that stands out.
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OMG I just saw some of your other animation


I wonder about something similar to this in a long time but in a sexual sense where there are male or male like creatures (falmer/draugr) doing each of the female characters from behind. Ideally I wonder if it is possible to have both PC and a follower to be "victim" in an animation while getting double teamed on, and a "rest/exhausted" animation where the two lean on each other.
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If this is going to go the spread slavery to the entire Skyrim route I think having varieties of reasons for triggering them would be interesting, not necessarily male slave vs female slave depending on who is in charge.
Riften could be very interesting with Maven trying to make some money with female slaves worth more and there could be special conditions for each hold etc.
That's thinking way far ahead of course

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Don't recall having the first issue in particular, or maybe it is archery hit box is weird in general.
Second issue could be a couple of things. What is the one hand material of the weapon that is being forgo? NPCs tend to prefer higher grade weapon so they will pick elven dagger nearly over all iron, steel, orc, or dwarf weapons.
Class could affect it too, mods might have changed the combat class for the npc.
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Guk's I think was missing nocturnal robe, this one seems to have it.
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I think lovers bitch from oblivion has a similar animation that is toggle with a unique key.
Also why not just replace the sneak animation with the crawl one?
I have been doing that for the longest time.
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Oh wow it has preview, that alone is worth the try.
Seems like you can replace one of the txt file to get English?
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On the topic of mini dress and remodeled armor, the mini dress mod changes the nocturnal dress' mesh and Remodel Armor also did the same along with adding a transparent version. Is there a way to use the mini dress mesh for the transparent version in remodeled?
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I thought all UUNP version use the same hands, and they are all slightly edited version of Halo's?
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The one year later GOTY edition of these games are usually the best deal....if you are willing to wait.
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Weird, without enb I thought the 660 would be able to handle it.
If vram is the issue AMD could be the cheaper option, but for top of the line performance it is 980ti and Titan.
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Thieves guild and Dark Brotherhood have jobs that might get the PC in trouble.
Pickpocket for the Extra Pocket perk
Stealing gold and consumable could be a decent risk vs reward
There is a few good pieces of equipment that is decent to steal for low level
Some of the quests have PC tresspass, steal, pickpocket or murder
Accident friendly fire during vampire attacks

But yes mod that involve blackmail, framing or the likes could be fun too.
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Would you consider Dwemer and Falmer dungeon the same?
Blackreach was surprising for me, I didn't expect to like it, but when I got there it was pretty cool.
Makes me wish there's similar kind of large landscape for draugr and bandits.
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I might even suspect that the concept of withholding information and mods behind is already in action.
They have seeded the notion of paid modding officially and their final statement on the fiasco was essentially we will withdraw for now, but still want to return to it in the future.
This might be enough for people to stop sharing information or asset even if the CK and mod scene hits for FO4 for free in the fear/hope that the paid version will come.
Worst case scenario we are getting the secrecy treatment without people actually putting out anything or making any money.
Part of me feel like they should just double down on it and push out the paid mods and see what happens at the very least.
If it is profitable fine, if it crashes and burns, at least we know for sure now and people will adapt accordingly.
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How about some NPC vs NPC/Follower?
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I play with an enhanced enemy level mod so even at high level resisting could still be difficult...nothing wrong with that of course!

I would like an auto resist feature that has a base + variable chance resist or a base + variable length based resist similar to the current where the has to gather up enough background dice roll within X seconds to successfully resist and the probability is skewed harder and harder after continuous successful or attempted assault within a session. Giving NPC/follower that might be interesting too.
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Quite frankly a lot of things could potentially go wrong if you don't know how your game files are being "read"
I can't explain it very well, but basically you need to understand where your skeleton, meshes, textures, xml are coming from and is the game reading them from the right location.
Custom race could mess it up if it doesn't use the default body location, any sort of mods that switch bodies through esp/script/magic could potentially cause conflict, MO could have overwrite files, heck maybe you could somehow have files that are left in the /data folder which has the final say overwriting everything.
Bodyslide is fun and all, but really if you are really desperate for getting physics to work experiment with that later and just stick with "does it work at all or not"
Also male mesh and its xml is also a thing.
Textures aren't really needed for collusion to work I think, but it will look weird enough to bother you without it.
In fact I will argue that using the "wrong" texture is an easier way to see if your mesh has the right vagina, because if it looks flat and color is off that means you are using the right mesh!
If your vagina is spazzing out, if NPC breasts stretches and disappearing when you enter and exit door in Riften, that means you have physics, it might be clunky, but that shows that it is there.
Look to see if you have the .esp for the HDT mod install, then go in game and type help HDT and player.additem the widget and equip it (don't rely on having the modded head mesh for the time being)
Get xmls that support all the bells and whistles, vagina, collision, belly, butts, boobs. (don't worry about things looking weird)
Get some animation that is easy to test and collide with stuff. Type 2 of here:
http://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/
is a decent one. Your character should reach for the belly, and then breasts which is easy to see if physics and collision is working at all. Sit for at least two cycle, sometimes collision doesn't kick it if you interrupt it.
Belly should shake ever so slightly going in and out of sneak (signs that physics is working, breasts movement could be false positive from bbp), if her hand brushes across her belly and it moves and she is able to "lift" her breasts that means collision is working.
Check if physics is working AT ALL before going into sex animation, I know this is about getting vagina to work, but it is good to know if you even have step 1 done yet.
IF all that is working and only missing penis + vagina collision that probably means your male mesh and xml responsible for male is off.
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Hence the part with some of the package around here do have it, but not the one that was linked in nexus, user still need to get the dll and ini from the HDT PE file.
CoS also has its own caveat with bodyslide
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You need the .dll and the .ini still I don't think the nexus uploads have that in any of the files other than getting it from the proper HDT-PE page. Some of the package around here do have it packed in. Oh yea SKSE too of course should add that to the list for completeness sake.
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...I feel like I know less about how to get it to work after reading the file info, and I have it working right now to begin with.
I don't know why it said you need an original mesh when later on it tells you to overwrite with one of the downloaded ones, and they even come with hands, feet, and head. At least the Top Model version I download to check out does.
I don't even think you need HDT equipment that's probably an optional and it is telling you the order of installation if you do use it?
Those textures files look very handy tho without needing to add the vagina texture in yourself, but they don't come with head so might need to get those individually.
Here's a shorter version of how I understand it.
Install SKSE
Install HDT PE
Install Realistic Ragdoll and Force (prereq for XPMSE)
Install one of the meshes from the list
Install one of the corresponding textures from the list (it seems like they don't have head, SRG also doesn't have hands)
Install one of the XML files from the list. (the very small size downloads)
Install XPMSE
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I usually do it one of two ways, navigate to where the mod is installed.
Go to \ModOrganizer\mods folder and find your follower mod folder and then replace the files
Or repack another .7z/zip file with the same structure of the follower mod with your files in place and install that using MO and load it under the original.
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If you only need a statement on what is happening, technically you need a lot less lines than the typical database. All you need is one variation per sex type, or even less depending on what you are into and then copy, and then paste it for other situations.
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The issue with Fortify <MAGIC SCHOOL> & Magicka Regeneration enchantments
in Skyrim Technical Support
Posted
No solution that I know of.
From what I understand the way it works is that the vanilla Fortify X + Regen enchantment robes are custom made to carry their values in the CK. (In fact all enchanted gear are technically pre-made and spawn accordingly)
Player enchanted gear follow a different set of rules. Soul gem + level scaling can only affect the first part of the magic effect, in this case the Fortify X part, the regen part will not scale.
I think even the All spell cost X% less from Archmage gear is technically a disguised enchantment with 5 different fortify X enchantments rolled into one, so only one of the 5 will get proper scaling even if you were to disenchant it through mods.
Although with that post it might worth revisiting...