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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

superawesome42

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About superawesome42

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  1. Thank you for this great mod!
  2. Sexlab Approach

    It's buggy, yes. It may be updated in the future. Hoping it will be, it's a great concept!
  3. SexLab Solutions 4.0.2 (07-Sep-2015)

    Thank you for this great mod!
  4. Defeat

    Looking forward to the update!
  5. Just chimming in for a thank you for this mod, from us subs.
  6. Simple Slavery

    That makes so much sense. Turning on the ragdoll forces the engine to treat you like a physical Havok object, thus stopping you from actually falling through the geometry. And yeah, pausing console allows the game to take a breath I've noticed. It's like a gasp for air -- it just allows the stack and stuff, data to play out before you brought up console. Dropping it will then allow it to continue on its way.
  7. Simple Slavery

      Concerning script intensive setups; This One Weird Trick Might Solve Your Problems.   Hitting the Tilde key ~, as in bringing up the console, effectively freezes your game while allowing the rest of the script stack to process. So when you're in a major situation, such as when DA has kicked in and it's doing it's thing -- hitting Tilde and waiting three seconds can help a lot with weird script errors.
  8. Simple Slavery

    To let you know, the Free Fall bug has been occurring as a result of either Death Alternative or Death Alternative Capture. You may not be able to fix it. How do I know? Because I've had it happen just with using Death Alternative + DA: Capture alone -- I'll fall through the floor during transition. It would happen randomly. The issue seems to be with the teleport -- if the mod author could raise the distance on the Z plane it may solve it, but as is it seems to teleport the player into the map and they then proceed to fall through it.
  9. Deviously Enslaved v1.04 (1/7/15)

      It seems that the script will place the "So you're a slave?" dialogue tree on NPCs at random.   Some receive this, some don't. It's kind of frustrating too because this ends the chance of quests or other interactions.   Anyway, those % sliders there are for the NPC's APPROACHING YOU. Not you approaching them. So if they see that you're a runaway, don't talk to them, as it's just going to have a set chance for misfortune.
  10. Deviously Enslaved v1.04 (1/7/15)

    This is a great mod concept and I want to give you kudos for pulling it out.   You MAY want to consider however increasing the Heartbeat timer on the script from a max of 10s (As per the MCM slider) to double that at a max of 20s. It'll be less perfect for someone who is only just running the mod to be constantly enslaved, but it'll be perfect for someone who only wants sexual aggression as a relatively uncommon event. Right now I have the settings put very low and the script up to 10s.   I'm reading papyrus logs and debugging and it is just firing off a lot. I'm running a ton of other mods as well and they're not nearly as active, this one right here is pretty hungry. It seems to do several checks by default every Heartbeat.   That's my suggestion! I could throw a lot at you but I'm sure everyone here is doing that. ( Such as making the enslaved option from dialogue require some sort of struggle. If you're an escaped slave and someone fingers you, maybe flag the guards. It's a tall order I know but it seems like a logical progression instead of 'suddenly enslaved.')