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begalund

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Everything posted by begalund

  1. First off, allow me to say that I think this looks amazing.  You've done an incredible amount of work for other people, and only because of this thread am I starting to understand how the HDT stuff is actually set up.  In case you don't get enough thank yous, let me add another.   Now on to my question.  I've added in Main, and Addons 1, 3 and 4.  I believe I have everything else working appropriately (SL, MNC, FNIS, etc) with one exception.  For some reason, I'm getting a "?" on the creature idles check of SL itself, when I try and activate it, and hence haven't been able to test out any of the animal animations.  I've done the whole scroll in and out of 3rd person thing, no luck.  My other MO profiles I've been able to activate creature animations without issue, only this particular setup is giving me issues.  I can throw up my load order, but I'm wondering if anyone has an idea first. loadorder.txt
  2.   The 2.0 version also includes the old versions of the slider information, which isn't yet ready for the new version.   "I swear, you change to just one new page in the forum and suddenly all the important posted info from the author just vanishes into the ether ...."   But you can see that if you open up the archive file.  As was mentioned above, the new version only has the meshes (at least at the moment).  I'm sure our good author/artist/whipping boy *ahem* I mean His Most Excellent Mighty Orangeness, will have them done in short order.
  3.   This is exactly the type of thing I was looking for many moons ago (chatting with Blabba no less).  I'm a big fan of the Dream Girl base shape for example, but I've always had a problem with both the UNP and earlier CBBE bodies for their oddly curved spinal shapes ("spine" not skeleton - specifically kyphosis and lordosis issues).  Most of these are pretty easily fixable with some tweaks to the sliders in the right places - assuming those sliders exist in the right places.  This kind of body is the way for me to take what I love and make it that much better.   Plus, I can then build an armor mod I'd want to see, wrap it around this body, and viola it'll work for anyone (assuming I did a halfway decent job and the thing isn't too bloody complicated).
  4. Blabba, gotta say man, those wrist and ankle seams look much better now.  Much smoother and less "explodey" (staying with that technical term).  Very nice job.  You got rid of the flaring effect I think I was seeing as well.  This will be a lot easier to shrink wrap around.
  5. [WIP] Tentacle Parasite

    Well I think you could just require the use of the full skeleton that they do, and then just hang the appendages you want off of the wing bones in a similar fashion as the wings are arranged.  It would just take some rearrangement of the weighting and positioning I would think - not that I've played with it, but I think that's what the extra bones are there for.   Obviously you'd have a conflict preventing the player from also acquiring wings - or playing as a member of the succubus race for that matter. - but tradeoffs are tradeoffs.   Alternatively, send a message over to Groovtama - our resident skeleton expert (and current maestro/crafter/guru of the XPMSE) about what you'd want and he'd be happy to make suggestions.  
  6.   Well, that will make a couple of the items I was making, a little odd, but I'll manage.  I'd finally gotten pretty good with the garment maker tool for "shrinkwrapping" things in place - like certain kinds of bracers, leggings, panties, and whatnot.  Shrinking items into place around the wrists and ankles might make for some unusual shapes - but I think a bit of smoothing on the shell modifier might compensate for it.  I'll have to play with it and see how things turn out.   The harder part is going to be re-visualizing this particular mod on a much more slender frame.  While it makes it MUCH, MUCH easier to build (you have no idea how much easier it will be - I was having nightmares curving straps around the beta-version's larger breasts), the images I am working from have two particularly busty females used as models.  They happened to match up with the beta pretty nicely - so at least I knew where the straps went - even if my path deformation skills were somewhat lacking in application.   Thanks for the info/update.  I'm off to learn more about FFD and applying it to a helix.
  7. Well, what I did was open up the meshes in 3ds - cause I've been waiting to take a look at this for a while.  Since the great computer crash of '14 (wherein I lost my whole mod) I've been tinkering and learning so that I might do a better job with the next version.  And I've been hoping to release it as an "all from scratch mod for the new Citrus body."   Of course the new Alpha looks completely different than the previous Beta.  Obviously much slimmer, but others have already commented on that.  But then I started to notice little things that looked, well, odd.   #1 - should the 100 weight breasts look well exactly the same size as the 0 weight version?  I know that this is meant for bodysliding other armor sets around, but if someone were to make something from scratch, the two weight sets are so close as to be essentially the same.  Or did I miss something?  See the following, 0 weight on left, 100 on right:     While not as "explodey" (that's a technical term) as in the previous poster's image, I'm seeing a pronounced ring of what appear to be misplaced vertices in both weights.  It's especially noticeable in the 100 weight variant.  They may not be misplaced, but they sure do look odd anyway.  
  8. [WIP] Tentacle Parasite

    Heh.   Oh boy, maybe I shouldn't have even posted my original nifskope review.  To be honest, I did read the readme (I always do), but I didn't realize that you (Dixiepig) had thrown it together just for the screenshots and hadn't planned on using that for the actual armor mod.  Now it looks like several people are following up on that line of inquiry.  So, oops!     For what it is worth people, as our esteemed author has said, ignore the "monsterfull" version, and focus your reviews and investigations on the smaller "monster" files.  
  9. [WIP] Tentacle Parasite

    Well, I downloaded it to give it a quick look over in nifskope and I see an immediate problem.  Specifically reviewing the two "monsterfull" files, there are a couple of mismatches between the files, and I noticed they aren't the same file size.  So that is likely the problem.   Node 30_1 is named monster_0, while Node 30_0 is named monster_0.phallus   Node 35_1 is named monster_0.arm, while the _0 weight side is Node 37 and named bone.002   Node 44_1 is named NPC L Butt, while Node 44_0 is named NPC L Upperarm Twist1 [LUt1]   I haven't dived into the NiTriShapes themselves yet - but right off the bat, there's likely the culprit.       Update:   44_1 is the body, while it's 30_0 on the other side   30_1 is the spine and upper tentacles, while it's 44_0 in the second nif   and finally 35_1 is the remaining tentacles, while it is 37_0 in the other.   so they also aren't in the right order.  If you were trying the scaling using the "full" files, yeah you would have issues.     I opened the regular nifs in 3ds max (I haven't used blender in a while) and they seem to be okay so far, but I've only been looking for 5 minutes.  Those files at least don't seem to have the naming issues and are closer in file size (meaning the two weight nif files are approximately the same file size).  But then they also only have the single tentacle nodes and no bodies attached.    
  10. [WIP] Tentacle Parasite

      Well see now all you are doing is trying to make it really legitimate - not that, that is necessarily a bad thing ... it's just, come on!  Testicle crushing we're talking about.  I'm all about the turn about is fair play thing.  You want the male characters to be bound up and violated.  All good with me.     Just no crushing.  ewww ....
  11. [WIP] Tentacle Parasite

    This is going to sound like the most stupid suggestion ever, but humor me.  Occasionally the CK has an error on uploading modded armors, and instead of sticking in the _0 weight version or the _1 weight version where you would expect to, reverse them.  For some reason it fixes the average weight scaling issue.  This seems to be the issue when the game shows one armor version for all weights except at say 100%.  And unfortunately it isn't consistent.  Before my machine crashed and caused me to lose my mod, I had 7 armor pieces made.  Of those, I think I had to reverse load 2 of them to get proper interpolation (scaling).   I was just tweaking the skirt on mine (I had some clipping) when the whole machine blew up on me, but you can at least give it a try.  Takes about 5 minutes of tweaking the CK loading and retesting.  If it works viola!  If not, cross that off the list and move on to the next idea.  
  12. [WIP] Tentacle Parasite

      Then as I remember I had to go find a mop to clean up the drool.     Seriously though, it looks amazing, and inspired me to get back to work on rebuilding the mod I lost when my computer fried itself (very long and painful story).