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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Zor2k13
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Lovers RaperS - WappyOne's Edition 1.80
Zor2k13 replied to WappyOne's topic in Downloads - Lovers with PK
I am having a problem with clothing between this mod and player slave encounters. I am trying to adapt a mod file posted by uriel some time ago in an archived PSE thread which has one of those rp8n bondage harnesses on the upper body. I got that on the female upper body in the special PSE folder but it had to be assigned to the custom item in PSE which was just using the default female upper body setting. Anyway long story short I want to have a different upper and lower body for females and males that are enslaved and so far I got that much working but when the player is enslaved and getting screwed by another npc, the special upper and lower bodies come off as if they were clothing to be stripped according to this mods settings. I don't want to leave clothing on for all sex scenes using this mod just to fix this bug in PSE mod. Uriel had made some scripts for his mod in the old PSE thread which kept the tamago pregnancy body on even during enslaved sex and his scripts call on a setbody command from another mod called tamango setbody to keep the tamango preggo body in place. I searched for setbody it is a mod not a simple command in the game so I am gonna have to use some version of setbody to solve this. There are a lot of setbody mods and they have a lot of stuff in them I don't want I just need some simple framework mod? is there a setbody basic mod? The only thing I am trying to do is keep that special enslaved upper and lower bodies in place while the player is enslaved. This not only allows for custom slave clothes but also custom body textures that reflect the enslaved status of the player. Can anyone help with this? EDIT Was just thinking, maybe I just need to make some kind of exception script in loversrapers mod to leave ichslaveupper and lower bodies equipped during sex? EDIT2 DOH!!!! This is loversrapers not lovers with pk:-( I always get the settings mixed up between the two mods my bad. I remember being able to set certain equipment as unstrippable and it might be a list somewhere maybe I can add to that list outside of the game because I can't cast the options spell while enslaved lol. -
wanzer's wonderful den of nub questions
Zor2k13 replied to wanzer's topic in Oblivion Technical Support
OOOOHHHMEEEEHHHGEEEERRRRDDDDD!!!! DAMMIT why didn't I find this thread along time ago? Playing around with player slave encounters mod assets hehe:-) and found that tattoo mesh for the lower body in the loversbitch files included with the mod? and was thinking of what to put there on that tattoo patch for the butt... so I have this idea of either an imperial seal or logo or something from imperial influence like a seal of approval or acknowledgement that anyone stamped with that seal is considered tradable buyable sellable property under cyrodil law. i was looking at large pics of the map of cyrodil and noticed that fancy logo in the lower left corner does anyone know where I can get a vector of that? Some kind of basic vector of that seal would be the shit for marking slaves in cyrodil I think. Ok I found some image like this: http://api.ning.com/files/5XHGm74gQ3cvq5YJUykie4vfpPLcb*QMD4MhEpg4kqGzS-1Av6OBl2h6yy6iVNtgIaA01jnWn85uJIQpNbf9qMoCXnOa3qZf/oblivseptimcoin8pv.jpg Basically the septim coin image, I can run it through photoshop and make it look like a branded mark on skin but I am trying to find out what font is on the in game map? I want to write something like this circling the symbol: COUNCIL APPROVED PROPERTY TAXABLE FOR SALE OR TRADE SLAVE SLUT Maybe some more fancy words for that text to shorten it a bit so it can be made large enough to read from a distance behind the player:-) EDIT Found the fonts in the game files just have to convert them to ttf or something usable by photoshop. -
Ah I forgot that the victim is using the same thing as the attacker for lowerbody:-( Maybe if some script could show the junk/strapon on top of the attackers clothes according to an option chosen in the menu? The scripting would only affect the attacker in sex animations. I know stuff clips a lot but there is no need to make alternate clothes meshes just let the attackers junk/strapon clip, it would still look like they had just whipped it out instead of instantly teleported out of their clothes. The default greaves for many of the armors would possibly hide the balls a bit or somewhat but the majority of it would stick out. This would be an option setting not a default unchangeable thing.
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Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
Ok so I was looking at how the perverted burglar thing works and disabled that hogtied effect because when someone would take the leash the player would flop around on the floor between hogtied and walking several times until they got raped or the leash holder finally went far enough away to force walking regularly. But Looking at those mods like chainit or slave in pose gave me an idea here... What if the hogtied pose could be changed to one of those mods poses like slave mounted on something and can't move? or one of those chained up from the ceiling or the wall poses? Thinking along that line, what if a rape scenario could be made so lets say the player is caught and there is more than one npc around them, instead of being enslaved they are chained to the wall enslaved or the ceiling enslaved or some seksy furniture enslaved and the npcs just take their turn on the player? the npcs have their fill and then some script or something sends them out of the dungeon/room whatever and they are disabled. Leaving the player stuck there trying to pick the lock. It seems there has to be an anchor for something like that to works aka something to tie the leash to as it seems to be that way in the perverted burglar script so, this scenario thing would just tie the player to whaever furniture was nearby like a chair or a bedroll (seems it has to be something that can be sat on or laid on) and the player is stuck there like that for any npc to take advantage of. In a dungeon where the npcs just left and disabled there wouldn't be anyone to come along except the slave trader but if that scenario happened in a room like in a house or an inn or outside somewhere that npcs travel around it would be more interesting. The only problem with the outside bit is some kind of invisible temporary anchor would have to be spawned maybe a humiliating sign that says "free sex" or "free blowjobs" lol could be spawned there and the player is stuck in some humiliating pose. Would have to add conditions like check for outside or inside so those chained to the ceiling poses don't get used outside and so on. For the outside scenario there would be some kind of scripted effect that would draw npcs from far away to the player. The main thing about these scenarios is that nobody takes the players leash they just use the player and get back to their business elsewhere. So the player is stuck there getting used until they can either pick the lock or the slave trader shows up. Hmm... maybe for the dungeon scenario there could also be a scripted effect drawing any npc in the dungeon to the player instead of making the initial npcs leave and disable like the perverted burglar does. This kind of scenario is FINALLY some kind of use for those chainit mods poses that will work good. The only problem with all of this is I think the first npc to show up would have to take control of the player to rape them but when the player is enslaved don't they get passed around to another npc while enslaved to the other? I am thinking the anchor such as a bed or chair or silly sign could maintain control of the player while npc can still rape them. EDIT The player probably won't stay in that special chained etc pose they will have to come loose for the npcs to rape them but then return to that pose after the npcs finish. -
Somethin that is kinda bugging me is the whole naked lower body thing during sex. Can you guys make it possible as an option to not remove lower body clothes during sex and just show the junk/strapon hanging out instead? kinda like the bandit just unzipped/untied his pants and whipped it out to rape the victim that kind of look ya know? females wearing latex suits/one piece contraptions wouldn't have to take all that stuff off to rape either.
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Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
Finally got the magic tendrils thing! have to steal all the items in several chests before it triggers though. Went to glarthir's house in skingrad and got it to trigger there. -
No MBP Lovers Immoral Guards 1.01G-1
Zor2k13 replied to fejeena's topic in Downloads - Lovers with PK
I made a new faction called Tax Collector and changed the patrolling immoral guards to that faction. Then I change the same patrolling guards responsibility to 50 from 100 and now they don't set my character free if the character is enslaved:-) So now I just need to figure out how to call the pse mod to get info for is player enslaved and use that in the topics or dialogue section of the immoral guards quest. -
Lovers True Crime Extended LAPF version
Zor2k13 replied to gregathit's topic in Downloads - Lovers with PK
Found it, was actually in lovers immoral guards there is the wording of pass on bounty or something like that it basically passes the bounty to the player when choosing that option pay bounty in the dialogue ugh... maybe as a member of the thieves guild it would be easier to deal with? -
SOS - Schlongs of Skyrim
Zor2k13 replied to b3lisario's topic in Downloads - Skyrim Adult & Sex Mods
Well I don't have an interest in npcs individual penis sizes so the one size fits most thing is fine with me and I can always make mine bigger with racemenu:-) I have never run the full version of SoS because of the scripting problems it has had in the past. I wanted to keep the custom body thing for males and females simple and easy to manage in case I wanted to add some weird gender bending stuff later like futa succubus or something. I found that SAM site but the author says there are going to be conflicts with armor that was customized for SoS slot settings but basically the sexlab stuff should treat it like SoS so it should be fine but he said something about the skeletons not working? -
What I was talking about earlier is called aether suite can be found here: http://mod.dysintropi.me/mods/skyrim/ Take that and pile on the bdsm stuff and there you go:-) EDIT Here is a video skip to the 9:00 mark https://www.youtube.com/watch?v=47xhfJvTJXI
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Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
@fienyx I still can't get one of those containers to happen to my character. All containers I run into are not traps except the eyeleid traps mod I found somewhere a while back. Could that mod be overriding this mod for container traps? What exactly has to be set to get the tendrils of magic to happen? is that only working in npcs homes? I broke into some houses and it doesn't happen to me. PSE is great but I have one little problem with it, there needs to be more stationary npcs here and there near the roads or towns etc. For example that female pirate on the waterfront that hangs out at that pirate ship... I can get her to enslave my character and pimp her out but I don't want to watch the same old npcs do it with my character all the time or have her enslaved to that same npc all the time just to get the high frequency of pimping going on. That one npc is probably the only place in the game where the player can do that outside of main cities. I end up hanging around pell's gate alot because that female archer npc is there day and night she never sleeps or goes home. I get my character enslaved to her by aggroing some nearby bandits and lure them to pell's gate then fight them but don't block. They get my character and then the archer picks them off and takes over my character. The archer npc could pimp my character out to travelers on the road from the crowded roads mod but she doesn't stay near the road so those travelers can interact often enough. If there were some more npcs outside of cities near the roads but not bandits? or maybe npc behavior could be altered to say go stand near the roads when owning a slave? The travelers would be better for this but they walk too fast and don't stop to talk to other travelers to sell a slaves services. I think the slave trader was only successful in selling my character once to a traveler they just walk too fast because they are not wearing heavy armor most of the time. Also if there was a way to get the slave trader to sell the player to an immoral guard instead of ignoring them that would be great too:-) Basically what I am griping about here is, while my character is a slave they don't get used enough! that one pirate at the waterfront is the only npc that knows how to be a pimp? Hmm... maybe there could be pimp npcs scattered throughout the land, the player would encounter them with a slave already in tow and the pimp will ask the player do they want some sex and so on. But if the player is sold to the pimp by the slave trader they would be pimped out to others. Maybe even make it so the pimp travels to nearby locations like inns towns etc to pimp out the npc/player but does not go inside the major cities? gives that illusion of being stuck in a bad neighborhood:-) Yeah so basically the pimps are always near the roads or inns minor places outside only say several thousand units away so not right next to those places and some of them don't have a slave some do. With lovers slave trader mod you could sell a slave to one of them. Once the pimp has a slave they go to places no, they travel between places and pimp out the player or their npc slaves. The pimps would not travel too far from their starting locations they would hit up the stables/inns/small town or individual houses near their starting locations at random and they would not stop going between those locations until the player frees themself or their npc slave dies. They should be hostile to the player if the player gets free so that means the pimps need to respawn so they should work like crowded roads npcs who are just generic characters. EDIT How could this be done? for npc that have lower disposition, instead of just taking the player leash if enslaved they first chat with the player and say something like: "I'm not fond of helping strangers and times are tough so if you want to be freed your gonna have to work it off with that body of yours. Flaunt those boobs for me I need coin!" or "Sorry but I can't let you go just yet, a body like yours could fetch a lot of coin for me and I really need the coin. You might as well just shake those tits at travelers and get used to being my bitch for a while." or I don't like you! your so annoying acting like some big hero and causing trouble around here. Well your not a hero now your just a cheap whore that can make me some coin! Maybe I will let you go after you earn enough coin on your knees pleasing us common folk with that slutty body of yours. You can make up for almost getting me killed back there." When the owning npc goes to their bed to sleep, they could just put the player in that hogtied position and when the npc sleeps, their sleeping hours are forced on the player too instead of getting up ever x number of seconds to rape the player. -
No MBP Lovers Immoral Guards 1.01G-1
Zor2k13 replied to fejeena's topic in Downloads - Lovers with PK
Something that is bugging me about immoral guards, they are immoral and so they should do a little more to take advantage of you if you are running PSE mod;-) Right now they will just set you free the same way regular guards do but it would be interesting if the dialogue was a little different for them. Instead of just setting you free they would tell you that you have to pay gold to be set free with some sexy blah blah in their dialogue or if you can't/won't pay you have to be their slave for a while. So you end up following them around for half a day? they sell your services on the side of the road too or wherever they stop for a while. Yeah I think 12 hours is good since it still allows the player to get free before the slave trader shows up from PSE mod. I think PSE will handle that selling of services bit anyway so there just needs to be some added dialogue for those guards:-) EDIT Juuuuust got an idear! what if the immoral guards after taking your character leash from PSE mod say you either pay x amount of gold to be set free or you work it off and they pimp your character until x amount of gold is collected? Say 500 gold? -
Lovers True Crime Extended LAPF version
Zor2k13 replied to gregathit's topic in Downloads - Lovers with PK
I am noticing some problems with this mod, I hang out a lot near skingrad at that bandit spawn point from this mod just after the vineyards and the sheep herder guy. My character gets caught there by PSE mod and the slave trader comes then trades her to someone down the road which is great because that is pretty much the only place other than near the inns near pell's gate if you want to get your character sold to someone on the road instead of going to the slaver camp. Anyways, my problem is that since I hang out there so much, the sheep herder guy likes to gawk at the sexploits going on there and this causes the lovers immoral guards to kill him after a while! I don't know if it is this mod or immoral guards doing it though. Basically I will find him dead outside somewhere and resurrect him. Then the immoral guard will stroll through and kill him, actually maybe the default guards kill him when he tries to go home? I noticed the option of pay fine or was it pay bounty? in the dialogue with him at the top. When I click that it says his bounty was 15k then after I did that I went to go through the nearby gate at skingrad and the guard stopped me. I suddenly had a bounty of 15k? I checked it after reloading a save and talking to sheep herder guy again my bounty went up after talking to him. So is this a bug or working as intended? I noticed the info about I could ignore threats from commoners about sex acts but not threats from guards. Maybe the commoners can't be ignored if you want them to keep living? -
Oh man, you are missing out then because the oblivion sex mods PSE in particular is the hot stuff if you have never played it before. I will try to post my load order here later I don't have it in front of me atm but there is some crazy stuff in oblivion. I hope that the sex mods for skyrim can come close to something like PSE at the minimum. Those sex mods are posted here on loverslab under the oblivion section.if you want to take a look how the work and stuff. For me, I can't play oblivion the same way again as I originally did before knowing about or using any sex mods it is just never going to be the same lol and I don't want to completely perv out my skyrim experience thats why I am thinking about that modern world mod for bdsm stuff.
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SOS - Schlongs of Skyrim
Zor2k13 replied to b3lisario's topic in Downloads - Skyrim Adult & Sex Mods
What I have never tried though, was just leaving the scaling along and see if sexlab and sex mods scale the penis up during sex only. Does SoS/Light work that way or is that just wishful thinking? -
Any bodyslide hermaphrodite body out there?
Zor2k13 replied to skyrimll's topic in Skyrim Adult Mods
I think I posted an idea similar to this some time ago but ppl were like naw! my idea was different though it was based on magic cursed ring where if you put on the ring it would not come off until later in the quest and it was like on=futa or female or have one ring for futa another for female... off= male again. It wasn't gradual change it was POOF smoke and stuff and you were other gender but at the beginning your character blacks out and cue some cut scene where character is on a slab and some weird ceremony is going on etc. you get the idea. If you think too much about this stuff it will just eat up your time and life best to keep it simple so you can finish it faster:-) -
SOS - Schlongs of Skyrim
Zor2k13 replied to b3lisario's topic in Downloads - Skyrim Adult & Sex Mods
My last install of skyrim I had SoS light installed, scaled the penis bone up so nobody is compensating anymore and it was a mess. Armor and clothes looked messed up for males mostly it made my male character butt look big in armor lol. Now I am thinking about installing skyrim again and I noticed the mention of a mod called SAM which I vaguely remember being made by the original makers of SoS? where is this SAM mod and is it better than SoS or Light versions? -
Sooooooo glad you started this thread! I have been whoring my character through oblivion now for a while with player slave encounters and various other mods, even altered some of them to change characters to females like that one bandit mod adds bandits throughout the game and they want a fee to pass and so on, changed the bandits to females. The problem is the game is just boring now, the sex in oblivion is poorly shown because of the low poly bodies and there is a bunch of clipping etc. My character has been around the block a LOT of times and I know what will happen anywhere now:-( Things have got to the point where I can't stand to look at oblivion anymore lol and I was thinking that by now, something similar had been done for skyrim. Looking at all the devious devices mods it seems like that is the case but as mentioned above there is a lot of different mods that have to be installed just right to get things to that level of just like oblivion mods. Also I have seen posts here somewhere that sex in skyrim is not that great, is it better than sex in oblivion? About the idea of slave camps and so on, there was this mod somewhere can't remember what it was called it was a different world mod it had a bunch of night clubs stuck together or something? modern settings kind of place. That sort of environment is what all the bdsm stuff is best for. To be able to completely leave the world and story of skyrim and go to this city world, devious city is what I would call it:-) and some bdsm stories could be written around that. You could have alternate starts like: whore, where you werk dat ass for your female lesbo pimp or, sex slave where you are stuck in a fancy hotel turning trick and putting out for wealthy clients all day or, pimp where you go out and capture females and turn them into whores/sex slaves and sell them for money. Of course starting as a slave/whore you could keep trying to escape to do other things too. Pimps could fight for turf and whores and money could be a major storyline written around it. Another start could be slut raper or horny lesbo thief where you capture whores and screw them for free or you steal valuable sex slaves and turn them in for a bounty. Careful sneaking around in that fancy hotel though never know what will happen if you get caught:-) Magic would be replaced by technology so no spells but instead fancy non lethal guns like ho catcher 3000 or the bondage gun or restraint launcher etc. Pimps would be armed with these and try to start dialogue with the player inside aggro range. Select the wrong dialogue option and they go hostile trying to catch and tame the player. That night modern city mod looks great just wish I could remember the name of it. Would be a great place for all this bdsm stuff without getting in the way of skyrim as a game. you could have options to turn off the bdsm mods completely so you could play skyrim on one save and bdsm mods on another save. Yeah I know a lot of you might not want to separate stuff like that but what if you want to stream skyrim on twitch or youtube etc and don't want to show any naughty bits? well that is where these ideas come in. Besides that modern city world is really big from what I remember. What mods are needed to match the oblivion mods in skyrim? for example what needs to be installed to emulate player slave encounters experience? and horny bandits added just for the purpose of raping the player not re used default bandits? prostitute mod? stalker mod? would appreciate any lists ppl can post here.
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Thanks to this mod the immoral guards mod is more fun! only problem is the person I screwed for money later tells on me and I have to deal with "trumped up charges" and deal with a 5 gold fine.
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Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
Turning on submission is supposed to disable the finding of lockpicks at least it does for me. So setting the difficulty for slave mode high makes the container traps work? I thought it was only for the difficulty of the lock not the mod? Makes me think the ghost burglar stuff should work too on higher levels then? so far all I get is the perverted burglar or a random slave trader no ghost like it says in the scripts. -
Hey does this mod have blackmail options that work with PSE? like blackmail from npc to either have sex/get raped/get enslaved?
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Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
Oh man crowded roads revisited characters don't seem to be interested in buying my character from the slave trader. I think it might be their factions preventing interaction with the slave trader and also they are always walking so slave trader might not be able to catch up to them to talk even when they are coming from opposite direction on the road:-( I REALLY wish we had the options I listed a few pages back, turn off boats and change minimum distance to slaver camp check. Would be nice to have the npcs with low responsibility/low disposition trying to blackmail the player into slavery so this is not always a combat related thing. -
Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
I messed around with the perverted burglar part of rough streets script in this mod and got rid of the hogtie thing so after the burglar leaves, the player is just enslaved and left standing able to move but for some reason the bed has now become the owner so the player can't get away from the bed? What I was thinking was the player could walk around enslaved and then get caught by other npc in the same cell like at an inn or hotel. Not buttering up the npc in there before sleeping would result in getting caught instead of being set free. I have been trying to set off the chest traps from trespassing and stealing but they don't work at all for me. Has anyone been caught by a container trap yet? I noticed that when I pick a door lock at any npc house then go in, my stats don't say I have trespassed? I can't remember atm if the npc has to catch me trespassing or not. -
Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
Thanks for that load order, crowded roads revisited with only 5% spawn is pretty good! maybe now the slave traders will try to sell my character more while on the road instead of just heading to the camp or the boat. -
Player Slave Encounters V0.694 (Updated 23 Aug 14)
Zor2k13 replied to Ichabod's topic in Downloads - Lovers with PK
Ok OK! I found a good use for shifty bert! instead of just demanding money from the player as the only way to keep him silent, the jerk could instead tell the player to follow him to someplace more private where he rapes the player then enslaves them but leaves them enslaved in the private place and says something like "enjoy getting out of those restraints, I will be sure to pass on your misfortune to the local slave traders haha! then he takes your money anyway. So there could be other shady npc in the cities and towns here and there who basically do the same thing, they threaten to blackmail the player then lure the player to some spot behind a building in the city and then rape the player tie them up and take some or all their money. Maybe amount could be adjustable and so on. This idea I think works a little better than perverted pickpocket, also the player has to run around trying to get free or hope they get to an npc with high responsibility before someone else gets their leash like a slave trader! The lock difficulty should be four tumblers or hard diff I think it was. This kind of encounter makes the gameplay better than just using that enslave me spell all the time, gives you something to do besides just pay off shifty jerk once. He just stands there behind the staff store after shaking down the player once doesn't do anything after that so this would work out better and be more interesting.
