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Zor2k13

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Everything posted by Zor2k13

  1. I tried this...   call MyQuestExample.PotentialRef GetSelf Cast MyExampleSpell player     Nothing happens after dialogue ends.
  2. Lovers Animations Workshop - New Thread

    Hey are you guys working on LAPF gonna make a spanking only animation? I like that pillory spanking anim # 62 what if that could keep going instead of turning into intercourse? and the hand could move really fast like it is hitting really hard or something. If the hand movements are consistent, a spanking sound loop could be applied that would be in sync with the hand hitting the ass.
  3. Yes I have been sure that using cast without a reference would not work, it feels like a missing piece of a puzzle that got stuck under some furniture somewhere and can't be found. I am surprised that link works! I have found similar links that are supposed to explain getself and cast etc but they all lead to an error page.
  4. I have in the result script   set MyQuestExample.PotentialRef to GetSelf Cast MyExampleSpell Player     Still doesn't do anything, I found some info on nexusforums? I think and it talked about the SE14 quest for the healer option from haskill but that references a specific npc. Also the object script for that makes no sense to me at all.   I don't get why if I tell the result script area that set PotentialRef to MyQuestExample.PotentialRef it can't see that as a reference? Why should I have to write a separate object script to get this to work when the quest script defines it already?
  5. Thanks for that I have not learned what getself is yet lol.
  6. Lovers Animations Workshop - New Thread

    WTF is that shit?    
  7. Ok nevermind I think I know what the new problem is I will post another question for it thanks.
  8. I am trying to use %n for a message in my script and when I do it crashes the game!   Message "blah blah %n blah blah"PotentialRef   I have PotentialRef setup properly as a ref in my script, it means the npc chosen by the earlier parts of the script. So what happens is the PotentialRef runs toward the player to start a convo and while that is happening the message is displayed. Earlier in the script I added a script package to the PotentialRef which makes the ref follow the player.   Why does using the %n crash the game? I have seen it used in other scripts and it works just fine.
  9. Such a finicky game >.<

    No I mean is that esp necessary? doesn't the uop fix that so you don't need that 3rd esp?
  10. Ok it works but I have another problem:-(   Can you use multiple ifs with a while and loop? I hit that dam 512 byte limit thing. When I line up the ifs directly under each other then provide the correct number of endif it causes the game to freeze crash as soon as my script kicks in. I could move some of that stuff to conditions in the quest the script is used by but I don't think it is that simple.
  11. Such a finicky game >.<

    Didn't the unofficial oblivion patch include the fix for that citadel door?
  12. Such a finicky game >.<

    Things like morroblivion and kvatch rebuilt those kind of never finished mods always cause problems even things like better cities and weather mods too.   You can right click on a mod in wyre bash then go to file from the pop up list and select redate from the next popup list.   I think you only need to do that after altering a mod though.
  13. I was under the impression that MessageEX meant message extended so it shows longer than message does? lol I am terrible at scripting, I will try it and see what happens thanks.
  14. Such a finicky game >.<

    I use wyre bash too, I found out the hard way that if I alter a mod with CS or CSE I have to use the redate option win wyre bash then move the mod back to where it was in my load order before starting the game again.   I think there was something about oblivion where you can't use AA if either HDR or BLOOM was on?
  15. Such a finicky game >.<

    I don't think it works right for everyone I guess it depends on the computer. What are you using to organize your mods?
  16. Estrus Temple (mod request)

    I have always wondered why estrus author didn't make estrus creatures too instead of just spells. The dam things could attack the player in dungeons and ruins etc. The estrus chair thing could be some kind of ancient device found in aeyleid ruins or something. Estrus for skyrim same thing there could be estrus monsters running around here and there.
  17. Ok got the complaining guards dialogue to work and found some bugs in my scripting thanks to not giving up on that guard stuff. So what happens now is that perverts will approach the player most of the time while the player is under the effefcts of the gag spell but sometimes guards will approach the player and claim they have to spank all the naughty gag spell victims that are enjoying themselves then proceed to spank the player. I need to tweak the timing of the casting of the gag spell by the perverts since they cast it the moment you get free of it lol.
  18. Yep forgot about that link completely lol. I ran tes4edit with the instructions and it found a bunch of dirty edits and stuff and got rid of them.   Well I can't get the complaining guards passing dialogue to work but what matters is the horny npc dialogue is working just fine. I think I am gonna just tidy up some stuff and try to release what I have done so far and see what others do with it. Where is there a free upload place that I don't have to sign up or sign in to upload anything?
  19. YES!!!   I got it to work sort of, there is no long range casting but the npc will now run to the player then cast the spell on the player. I had to use an ai package but I used the follow package. Then I just set the package to be removed if the player IsSpellTarget of the spell.   So now it works and I even made some dialogue for the guards to complain about it lol. There is even a copy of the black horse courier talking about perverts running around casting these dirty spells on people hehe:-)   I changed the hours to between 12 noon and 6pm so if the player wants to still have normal convo and not get gagged at random they just need to go out early to stores and other places. The perverts are really just anyone who has a disposition of 49 or lower and responsibility of less than 75. So the player just has to butter up some npcs and they won't try to gag them all the time.   The dialogue for the gag spell depends on disposition so if the raper really hates the player they have angry dialogue that drains one point off willpower after each rape. The higher disposition dialogues don't do that though.   I think at this point I need to find the best mod cleaner for oblivion mods and use it since I have been changing stuff a lot to get it working. Does anyone know what is a good mod cleaner for oblivion mods? I know tes5edit works for skyrim mods but I don't know if there is a tes4edit or not?
  20. what do you guys want modded?

    Mod the devs at bugfesta to make fallout 4 already lol.
  21. Dammit!!!!   This was so simple, PotentialRef.Cast IchAddGagOther player   Using some hacked up bits of ichabod's scripts so there is some more before that but that is the result:-)   So I stopped using the ai package and went all script and it works! But the spell casting is still only short range. There must be a way to extend the range! I am trying to make it look like there are some filthy perverted people in tamriel and if their responsibility is lower than 75 or lower and their disposition is 49 or lower then the npc will cast the naughty spell at the player as the npc walks by hehe:-) The distance is <=500 so it should be far enough that all the casting npc does is cast the spell and go about their business. The result is the player is gagged and bound but able to walk. As the player walks around like that, any npc who has low enough responsibility and some other stuff will talk to the player and then rape the player!   The dirty minded npcs will only do this between 10am and 8pm so it is the most humiliating for the player since the most npc is out and about then.
  22. Ok I am trying to use that dam cast magic package type for the ai and it sucks.   Maybe npc can't run when using cast magic package type? maybe that is why they also have to be really close to the target?
  23. Ooooohhhhh! Soooo close to getting some things to work almost got it!   I have figured out what to do with that add gag spell and add gag other spell. I have dialogue setup for the addgag effect where if the player is under that spell the nearby npc will say random nasty things to the player depending on disposition and then proceed to rape the player:-)   I am having trouble getting an ai package for the addgagother script to work. Basically I can get a nearby npc with disposition <= 49 to cast the addgagother spell on the player but they constantly cast it instead of just casting it once. Eventually the npc stops casting the spell but it takes a long time and every other time the spell is cast, the slave gag is unequipped. I tried the "once per day" thing and that didn't work either to stop the constant spell casting.   When I choose things like "always run" the npc doesn't run and if the spell is a targeted spell the npc waits until they get right up in my face before casting it. I think I will try to keep it a touch spell but if the npc doesn't run to catch up to the player it may be a problem? eh maybe not.
  24. I have some ideas about what you are asking, something like instead of being enslaved the player is owned as a whore to be sold around instead of turned over to the slave trader. So the player is owned by a pimp in one circumstance and a poor npc in another. Depending on the npc the hands may or may not be tied but the player would still be leashed to the npc. The "whore clothes" would be forced on the player and different levels of whore clothes would be put on the player depending on how much money is made whoring the player out.
  25. Something I noticed the first time I tried this mod a while back was the game suddenly slowed down big time when I got near the slaver camp. I didn't want to risk crashing the game while it was a lag fest there so I just let it drag on to see what would happen. It took a long time but eventually everything moved on to the pellham quest. By then the game wasn't lagging but I thought I was stuck in that guy house forever lol.   Where is there an elaborative scripting manual? That dam wiki for the cs is a pain in the ass surely there is some kind of incredibly useful set of information somewhere I mean, look at all that scripting ichabod did? where did he get the knowledge of how to do that?