• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Zor2k13

Members
  • Content count

    690
  • Joined

  • Last visited

Everything posted by Zor2k13

  1. I have a magic effect pretending to be a creature working just fine visually but I want to add some sounds to the effect. I noticed that when two npc having sex there is sounds for them. Those sounds work in various stages and are different depending on rape or normal sex etc.   I just need the scripting to paste into the script that does my magic effect, I need the raping sound script not all the stages of just the part of the script that calls on lovers with pk to make rape sounds oh and the script for male and females because the magic effect has visuals for both. I tried looking through the CSE and lovers mods but can't find it myself. Can anyone post this info here? Thanks for your help:-)
  2. Those npc are standing around in there forever after the player finishes the rivalry quest. They work great for estrus explosion fun! also for gangbangs if you are running lovershooker it gets the rank up faster just having a bunch of people in there at one time to solicit. Running lovers stripper there too gets higher rank in that mod faster simply because there is a captive audience there.   I am no scripting expert but I think that onload command and getgameloaded command are what you are talking about?     I managed to get a spell from pse to work as a container trap but I had to alter another mod to do it. I copied the script ichgag and made a new script with it called ichgagtrap then changed the anims to the chain dog anims from the dog days quest. I made a copy of the ichgag script calling it something different and referenced that spell in the zzcontainertrap english mod posted somewhere in the furotrap mod thread. Now when eyeleid containers are opened there is a chance to have that spell cast on the player! I am working on incorporating some body meshes from the monstergirl mod as the effect for it now for both male and female.   I will change the ichgag script to add fetish gear like a latex suit and that slave hood from this mod to the player. Then try to make some greeting dialogue with calls to lapf to initiate sex if the player passes close to any actor npc while under the gag spell.
  3. LAPF

    Yeah I had an idea for the furotrap mod beta version to make the cure for furotrap only available from a few npc and they have to screw the player to cure them of furotrap. So I am thinking the npcs will be people that have a double bed in their homes or stores so I can use something really humiliating like a spread eagle pose:-) There is a cure spell in the mod but the author never put in the game world or player inventory.
  4. LAPF

    Hey is there an animation in LAPF or a compatible animation somewhere that has the fuckee spread eagle on a bed with the fucker doing missionary to them?
  5. Hmm... ok so reading up on cursed armor and chain beasts I am trying to figure out do I need chain beasts mod and have it active to get cursed armor to work? if not then is it better to play chain beasts content from cursed armor mod instead?   Has anyone made a mod out of chain beasts content that just makes the chain beasts a regular monster/creature so they do all the capturing of player and npc and moving around sexually but don't have these bugged out destinations in major cities? Would be better to see the chain beasts in some dungeons eyleid ruins etc. I have not yet played either mod and I don't like the idea of chain beasts mod altering so many quest related areas like nenalata or major town squares. Does cursed armor mod alter similar places?
  6. I think I have that cursed armor mod never used it though. I managed to get the squirmy tentacles from female body to work on roberts male body but there is nothing to put on the male chest area like there is for female stuff in there.   @fejeena   What do you mean by clean? like get rid of bogus nodes or something? I think I only need to worth within one of the nif files the others I can copy branch of things and paste them into clean nifs.
  7. uh... ok I read some pages here hmm... thought that user title under avatar was a joke too but nope and read why they banned so not gonna get into that just wanted to ask a question here. I want to use some assets from this mod in another mod can I do that as long as I post credits with it? I am planning to use the assets in the PSE mod I am adding to here on the forums. I can't ask the OP because they are banned and I don't know where this stuff comes from originally or who made it. Just looking through the meshes folder I don't know where any of that came from lol but the tentacle raping outfits look great for a spell effect I am working on. Anyone used this stuff in their mods before?
  8. Ok I finally managed to add dialogue to owner npcs! When the player is enslaved nothing is said but if the player tries to run away the leash is pulled and the owner walks over to the player and says dialogue based on owner disposition towards player. There are five dialogue choices for each range of disposition which go from 20 or lower to 40 and greater, 50 and greater, 60 and greater. There is one line per range that has sex functions and the dialogue is said at random. So as the player encounters friendly npc whose responsibility is less than 75, the player hears dialogue appropriate to what they expect the npc to say!   I was so focused on the ichslavequest script when I should have been looking at the ichslaveanchor script. I have set up some conditions in the dialogue so creatures and ghosts won't try to talk to the player. I probably need to make sure certain other npcs don't say anything either. I could also put in dialogue for specific npcs?   I will try to fix where the stuff goes when taken now and then anything else I can reasonably do then release what I have. The first thing that turned me off to this mod was all my stuff including keys and letters being taken away never to be found again. I want to exclude those things from being taken and try just dropping a chest in the IC jailors office for now to hold all taken stuff.
  9. YEAH!!!!!!!   playsound foundallkeepersvictorysound     I beat this dam thing finally!   I had to alter another script instead of the one I was trying to alter.   The command goes something like   if ispullingleash   OwnerRef.StartConversation Player IchOwnerTalk endif     I will elaborate more on the pse thread:-)
  10. I am trying to add a bit of dialogue to the PSE mod where the player is enslaved, the owner npc will now say something about owning the player instead of just continuing on their merry way. So I edit the related script in this mod and use the start conversation coding and reference a conversation made in the quest playerslavequest and the owning npc DOES say the line and tries to end the convo but then says it again and again and again! How do I get the owning npc to say that line only once?   I used variables like responsibility < 75 and other variables that imply neither the player or the owner are unconscious or having sex etc.   I think I have to use the sayonce short but don't know how to use it or where to list it at the top of the script. Can anyone help with this?
  11. Dammit...   No matter what I do this dialogue problem won't go away! Tried all kinds of things, tried putting the most basic of script in the ichenslaveplayer function but that does nothing. I can't believe there is no simple way of activating dialogue and some dam timer has to be used or a paragraph of script has to be used instead of a timer and toggle:-( Dammit if only I knew what that paragraph should be ugh:-(
  12. New Hard Drives!! Which one to get?!

    Sometimes you can find some real bargains on craigslist, some people think because their computer got a virus they have to throw it away or sell it for next to nothing! If you find the right laptop on there, sometimes they come with an ssd drive as standard and used laptops go for cheap these days. The ssd drive that fits into most laptops is the same kind of drive you can get for a desktop. If the ssd is one of those mini pci things, you could get a pci-e card adapter for it to use in a desktop if thats what you have.
  13. Ok I noticed that even just using the above, the dialogue does not kick in again if I escape then get enslaved again. I am guessing it is the nature of the script that I am altering or how it is written causing this. Maybe I have to write a separate script just for this whole dialogue thing?       I forgot to mention, there is some dialogue with another npc in the same quest where if the npc catches the player the npc says something to them first before doing anything else. That works but something simple like adding dialogue to any npc that enslaves the player doesn't work?
  14. Ok I have this script   if OwnerRef.GetAV Responsibility < 75 && OwnerRef.GetCombatTarget == 0 && SlaveRef.GetUnconscious == 0 && SlaveRef.GetKnockedState == 0 && OwnerRef.GetUnconscious == 0  && Player.GetUnconscious == 0 && OwnerRef.GetKnockedState == 0     if TimerToggle == 0               set Timer to 1                 set TimerToggle to 1                  OwnerRef.StartConversation Player IchOwnerTalk         else             if Timer > 0                     set Timer to Timer - GetSecondsPassed           else                     set TimerToggle to 0             endif      endif endif   This doesn't look exactly the same because forums but anyone reading get the idea. What happens with this code is every one second, the owner npc repeats this dialogue which is set with a goodbye flag so after clicking the mouse one time the dialogue goes away then one second later it comes back again.   I think I could set the timer longer so every x seconds the dialogue is repeated but that would be really annoying. I also have to add something like player is not hogtied and owner is actor because the player can be enslaved to traps like containers and quest stuff like a bed.   I want to have random dialgoue said each time depending on disposition to player. It would be better if the dialogue was only said once per enslavement. So far using the SayOnce command the owner only says the dialogue once per game load.   I am thinking that I have to use some other method besides timer and timer toggle but don't know what it would be.
  15. I think when I tried just that and did not scale the junk bone my character ass still got big. The problem with other things changing is that the positions of things around the waist on clothes and armors moves around to odd places when the scaling happens. Why does the junk bone have to affect other bones not even on the junk bone?
  16. Ok found out I had some stuff wrong like < and > thought one was the other lol.    So I tried using timer and timertoggle which seemed to work but every one second the dialogue would repeat. That tells me the timer and timer toggle stuff was working but I still don't know how to get the dialogue to END after saying it one time per enslavement. I tried the sayonce thing and that worked! but it only says the dialogue once per game load omg:-(   I remember a for each command? Maybe for each playerenslave == 1 or something?
  17. Did anyone ever make a version of soslight that had normal or large size penis by default instead of teeny weenies? I hate that I would have to install the full version of sos just to get big junk I don't want to find viagra potions in dragon corpses and so on. Using soslight lets me get away from the extra crap I don't want but if I want to have big junk I have to scale the right bone in nifskope then in racemenu in game set slightly higher settings for different races for variations BUT when I scale that bone in nifskope it causes other bones to scale like butt size bones? because in game my character has a giant ass after scaling that junk bone in nifskope:-(
  18. I am trying to figure out what to do in the scripts to stop the owner npc from walking away while the enslaved player is being raped by other npc or creatures. For example if the player goes into a fort or dungeon and they are running also the furotrap mod either the old one or the never finished beta version, while affected by the furotrap the player is unable to move because trap so the npc that cast the spell on the player may have enslaved the player somehow and when that npc walks away and goes back to their patrol route, the camera goes flying all over the place! the only way to fix it is to open console and select the owner npc then use the moveto player command over and over again until the furotrap is done with the player:-(   That gets old during the first time so I need to insert a wait command for the owner npc to wait for sex animations to finish or better, wait for player to be conscious? whoever is being raped is usually unconscious I think both are actually during sex animations. So a wait command for conscious would work just don't know how to implement it yet.         What I have done so far...   Custom outfits for slave traders including enchanted weight reducing eq belts so steal one from them and get a benefit   Changed dialogue for slave traders slightly so it sounds better   Changed additional npc to female since I am going from the alterations that fienyx did a while back   Added whipping crop and dildo sword from another mod as additional slaver club weapons and set them up on leveled lists the club was on   Changed the maid outfit and body used in the outfit   Added an enslaved outfit so there is something worn besides just leg and wrist irons   Added a better looking enslaved outfit that is only applied by the slave trader after the player is bought by the trader   Come up with some logos for a "slave stamp" that will somehow be used later   Implemented the script changes mentioned waaaay back in this thread that stops all the stuff from being taken when enslaved   Added dialogue for the greetings the player gets from npc while enslaved so instead of normal greetings there are slave related greetings based on disposition to player       I want to try to fix that not waiting issue now and then I want to try adding dialogue that the owner npc will say just after enslaving the player. I also want to fix the way stuff is taken away from the player after enslavement so the misc items like keys and stuff are left in inventory while everything else is taken but taken stuff will wind up in a chest in the imperial city jailor office. I just don't know how to make a convo between the jailor and the player about having to pay to get their stolen stuff back. So the player can either pay 500 gold to get their stuff back or pay with sex. But the player has to talk to the jailor in order to get the stuff out of the chest there. So I have to provide a notice to the player somehow that their stolen stuff can be found at the jailors office maybe add a flier into the game that gets circulated or just some printed message on the upper screen but I hate those messages they make it too easy so maybe a flier then.   If anyone can help with the jailor quest and scripting for it that would be great because it would take me forever to figure it out and I don't have much time these days to work on the mod.       The slave stamp thing...   I want to name of the owner npc to be part of the slave stamp so that means the slave stamp has to be unique to each npc in the game! So however many npc there are in the game I have to make a slave stamp for each of them with their name on it ugh:-( Also there will be two different kinds of slave stamp, one is the defeated by stamp for the owner npc that initially enslaved the player and then the other stamp that says property of and the owner name for npc that buys the player from the enslaving npc.   The slave traders stamp would say property of slave trader or maybe property of slavers guild or some name I will come up for the whole slave trader group. I have an idea for a story about the slave traders where a different group of all females who are actually employers of those traders will have an office in the imperial city and some quests for the player to go through.   Some ideas for that female group quests...   One of the quests will be "restitution for sale" where the player can get rid of their infamy if they temporarily sell themselves into slavery to the female in the office. She will have the player escorted to some spot in the imperial city where a sign post reads something humiliating on it and the player has to just stand there and give out blowjobs to any npc that walks up to them. The player would be enslaved to that escorting npc who will watch over the player and then bring them back to the office at the end of the day to finish the quest dialogue with the female in the office.     Other ideas for voluntary enslavement...   I want to add a quest to some of those broke ass npc living at the waterfront at the IC who are always complaining they are discouraged and can't earn money like the player can whooping bandits and scavenging from caves etc. These npc will talk with the player about allowing them to pimp out the player for septims so they can support their families and themselves blah blah. The npc will put the whole guilt trip on the player and promise to share some of the profits with the player after they are done whoring out the player. I am thinking the quest should last one day in each stage. so the player will be giving additional dialogue from the owning poor npc like: hey this has been great but if you continue to help me we can make some more money blah blah. If the player agrees they stay enslaved and get hauled off to a different area depending on the stage. Like the first stage is anyone the poor npc can find to pay for sex but the later stages the type of npc changes to middle and upper class npc. The final stage could be that the poor npc has found a buyer for the player and says the buyer wants to temporarily own the player like the countess caro quest. If the player agrees to be bought the poor npc will share the profits later with the player when they are set free.   I want to make some pimps who wander around and buy the player on the main roads and the pimps would have their own whore house to sell the player in. The slave traders would not come to buy the player from the pimps if the player made it to one of the whore houses. While in the whore house the quest for that would draw in random npc from a nearby city location to pay for sex with the player.     I want to do some major stuff with shifty bert as I mentioned several pages back too but that is beyond me for now.     All of the above involves a lot of scripting and I don't know how to do it without scripting. I can only look at the existing scripts in this mod as inspiration and try to cobble together working quest scripts from their contents. If there is anyone that can help with this please post here thanks.    
  19. Modding its legal???

    @windpl   I think you guys are talking about nintendo ds and other handhelds when you get into discussion of hardware.
  20. Modding its legal???

    I agree with your explanations and some others do as well. People around the world are different, have different views about right and wrong. That is the best thing about being different because it provokes debate and discussion and it is also the worst thing because it can provoke violence and wars according to history.   The problem right now is also the one thing we can all agree on, the law is a bunch of corrupt garbage! the loss of confidence in any govt seems to be spreading to many major countries. Just look what happened after cameron was re elected in london. People are not happy with govt and laws right now because the govt is just as bad as people are about doing the right thing. Everyone including govt is trying to get something for nothing and that doesn't work because that something has to come out of someone else. Eventually that something is no longer attainable and we have widespread riots and civil wars. For people in general to see the law as fair, govt and big corps will have to let go of the idea of getting something for nothing. Then the legal stuff can be sorted out in a mutually accepted manner.
  21. Thanks for that! Haven't looked over that script yet myself until you posted it thanks:-)
  22. Modding its legal???

    Finally a logical comment about what I said!   The whole thing about the characters in that game is one of the many reasons why I just stopped bothering with comics and comic book characters completely. That is also why I don't like playing online games that much. What happens when something like what you described goes to an extreme? Some eso part deux comes out and people try to make their characters look like people from WoW or other blizzard games and blizzard complains?   The whole thing is getting out of control, just look a the mess happening because someone leaked info about fallout 4. If lawsuits keep flying around I don't see how the customer base could stay interested since the majority of any gaming customer base really does have better things to do instead of playing a game, certainly these days.    
  23. I wasn't thinking of making a patch in pse but instead, making an edit of a script in LIG to not start the usual sex in public dialogue responses if the player is enslaved. The other stuff like random npcs telling guards the player should be arrested and making trumped up charges could continue though. The idea is that public sex with slaves is accepted in tamriel and everyone views a slave as just property as long as they are a slave. Most of the time this would be applied to the player but the other mod lovers slave trader would need something too so if the player was screwing their slave in public nobody would care not even the immoral guards. The immoral guards should only engage dialogue during non enslaved sex so for users of lovers hooker they would still be affected whoring around the city lol.
  24. Well it looks like the check for enslaved effect from pse mod would have to go in a script somewhere in this mod but which script to put it in? I checked the credits of this mod and user JSmith20142 was a scripter for the mod but he was last online last year:-( Anyone know which script to alter and what to put in there? I am guessing something like ismodloaded then something about the enslaved effect.
  25. Trying to use vipcxj's RHH mod and it causes problems during sex. Basically the player or npc that is under effects of RHH is higher up than the other during sex and things don't line up right. Has anyone fixed this for LAPF?