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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Zor2k13
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Posts posted by Zor2k13
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Going through this myself although I have NEVER played fallout 3 before. I have been saving old game experiences like this for times when AAA games were no longer made or the pc games market in general decides to turn into crap also fallout 4 coming later this year I don't want to wait sort of.
Where to get male clothes and armor replacers for breeze body but not skimpy? Not into that stuff just want to get default male armors that match breeze body.
Found some type 3 armor and clothes mods gonna try those with kendo2 type 3 body and textures:-)
The re animated mod has bugs from what I can see on the mod page for it. Was there ever an animation mod that fixed the lame walking animations?
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Would have never found that myself thanks for the link:-)
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Can I use wyre bash for managing mods on this game?
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Ok found the bug with the dialogue, it was some conditions I set earlier for the greetings/trash talking the npcs say to the player in passing when the player is enslaved. Fixed that and now all the dialogue works:-)
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Dialogue normally works when I put it under conversation instead of topics but ichabod put the dialogue for the hello sailor quest under the topics section maybe that has something to do with it. Also it might be my load order or something else. I'm gonna try looking at those things for a while and if I can get it to work then I might be able to upload a test version here for people to try out.
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Ok I redid my bashed patch even though PSE is not in there and restored the backup I made of the mod before I changed the customers back to males and it works now!
When the script works it causes all whores and customers and the player to screw at the same time. Maybe that is why this whole thing is tempermental but my changes worked so I am leaving them in.
Here is the part of the waterfrontwhore script that I changed.
; Whore rooms
If TimerToggle == 1
Set CustomerCount to 0
Set WhoreCount to 0
Set Count to 0
Let CustomerList := ar_Construct Array
Let WhoreList := ar_Construct Array
Let WhoreList[WhoreCount] := Player
Set WhoreCount to WhoreCount + 1
Set ScanRef to GetFirstRef 35 0
While (ScanRef)
If ScanRef.GetItemCount IchWhoreToken == 1
Let WhoreList[WhoreCount] := ScanRef
Set WhoreCount to WhoreCount + 1
ElseIf ScanRef.GetItemCount IchCustomerToken == 1
Let CustomerList[CustomerCount] := ScanRef
Set CustomerCount to CustomerCount + 1
EndIf
Set ScanRef to GetNextRef
Loop
If CustomerCount > 0 && WhoreCount > 0
While Count < CustomerCount && Count < WhoreCount
Let CustomerRef := CustomerList[Count]
Let WhoreRef := WhoreList[Count]
If CustomerRef.GetUnconscious == 0 && WhoreRef.GetUnconscious == 0
Call IchSexFunction CustomerList[Count] WhoreList[Count] 1
EndIf
Set Count to Count + 1
Loop
Set FuckCount to FuckCount + 1
If Player.GetAV Willpower > 1
Player.ModAV2 Willpower -1
EndIf
If FuckCount >= 15 || (FuckCount >= 8 && LengthToggle >= 0)
MadamRef.MoveTo IchWH2ndFloorMarker
Set MadamToPlayer to 1
MadamRef.EVP
EndIf
EndIf
Set Timer to 120
Set TimerToggle to 0
Else
If Timer > 0
Set Timer to Timer - GetSecondsPassed
Else
Set TimerToggle to 1
EndIf
EndIfSo the only problem I am having now, made it to the next stage of the quest where the player has to go around giving bjs downstairs and when I try to talk to any of the other slaves or the girl behind the bar they all give me the "I have no greeting" response. Their dialogue is configured properly I don't know why it is doing that. Gonna try exiting the game and going back in several times to see if that makes a difference.
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Dammit when I changed the customer npcs back to male they still show up as female in game. I'm using wyrebash and I even did the usual redate and then move the mod back to where it was in the load order thing and still they are female. Must be save game related meaning I have to start over on the save game ugh...
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I am trying to fix the waterfront whore quest where the customers just NEVER screw the player or the whore npcs in the same room with the player. For some reason I totally forgot what the hell this symbol means in scripting with CSE :=
Does anyone know what that means? Ichabod uses it a lot with the part of the script that controls the customer npcs and the whore npcs interactions.
I noticed that ichabod was scripting things to work with the differences of male and female for the scripts but this version I am working with was altered to make a lot of the PSE npcs female and I think that is why the customers never screw the player or the whores because the customers were originally male but changed to females. So what I did to get around that is make two simple tokens and added them to the inventories of the customers and whores. I added in the whore token to be added by script to the player inventory too and removed when the player finishes the quest. For the whores there is the whore token for the customers there is the customer token thats it. So I have ichabod's script set to check ONLY for the whore token for the whore list and the customer token for the customer list that is used in his script. The dam thing still doesn't work even after such simple scripting!
Unless I can figure out what the hell := means I am gonna have to just revert the script to what ichabod had it at and change the customers back to males.
EDIT
I have been testing my leash pulling convo thing with this quest. I unchecked the disable idle animations box for the two ai packages that send the madam upstairs with the player and so far no bugs with the leash pulling convo thing.
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Sounds like trouble with room bounds. Mod authors must not have set them up properly to have portals lined up with the doorways. The room bounds hid anything inside them and only render what the player can see through the portals until the player steps inside the room. This saves a lot on resources and helps with fps but it is hard to setup room bounds properly. The easier thing to do is use occlusion planes. You can run one of your mods through the ck and check to see if it has a room bound or not but sounds like it does. You can also fix the room bound issue yourself there are a lot of tutorials for room bounds on youtube. I think there was one by darkfox or something like that.
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Yeah it looks like my dialogue will have to work with responsibility instead of disposition. I think the disposition thing is the same across all mods that try to stop npcs from fighting there doesn't seem to be a good way around it.
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I'm not running that mod and I made the changes to those other two mods but I think now it might be how my dialogue is setup to handle dispositions or something. I am not sure if there is a correct order or even a limit on conditions in dialogue or maybe there is a priority for conditions?
EDIT
Ok found it, PSE mod sets the disposition towards the player to 100 at the moment of enslavement and also sets the disposition towards the target of the attacking npc to 100 at the moment of enslavement of an npc by another npc. I tried commenting out that part in the script but it doesn't work the npc still has 100 disposition so it must be in another script or something so I can't get it to go back down unless I use the console and mod the npc disposition. Gonna try setting the disposition after enslavement somehow and see what happens.
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Hey thanks for that!
I changed that me.ModDisposition Player i0 to 5 instead of i0 and changed the true crime script to 5 instead of 20 gonna see what happens now:-)
I am trying to work out some bugs with some dialogue for my mod of the PSE mod so people can go through the whole trash talk while enslaved dialogue normally instead of having a bandit for a best friend after one romp.
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Trying to find out what mods increase disposition for sex is it just this mod or also LAPF? What do I have to edit to make the disposition increase lets say, 5 points per sex act with an npc? I ask because it seems to jump big time after only one rape like the npc is all best friends after just one time with them.
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Hmm... would be nice if the human chair mod animations could be converted to a spell which the player and npcs could cast on each other. So once the spell is cast, the target has to be set in all the factions for as long as the spell lasts so the hostile npcs will stop attacking and maybe sit on the spell target.
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Hmm... sounds like the problem is the npcs are considered part of the player faction so they are enslaved for some reason because of how PSE handles followers? I know the mod has support for up to four followers.
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The point I was making with that post was the discussion I read between two other modders seemed to imply that if someone keen on blender or 3dsmax could move the sitting position in that carry mod to the cart seat area of the zaz pony girl mod then the pony girl mod would be complete finally. The only thing left to do with the pony girl mod after that would be some scripting to force it on an enslaved player or npc.
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There was talk of something like this in one of the old PSE mod threads between ichabod and zaz something about a really old mod called princess carrier? an animation was uploaded in that thread they were talking in and it was supposed to be usable with the zaz pony girl mod for another npc to sit in the cart of that mod. Thinking about how this would work means scripting work is required. The player would have to be forced into the outfit as some kind of story line plot device and then any nearby npc would be attracted to ride the cart and the player would either have to manually move themselves around like normal or the scripting would take over and force the player character around like an npc ai package would move an npc.
Oh found the princess carry mods they were talking about!
http://www.nexusmods.com/oblivion/mods/38984/?
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Been away from here for a long time now..... bored of most games and skyrim. Thinking about coming back to oblivion to fix that mod of PSE mod I uploaded a while back. Something that has bugged my about turning elder scrolls games into porn simulators is that I actually enjoyed the original storylines of oblivion and skyrim although after modding PSE I pretty much ruined oblivion for myself in that regard. I don't want to do the same thing to myself with skyrim even though the sex mods for skyrim are really good. I guess if there was another world in the game to play with instead of using the default start and game world like that night city looking mod can't remember the name of it atm but there doesn't seem to be a story or npcs there just an empty city. So for now it is back to oblivion if I want sex stuff and one thing that bugs me is the default music in oblivion since I want to totally ruin the default experience for myself now but I can't find any kinda sort of porny porno music to replace the default game music? Anyone know where to find this kind of music for oblivion?
Not talking about girl screwing in background to loser rap music no.... just some dirty sounding music to replace the combat music and the outside music etc. Kinda sort of obvious what it is when you hear it, not a bunch of loud obnoxious crap or anything. I am thinking someone must have made such a thing by now?
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There are a ton of sliders in the racemenu mod now and some of them do terrible things to faces but some work pretty good:-)
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Ok had a look at sam and the body mesh is a lot better looking than sos and I noticed the uv maps are the same too.
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@Ixum
thanks for that link I just downloaded it gonna see what it is all about.
@ffabris
So because the ladymoraine site is still active nobody is allowed to post the sam mod here? I can't even read that site so I don't know what permissions they have listed over there.
@criswolf09
I'm not all serious or anything lol don't worry bout it. For some reason I keep thinking about ren and stimpy show when I see the sos light ass now lmao!
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I'm not bashing it where did you get that from?
I think it is because I haven't played skyrim in a long while and it just stood out as some kind of omg wth is that!!?? kind of thing for me lol.
The people who originally made SOS and now SAM why do they keep leaving their mods? First that site ladymoraine goes into lockdown then you say they have stoppped working on the mod. I am thinking the next thing to happen is that site going away completely and then of course for whatever reason nobody will be allowed to post the sam mod around here.
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asks why I am here and thinks I don't like the mod...
Did you SEE the credits for this mod? I'm in there!!!!!
I can't get sam mod I can't get into the site I can't register there no matter how many times I try it doesn't work for me ever. Is there another place to download sam and why they don't let it come over here?
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Dammit I can't stand this because now I know how women feel when they ask "does this make my butt look big?"
The ass for the sos light version is rediculous! The ass cheeks stick out like some stupid cartoon drawing. I tried lowering the pelvis slider in latest racemenu but it also messes up a lot of stuff and so I tried lowering the glute slider and that doesn't do a DAM THING nothing no movement one way or another totally worthless slider. I am using the average body meshes if that helps.
The worst thing about sos mod is the ugly chewing gum thighs and teeny weenie so I tried the thigh sliders in latest racemenu and they don't do much for the chewing gum parts but instead mess up the thighs. I think I can edit the genitals base 1 bone in nifskope and scrotum bone in nifskope to get a normal penis size for all characters but the stupid looking ass cheeks really pisses me off! I think I was just ignoring it earlier or maybe it changed because of some changes in XPMSE skeleton? I am not using any HDT for males.
Has anyone managed to make the ass look normal?
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"Is there a mod that..." & Requests
in Fallout General Discussion
Posted
Did anyone ever fix the REALLY HORRIBLE run/walk animations in fallout 3? and the external camera? Those two things just KILL the immersion for me. This happened to me with NV too.