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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Zor2k13
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Posts posted by Zor2k13
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Why are you using AVG? they TOTALLY SUCK!
The only two antivirus that are any good are kaspersky and eset.
McCrappy and norton are complete crap that couldn't catch a cold let alone a virus all they do is drain system resources and scan your computer forever.
AVG free version is really crappy on purpose so you will try paying them instead for their paid version but it doesn't matter they just suck and can't make a good av ever.
Either get kaspersky antivirus or eset smart security and forget about AVG.
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Ah ok I forgot about that quest dam, so the leash taught trigger for forced convo has to go then. I guess I am gonna have to change that to some random time or percentage instead. I was wondering about why customers were not screwing the player in the hello sailor quest and I thought it could be from another mod like lovers hooker or similar mods.
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Lmao!
Well my answers are a bit jumbled up but I also noticed what you are talking about with the lockpicking thing being to difficult at an early game stage. You can just turn slave mode off for a while until your skills increase enough or just set the lockpick skill really low for a while then increase it later as you get better at security but it would be nice if the mod did that for you. You could try dynamic mode in the settings menu and see how that works but I have never used it myself.
There are some things in this mod that only ichabod can fix or someone with the same level scripting skills as ichabod. Reading ichabod scripts is not the same as reading other modders scripts they are totally different yet do the same thing it is very confusing. I didn't sit down with some kind of proper and completely correct guide on how to script before making this mod, I learned as I went along and my interests drove me to learn more even when it was incredibly frustrating.
If you want some insight into this mod and what ichabod was thinking while he was making it you need to read the old version threads floating around here for the older versions of this mod. As he went along there were other modders that added stuff to the mod here and there. They posted their code and reasoning which was discussed a lot over the threads. There is a lot of reading to do but if you really want to change some things you will find yourself reading a lot of it soon.
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I forgot to mention some things to answer some of your questions...
The original mod just took all your stuff when you were enslaved it would all go away all of it There seems to be a bug where if you get back to the bag with your stuff in it, get your stuff out then get enslaved again shortly after that the next bag with your stuff in it can't be accessed and you can't get your stuff back so it is gone forever! Would you want to lose the star of azura or chillrend forever? what about all your house keys and other keys and notes? So I changed the scripting to exclude things like soul gems and alchemy mixers and keys and notes etc so you would never lose that stuff to enslavement. There are some mods that add tokens into the player inventory which should actually be marked as a quest item so it won't come out of the inventory after enslavement but they are not marked as such and those things are taken out too. For example the see you sleep mod which has a patch for PSE too yet the adjustment thing in the inventory is not a quest item so it would be taken in the original PSE mod.
By altering the scripts for enslavement I just saved anyone using this mod a lot of work altering other mods to play nice with PSE.
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The player slave settings menu allows you to use either lockpicks or depending on your security skills, wiggle out of your restraints. You really should have a look at that menu because there are many settings for what you are talking about as a replacement for death etc.
I have the idea of the player gets sold at an auction thing but also the idea of what happens after the slave trader sells the player to an npc. The npc would take the player to this office in the IC where all female npc are there who secretly run the gang which controls the slave camps and the slave traders. They take the player downstairs to a dungeon for training where the player willpower and other stats are reduced to ZERO so the player is unable to escape at all. Then the player is taken to the office of imperial commerce and certified as slave slut property and given back to that owner npc from earlier.
The npc has to pay a fee to register the player as imperial slave slut property. Then the player is taken off by the owner npc to do whatever they want with them. Now depending on the owning npc disposition towards the player and responsibility level and also which npc it is, the player can slowly gain back their willpower depending on what they do for the owning npc just like the pellham quest. At some point if the owning npc is a "good" npc they might set the player free but if that npc is not a quest related or "good" npc just another city dweller etc they will just not chase the player should the player escape. If the good npc lets the player go they give the player the slave deed which shows the player is legally property. By having that deed in the player inventory the scripting should just convert the player back to being a person instead of having to go to the office and pay a fine.
What happens after the player escapes is that after a certain period of time, any guard that sees the player will force greet the player and it will be kinda like that screen for getting in trouble with guards. You can bribe with sex, fight them or agree to be taken all the way back to the office of imperial commerce where the owner npc will be waiting with that old lady npc in there. You can pay a large fine to her as compensation for the owner npc and be reinstated as a living being or you will be enslaved again and taken back to the dungeon, re trained and given back to the owner npc again.
To implement all that would be a big scripting effort mostly. Someone like the original creator of this mod ichabod could do it but I don't think he is coming back to this mod.
To solve your wait time for the slave trader you could just open up the console and type in set ichslavequest.tradertoggle to 1 and then press enter. The console should show the results then close the console and the trader should show up soon. They are dropped 2000 units away from the player after that command is applied. If you want to know what it is like to be an escaped slave just open the console and select the owner npc then type kill and press enter then close the console. The player is now still enslaved but has no owner and can wander away to try and get free but if another npc is nearby and close enough they will take over ownership of the player.
I have listed a bunch of ideas in previous threads like the player being bought or caught by a pimp who forces the player to work in a whore house and poor npc who ask the player to help them out with earning money by pretending to be their whore or slave and let them whore the player out to make enough money to feed their families etc. All this needs to be scripted correctly in order to work at all and I am terrible at scripting actually.
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There are some scenarios already in the original mod like if you get a high bounty the justicar comes to get you and depending on what you did or I think it was amount of high bounty there would be different consequences.
The two or three people raping at one time is impossible in oblivion due to game limitations see LAPF threads for more info.
I have this idea for using that milking machine thread on here but I can't animate or do anything needed to implement it so it would need someone else to work it out.
It would be interesting if instead of ending up at pellham's estate every time you go through the slave camp, you could end up at some other npc estate like some of those wealthy snobs in the IC and so on. They would go about their daily business and if they went outside they would take you along with them.
Something I don't know how to solve is to set the owning npc to stop staring at you when they reach their home. They just stare and don't sleep, would be better if they just threw the player on the floor in that hogtie position and forced the player to sleep the same hours as they do like pellham quest does.
Yes being enslaved is boring but that is the whole point, your character is enslaved and can't do anything except what the owning npc wants them to do!
I have some ideas for additional slave wear and in particular stuff from speedbuster since there are so many slut outfits from his mods that would fit in so well with this mod.
I don't know how to setup the rest of the stuff recovery at the office of imperial commerce so I can't make a little mini quest for it where you have to pay x amount of gold to get it all back.
I think what happened to me while making a mod of this mod for so long was, all the stuff I normally do in oblivion when I play it and the play style I usually enjoy for oblivion was forever altered by all the fornicating I ended up doing with all the mods from here and this mod. Oblivion will never be the same for me now I can't play it the way I used to anymore lol. At the same time I can't fully carry out all the stuff I want to do with this mod due to lack of knowledge and time which is incredibly frustrating. The milking machine thread in particular I have some great ideas for that but without animations and scripting it just won't work.
I will repost the milking idea here because it would be something to do while enslaved sort of thing...
Basically there would be this milking machine from the thread it came from here on the forums, this machine would be located in the feedbag in the IC and there would be a quest for it with the npc in there. The npc offers the player a potion that makes the player boobs really big and causes the player to grow a futa cock then the player gets into the machine where they are restrained. The npc "milks" the player by being part of the animation with the player in the machine where, the npc strokes the player futa cock and the machine milks the player big boobs until they return to normal size. When the milking is over the milk is shown stored in the big tank of the machine and npcs from nearby will randomly come into the feedbag to buy the milk. The player will stay in the machine until all the milk is sold so the customers can see where it came from... quite embarrassing:-) When all the milk is sold the player gets a cut from the sales and the npc gets the rest of the money. The dialogue for it is something like npc approaches player hey can you help me out business is bad and with boobs like those I could make some money blah blah. Here take this potion and come back in the morning blah blah, by the end of the day we will be done and you can be on your way.
So that is something that could happen in more than just one place like the feedbag it could happen with other npc in other cities too and then some perverted farmers could have a milking machine outside their house, they end up owning the player somehow and one of the non boring activities is shoving the player into the machine and milking them, then selling the milk the first time in the nearby city, then the second and all other times after that right there at the farm to a big crowd of npcs that will show up as long as the player is still enslaved and milked there. The more famous the player is the more npcs show up and certain npcs will show up from major quests if the player has completed those quests etc.
I am posting all this stuff in the hopes that someone who could make it happen will come along and do just that because I don't know when I will get back to this mod.
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Tell me about it I have been looking for a pair of pants and some boots that don't clip with each other for a WEEK now and can't find a dam thing!
The only way I can get what I want is to run a bunch of stuff through blender and I can't stand blender much less figure out how to use it. The best I can manage is nifskope and gerra6 clothing converter. I can't find what I need so I'm gonna have to just give up on it and move on to other things. I am surprised though about not finding a dress since that is one of the most popular things to be made for skyrim is dress models.
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There are things that will happen if you are enslaved like the slave trader coming to get you. The slave trader shows up after two days but sometimes randomly sooner than that. The slave trader will take you back to the slave camp to be worked over and sold to another npc but before that can happen you have to make it all the way back to the slave camp. The slave trader may just sell you to a passing npc based on their amount of gold, disposition towards you and their responsibility level. Less than 75 responsibility means they will potentially be a sales target for the trader. There are road traveling npc mods you can download and use, there is also a mod that gives those npcs money so they can buy you from the trader.
The traveling npcs go to cities but not into those cities. However there are npcs near the edge of those cities that intersect with the traveling npcs. So there are chances you could be sold to an npc that goes into the city who then sells you to other npcs in the city. So you can be sold around all over tamriel and sometimes they don't just sell you they whore you out instead. That pirate first mate malvius at the waterfront is a good example of an npc to get sold to, she always stands there at that one area near her ship until you complete that quest for the db to assassinate her captain and the pirates. As long as you don't do that quest she is there. She will just whore you out all day to other npcs. There are npcs that pass through there on their way to other parts of the IC that would whore you out too!
There are similar npcs throughout all the cities and they can potentially do the same thing. When the slave trader gets you the lock skill goes to max but when you are sold the skill decreases back to whatever you have it set at in the slavery settings.
All your stuff will not be put in those random chests in random dungeons anymore! Now all your stuff confiscated after enslavement will go to a single chest in the office of imperial commerce. The chest is unowned so you can take stuff out of it at any time.
Some ideas I have for why that chest are there I explained in previous posts you really should read them they are quite juicy:-)
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Maybe if ESO sales get really shitty like close to tanking and they have to consider six months later their servers will be shut down etc. vs killing this to keep ESO alive. I can't stand ESO it looks like the kind of hallucination of a wow player high on drugs sitting in front of skyrim would think up ya know? All those dam icons over the heads of npcs and players spawning in and out all the time it just sucks. If this skyrim online thing could limit each server to four players or each match/game instance whatever it is called to four players at a time, maybe that would be kinda like playing dying light co op? Yeah if it gets fun and ESO numbers show a sharp decline right after the fun starts you can be sure they will try to kill it.
An old ass game from 2011 is gonna adapt some co op and compete against a more recent online only game from the same company? shit they will kill that lol, this sounds like counter strike 1.6 all over again. When the last game of that kind is gone from the interest of most pc gamers, only then can these crap companies make some kind of a profit totally screwing people over because what else would there be to play? we are talking ten years from now though, just think how long cs1.6 lasted before people finally let got and went over to csgo. The industry wants to completely kill games like skyrim and cs1.6 because games with such high replay value destroy profits at least in the minds of these greedy fucks that run things now.
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Dam that is shit lol because people do that all the time around here!
I was looking more at that mod xinarvo posted, it looks like the 0 and 1 models are the same size so weight slider doesn't do anything:-( I tried adding body parts from various mods to the places where they need to be and none of the wrists fit properly they are all off a bit. Did anyone ever upgrade his armor pack to have proper fitting body parts and maybe weight slider too?
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You can add up to 5 lockpicks to your temp inventory during that situation. After giving yourself those lockpicks, close the console and repeatedly press L until the lockpick screen shows up.
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I started reading through that thread and found the mod I found earlier on page 25 I think it was. It sucks that nexus has a site for dark souls mods but won't let us mix dark souls with skyrim even though other games like witcher and terra are allowed no problem. Kinda two faced of them to do that unless from software corp is banging down their doors with bs notices.
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Yeah that is what I was afraid of, I was looking up xinavro stuff as it seems that some of it was at the center of the ban ripped stuff theme at nexus. I found his dark souls armor mod from few years back on another site. The armors look good! just need some body meshes for wrists and legs to show from the main armors parts to make it work correctly. Hey did he post that mod over at nexus? how long before they took it down?
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Looking at the nexus and looking for dark souls mods I remember maybe earlier this year someone was posting one DS weapon at a time almost every day over there. I didn't think anything of it but now I got to thinking a lot about it since I am wondering just where did those mods go? They all got banned and removed? There is an elite knight armor over there and it has been there for YEARS never removed? What if someone uploads a mod over there with a DS armor or weapon in it, will that mod be removed? how is it that one mod stays and others are removed I don't get it.
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I am wondering why they haven't banned it yet? Stuff gets banned over there all the time I am surprised it has lasted this long.
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I think I remember reading somewhere that 360 walk run plus mod works but use the non bbp anims with new skeleton and hdt stuff and it still works?
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I had thought by now after so many years, someone would have made some pants both male and female that can be used on both vanilla and custom armors that won't clip through boots but nope... nothing. I have been through several days on and off of google search and image search plus browsing various forums nobody has pants! I found some pants but they are too far forward or too far back or too big so they clip through the armor I try to add them to or too skinny. The thieves guild armor vanilla versions have pants but they only go with the thieves guild boots. Try to use different shoes or boots and clip city. Dammit I hate blender with a passion! I can only tolerate gerra6 clothing converter but without the source body to convert from there is no way to convert things like say, witcher 2 or witcher related stuff to work with the vanilla game body or with sos body. The witcher 2 body in the source files from nexus has a loin cloth on and no polys underneath it so there is no way to use that body. Dam if I could find that naked witcher body I could run all those witcher outfits through clothing converter and fix a lot of stuff.
Does anyone know where I could get a totally naked witcher body?
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I hate card games they are so incredibly boring! Hearthstone could be used as a form of torture to extract info from captured terrorists. Just show them pictures of miley cyrus and force them to play hearthstone and they will talk within minutes.
I don't think we will ever see another single player offline elderscrolls game again. ESO is make money or bust and they don't see any profit in another skyrim type game. The amount of time people have to play a game like skyrim is dramatically decreasing, where the time it takes to play a crappy card game from work is increasing. People already do facebook and twitter and other narcissistic shit from work most of the day now so if they can get paid to do that on twitch then the money rolls in for both sides. I think that is the future of gaming, crap games that can be played from anywhere and both sides get some financial compensation from it or at least there is the false promise of that for the players.
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Yeah but I was looking for a male version too and can't seem to find it anywhere. I have looked through all those greaves and pauldron mods on nexus and similar stuff but can't find it anywhere for male armors.
Found that sevenbase conversion you were talking about, I never thought I would say this but... the ass was too big to fit with the armor I am mashing up lol.
I can't find a single cbbe version of the thieves guild armor anywhere that doesn't remove the pants! everything goes to gstring and a pouch no pants anywhere.
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Your version looks a LOT better than the comfy knight version on nexus, the boots are so much better on your version too bad you can't wear them separately. Will you be making a female version too?
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Did anyone ever separate the thieves guild armor into pieces like pants separate from upper armor? I have been looking for that sort of thing all dam day on and off can't find it anywhere just alpha map tricks no actual mesh separations.
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Well that looks like only female version of defaults and then it is unp instead of vanilla. I was looking for vanilla male and female instead, I remember seeing something like that a long while back but forget where it is.
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I found a few things I like from tera for specific uses and I want to use matching male and female sets but one problem I ran into is the GND models they sux bad! did anyone ever make good GND models for this stuff? also there is no 1stPerson models for female versions and the male 1stPerson models are terrible! Please somebody tell me these things were fixed recently?
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Well I am not that interested in maintaining the DS look like you guys I guess. I am really just interested in the torso and pauldrons part of the armor since it could be used to replace iron/steel/leather armors of many kinds. The only problem is what to put for the lower half and some kind of belt in the middle that hides all the gaps. I just tried fitting the sos light average body_1 in the _1 model of this armor and it almost fit perfectly except for the back near the waist it was further out and the sides of the stomach were clipping through. If the lower half problem could be solved then the armor could be used in many ways not just this one way for DS stuff.
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SKSE Problems
in Skyrim Technical Support
Posted
They have an installer version that you could install instead of the compressed file version. Might try that and see if AVG ignores the file extracting during install.