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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Zor2k13
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Posts posted by Zor2k13
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I have been wondering about this too but surely somewhere out there somebody has these things backed up. You might try torrent sites as there was a lot of skyrim mods popping up as torrents during mods gate.
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Well to me it just seems like there is some additional step to take in CK and they are all missing it somehow or a script needs to be updated but hearthfire probably mangled that script or something like that.
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I can't remember any specific mod atm but I do remember some of them had no price to show for custom upgrades given by the steward of the hold when buying the house and upgrades. Could this happen if the upgrades are not scripted correctly? I am thinking the modder simply didn't add in some additional thing to something somewhere.
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I was really disappointed when I found out that stuff I gave to npcs to wear for armor while they were by themselves was not even used by those npcs. Like for example that one stupid orc at the half ass orc camp where the giants attack... he is always the first out of the gate and quest related so if he gets killed before you do his quest you can't do it. Did anyone ever make a mod that fixes that problem?
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I see this a lot with player home mods where the price for the custom home upgrade is missing just looks like [...] instead of the price why does this happen?
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This is probably because people don't make their mods dependent on the unofficial patches before they start modding stuff.
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Yeah they said that some server went down so they must have fixed it now since the site seems to be faster than it was over the weekend.
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Hey thanks for that haircut!!!!
Looks great, some of the faces seem reversed here and there but it works for me! Finally I can use this hair so my character won't look like they listen to honky tonk or have access to hairspray lol. I think of this hair as okayish bed hair like, the character was more concerned with other things than combing their hair that day so it is more natural or the character got up in a hurry for some reason.
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The perverts won't bother with enslaved players, they only harrass the player and some will cast the gag spell on the player. The spell lasts for a long while and during that time the perverts have their way with the player. The guards will try to spank the player and then rape the player too but the chance for that is much lower than a pervert coming along. The gag spell is kind of a light form of enslavement, you don't have to go chasing after your stuff and nobody owns your character. You also know when it will happen so you can work around it if you want to do the default quests and stuff aka play the game normally.
@verenne
The ownership of the player will be the serious part later when I can figure out how to do all the stuff I want to with that part of the mod. Basically the player if enslaved to certain npcs will be brought to an office in the IC where they will be beat down and trained to be a slave. During the training the player will power and maybe some other things will go down to ZERO so the player really can't escape without cheating.
The owning npc has to wait around for this training to finish and then pay a registration fee at the office of imperial commerce where the player will be declared property of the owning npc and no longer a person. If the owner npc disposition and responsibility is too low, the player can't escape and must wait for the owner to sell the player to another npc who has a better disposition and so on.
I have to work out the details but basically depending on the disposition of the owning npc and responsibility too, the player may be able to escape after two days. So the player is at the mercy of the owner npc and can be sold or just whored out to other npcs. The chance to escape is only there if the disposition and responsibility is high enough. With those variables at a certain percent it will decide wether or not the players will power is allowed to increase over time after each sex act with the owner. So eventually the player gains enough will power to find a lockpick or wiggle out of their restraints and escape.
Now the problem with escaping is that the player is still not really free yet:-)
The player could be caught by a guard and taken back to the office of imperial commerce where they are given a choice, pay a large fee to compensate the current owner for their loss of slave property and pay a fee to be reinstated as a person or be returned to the owner npc after going through slave training again.
All this happening will disable the slave traders so the player doesn't end up at the slave camp. The whole thing with getting sold to the slave traders will be a different experience. When the player is beaten and enslaved by an enemy npc they are put in chains. The owning enemy npc then gets the visit from the slave trader as usual but when the trader buys the player, the player is put into seksy slave gear restraints and is either sold to a nearby npc or taken to the slave camp.
Now if a nearby npc buys the player, that is where the dialogue kicks in about how the new owner npc feels about buying the player depending on disposition and responsibility. Then the quest will start to take the player to the IC and get the player trained and registered as their slave property.
So this mod will really be the reverse of lovers slave trader:-) Just as the player would trade and sell slaves so the player is traded and sold.
I still don't know how to implement all of the above yet though so it may be a while before that happens.
EDIT
@verenne again
I spent a ton of time on this thing, just read the past pages to see the stuff I spent the time on and others too. I didn't just jumble it together I tested things a lot for a long time. Scripting being one of the things I tested the most because the mod would mess up if the scripts were wrong. I do have big plans for this mod unless someone more capable can come along and make them happen sooner that would be great but for now I won't be working on it for a while thanks to skyrim and less free time than I had before.
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Both, I made some new scripts for stuff and some of them are not used right now but they only have to do with a container trap idea I was messing around with. I fixed the strip player gear part of the script where it takes all your stuff so now it only takes armor and weapons and clothes. Alchemy mixing stuff stays and so does stuff like soulgems and star of azura etc. Keys and documents stay also.
I am trying to remember everything I did lol it is not so easy since I just caught the get back to skyrim bug again. I also reloaded my gaming rig and have not re installed oblivion so I can't just load up the mod and see everything I changed right now sorry. I did run the mod through TES4EDIT though for mod cleaning following the guides for that to the letter.
I was running wyrebash and would simply redate a file after altering it to get it to work so I don't know what MO does with mod changes.
EDIT
OH!!!
I forgot to mention this really important thing!
When you lose your stuff and it is supposed to end up in one of those chests in a random dungeon... well now it all ends up in an unowned chest in the office of imperial commerce!
I haven't figured out how to make a quest yet where you have to pay to get your stuff back or bribe the old lady with sex to get it back etc. so for now it will just be in there instead of going to any of those dungeons.
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Cool:-)
Hey does anyone know where I can get a completely nude version of the default male body? I want to try using gerra6 clothing converter to convert clothes and armors to look like they fit one of the sos light bodies but the default male body has missing polys behind the underwear so I know that won't work.
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The real fallout from this is the mention of no 360/ps3 support going around all the usual news sites it seems.
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I have been trying to get rid of the mullet on this hair for some time now but can't do it with just nifskope. I can't do fancy 3d modelling programs but this would be something simple I know I just can't deal with all that import/export 200 pages guides and it still don't work 3d modelling stuff ya know?
This is hair 41 with hairline 41 from apachii hair for males. I included the texture used by the mod too. The mullet part I am talking about is the hair that goes down the back of the user it looks terrible! Dam hair clips through everything since there is no skin partition to hide the mullet part and it is just too long. So I just need someone to delete the part of the mesh where the hair dangles down at the back so the hair looks short instead of long back there. Any help is appreciated thanks:-)
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Oh lordy!!!!
I got all giggity just remembering that I use lustmord vampire armor for serana in a personal mod and now that I am trying to use HDT-PE I am going nuts looking for an HDT-PE version of that mod does anyone know where it is?
Dem serana boobs baby yeah!!!!
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Even if you get it to work there has to be a high enough poly count around the chest area to support big boobs otherwise it will get really blocky and squared off.
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Yeah I have been hunting down HDT versions of stuff I already have and some clothing replacers with HDT like the skyrim enhanced polygons CBBE mod from s666 it has HDT now too.
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Ok looking through this site and nexus there are some stuff but I have some questions.
There is a collision object for HDT bounce and jiggles that spawns some kind of collision object on every npc in the game!
Why do I need this? is that collision for combat or just so npc boobs and butts work right?
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What I want to do ultimately is hack together some male hairs from several mods that I can stand looking at as a private hair mod. For certain blue, haunting, roughsketch, and zombrex I can use and there are two male hairs from apachii male hair I can use too. One of them I can edit out the annoying ponytail but the other looks like dragonball z with a mullet but I can't edit out that dam mullet lol.
Would be nice if there was a mod that let the player change hairs only without bringing up showracemenu. At the beginning of the game during showracemenu the player could add hairs to a small list of preferred hairs and then maybe using some activator in a player home later on the hair could change or the mod could be set to change the hair at random daily.
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Anything they deny must be true lol.
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Aw aw... dammit, I downloaded kshairdos last year for the male hairs because some of them kinda looked like they competed with apachii male hairs and maybe some of them looked normal enough to use in my game. I found the file in my mods collection but there are no screen shots so I don't have a good idea what they really look like. I found out the mod is removed everywhere including nexus and here:-( Oh I found the other files like 400 version and so on but what I can't find is the pics from the nexus mod for the male hairs. Supposed to be 49 male hairs and from scattered google image search results I only see two I am interested in but that info doesn't show all 49 male hairs. Anyone have pics of male hairs they can post here?
EDIT
Ok well google searching for kshairdos final eventually shows a russian site with the pics I was looking for:-) Apparently I might run through my next playthrough as ultralover lol.
EDIT2
Found a youtube video so pics don't tell everything:-(
Blue, haunting, roughsketch, and zombrex seems better. Ultralover looks terrible like bed hair lol.
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I have seen this stuff floating around on nexus, XiNAVRO doesn't seem like the kind of person to ever finish anything. He still hasn't released that daedric armor yet.
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You took my sentence out of context and made yourself look silly, I was trying to say it did not make sense to marry off the player as part of the story.
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Hmm... so it sounds like I just need to delete the offending items, so weapon racks and nav meshes and other things that are not working right just delete them in TES5EDIT then redo them in CK after that.
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You need xpmse for HDT giggity! I think it says so right on the page for it?
1

TERA Online -pack 2015-
in Skyrim Adult Mods
Posted
Hey is there a matching male version for each armor?
What I am thinking is there could be some really good replacers for elven, glass, and daedric armors in the terra stuff. My only problem with terra armors is most of them have armor everywhere except where it should be lol.