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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Nickolos1818
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Gonna have to do a clean save for any future updates as well. I personally would keep a clean save where this isn't even started yet and use that as your base load for when each new version comes out.
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Under Hentai MCM make sure the Train with Collard only is selected if your going to do it in a town, or they will randomly select a female npc by default, either the pc as female or ANY female tag'd npc. And equip said female npc with the Hentai Collar, can make at forge under Jewelry think its 1 iron ingot?
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I ran what is in this one so far, no problems to report so far.
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This works fine for me. And apropos picks these up just nicely as well.
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Glad to hear.
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Yeah they are. I think he is trying to decide if he should go along with the Hearthfires ideal for the mansion or just have it put there? I mean yeah you can just put it there if you want, but kinda liking it this way as is. Maybe once you have this building part finished and tested you can do an optional download where its just placed there for those who don't WANT to do the construction of the mansion part? And yes, I know I am asking for work on 2 starts of one mod. I mean you have gone this far like it is, why not finish it up and then work on a " its there from the beginning " starter.
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Is all good, just tossing an idea out there. Btw, if no one really remembers, but there are places near the Hearthfire dlc house placements that have clay, iron, and so forth. So if your running around trying to find places to get materials ( or buying from merchants ) don't forget about those. Old mansion options would be neat for those who want to " jump right in. " If thats their cup of tea, then thats cool. I like the quest line so far, it is neater then just getting quests to collect animals and do the dirty. Btw, Idanis' ideas from post #16 sound pretty good to me.
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Language in the dialogue is not that bad, sure some fixes be nice, I would rather like more updates of the mod! haha Price wise its not that bad, think about all the materials you need to buy/gather for the Hearthfires houses. THAT is a lot more money then what it is gonna cost for this one. Oh, btw JMathers, with the animations done by Leito here, http://www.loverslab.com/topic/39465-animations-by-leito-52415-new-animations/ It would be possible to implement those into the possible follower part of this mod if you get it working/ or if it already is. Just think, your PC is having fun with an animal while you have your follower with you, maybe set it to where your follower use the horker tusk solo dildo animation while watching your PC having fun? So much awesomeness done by Leito that I see no reason to not try to get something like this.
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SevenBase Conversions - Bombshell/Cleavage with BBP
Nickolos1818 replied to Shocky's topic in Downloads - Skyrim Adult & Sex Mods
Anyone willing to do the Red Viper's racing swimsuit for bombshell? http://www.loverslab.com/files/file/229-ldws-crimson-closet-for-unp-slim-unp-unp-and-unpb/ -
Nice sounds, thank you for this!
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Could also do a phasing of a sorts. Say your quest that starts with you getting the actual supplies to build the mansion and after an x amount of materials your sent to go find someone or something thats at least 1 hold over. You finish that quest and head back ( make it so you can't fast travel yet to the mansion ) and upon reaching the spot the " materials " you have gathered so far have been implemented. Then talk to the npc on what to add/build next and how much you will need. That way upon completing the gathering then the send off it would give a slight immersion of " seeing " it being built as an alternative of the Hearthfires way or it just appearing finished. Just some thoughts, you probably went something like this from what I can tell of your hints you have dropped so far.
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Anit cheating scripts always have the potential to go bonkers. Say you input one that keeps the quest from progressing further if you teleport to a npc. Thats fine, your choice to do so. But there can be so many problems from doing that. 1. Is this " anti cheating " literally locked to just anything within your mod? Say I want to use the console to add 50 iron ingots, your mod detects I do so and wont let me advance quest. Later on I do a certain quest near Morthal, or in Dawnstar where I need to bring 10 of a certain ingot, I use console to get them THAT ANTI CHEAT if not locked down properly will always have a chance to prevent any other quest similar to the ones you have it set for from finishing. 2. Skyrim PC version has console for a reason. More importantly right now this mod is still in a " Test phase ", you yourself has stated you have problems your trying to fix, I applaud you keep up the work. But the console is there as the last resort for people when bug testing a mod, and or somehow get stuck while playing a mod that is not wholly stable just yet. I want this mod asap, but I know it takes time. But you have seriously got me at goosebumps stage with this whole " anti cheating " flagged into your quests. Lets say later on my character gets stuck in an animation or whatever, I need the console for 2 things, ref id with the objects in the animation, and to unstuck said character. So many things can go wrong, say your wolf for the mansion is stuck halfway into a wall. I would try to use console to move the npc, will that be flagged as cheating in your mod? I shall await a final stable version, but as of now I don't think I will ever use this mod on a save game I actually care for right now.
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A Forsworn Story (updated 01/08/2015)
Nickolos1818 replied to Delzaron's topic in Downloads - SexLab Framework
Yeah, he should take a short break or so then, don't want him going all EA on us! Tell him to take most of this next week as a break, if he gets ideas right them down. Last thing we want is him to burn himself out. There are times I will do one of these quests manage to finish it, save game, load save before quest finished, and then I try to do the most random things to see if it bugs out on me. If not I load the save with it done and continue on, its when I encounter some random freakish bug that I come back here and skim the posts seeing if anyone else came across it. If not I try to recreate it again, because hell I may have some mod they don't that screws it up? -
A Forsworn Story (updated 01/08/2015)
Nickolos1818 replied to Delzaron's topic in Downloads - SexLab Framework
Ah dang, maybe ask aqqh if it can be redone? Hmm maybe it could be its own mod actually? Expand on it some, she has ties to the forsworn and is not an actual flagged npc for attacks by most skyrim npc's. Expand her " tour " to include more people and places nearby, damn now I want it to go to all the orc strongholds. Bah anyway sad that it will most likely be scrapped. How goes your end? Seeing any of these bugs others are reporting? I haven't came upon any of these newer ones, but I am still getting that stupid female nord spamming " I give up! " -
I had a similar problem a while back. What I had to do was uninstall this, and current jcontainers. Do the who clean save thing, then reinstall jcontainers and then this one. Load up my clean save and wait for it to update. Did NOT even bother going into MCM, just exited game and restarted, loaded up save I made right after those two updated and it worked again in my mcm. Not saying this WILL fix your problem but its what I had to do. Also check to make sure you have the newest versions of both, and I like to use http://www.nexusmods.com/skyrim/mods/57795/? Helps make sure you mcm menu's show up sooner. To each their own though.
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SexLab More Creatures (2015-06-09)
Nickolos1818 replied to Sailing Rebel's topic in Downloads - SexLab Framework
Ok, cool will try it out again then. I always found it odd how only 1 family or so would own a pet in 1 major city in Skyrim so this mod was of interest to me. Just was not expecting " as much " lol that this came with. -
Haha, your hunter sir.....he is glitched like crazy, is doing the whole " jolting " thing on my screen where he is in front of me, then he is about 15 feet from me but his character is stretched out like its a bad mesh problem. And because of the movie reference I do believe a lot of people still will not know exactly to get the first quest. If not a map marker for at least the hunter, the placement is going to annoy people like crazy sine they will be coming from the mindset of " took me forever to find that stupid npc in windhelm and now this??! " As much as I like this way you did it, I do think most people may end up getting annoyed with the way its gone. Either cosider " some " map markers or make a mcm option to toggle them on and off? Ok, mesh problem was on my part. Did you implement these hunters to go along with the rest of the mods quests/story? I would hate to come across them once and never see/interact with them again.
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Will let you know what I find, and nice work.
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To be completely honest, I am looking forward to JMathers redux he has going. But on another note, please to all you modders that have been on this forum don't do a " oh he did his own, guess my ideas for this won't come out ". Try to do a few things. 1. Talk to Jmathers about either helping to implement your ideas into his or give him free run of your ideas/work you have done just ask for some referenced credit on the OP. 2. Or take your ideals and do a version yourself. I would love to have another version of this to try out. I want to see and play through other peoples ideals and thoughts. In the end that is what modding is about yes? Sharing your ideas through these to see if others enjoy them. There has been too much ideas posted onto this thread recently that I would hate for them to never happen.
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So, erm.....I want this!
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A Forsworn Story (updated 01/08/2015)
Nickolos1818 replied to Delzaron's topic in Downloads - SexLab Framework
Yeah, been looking forward to Ravena quest being finished up. Kennel sounds cool. -
The only problem I ever have with Dialogue is that every once in a while ( very rarely ) it refreshes my choices to where I end up choosing the wrong thing. But I am a frequent saver so has never been a major issue to me. And thanks for the heads up on your work status. Maybe see about placing the npc in a different world cell? Try outside Windhelm just to the west of it in that snow clearing? Can do that to test if your Aliases were conflicting with something inside Windhelm.
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@Earendil, would just like to say thank you for the work on this mod. So much greatness has come from this.
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Need to wait for an update. Quest npc to start this redone mod is currently glitched/bugged to where it can get placed within buildings. As in it can be placed in walls, below buildings, hell in one of my tries it shows life detected about 15ft up in the sky above windhelm atm. You can play the original atm, but it is not compatable with this one. I myself uninstalled this mod and am using the original while trying to learn ck.
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Bad Dog's Immersive Creatures - SIC Addon
Nickolos1818 replied to Bad Dog's topic in Downloads - Skyrim Adult & Sex Mods
So found out my problem was 2 things. 1: I did not have it showing in my mod list but I somehow still had Nude Creatures installed AND MNC's. I should have done a more complete erasure of past mods from my system. Also had the Horny Dogs of Skyrim going? Don't remember even downloading that, oh well. 2: Wyre showed me some errors between BDIC and Sexlab More Creatures. So uninstalled that one. Got all of this working right. Thanks again for your hard work Bad Dog!
