-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
359 -
Joined
-
Last visited
Posts posted by Nickolos1818
-
-
There is a mod on nexus that makes ALL npc's remove their hats, can't remember the name of it used it a good while ago.
Think some npc overhaul mods remove the hat from her as well as some mods out there that improve her look.
I try not to use anything but JIPCC, with TTW's all companions essential. That mod you linked to is something I try to steer far away from. Due to it allowing base companions/followers into some of the DLC content. Those DLC's remove/send away your base game companions for a reason and adding them in or allowing them to join you can sometimes screw up content in those dlc's where you was supposed to be by yourself for some things.
Also I think there is a mod that lets you alter the actual outfit of any npc in the game. Will go spend some time checking nexus and other sites to find some for you.
0 -
So your looking for a tactical overlay/overhaul mod that say lets you set your followers to be at your side / front/ front right or left / and possible further ahead of you like they are scouting for you or so?
For now though have you tried setting your followers tactics to where they only engage with an enemy your fighting?
0 -
There is a TS nude suit for NV. Acts as an armor, I myself have not tried it but you can find it at the mods reloaded site under Armor in Fallout New Vegas section. Looks like an old mod though.
0 -
Protein. That is all.
0 -
Sexout Consequences added in some things like that, not much but a few. Tryouts is kind of like it with some of its quests. Closest one to be similar to Sexlab Solutions is the one Bloodfang linked in previous post.
0 -
Thinking about how the fallout games have gone, I don't believe there will be a racism as you may think. They have always had a form of racism in their games but that was always between humans, supermutants, ghouls. Not really between the different humans.
Do I think it could help realism/immersion? Eh maybe, maybe not. I would rather they focus more on other things then that honestly. Maybe one of these days a Fallout game will come out WITH supermutant/ghoul choices as playable in the base game not requiring a race mod. That would be worh money to me. Have a beginning for each race then.
Sadly but true, I believe that some of the first mods to come out for F4 will be a revert to the F3/NV dialogue windows. I am all for trying out their new way, but there is a lot of talk on the internet right now of people being upset about it. Humans get comfy with stuff they are used to, change it and a shit storm happens. Change is needed when releasing new games, or your just copying a previous game.
No matter what is or isn't in F4 I intend to be here from the start and until the end.
1 -
T6M body can use type 3 body textures, so if you want to you can grab any tattoo mod for type 3 and use it for T6M. Can use them from NV or F3, just make sure you put them in the right folder.
0 -
Fading of actors voices when nearby NPC talks: Pending
So far, no ideas whatsoever. Hopefully it is just a bug in my dialogs.
Could try asking mod author of the Crowds mod how they implemented the npc's voices without going over the pc/npc actors voices. Maybe set a distance check for npc's not involved in the actual event? Not sure how you would go about doing so.
And is your collision problem before / during/ ending with the furniture?
0 -
If and only if your tree lod is having an issue for you then I would try switching it around. Been said on the TTW forums that its a known message but no one has gotten around to doing a " fix " for the lod issue between the two.
That issue your having in the vault is a random one that shows up with a few enb's. Best bet there is to check the forum topic for said enb and see if anyone has posted a ini tweak to get around it. Although it doesn't seem to be that big of an issue, unless your having that problem show up on more then the windows in a vault.
0 -
Hi Guys I Have Fallout 3 Fallout New Vegas Skyrim And Have Insane Amount Of Mods For Them So How Do You Play With 900+ Mods? Do You Have A Technique Or A Software? How Do You Make You Esp List Stable? Also I Am New So A Little Help + Hints. Thankx
I currently run 113 mods on my TTW install of F:3 / NV. NV starts to get texture issues with more then 135 mods installed, may or may not happen to you at 135 but thats the start of it, and the game will give you a warning upon load in.
187 on my Skyrim. Think Skyrims was 250? Sorry can't remember if its right.
I get more troubles in Skyrim then I have ever had with F3/ NV.
Key is to use LOOT to sort your mods correctly, and read ALL OF THE OP for each mod you end up getting. Sometimes you won't realize 2 mods are not gonna work together even if you think they wont clash at all, yet the mod author of one will mention NOT to use said other mod, due to " possible " conflicts.
Now not saying that most mods WILL have conflicts with those mentioned in some mods OP, but they may cause problems. One such example is the Sexlab Dialogues mod. Lots of people have said they have issues with that one in other mods that add or customize the dialogue for in game Skyrim. Me personally I have not had issues using that mod, so until I have an issue I will keep using it. Just make sure that you try to get a basic understanding of what a mod will alter within your DATA files so that your not trying to get 2 or 3 mods that alter say the same menu file and end up getting a screwed up UI.
After you install any mod make sure you use TESEdit or FNVEdit ( and so on ) to make sure you don't have any missing masters. That with LOOT should give you the most basic knowledge of what you need to keep your load order/ mod installs decent even if your over 150 total mods.
Depending on if you use NMM, MO, or FOMM depends on how and what you should do while installing mods to your games.
Manual installing mods may or may not cause issues. Best way to see if something may conflict is to open up your mod's rar/zip file put it to your desktop then go into where you have your game installed. Open up the Data folder in your game file. Then open the folder on your desktop of the mod you want to install. Open that one all the way up to where you can see the full Folder path, as to where the files will be. Then compare it to what you already have in your DATA folder for your game. Just make sure when you move the stuff over it won't be overriding some previous mods files ( unless thats what your intent is).
Other then that I would suggest looking at some mod install guides here on the forums under the games you want to play. Hope this helps some.
0 -
As zaira mentioned: Fallout New Vegas' msex Veronica has a set option to either be the dom or sub in the relationship, and to eventually go on to full on slavery to her.
Also the same mod author did a msex Fort Slaver mod that puts slavery/sub quest to the Legions encampment, not sure if that one still has issues with Tryouts or not.
New Vegas has a decent amount of slavery mods, with options for the player to actually choose to a sub for anyone and anything.
I would suggest, that if you have New Vegas, go to that forum section and read up on some mods that may interest you. I currently don't play Skyrim much so can't give any real opinon for those, I will go back to that game once the 1.6 version of sexlab is finally " stable " and most mods I liked to use are updated/fixed for it.
0 -
@t3589, I use TTW and while using this mod I must say that it works well in the DC wastesland as well. Only slight bug is that sometimes it requires you do manually select " add nearby " twice to get the npcs into the matrix. And some of the F3 companions from Nexus seem to constantly spam your PC with greetings every once in a while.
Is funny walking into the Citadel stark naked and a BOS npc walk up to you and saying Virtue .
0 -
@Nickolos1818
I have TTW and the only problem I have had with Delilah is that she wasn't in the Doc's house when I went there so I brought her to me using console and when I left Doc's house she was joined by 2 more Delilah's so now my follower team consists of Delilah 1 2 3 and Willow.
She doesnt get put into Doc's house. Leave Doc's place go down the hill a bit before getting to his mail box, turn left, the house in front of you should have a male Goodsprings Settler either outside the house or in his fenced yard. Go to that house enter it, take a right into the little hallway and she should be either right in the hall or in her assigned room. There will be some items in that room for her, although some are actually flagged AS hers and will result in stealing if you take them.
Currently using Ares Project, LEANE, and Sarah Lyons. Tried the TTW conversion of Jessi from F3 but its buggy as hell. Only grabbed Willow to see what the TTWQuestOverhaul mod added to her, was freaking hilarious. Once I managed to convince her to " stay " in Big Town, just delted her esp and now she is a resident of that town doing her " duty ".
0 -
JIP's CC mod has an MCM option for unlimited companions, have not used it myself but if you already have that mod can try it.
0 -
Didn't even noticed that forgot to show off this thing here. So here it is - Project Apollo, self-made male variant of droid race (fully working with all race assets).
Seen your wip shots before, nice work you did there. How goes the " damaged " look you had going for your character once he got to NV?
0 -
I'm trying out Delilah- Mojave MD by scrumpusrex she isn't too bad she has quests 300+ dialog. http://www.nexusmods.com/newvegas/mods/50641/?There is also a alternative voice you get get for her as well.
I had her installed, using TTW, and while in DC wastelands she tends to not attack when I am attacked about 25% of the time. I didn't die but still bugging me. Also while one of her quests is active I suggest NOT going to the DC wastelands, has a tendency to break her quests if you do. So finish her quest your on before going there if you have TTW installed. Otherwise she is a nice companion.
Currently using Ares Project. Thinking of grabbing Vanessa, but wanting to wait for a TTW merge of both the NV and F3 versions. NV one works in TTW yet she talks / acts like the things going on in DC are in the past, as in reference to Clover.
Oh, not female but if you want a fun adventure, including dialog then try out Milton and Hans mod.
0 -
Mojave Delighted looks horrible, Rugged Race looks pretty good for male characters and FCO does not really work for my current TTW load order.
Are there any other race mods which you guys are using which produce some natural good looking female faces?
You can actually pull resources from those files and make your own look. I currently use MD, FCO, Lings, and PM. Took what I liked from each of those and made my own look.
0 -
First issue can be solved by going to the MCM mod page on nexus and grabbing the " grey fix " let it override the original MCM.
Second one is like Ritual says, try reinstaling your body mods.
Third one is same as the previous statements, grab all the scr needed files. Remember all but one of 2 of those you DON'T need the esp for, just the meshes/textures.
0 -
Those can be short stories! " Breeders of the Wastelands, Just a Myth? "
Come on, you can't tell me you have never sat there in a game like Skyrim/FalloutNV and just spent some time reading the lore/notes/books. You would be suprised about the amount of off the wall kinky stuff is actually in some of the base games content.
Skyrim or Oblivion could handle that, because there's actual books there. In Fallout, you'd have to turn it into a Pip-Boy book, which (let's be honest) won't ever work decently because of the Pip-Boy's text screen size, it's just not pleasant to read.
Well I guess that means that you will have to create breeder content for Skyrim or Oblivion then.

There is a book you read in Fallout 3. The book that sets up the special. You do pick it up and read it and even turn pages. Perhaps something along those lines can be done or replicated.
With Robton's Fallout ports into Skyrim, Pepertje should put a " Fertile Breeder port for Skyrim " on his to do list....
Btw, Ritual, on Robton's blog has staited if someone knows a good way to " animate " the pipboy for skyrim, soo hopefully a fully functioning pipboy in skyrim is not impossible.
But all thats in the future, while the near future has F4......
0 -
Thank you kind sir! ( or ma'am )
0 -
I just put everything in the 1.60 zip into my data and i clicked overwrite, but when i open my save, this happened
its because u installed it wrong. never folr sexlab just overwrite files. take and downlolad sexlab 1.59 and 1.60 again and make, syure to remove all lrelated files then reinstall. when i mean reinstall reinstall 1.60 1.59 is just so u ccan make sure u got all tthe files delteted
honestly u should stop doing manual instals and learn to use Mod Organizer before u burn your computger to death.
First off, person was asking for help. You managed to confuse the person more.
Second, there may be a preference to use MO or not, it entirely depends on the person. So suggesting they are doing it wrong just because they may or may not use MO is not the point here.
@ jihaoii3,
Go grab Sexlab 1.59c and open the zip folder to view the files.
Then open up your Skyrim Data directory and find all those file paths and delete them. ( Is ironic they said doing manual install is the wrong way yet your having to do some manual work anyway)
Once you have made sure all those same file paths are removed grab 1.60 again.
Before you install 1.60 I would highly suggest you use something like a Save Cleaner for skyrim to remove any leftover scripts. Although I suggest doing a new game at least to test out you install 1.60 correctly.
Now you can either to choose to install it manually or with MO, NMM, or whatever it is you prefer. Just make sure after you install you double check the files are correctly in your Skyrim Data directory.
If you still have issue come back and post here and we can see about helping you again.
2 -
Yeah, well, I'm not really ready to replay both games just yetYes and no depending the the TTW setup you choose personally to get him or not. I myself have no problem with this one with my set up, as I don't have Butch with me just Amata, Clover and Sara Lyons atm in NV. You can go grab the Butch TTW version and check for possible conflicts.
Also I'm still not quite sure what exactly does TTW do. Merge two storylines together so that FNV goes after FO3? Can I travel between FO3 and FNV maps?
Well, I'm all my bodyparts up for it, go ahead an use it any way you wantYet as a Standalone Mod for just NV this won't have any real conflicts.
I don't think I'll be doing something drastic like changing formIDs, so it should be safe to use. Better use the newer version from the post above, it has most of the conflict issues removed and includes some other fixes.You can travel between the maps. Start in the CW, get out of Vault 101, head to Megaton, do what you need to do. I use the TTW Train Pass mod, allows you to instantly travel between NV and F3 whenever you want by using the item in your inventory.
Majority of F:NV mods work with TTW, as all TTW mods require FNV as a master. Its converting some of the F3 mods/armor to TTW that gets a bit tiresome.
0 -
Those can be short stories! " Breeders of the Wastelands, Just a Myth? "
Come on, you can't tell me you have never sat there in a game like Skyrim/FalloutNV and just spent some time reading the lore/notes/books. You would be suprised about the amount of off the wall kinky stuff is actually in some of the base games content.
0 -
Just a quick headsup on commissions: I'm willing to try writing short stories now. The concept: you PM me with a basic sketch of a story you want (FO3/FONV/Skyrim or any other game I know is fair game) and together we work out a couple of details. As a pilot, I'm putting out a contest here on the thread, to join it is simple: quote this post and post the sketch version of the story. The best idea wins and gets the story for free.
A couple of ground rules, though:
-Nothing illegal is to be depicted in the story.
-Sex is optional. Never really tried that when writing, but hey, I'm open to challenges.
-The longer you want it, the longer it's going to take.
-I make a draft, after feedback I'll see if I can make some changes, but I'm not going to work on details for weeks if you keep finding "little things".
Create some " Lore " for the Breeder Mutation. We need some Lore Books placed around both wastelands.
Also btw, I have been trying to find a mesh artist to do a Vault for somewhere in the capital wasteland for your possible FB expansion into there.
0

SexoutNG - Stable Release '95
in Downloads - Fallout Sexout
Posted
Reading the OP always helps. Lack of reading it always results in problems that are not the mod makers responsiblity.