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Posts posted by Nickolos1818
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My load order is:
FalloutNV.esmSexout.esmSexoutCommonResources.esmSexoutSlavery.esmSexoutPregnancyV3.esmSexoutStore.esmSexoutTryout.esmSexoutOffSpring.esmFertile Breeder.espSexoutWorkingGirl.espFBCaptured.espSexoutSpunk.espAlternative Start.espThe Mod Configuration Menu.espNVRefugee Outfits.espSCS - CombatArmour.espSexoutSexAssault.espSunnyCompanion.espSupergirlSuit.espSuperCola.espSexoutKennel.espSexoutZAZ.espSexoutBreeder.espDo you have LOOT installed and have you ran that?
Also if you got the NVRefugee Outfits mod for the SCR resources then you can delete that esp, just need the meshes/textures.
Hah Pepertje beat me to it!
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Keep it there. Just to spite those that won't read the thread. Useful to let you know if they can't read the thread. Maybe post a small comment in the OP about her. If they post that then chances are they aren't reading the instructions or following them
.There shouldn't be any missing textures or meshes for this. .. well except for the purple people eater in Jeans shack.. lol
The " purple people eater " may not be unwanted after all. Someone is currently working on a mod focused around just those. Both gamedude711 and pepertje should be getting info about it in a few days.
Also, I would suggest keeping it there as ritualclarity says, would be a good way to tell if said people complaining about it actually read the op or not.
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Don't suppose you could do an Amata mod while you're at it?
If you don't use TTW, then yes an Amata one would be nice.
I use TTW and have the Amata conversion for it.
This is nicely done btw. Now I need to finish working on my dialogue mod so that my Amata can have some sandbox discussions with your Butch haha.
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@Cortex
Halstrom is aware of this mod. It was offered to him earlier. He was advised to create a new OP for his mod.
Tested this out, and it seems to pick up on all the current mods just fine.
This is a great addition! Only thing I wish to see in a possible update is Wear and Tear integration. Include that in this and it would be included as one of my " must have " mods.
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I installed T6M armor and body then added a skeleton and BB upper body nif, but the bodies in-game aren't actually bouncing. Bellow is the order in which the body-modifying files are installed.
I install the skeleton first, BB body second, then T6M third, last go grab Danic's T6M Bouncing Fixed ( is here on LL found under GSBmodders T6M Bouncing Breasts support thread).
See if that fixes your issue.
Also put the base body mod T6M Equipment Replacer NV before the other T6M mods in your load order. Suggest you go grab LOOT as well.
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Yeah I have Pride's FOMM myself, though I use 7zip to extract the fomod and take the extension to my NVSE/plugins folder manually. I just have a major distrust of programs installing stuff like that to the wrong place.
Back to the OP issue: Try doing a clean install of NV again, yet this time with no extra textures except what Sexout mods need. There are a few ini tweak guides out ( can't remember where I seen them, try google) that can help reduce the game strain on laptops. Have not seen any recently was over a year ago I happened to even see one.
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Will this cover TTW companions? I mean this would ideal for Clover.....
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Is anyone else experiencing some pretty serious drop in performance with beta 7? I'm finding I'm dropping to a 20-30 FPS inside buildings when generally it is a smooth 80+. Only noticed it with the latest version, so thought maybe something was going on?
Wow thats a lot of mods. Seeing as your no stranger to mods/modding I can assume your FPS has only been happening since you grabbed the Beta? If so try reverting to the previous Beta and see if it still happens, if not then yes your having an issue with the new one. If not then the fps drop could be due to too many scripts firing at the same time. Seeing as I don't even know what some of your mods are ( actually searching nexus/google for some I don't recognize) I can't honestly guess how many scripts you have going even when your PC is stationary and doing nothing.
When testing / using Beta mods I like to keep a folder with all current and previous releases of them to make it easier for me to revert back to a workable version or for testing conflicts with new versions. Not sure if you do the same thing but would suggest doing so.
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I personally never install a NVSE plugin through FOMM or NMM. I do that manually.
Odd that LOOT is not detecting your game file. Is NV installed through Steam or by disc? And did you change the location from Steam to a different path?
Load time seems like it may be more of a graphics issue then a install setup. Did you install any texture overhauls?
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I have found Skyre has less problems then Perma does. Perma seems to conflict with mods I like to use. I say try out Skyre and if you don't like it switch back.
The key to perk overhauls is that it needs to fit your " taste ", try them all out, but make sure to check their conflict issues beforehand.
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Wsex mods can cause problems with Sexout Mods.
Only need one Nevada Skies esp enabled: Basic OR Ultimate DLC. You have all the DLC so just enable that one.
And go grab LOOT, it will sort your mods into a proper load order for you. Can tell you right now your load order is to a point I am supprised you get to the main screen.
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If that is your load order its wrong. Go grab LOOT and install that and let it run/detect your install of NV. Your actual DLC should always be before any other mods in your load order. Activate all your dlc's and packs before running loot or after it if you want.
Also you did grab all the requirements for the Sexout mods yes?
May also help if you post your rig info, knowing the computer specs will help us. Also try to keep most background programs to a minimum. Like Razor game booster stuff, just turn that off, also disable the steam overlay in game in your steam options.
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At around 135 mods NV will start giving a waring pop up saying to reduce the number of mods installed. Like use09 has said, I would really go through your mods and get rid of those you don't really use or don't plan on using for a while. Maybe you have a few mods that change some dlc content, maybe just deactivate them until you get to a point you want to do that dlc.
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A little status update: the mod which adds the bestiality show will be a plugin to Sexout Kennel and I have also started work on it today, the location will be in the atomic wrangler in a back door room
I also have a few questions I'd like to ask you people:
1. Should the player only be able to get paid for fucking a dog once every 24 hours
2. Should the player be able to pay for seeing other women getting fucked ?
3. Since the bestiality show will be secret for most people will the player have to pay to get access or will she be hired to work there ?
Edit: After 6 hours of work most of the secret room for the bestiality sex show is done and a few of the important characters have also been made although they don't serve any purpose yet and have no dialogue
1. Up to you honestly, as long as it wont " lock out " the choice of doing more in between.
2. Sure, don't see that sort of thing in a lot of mods, even skyrim, would be interesting to be part of the audience.
3. Make it a choice type thing. Pay to get in / offer to work ( but only after a " trial run " perhaps?).
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Hah, thanks for this. Willow content is freaking funny.
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For the MCM problem, grab Unified Hud from Nexus, let it run and detect all ui mod's you have, also let it override when asked.
For the SCR problem I would suggest completely removing your current install of SCR, SexoutNGl, Pregnancy/Offspring. Delete any trace/log files from NMM or FOMM folders. Go grab the current ones of those mods ( yes even if you already had the updated versions ). Reinstall those.
Next, don't load a previous save start a new game. Let it load up do your character creation and leave Doc's house. Once outside let it pop up any menus it needs to giving you notifications of certain mods, dlc's.
If you still have that problem with SCR's updated version not being detected, come back here and post your load order and a debug dump for us to look at. Hopefully though starting a new game may fix the issue for you.
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Downloads and links the past few days have been an issue, they are looking into the problems. In the meantime I would suggest that if you run into an issue like this again wait a handful of hours and come back and try to download again. Some modders are in the process of reuploading their stuff after finding out there is a link/download problem.
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How do I change animation in sexout? How do I stop the animation from ending so early? Also a question not related to sexout... does a setbody mod exist for new vegas?
You can use the MCM to set how long you want sex animations to last, think default is like 15 seconds? Try setting it to 60 seconds and see how you like it. Also certain mods events can ignore that setting depending on what is involved. I personally would suggest setting it to 60 seconds, will give animations enough time to fire off and be going before it needs to be stopped. You may or may not end up having some random animation problems with it set lower but remember it is entirely up to you.
There is also a mod that lets you add in a currently playing animation to a " blocked " list so it wont play again.
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For some reason I can't post my load order, but I'm having an issue that is a direct conflict between FB and Project Nevada.
Basically, whenever I activate Fertile Breeder, I get an error message at menu about the HUD extensions of Project Nevada being missing. This only happens with Fertile Breeder installed, and it happens regardless of where I place Fertile Breeder in the Load Order.
I also have oHUD and UIO, neither of which have helped.
I'd also like to mention, for a very brief period I was able to get both of them working together (somehow) but they were not playing nicely. I noticed that Fertile Breeder's MOD descriptions were overwriting some of Project Nevada's (and perhaps others as well) when I moused over them in the Mod Configuration Menu within New Vegas. For example, when mousing over stealth options, I was seeing descriptions about bloatflys or something. I can't get the two to work together again so I can't reproduce that particular problem.
Could be an issue of a mod overwritting some of your menu items. You did not mention you had UnifiedHUD, so I would suggest you take a look at that on Nexus, will help make multiple Hud mods work together.
Nothing " should " be conflicting with PNV from any FB mods. If you end up having the issue still with UnifiedHud try this out:
Go into FOMM and deactivate all your UI mods, yes all of them, including the mod configuration menu mod.
Reactivate them by using MCM first, then following through with UIO, OHud ( if you got Darnui make sure you deactivated that one as well and reactivate it here).
Then ALWAYS last activate UnifiedHUD. It should detect all your HUD/UI mods you have installed even stuff like JIP Selective Fire mods, make sure all the mods you just reactivated are already checked and finish installing.
Run NV again and see if you get the issue ( also to help out I like to keep DarnUI low on my load order ) Thats just me though.
Let me know if this helps.
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It has been one of those " known issues " with USKP and a lot of the College overhaul mods for a while now. She also has a tendency to cast the magelights into the encline / walls. There is a mod on nexus ( tried it about a year ago ) that does a complete texture / look overhaul and expands the college. Author also changed some scripts for the npc's where one of them was Faralda greets you and sends you on your way, as you pass the beacon they light up.
Will see if I can find that mod for you again, if nothing else could extract her script and apply it to your game to fix that issue.
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1.) Would help to know which guide you are using. So will assume your using her Skyrim one.
2.) Either post a load order, screenshots of the issue, or give a detailed discription of the texture/ overhaul mods you did use.
3.) Can also post problems like this on the topic, probably be best way to get Anatriax's attention towards your issue.
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Right side of main room of AM, sitting on a cabinet. That deity has always been there. Also, we need more orc stronghold content MBH's......in old AM thread a few of us tossed ideas for some but I think they were forgotten in the thread.
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I don't use 7b. If it was for UNPB I would.
Who said it was for 7B?
The reason why I said that was because the few work I've seen you do have been conversion to 7b, and this looks like it was off of 7b to me. If not, I'm not sure what body was used.
What ever anyone else has to say is meaningless to me. People are very quick to assume on someone's comment and feel the need to white knight.
He has done 7B, UNPB, UUNP, and I currently use his UNPRT body and check his site daily for any updates. A lot of the armors/clothes released for UUNP are able to be used with the UNPRT body with not much problems. I highly suggest you at least go take a look at his site and see for yourself.
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Thanks for this, looks like it will be able to configure better then other population mods.
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Butch Deloria Companion for New Vegas (fully voiced)
in Downloads - Fallout Non Adult Mods
Posted
Yes and no depending the the TTW setup you choose personally to get him or not. I myself have no problem with this one with my set up, as I don't have Butch with me just Amata, Clover and Sara Lyons atm in NV. You can go grab the Butch TTW version and check for possible conflicts.
Yet as a Standalone Mod for just NV this won't have any real conflicts.