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Nickolos1818

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Posts posted by Nickolos1818


  1. First off, create a debug log for us ( can find it in the Breeder support topic on how to create it  page six, post 112 ) and post it on the Sexout Breeder support topic.  Gamedude will notice it there faster then he would in this section.  Do you use the medical scanner right after giving birth?  Sometimes your PC will be pregnant with multiple types/times of things and could put you in a constant state of pregnancy, is rare but it happens.   Although it should be giving birth to the bloatflys and say coyote pups at the same time. 


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  2. Ran into one of the incompleted Spore Races named, Spore Race Present 2 who I call ol'purple due to the incompleted textures at the Jean Sky Diving shack just an FYI!

    Also, I think it's a great concept to have some sorta spore race you can mutate into after being infected with some spore virus or mutation. A great place to implement it would obviously be at or around Vault 22. I know there's already a vanilla quest implemented in Vault 22, known as "There Stands the Grass". Anyhow, I was thinking since this quest lets you destroy the spores in Vault 22 maybe you can add on a quest of your own where you can breed the spores instead of just having the option to destroy them. I already know you must have a lot of tasks ahead of you but I would love to see the spore race completed! Anyways, good luck and kudos to you good sir!

     

    You might want to go take a look at Fetile Breeder: Captured. 

     

    Also there is a mod ( still in russian ) that adds the spore race into the rest of the wasteland.

     

    Idea sounds neat, yet if it was to be added you won't see if for a good while.  Trying to get the Deathclaw content out, yet we have to stop that to try and recreate problems people are having with bloatfly/coyote den.  Lets just try and get a " stable " release of all current content and Deathclaw before we even think about adding in other stuff ( thats even if he wants to do so! )

     

    Plus you got to give him a break once Deathclaw is out and stable. 

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  3. Even if you don't want to play TTW, you can take a look at Anatriax's guide to TTW as a reference for some of the " basic " mods you will most likely use.


     


    Also there is BruceWayne's guide for installing SexoutNG and its needed files.  You can just do a quick glanc at the F:NV forum section and find lots of stuff you will need along with guides.


     


     


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  4. What version of Breeder are you using?  We had an issue on the first esp release where it would mess with the MCM toggles with Sexout stuff.  Check the support topic and make sure you got the fix/ update.


     


    Also unless you personally like those mods I would suggest removing wsexInnuendo mods.  Sexout has more varietys and up to date, also wsex is incompatable with a few newer Sexout mods.


     


     


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  5. can u make a compability patch for Sexout Breeder

    And add Fenris to Fertile Breeder mod

     

    Your wanting Fenris to tie into FB?  Or just able to have Fenris with you while doing FB stuff?  Need clarification. 

     

    Right now its more about bug fixing then it is about trying to put assets from one mod into another. 

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  6.  So, I have recently begun modding Fallout NV with Sexout(Believe it or not) and I use MCM to change the settings of my mods. Now, MCM works with every other mod. It works for literally ever mod I have ever installed EXCEPT for any Sexout mod. For instance, I can't set how long pregnancy is for my character, whether gay/lesbian sex can happen. Or the rate of sex attempts in Tryout. Help!

     

    Post your load order for us to see.  I know an issue with one Sexout mod atm that is messing with MCM ( all Sexout mods MCM's )  But if you don't have that one seeing your load order will help use to see any other possible problems.

     

    Also some UI mods don't have esp's so let us know what mods you have of those type. 

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  7. Ant nector is a known issue with that scenario.  That scenario and Super mutant one is not " finished " by the previous creator of the mod.  You will have to do one of 2 things to progress/finish the ant one.  1: Save and reload a lot ( pain in the neck but is how I got it done except the actual end ) 2: Use the console to finish.


     


    Best bet is to keep a save right before you start the Ant one and keep an eye out for updates later on to see if gamedude finishes that one.  Won't be soon as Deathclaw testing, bug hunting is our priority right now over the other scenarios.


     


    Also if do choose to do the super mutant one, once in the " pin " make sure to search the cave.  That one is not finished all the way.  Can do the First party no problem and go about your business, but if you do the party for a second time just realize your character may get stuck in there due it not being finished.


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  8. I will test it out if you wish.  Also you can do the dog expansion with the dog mod as a dependency, set it out for testing get a response if most of the people that actually bother to test it gives a negative feedback then maybe think of a way to do it without that mod.  If people are worried about their load limits being reached cause your mod needs another dependency then maybe they should clean out some unused mods lol.


     


    Last time I did sabre cat there was no problem.


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  9. F:NV should give you a warning upon start up ( in game ) that your at 135 or over and it suggests you reduce the number.  Also are you using Darnui?  Looks to me like you may need to reinstall that one.  If you don't already have it grab Unified HUD.  If you do have that installed, uninstall that first then uninstall Darnui, reinstall Darnui followed by UHud.


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  10.  

    For the sex animation, it starts for me, and the ant is left uninvolved. Since the ant isn't involved, she just kinda stands there, the ragdolls at the end.

    Checked it out & the same thing happened to me. This seems to be a sexout issue. The animation picker is choosing from a different set of animations instead of 1941 (ant animation). Then for whatever reason it doesn't even play the anim that it selects. I'm going to have to mention this to odessa . Hopefully she can fix it. In the mean time you can use the 'enable placeholder animations' option in the misc tab of sexoutng MCM. This probably won't ever give you the correct animation, but it will at least you an animation with ant.

     

     

    DON'T play Breeder atm without turning on the Placehodler Animations in SexoutNG's options in the MCM.

     

    I personally have tested the ant scenario with that selected ( 50/50 chance it puts an appropiate animation ),  Scorpion scenario I suggest you have it enabled as well.  I also suggest you do seperate saves BEFORE your character starts any of the quests/scenarios in Breeder.   Keep them seperated from the other saves you may make while going through the rest of the mod.  Some placeholder animations can act weird, best way to get around it is to load the save prior to the event and try it again.  You may have the same animation going, or it may put another one that is more in line with the scene.

     

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  11. Can talk to the people who did LoversBitch and the updated version, see if you can at least aquire their data to see if you can incorporate any of the meshes into your ideas.


     


    LoversHorseRider has a few people trying to port that into Skyrim, could talk to them as well to see about maybe using content from that for an expanded Horse story quest as well.  What better way to advertise the Mansion in Skyrim then like the way that mod does in Oblivion? hah


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  12. A new game will have a chance of the MCM bug.  Old saves where you already have a set MCM going that you don't have to worry about changing anything are still playable even if you get the MCM bug.  Only options besides hard modes are for mutations to show and Lactation's.  If you can live without that for the moment Breeder is still playable.


     


    Also I have retested the Bloatfly Scenario and I can't seem to reproduce your issues.  Feeder is working fine for me in that one.


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  13. Testing Breeder has kept me from doing more of your stuff.  Now that its in a public release I can spend more time in FB as well.


     


    Only thing I know that still bugs me is the part of Jeff not showing up some days in the cell, always have to use console to move him to my PC so I can advance stages.


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  14. "Nicholos1818"

    THX for the input.

    I did try the "esp fix' in post #43. Didn't work for me. Previous saves didn't work. Leaving the area and sleeping/waiting didn't work.

    I did 2 other quests while I "waited'. Didn't work.

    Taking my time in dialogue didn't work.

    Has to be a conflict somewhere I have not found yet [i did manage to get Emily to F.. the Bighorner after she arrived at the ranch, but after that, same problems].

    Slowly going through my mods and deactivating them one at a time to see if I can find a culprit [i have several Sexout modules which affect a variety of parameters in game.

     

    I'm just trying to get it to function correctly.

    I'm running a straight FNV play right now, checking mods for my next TTW install.

     

    Sigh...ploddin' along

     

    THX again

     

    PS- Here's my current load order;

     

     

    Drat! Where's the spoiler button? That's a long list to put directly on this page.

     

    Ok, first off:  Yes this is gonan be a pain in the butt, yet it will find your conflict/problem about 8 out of 10 times.

     

    Deactivate all your mods EXCEPT the ones needed to do FB.  Load up your save ( try a clean save first btw ).  Try and see if you can advance the quest.   If you can go ahead and do so and make a NEW SAVE, do NOT save over the previous one you loaded.

     

    Exit out and slowly by 1 or 2's activate your other mods and load back in to the save BEFORE you managed to get past the scenario.  Once you get the previous issue/problem happening go exit out and look at the last 1 or 2 mods you activated, those are most likely the culprits of the problem.

     

    Then either come here and inform Pepertje of the conflict, or if you still can't find the problem let us know.

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  15. Yes when i go to the blowfly feeder and talk to it. It get passed the talking and right when it post to do the feeding animation crashes. I I did a reinstall but still the same thing

     

    Try loading a save before that scenario starts and going through it again.  If after trying it again post your load order for us to see it.  I have tested that one multiple times and have not had the feeder problem since the previous fix for it.

    20150715.1 20150715.1  common resurce is saying it 201507160 witch doesn't make sence.

     

    Use SCR beta from SCR support topic page 40. If your not already using it, I suggest grabbing the SNG beta, along with Pregnancy and Offspring beta's.

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