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Nickolos1818

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Posts posted by Nickolos1818


  1. Esbern always had a chance to bug out during the party if you had not already found him in Riften.  His dialogue would be stuck at the forced door greet from that quest.  Have not had him in one of my parties with your new version so can't test to see if its fixed or not. 


     


    To get the Paarthunax quuest you have to have got to the point to meet him in the main story.


     


    There was a Dark Brotherhood npc that would show up for parties a few times, the old guy caster ( can't remember his name ) used to have a bug that he would attack you when party quest said to talk to the guests.  He would do it if you had killed someone and the base game sent DB assassins after you.


     


    Those only ones I can remember off the top of my head.


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  2. Have been testing this for over a week.  FB and SoB are able to be ran together with no problems.


     


    There are Preg/Offspring/SCR beta's on the support topics.  If you are getting a " Sexout Breeder is not compatable with SCR " message upon game start then you need to go grab the SCR beta.  Also suggest grabbing the other beta's as well.  Been testing those with SoB for a bit now and have no problems.


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  3. Mine, your dialogue is fine.  Will work on adding in the SoB dialogue into rumors then incorporate some of your FB ones.  Both mods dialogue won't be changed, just certain npc's will have the " Rumors" choice option when talking to them.  Think of it as being similar to the " Is there anything interesting going on in the wasteland? " option very few npc's have in game, but expands it to recognize FB/SoB.


     


    I personally have it set to where it needs FB and SoB installed to work properly on my system.  I need to look into making it where it won't require those. 


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  4. Pepertje, tested dialogues earlier in goodsprings.  They made rumor references towards Martin and his daughters.  Seeing as they are the closest FB/SoB npc's upon starting I chose to use them.  Give me a few days to test it further in other places and I can upload it for you to look at. 


     


    Now we just need some SoB screenshots to go with the new thread.


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  5.  

     

    Here is the next version of Animal Mansion and only a couple weeks late! All creatures (dog, horse, wolf, bear, sabre cat, spider, troll, and chaurus) now have quests so this version completes the original Animal Mansion.

     

    I also made a skeever quest, but the skeever itself still needs to be integrated into the show and party systems. If you want skeever animations then you'll need More Nasty Critters 8.33. Sorry.

     

    There are many changes in this version all with an eye towards future development. Some small, some big. Most noticeable: 1) Jala no longer does private shows nor will you see any dialogue about her doing so. 2) I'm slowly turning Thaena into a facsimile of a real human being which means, amongst other things, she isn't standing behind the counter 24/7. :lol:

     

    I'd appreciate bug reports and general feedback.

     

    Enjoy.

     

    EDIT: Make sure you try this on a save that has never had any version of Animal Mansion on it.

     

    attachicon.gifAnimalMansionNS_08082015_B.zip

     

    Thank you!

     

    What are your future plans for the mod?

     

     

     

    I honestly don't know at this point. I mean, I have plans of course for future development but they're irrelevant at the moment because MNC 8.33 doesn't work for a fair number of people, including me. So I'm not happy about having to require it (or even recommending it) knowing full well that it's going to cause a lot of headaches. It's so aggravating that it's putting me off creature mods altogether. I tried to ask about getting rid of the Creature Framework requirement in the MNC thread but that inquiry was ignored (unsurprisingly) so ... now what?

     

    Nevertheless, I've spent the morning getting this version all nice and tidy for upload to its own thread mostly because I'm not getting the kind of feedback or testing I want from this thread - which is so old hardly anyone is paying attention to it anymore. (And I very much appreciate the handful of brave souls who have tested and given feedback on it.)

     

    So yeah, I'm agonizing over what to do next. But in general future planes include: 1. Dumping Jala and making Thaena more interactive. 2. Sordid the necromancer and Jesper the bard will have greatly exanded roles. 3. Incorporate in various ways all remaining creatures not used so far and that have animations. 4. Relocate the mansion. 5. Dawnguard version!

     

    Could keep Jala for a later quest.  Possibly use her as an excuse to " move the mansion. "  I personally didn't like the whole " lets hire Jala to help take care fo the place, oh wait lets get her to join in on pleasing the customers also! "  I liked the idea of her being the help, yet not helping out in the other sense due to her dialogue saying she really needed a job to make some money. 

     

    Thaena being more involved then just tossing out the quests, and joining in on a few parties would be great.  Maybe have her give a few quests where she travels with you with her dog to advertise the mansion in other holdes besides Falkreath?

     

    Jesper always seemed very eager about the things that happen at the mansion, expanding upon that sounds nice.

     

    Relocation:  The Pale always has unused areas.  See very few mods use that world space.

     

    Dawnguard version?!  You have my compete attention ( well mostly, also helping test some NV mods atm so split between your AM and those mods).  Dawnguard has to keep their Armored Trolls content being caged up some how right?

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  6. Well Poo!

    Have the same problem with "Show Emily the Ropes" as "Xadio"

    Nothing I tried worked, did everything I could think of, tried everything that was suggested, finally got so frustrated I used console commands to complete the quest.

    Which really sucked because it's a great mod in general.

    There's something wrong with Emily and I can't find it. [not so good at FNVEdit or GECK, but I try]

     

    A Fix or an Update pls.? [Not that I want to take you away from your other works, but...]

    THX

     

    You try his " possible " fix further up in the thread?  If not I suggest trying that.   Also if you run into a problem with certain items / npc's in this mod not showing when they are supposed to, try loading a save before the scene/event your having the problem with and leaving the area.  I mean going all the way up to Freeside, if your having trouble near Primm or somewhere.   Go do a quest or sleep somewhere then head back.  A lot of the time its the time frame of a script not starting when it is supposed to, reasons can be many things from: clicking through dialogue fast can make scripts take longer to fire then if you just went with them instead of trying to click through, more then 1 mod trying to fire a script at one time ( say Tryout and the MsecVeronica have issues on the protitution scenes getting interrupted by Veronica wanting to have her way with you).

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  7. someguy mods have been on the requests section of ttw for a while, as far as I know no one has staited they will try to convert them.  I am currently in the process of setting a partition in my computer with seperate F:NV,F3 installs and a complete TTW install just so I can test future updates with the base games and a TTW test run. 


     


    Capital wastes needs its Breeder's.....


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  8. OMG... my character pregnant and keep birthing nonstop... 

    after 30... i kid you not... 30 pregnancy from a big belly to finally slim belly, then i get pregnant and bloated again right after i get slim(no sex) for some reason and the belly become big and go all over again.... and after the 1st birth, lily was just standing there.... doing nothing and trying to talk to fer not working...

     

    Check your pregnancy settings, also in the Aid part of your items inventory use the medical scanner and select the fertility option.  Sometimes your " birthing " will pop out more then it should, I myself have given birth to deatclaw, human and gecko offspring in one very long birthing session.  You can help decrease that from happening with the pregnancy settings.

     

    Also try doing a reload of most recent save, going into a shack or something with no other npc's around and using the wait menu a few times, then get up grab a drink and come back, usually takes a minute or 2 for the script to kick in to pop out the babies.  Less npc's you have nearby less chance you have of the laying on the floor stuck bug.

     

    If it keeps happening try checking your logs, then either pm or post your log to pepertje.

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  9. I managed to change the script for 2 of the animations to use what is in your mod, I was honestly trying to see if it was possible to take some of the non scripted breeder content and implement it into your mods system of dialogue triggers versus the whole " tag " system I seen in the old one.  Of course it wasn't perfect but I was happy I even got the scene to play through to the end, its about 6 out of 10 times I ctd, other 4 scene ends without a hitch except my UI and player controls are unresponsive and I can't even bring up the console.  I also shouldn't be trying this with TTW running as well hah.


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  10. I have been getting pretty good at " merging " mods I like to use.  I can't make new stuff to save my life, but I have learned enough to tweak mods to my liking.  I have tried the past 4 hours taking some of the dialogue triggers from FB and including it into the old Breeder.  Atm, I get to the animations start but it either ctd's or animations freeze my character upon finishing them.  Anyway i am of to sleep before work.


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  11. Well, I do know there is a rework in progress for Breeder.  Sadly though they are doing update status and test releases on Reddit and not to these forums for all you interested.  And @ritualclarity, If people really tried hard enough ( search engines ...) they can find the last release of the files all over the internet, I was just hoping some modder with time to spare between now and F4 release would do fixing.


     


    Honestly though I do believe a lot of Mod makers are taking a break until F4 hits.  I am enjoying the Fertile Breeder stuff right now, Dialogues in that one make me laugh.


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  12.  

    Oh yes I repeated the glitch. Look at my updated post as i walk into Idolafs house for a job and there are 3 strangers there.

     

    Your second screenshot looks like the Home Gangbang quest, which is supposed to have 3 strangers in addition to the client.

     

     

    See this is why I love this site:

     

    " Umm, I have a problem ...."

     

    " Nah, not a bug, its just a gangbang!"

     

    " Oh, ok cool thanks! "

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  13.  

     

    just found this mod. i like the idea put i must have done something wrong i cant get any of the animations to play and i have creatures installedarrow-10x10.png and allowed idk whats wrong but oh well ill figure it out but i like what ive read good luck with the guy who picked it up thanks for continuingarrow-10x10.png it

    well i looked through and still dont know whats wrong i have the required mods and stuff. dont know whats stopping animation. it must be one of my mods but i dont have many that arent just look based and those that arent are just more quests. does anyone know if more mods are actually required than on the front page?

     

    if creature animation do not play.

    First Make sure you have some that added the animation Like More Nasty Creatures

    Run FNIS with the creature add

    Take a look at MCM ingame for Sexlab and check if you have set it to "enable creature animation"

     

    Also try the option of the general page for Creature framework MCM to reregistrate

    also try reseting animation also under sexlab last tab in the MCM

     

    well thanks for the info but even after having more nasty critters and running FNIS with the creature stuff and foloing the rest of the steps the animation still didnt go. would i need to start a new save maybe? oh and keep in mind i started this save after installing these mods so it was a new save but i thought maybe i messed up somewhere whe installing and that messed the whole thing up. just wanted to clarify that

     

     

    First off try a completely new game ( your saying save so not sure if you mean completely new start or a clean save of a game already started ).  If that problem still exists do 2 things, one post your load order so we can see it, and 2nd make sure you have Loot and try out Mod Organizer if you don't already have it.  Even if you don't set MO to your default installer it will let you know if there are any missing masters or a mod your missing, same with Loot.

     

    Never know you may just have a load order problem or a missing mod, would be the easiest ways to fix this.

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  14. Hey Beamer. I'm confused (nothing new really) - I know there's nothing wrong with your mod, but I can't get it to start, i.e. it doesn't register in MCM. For the most part, I only have SexLab, Arousal and AFT running atm and none should prevent the mod from at least registering in the MCM. Both .bsa & .esp files are in /Data/ and the plug-in is enabled, so...? Any ideas as to what might prevent this from starting? Thx!

     

    Try using http://www.nexusmods.com/skyrim/mods/57795/? I find that mod to be helpful with problems of mods taking forever to load a MCM, or not showing up at all.

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  15.  

    First of all, thank you laurall. Your mod is amazing!

     

    I did notice something a little odd. (Please don't take it as complaining.) I had the issue with no equipment on the dog, no biggie. Got to the horse and same thing, but when i got back to the stable, the other horse there was ready to go so to speak. When I got to the troll part, he was as he should be with full equipment.

     

    That's as far as I have gotten so far, but I thought it was odd that one of the three was fine, but the other two were missing.

     

    I am going to keep enjoying this either way, and am happy to see it back and looking forward to more of it!

     

    Same thing only no animals were equipped. I use MNC and resetting the animals usually works, but it doesn't. Also tried moving the esp above MNC, but it will not let me.

     

     

    Its a random problem I have noticed with my game.  I can play Skyrim with BesEss going for say over 8 hours and have no problem, yet the moment I save and exit to sleep or what not and load back in, they be missing some " junk ".  I can get around it by loading a previous save in Qasmoke, then loading last save from there about 50% of the time.

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  16. shinji72, Added that to my to-do list. Thanks!

     

    Nickolos1818, that bouncing back and forth is actually how I wrote it but it doesn't sound like it works well in practice so I'll just redo that part.

     

    Ah ok, I kept thinking that I had a mod conflict or something.  Also only part I have had to " skip " was the Wolf/Companions quest, I would get to the stage I need go stand in the spot for the competition but once I got there and all npc's where in their spots nothing would happen.  Tried reloading, talking to multiple npcs, waiting in game, resting.  Ended up just skipping that one.

     

    Not sure if its this mod or not, but since I installed it my Dialogue goes really fast sometimes.  I am currently sifting through all my mods checking to see if I have one that modifies dialogue speeds at all.

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  17.  

    how would i get the funny variation, do i need to initiate homevisit, homeservice or homegangbang? i already encountered the competition one 4 times

     

    I looked at the code and also tested it in-game. It's literally not possible for you have gotten HomeVisit two times in a row, let alone four, unless the other two quests are somehow not registered. RP's MCM should say there are 9 quests registered, if not you might want to make it recheck.

     

     

     

    I have not gotten it 4 times in a row, but I got it twice, one after the other. Thats when I stopped doing HD quests for a bit, just did regular postitution stuff.  Btw, what is your base mods advancements in the questlines set for?  My MCM is set at the base 5 but I have done over 50 jobs and only gotten up to the military camps, no randoms. 

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