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Marishk

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Posts posted by Marishk


  1. One thing I wanted to propose is a version or change to remove the old animation and only use the one provided by cursed armor. The creature animation is horrible in comparison and buggy too. I'd love to see more animations' date=' but that might be a lot of work.

    [/quote']

    Take that up with Donkey, since I can't control that.

    If you have Donkey's animation project http://www.loverslab.com/index.php?topic=195.315, or any of his previous ones, you should have the animation files on your Oblivion directory to mess around with and force LoversBitch to use that one and only animation.  What I did as a temporary solution ('cuz I refuse to edit the .esp, since I will have to do so on every release):

    Went to Data/Meshes/Creatures/Dog/idleanims/ani2

    There should be some .kf files named 1102_OffMotionx0 x1 x2 x3 <<< Da' epic animation.

    And some named 1101_OffMotionx0 x1 x2 x3 <<< The not so epic one. Only difference is the 1101 and the 1102.

    I copy pasted the 1102 ones, moved the 1101 into a back up folder, and renamed the copy 1102 to 1101 ones.

    2 more things you must do, head to the .ini folder, the ini associated with the animation 1101 must be backedup somewhere, then the same deal as above, copy the 1102 one and paste it, renaming the pasted one to 1101.  ("1102_Motion - Copy.ini" to "1101_motion.ini")

    And finally, head over to Data/Meshes/Characters/_male/idleanims/ani2

    Look for 1101_DefMotionx0 files, and the same deal as the first step, back up 1101 ones, copy the 1102 ones, and rename the 1102 copies to 1101.  This animation files are for the PC/NPC ones. 

    Basically what all this mumbojumbo does is make both doggy animations the same.  Using the 1102 ones (which I checked and are the same that cursed armor has).

    Here's to hoping I don't mess up someone's Oblivion directory, LoL.

    Thanks for the info, was wondering how I could splice out buggy animations.

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  2. "A little question for you guys: if I were to add a pregnancy feature/questline, would you mind if it worked separately from Tamago? And if so, would you rather it ignore Tamago entirely, or if it blocked pregnancy in Tamago when you were pregnant in LB?

    I'm still not sure if I'll add it, but if I do I want to know how you guys would like it to work with Tamago"

    I say work separately.  I don't use Tamago, but wouldn't mind this feature being in LB.  Too many things are dependant on other things.  I hate being forced to use one thing just so something I want will work.  Freedom!

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  3. I can understand asking for a compatability patch.  I can understand not wanting to put in more effort to make one.

    I personally just use things that don't conflict.  Do I miss out on things in mods because of it?  Sure.  Is it going to ruin my game?  Nah.

    No need for flame wars in a forum.  There's no point to it.

    Chase will either make a patch/change or not.

    I've been trying to figure out how you get inside the Temple in the Wolf Cave.  Is there a key somewhere or is that not part of it yet?

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  4. Please slap me if this has been asked and explained before...

    But I kinda lost track of this. :P

    How do I add new animations to the system' date=' without replacing existing ones?

    So they appear during circling?

    [/quote']

    Don't quote me, cause I may be wrong; but IIRC you can look to see which numbers for the files are missing (not all numbers from 01-100 are used for example) and rename the ones you want used to one of those missing indexes.

    I -think- that's what I read somewhere on here.

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  5. the script attached to chopping heads has it attached as an hostile effect. So if someone who has a high responsibility near you sees you doing it. They report you. Even some companions has this high responsibility.

    Then why would I get a bounty when I chop heads off -after- all the people in a cave are dead?  o.O  Seems like an odd thing to add to the script, since they are the 'evil' ones and you're doing a job.  Anyone know what line in the script needs to be deleted so it won't do this?

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  6. Ello peoples.

    I'm Marishk (as the poster name suggests  =P ).  I'm a big fan of anything RPG, Bethesda, Obsidian and Bioware.  Loved KotOR, Sith Lords, Legend of Dragoon, Morrowind, Oblivion (now anyways ^^), Jade Empire, Resident Evils, and a few MMORPGs like WoW, Lineage 2 and when it comes out The Old Republic.

    Years ago I was a modder for Morrowind; making companions and town addons.  Tried to mod Oblivion, but CS crashes alot and with the AI I have trouble getting people to behaive, so I just snag the lovely mods here and am happy.

    I tend to chat too much in online guilds or post too often on forums.  Dunno why; I just like to hit keys I think.

    Anyways,

    HI!

    ~Marishk

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  7. @Irishredneck

    Seductive Idles doesn't play nice with Lovers; I use it myself.  Put it higher in the load order, like this:

    LoversFSE.esp

    LoversAdultPlayPlus.esp

    LoversTachiCat2.esp

    LoversRaperS.esp

    LoversCreature.esp

    Lovers with PK.esp

    LoversTrueCrimeEx.esp

    LoversHelpRapeVPlayer.esp

    LoversEscapeRapeVPlayer.esp

    LoversStopCombatEx.esp

    Bashed Patch, 0.esp

    Beauty.esp  <-----(What I remade SeductiveIdle into)

    LoversIdleAnimsPriority.esp

    LoversAnimObjectsPriority.esp

    LoversBitch.esp

    This is the load I've been using for a long time now and I have no issues anymore with any Lovers.

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