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firepower02
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Posts posted by firepower02
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Unfortunately, that is very difficult.
Would it be ok to let mermaids only use unarmed, magic, and staffs? This way we only need to make fewer animations. If others want, they can make the other weapon animations later.
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the vanilla, the same one you used to make your swim.
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major drawback, we are reverting to the old skeleton. our animator is unable to work with the new skeleton.
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He looks like an orc, nothing like Alistair. You seem serious, I thought it was a joke.
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When he told me compatible with any body type, I'm sure he means every body type, so yes Unp compatibility is a yes.
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Yes, wishnot will give mermaids their own skeleton, which will help give them more flexible tail, not look like it has knees, and make the tail fit any body type. We are going to have a new friendly animator to do the animations.
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Nope, he has not replied in over a week.
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Hi wishnot4, thanks for taking interest on the mermaid project, do you know how to weight paint, or bone weight, not sure of the correct term. We have a mermaid mesh by my friend, but it needs a little more tweeking.
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Since you're making land animations for the mermaids, does that mean you guys are making a mermaid on "full time"? Like, it has a tail and everything on land? Then it would have to drag itself around everywhere.
And are you still making it a playable race?
The mermaid can have legs on land for mobility, or keep her tail for aesthetics, depends on your taste, personally I want the race to change at will. Originally, I thought of mermaids to get a tail when wet, but the game won't be able to tell if an actor is in shallow water, or under a waterfall, so that idea was scrapped. Having a mermaid that only gets a tail when swimming would mean only seeing the mermaid part only in water. Having a mermaid who can transform at will, we get to see the mermaid side at any time. This is why mermaid land animations are needed. So yes, that's it, she won't have to always drag herself around because she can get legs anytime she wants. I hope I answered your question and everyone else who has similar question.
Yes.
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Just a quick note, attacking under water usually doesn't work because the animations are missing for such. The animations are picked based on criteria, thought the default animations for swimming if I recall correctly, tell the engine exit combat state for that actor. Like when a Wolf bites you, the actual part where the bite happens triggers an event to "hit" the actor it's touching. Same goes for when you swing a weapon, the animation where the actual hit happens is where hit is triggered. Properly setup swimming animations for all aspects (including combat) should work in water fine, because the animation isn't triggering the unequip state. If underwater combat is being an issue, look at the SlaughterfishBehavior.hqx, it has all the necessary underwater animations, would suggest looking at the animations needed and copy that for the new race. My one suggestion would be to mark the mermaid/merman/etc, as "Beast" by marking it ActorTypeCreature and allowing underwater combat. Those along with the proper HKX for the race, should allow underwater combat.
I found this: http://sourceforge.net/projects/skyrimbehavior/
May give those working on the behavior files a quicker way of finding the triggers for unequipping in the default files.
GuruSR.
Thank you, we already have something that allows underwater combat a long time ago. Your help is still greatly appreciated, any help is very welcome. What we are missing are two things.
1. completed mermaid & merman meshes
2. land animations for mermaids
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The ponytail is actually clipping through the neck.
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Mermaid transforms in water, has her own swim animation different from other races, can speak while underwater and has underwater combat with slaughterfish.
>https://vimeo.com/130625788
Having problems with exporting. As soon as I get them solved, I'll upload the files.
I'm excited, btw with skyrim behavior enhanced, the way they make underwater combat is by sort of combining the upper body attack animation on land, and the lower body with swim animation.
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Suludi when can you upload the new swimforward animation?
Btw, the person who made skyrim behavior enhanced made it possible to have underwater attack, so we would really be able to use your underwater attack animations. Please upload it too.
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I'm sorry, I don't know how to make meshes, or animations. I help with making the race, gathering stuff, and making sure they don't have incompatibilities.
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If I was making it, and I know how to, I would. Sunspot is making it, and I don't know if he knows how to add physics to the tailfin. The tailfin currently has no physics, it is stiff, also the whole tail mesh needs weightpainting, some parts underneath the tail sticks out, depending on the movement. Maybe we have someone who can weightpaint it. I haven't heard from Sunspot since.
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There will be different variations ofcourse, and there will also be different armors.
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Sunspot said hes suffering from a serious cold, which made him pause modding, but he has not given up and is going back to our mermaids.

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Why not just not press the forward key when attacking?
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It will not happen, if someone puts their stuff up for sale, I will make my own version of it for free, or ask someone else to make our version available for everyone.
My only contributions are my ideas, and my time for beta testing, my ideas and time will remain at no cost.
I'm sorry if they feel they need to make money off their mods, but could they just not get a job in real life? People who appreciate their work will donate to them willingly.
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Actually someone is working on a mermaid mesh, and I'm the tester.
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I have never seen a penis irl dance on its own, its movement relies on an external factor.
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That's good, please don't forget we don't have a swimleft and swimright. I fully support your decision.
That's good, please don't forget we don't have a swimleft and swimright. I fully support your decision.
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[WIP]Mermaids
in Skyrim Adult Mods
Posted
Who's screwed? Technically, it would be difficult to swing an axe underwater, movement would be slow and won't do much damage. Unarmed however would be smooth since it's the mermaid's natural environment, she could whack them with her tail, and magic, since it's magic.