-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
1,074 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by circ
-
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
circ replied to Ashal's topic in Downloads - SexLab Framework
I'm noticing a few issues now after further testing. Can't attribute them to 1.60 necessarily, and could be due to other mods, but others might be able to confirm. Expressions don't seem as fluid as they once were. Shrug. Sometimes PC voice stops before the animation is done. Shrug. Redressing after finishing animations mistakenly places your main wield from your right hand into your left hand. Seems 1.60 is the cause as I don't have any other mods with strip functions. -
It's Korbin's CBBE preset. I think he has it up here on LL.
-
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
circ replied to Ashal's topic in Downloads - SexLab Framework
Creatures not showing tools might be related to Creature Framework. There are a few posts in its topic with similar issues. -
I too am having issues with sheath but no member. Been using RC10 for a while but just updated to SL 1.60 yesterday, and noticed it become somewhat frequent now, before 1.60 I'm not sure I saw it barely if at all. Also using MNC, latest, and SLAC, latest alpha. Not using IC or similar.
-
SexLab Aroused Creatures (2015-11-14)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Gave alpha 2 a try now, after having upgraded SL to 1.60 a few hours earlier. Got a CTD after install but probably unrelated as I was in the middle of nowhere with no creatures that AC recognizes in the vicinity. That I know of. Maybe a sabrecat at most. Anyway. Does pursue use the same distances as set in AC for regular engagements? Gave it two-three tests and it seemed to work fine. I forget now, but I don't think canines gave a bark, nor did horses whinny when initiating. Also the run up to the PC doesn't seem aggressive enough, maybe ramp up the speed a little bit, unless it ends up looking ridiculous, and makes evasion impossible. Also the sounds seemed a little out of sync, but could be heavy script load. And lastly, when the PC/NPC is hit by the creature, the surrender or something animation plays. Personally I think it would look better if the PC/NPC just landed flat on the ground, got up and so on. Not sure how that would look though, or if ragdolling would make that really goofy looking. I really don't remember what possible creature animations there are, but I'm thinking of the following scenario for the pursuit scene: animal gives off a sound effect, using canines as an example first off, growl (does that exist I keep forgetting these things), followed quickly by a bark, sit (if not already prone), stand, sit, another sound effect - pursuit, pounce, another bark, more growling, PC on ground, gets up, another bark, strip, init action. Maybe the repeated sitting would look bad unless properly synched. Maybe throw in some yelping, whining in the first stages too. Quick idea for horses: whinny, diggin the ground with a hoof/ves (forget if this animation exists too (I think so?)), a longer whinny, pursuit, front hooves raised to pounce followed by PC/NPC on ground, whinnying, hooves rise again and whinnying, strip, etc. EDIT: also I just ran by Dragonsreach in daytime and got jumped by a guard husky added by MC and I thought uh, is there a mod that recognizes actors engaged in intercourse and tries to prevent it? I think I saw something that fines/jails the player if they're caught but I think that's it. Correct me if I'm wrong. So I was thinking, as some kind of option in AC, have creatures only engage even if nc, at certain times of the day (set in MCM) when in civilized areas. Maybe there is a mod that already cancels engagements and you can technically do it yourself but still. Kind of a faux way of creating immersion, so creatures only engage when everyone else is asleep or something. -
haven't posted in a while or skyrimmed for that matter so not much effort put in! haahaa
-
SexLab More Creatures (2015-06-09)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Continuing on with testing this mod, I'll try to do some of the villages and give opinions on whatever. Started off with Old Hroldan, but didn't spot anything, assumably backwater inns aren't covered, or Orc settlements or whatever they're called. I'll cover exteriors and interiors in the same slot because there's not all that much to villages in Skyrim. Rorikstead -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
circ replied to Ashal's topic in Downloads - SexLab Framework
Been using 1.60 for about 30 minutes to an hour. Everything seems to be working without issues, upgrading (from 1.59c to 1.60) went fine. At first though, I thought 1.60 had cum on clothes integrated as I loaded a save and I had cum on my clothes as it began upgrading, but guess not. Also it reset my Sex Diary, but no big deal. The expressions look very toned down from 1.59c, especially when compared to 1.59 or was it maybe 1.58 that had an issue where they were a little too expressive, so going to try out the tweaked ones. -
You need to go to Maera's house, read some journal and then head back towards Chorrol. Outside the walls, near the north gate or whatever is a cave, at the end of which Maera is, along with a bunch of kind of tough wolves on the way. Meet her and she'll let you continue the quest. You'll get to use the all fours button and other shortcuts after meeting her, and then meeting her again at her house - where she heads after the cave encounter.
-
That looks like maxed out daedric, but I'm not seeing the tears textures. Did you disable that somehow? As the tears for me look like clown paint under the eyes, it's that thick.
-
what armor?
-
Not seeing any apropos log files in any location. Validator says synonyms.txt is fine. Knew about the refresh thing but will try the last suggestion later.
-
Collision glitch when sprinting on inclining surfaces
circ posted a topic in Skyrim Technical Support
I haven't been playing Skyrim for a while, only updating mods now and then; stuff like USKP, FNIS, RaceMenu, some SexLab stuff and I forget what else. Anyway, ran around for a bit recently and noticed something unusual. Everything seems normal enough in first person. When I switch to third person and start ascending a set of stairs or a hill in sprint-mode, I clip an inch or two into the floor plane and the camera seems to have problems deciding if it should zoom in or zoom out. Running up the same surfaces or walking, looks fine. Mesh folder hasn't been touched that I know. Any ideas? -
I've replaced that too and I still get instances of for example the word 'derierre' (typo too btw) showing up.
-
Does Apropos place a synonyms.txt elsewhere other than Data/Apropos/db? As I've replaced it with custom descriptors and I still get descriptors from vanilla synonyms.txt that don't even exist in the file.
-
SexLab Aroused Creatures (2015-11-14)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Kinda misleading title if you're going to add humans. Dangerous Nights or some other mod already handles getting jumped when naked, not all that well possibly but anyway. -
Dayelyte's Unnatural Animations
circ replied to Dayelyte's topic in Downloads - Skyrim Adult & Sex Mods
More horses, more dogs. -
SexLab More Creatures (2015-06-09)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Yeah german shepard was my goof. Dong showed up fine doing a quick test after updating FNIS and some other mod. Probably hadn't registered with CF properly or something. -
SexLab More Creatures (2015-06-09)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Tested, or am testing out version 0.04. Had some issues with missing members at first and thought this somehow for whatever reason was responsible but turns out it was the simultanously installed Hentai Creatures requiring registration in Creature Framework. Anyway, read first that creature counts were lowered and wondered if there were any left. Apparently there are plenty. Placement of some of the horses seems a little off in my opinion and I'm thinking creature counts could be lowered even further. Then again I just ran around Whiterun and have no idea what it looks like elsewhere so far. Also mentioning missing members, I had an engagement with the Judah mesh, and its schlong was pretty weird. Like it had a furbie sleeve or something, but it looks fine in the meshes folder. The husky model also has the sleeve set-up but I think that worked fine. I don't know. -
Did a bunch of mod updates including apropos, and the new system works nicely although the W&T messages show up left-centered whereas animation messages show up in the upper-left corner. Did have another issue though - the new bestiality animations added by More Nasty Critters mostly work in getting apropos messages, except for some reason Panicnew. I did run animation patchup but that doesn't do anything in this case. Running ENG version if that matters.
-
Allout on the bugs front maybe. It's a Bethesda game after all. The pretty huge amount of weapon mods does seem like the most interesting thing though.
-
Yeah ok, you shouldn't use quicksave! - according to some. WELL. I'll quit using it despite issues when Bethesda learns to code. Anyway. I recently installed SexoutNG and some other stuff. Before installing, quicksaving took about a second and didn't lag the user at all for the most part. After installing Sexout (switched to beta later), SCR (switched to beta) and dependencies including NVSE Extender, quicksaves are now taking 10-15 seconds and freeze NV for the duration. I tried CASM out because I thought its save system might be different but nope, it made it hilariously annoying. I guess it might be NX as it introduces some kind of database saving with each save, although why it would take this long and halt everything in the meantime I don't know. This is a brand new-ish character too. Short of removing NX which is not possible due to Sexout requiring it and DON'T QUICKSAVE LOL! - any other options? Or am I doing something wrong and something got borked when I installed? EDIT: I did some quick testing and eheh, wow. As long as the quicksave slot is unused when saving, it saves as quickly as it used to. However, quicksaving on top of a quicksave - which happens with quicksave (and some other save forms) since it only uses one slot - causes the lag. Would be interesting to know the cause though.
-
So I'm playing around with Become a bard again, replaced the vanilla lutes with medieval lutes, including the worn lute. Well it took a little more effort than usual. Anyway, BaB uses four lute meshes. Two worn meshes on the back, one inventory model and the animated model that's used when playing. I didn't know about the first two at first. One is close to the body and one is further away. So the first question. I just replaced both meshes with the same worn mesh and it works fine, but I thought I'd make a version that maybe sits a little differently and is also further away from the body mesh. Where and how do I do this? Is there a NifSkope tutorial that just covers this - maybe using arrow quivers as an example? Question two - it looks like Skyrim uses three lute meshes, and not two as I first thought. One animated for playing, a second for inventory/world model and a third for load screens. Where is the load screen mesh located?
-
Ves' Prostitute Outfit (Witcher 2) - UNPB BBP
circ replied to MonaBabii's topic in Downloads - Skyrim Adult & Sex Mods
If that's all and you don't care about the vanilla barkeeper outfit for females do the following: open data/meshes/clothing/barkeeper/f if it doesn't exist, make it. Stick the meshes from this in that folder, stick textures in data. As long as they're in textures/clothes/vesoutfit they should work. You could just change the location with Nifskope fairly easily otherwise. Anyway, the meshes you just moved, rename the one you want - ves whore or ves whore ready to torso_#.nif. Replace # with weight so 0 is 0 and 1 is 1. Now every female wearing barkeeper outfit should wear this. You could replace the world/inventory model from this so barkeeper looks like this when dropped or found, but I don't remember the .... Nevermind, it's torsognd. So rename veswhoreinv/readyinv or whatever it's called to torsognd.nif after placing it in the same mesh folder.
