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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by circ
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I give up. Fuck you Fallout 3 and your save corruption hijinx. I was actually having kinda fun too, since Sydney's a great groupmate and Jasmine isn't half bad either. Spelunking in repetitive subway tunnels was ok. But yeah.
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SexoutNG - Beta (2.10.93b10) release thread
circ replied to prideslayer's topic in Downloads - Fallout Sexout
I'm not sure if it's the beta or not but most of the time, if not all of the time - haven't kept track - my PC just stands naked as the animation gets initialized whilst the other actor does their thing. I'd say it was due to a conflicting or missing mesh or skeleton issues except animations work fine for followers most of time - there has been one or two cases where it started a spooning animation but my follower seemed to think it was time for missionary. On a similar note, whenever there's a BJ animation happening, the actors are pretty badly misaligned and the cock ends up poking the other actors throat or thereabouts. Using T6M for females and Breeze for men so it can't be an issue with that. Using Amra's replacers for some of the stuff - whatever it overwrites. Read it's not yet compatible with the betas? Not sure. Anyway, some visuals for reference: Yes, scene worked for the PC there, was probably using beta 2 or 3. -
Yeah NV is pretty stable now, not sure which mod is doing it. Only consistent crashing I get is after gambling in the casinos for a while.
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SexoutNG - Beta (2.10.93b10) release thread
circ replied to prideslayer's topic in Downloads - Fallout Sexout
I don't know about bloat, but sadly, beta 4 - unlike stable - is still lagging when saving over the same slot. -
Yep, NG beta. Ah, that's it then. Thanks.
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Here you go. New game, not exactly the same mod setup, removed some, added some others. Sexout install is identical. Did a quicksave to test out, followed by another and already slow so it's 'working'. Had to pack the file as LL wouldn't allow .csv's for whatever reason. quicksave.fos.7z EDIT: after posting this I swapped the Sexout beta esm with the stable version and also switched from the beta SCR to stable and for now atleast, quicksave doesn't show any slowdown.
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Snap. I don't have it. From what I recall, they were always 4kb in size and about 80-90 lines of code. Not very helpful but it's all I got at the moment.
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Well, something mighty peculiar was happening with my saves with NX installed. It started with quicksaves which just overwrites itself each save, so I switched to CASM and had it only use incremental saves and full saves. Eventually though even CASM got stumped and saving of any kind was taking 15 seconds or longer. So I googled up similar occurrences and a few people said Millennias weapons being SO HIGH REZ were contributing to slow saving. Well, the default textures aren't that big and the meshes are pretty much the same as vanilla, and before NX and Sexout I had no issues. Still, I removed the few weapons I had, no change. Got rid of every esp except Sexout, Tryout, SCR and dependencies - saves were still taking a ridiculous amount of time to complete. Which would be fine if the game didn't also freeze during the duration. Which is weird as the only thing NX seems to do with saves is make a copy of some Sexout states and esp's currently loaded. It's possible SCR was the issue but I wouldn't know as it doesn't do an obvious save of data to another file. I'm now running without Sexout and SCR plus dependencies and saving works normal, the former is a shame as Tryout added some interesting and unexpected dynamics to quests and some of the animations - after replacing them with uh some replacer from someone I forget - were better than stuff made for Skyrim, although unlike Oblivion or Skyrim there don't seem to be stages. Anyway, here's an outdated modlist in case there was some conflict I wasn't aware of.
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The only performance drop (and a condierable one at that) I've noticed when overwriting an existing save happened after I started using NX. Now to not place the blame entirely on NX, since I have no idea what I'm usually talking about, that use came with some other Sexout related mods too. However, NX is the only one I can easily see doing something when saving a game. In this case it writes a few dozen lines of code into a file consisting of mods used and Sexout variable states. It might have trouble flushing the old data effectively and has a hickup when it has to write to a pre-existing file. I don't know. If it is NX, it just needs to have an exception for quicksaves to delete the old .csv quickly and make a new one.
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Few more pics (non stylized) and mentioning the bodytype used couldn't hurt.
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"Is there a mod that..." & Requests
circ replied to Nonsense667's topic in Fallout General Discussion
Anyone recognize this vest? -
just a lil sumfin sumfin before I uninstalled this buggy and boring piece of crap again maybe NV next, although its stability if I recall is pretty infamous too. but I haven't played it with NVAC
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well also, holy shit is Fallout 3 the most unstable piece of shit possibly ever created.
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Nothing major but I didn't do a thorough test either. Some issues with wielding a weapon - having to do it twice as it called some other animation first that didn't seem to finish. But, Oblivion just being Oblivion or just random crashing, it had some stability issues and worse, wasn't all that interesting - but that's partly because Gamebryo in this shape doesn't work too well for some combat modding as it's too clunky for more refined combat. Princess Stabbity, which is just an animation replacer impressed me more than this did, and using the vanilla system felt far less clunky.
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Thought about giving Unnecessary Violence a try and noticed its skeleton has about 20 extra nodes so I looked to this. Has anyone given the two a try yet, or just the regular LAPF skeleton?
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Names for outfits? edit: found second armor and bottom for first one. Still need top for first.
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I added a few mods just recently and one of them is making Rena take up her vanilla AI package. She walks around Chorral but doesn't visit the shop. Dialogue still works, and she will go to locations when triggered by dialogue. Anyway, the recent mods I added after which Rena started acting weird were - DarNUI, Oblivion Character Overhaul 2 and MiniMap. Also some OBSE plugins like MenuQue and Blockhead, but those shouldn't affect her. I highly doubt it's DarNUI as it doesn't even come with an .esp. MiniMap, doubtful. OCO 2 maybe, since it does alter character appearances, but it shouldn't touch AI routines? edit: ok it's OCO 2. Removed that and Rena is back to normal after a while. Oh well. All it did was make all my characters look exactly alike. It did make some characters better, and some looked even weirder - like the arena fan.
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SexLab Aroused Creatures (2015-11-14)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Have not tested possible Stump fix yet, was busy in Soltsheim, but did try to 'fix' invite. Turned off sitting ignore/on hit interrupt. Set engage radius to 1k. Nope. Creaturename could not find any partners. Set arousal req to 0 - was at 10, my arousal was at 18 so should trigger - invite works, but with debug still on, I get messages that Creaturename could not find any partners. Possible that's the message from the other nearby creature. But yeah, why wouldn't invite trigger with 10 even though my arousal is above it? But then triggers fine with 0? Which is what it must have been in my previous playthrough which as I mentioned had invite work fine. -
Boots are from Isabella outfit.
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Where can I find...? - Skyrim Adult Requests
circ replied to BruceWayne's topic in Skyrim Adult Mods
Some version(s) of the character used eihei textures, maybe this one too. -
Where can I find...? - Skyrim Adult Requests
circ replied to BruceWayne's topic in Skyrim Adult Mods
I think you mean this? I have no idea. It's a wine bottle or potion of stamina. If there's a riding animation like that that doesn't require a second NPC, all you'd have to do is place yourself over an object, toggle clipping with TCL and uh, profit. -
SexLab Aroused Creatures (2015-11-14)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Sounds good. Only thing I really miss are things like animations showing creatures rushing/jumping you - already in game for some creatures - and you falling on your ass and action commencing. And, creature sound fx - which to some extent is also in the game already. Saber cat roaring, horse whinnying/snorting, dog barking I guess (I don't remember a growl). Could make it subdued/infrequent and play with sound levels to make it seem like it's not just looping the same thing. edit: will try Stump fix later, thanks. My radius is pretty small, I think 60 units, but heck, I'm standing/sneaking next to so and so, and it still says could not find partners. Then again, invite used to work when I used to use SPERG. Maybe... vanilla sneak, although mine really isn't that high, kinda turns me invisible? That's what it sounds like. The debug isn't very descriptive in this case. edit: double checked real quick. Actually engage radius is 512 units so default, cloak is 60 feet. But I'm pretty sure those settings worked for me last playthrough. -
Where can I find...? - Skyrim Adult Requests
circ replied to BruceWayne's topic in Skyrim Adult Mods
You could use Outfit Studio (included in Body Slide 2) to position them and export the new nif's. -
SexLab Aroused Creatures (2015-11-14)
circ replied to Sailing Rebel's topic in Downloads - SexLab Framework
Yeah it works but it's a little slow sometimes - well most of the time. SexLab Aroused (Redux) just doesn't update that often.
