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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by imacarl
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one of the methods is through Bodyslide/Outfit Studio UNPBO/7BO is built into the UUNP sliders, just generate the body
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Went into the main post to see if there were anything left. Definitely was purged of its contents and would have to be rewritten. If anyone wants to make a list of all of the conversions in the thread into a single post, I could get it into the main page
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using the nif scope method: follow this guide on the last section labeled "adding nifstringextra to a nif" and add "hdtPhysicsExtentionsDefaultBBP.xml" on the part where it mentions probably hdtm.xml using all in one: download HDT CBBE Body(last download link) at this link. If using MO, install the mod, open it up in explorer and delete data/CalienteTools and data/meshes folder. data/skse optional if you dont already have the latest HDT if you are using NMM(very painful for situations like these, which is why it is NOT preferred method of mod installation due to lack of stability and control method for mod management) download the above mod, open the ZIP and extract it anywhere but the skyrim folder(desktop for ease of finding it). Delete the folders mentioned above and repack that data folder into a new zip and drop the zip in your mod download directory as for above: all the mods arent required. to get physics working on vagina the actual requirements are(bare minimum): 1) body with physics enabled vagina 2) Working skin texture 3) HDT 4) SKSE(for HDT) 5)(not always required) HDT Havok Object(only if the xml's arent linked already to the appropriate bodytype) everything else is basically addon e.g fnis and animations to make collisions more noticable
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HDT vagina is applicable to all CBBE and UUNP based bodies. Just get the latest body slide along with whichever body half you want(CBBE based or UUNP based) for unp based bodies, just select Unified UNP Special under "Outfit/Body" then either: select a preset e.g or just play with the sliders yourself pressing build will build a body and install it in the general game location which is data/meshes/actor/character/character assets edit: this method will produce an HDT vagina, but the body is not set to physics by default. either 1) attach the hdt physics onto body by simple nif edit or 2) use HDT havok object in hdt all in one
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How do you use Mod Organizer when you want to manually change some files ?
imacarl replied to Kingslayer101's topic in Skyrim Adult Mods
2 ways of doing it 1. create a mod directory after the mod you have that overwrites the mods due to mod order hooking(e.g models from X on mod 10 replaces model on Mod 9) do this by making a self mod zip where the directories match the original mod 2. right clicking the mod in MO and open in explorer. since MO downloads mods separate from main folder, the folder directory is much more cleaner and easier to navigate. find the file you want to replace and replace/backup(in case of something wrong) -
SOS doesnt match all skins, but most users accept the default skin as the standard(e.g direct permission from better males to use texture), whereas with female body skins, there is no default due to higher demand for specific textures. Physics enabled labias were created after the prolific amounts of female textures where SOS got together with its texture modder and made it a standard for males. female bodies have basically 3 separate groups: 1. The ones who created the original female bodies(e.g Caliente, Dimon99) 2. The ones who make female textures(e.g HelloSanta, Hhaley, Maevan2) 3. The ones who makes altered female bodies with labias(e.g Daiemonic, StevieRage) there aren't many(if there exist any) modders who consist of all 3 categories. If a modder wanted to create a pack each would have to ask 2 people minimum for permission of use. Then it gets to the point where users want their own version on a different option(either texture or body.) For instance, StevieRage designed the physics enabled vagina on UUNP special. Doing so game all UNP bodies through bodyslide a physics enabled vagina. Of course, he supports 7B(iirc) so his XML's are a YMMV situation as his values are tweaked specifically for the body he uses in mind. The female body is simply more complex than the male one simply because of # of options that exist for it and the fact there is no defacto standard body that has an overwhelmingly majority of the userbase.
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there already exist bodies where its for the most part plug and play. Non-physics vagina's are of course prolific and require minimal downloads. For the one WITH physics, there exist some where the texture is already done. Modders make a tutorial on texture editing through texblend/image editor becuase of a few simple reasons. one is everybody has their own preference of skin texture (relative to male bodies where skin textures are almost fixed to a very tiny handful). Because of this, each texture has its own set of rules. Some modders do not want people to edit or upload their works, but allow editing for personal use as long as it is not shared again. Giving the tools to edit it for yourself basically gets around that nook. There is no way you expect any body author to download 50+ different skin textures and apply the texture and upload it. That's completely insane. There's the other side where some modders will put the physics xml on different body parts. in one instance where an "all in one" would hurt is if a modder ties it to the head, because racemenu iirc doesnt use a head nif, so if a modder decided to do it this way, anybody with racemenu would not be able to use it, hence guides on linking physics to other body parts
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a few conversions I have been holding on for a bit: Sotteta Necromancer 7BO Preview Notes: Chains act funky, boots clip while jumping(single body outfit similar to above). The suit also only has body weight 100% Requirements: http://tes5stuff.blogspot.jp/2015/07/unfinished-conversions-stylish-outfit.html 7BO Download: CBStylish 7BO.zip For these mods, install the original(and its requirements if any) and overwrite with my meshes
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Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
imacarl replied to Ashal's topic in Downloads - SexLab Framework
turned off all of the mods that have to do with replacing sperm effects. Did that job. Thanks Ashal -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
imacarl replied to Ashal's topic in Downloads - SexLab Framework
took out a few mods with animations to attempt to limit the animations FNIS registers. ignore the giant missing stuff on the beginning of the log. the Sex lab installation should essentially be at the very end. Papyrus.0.log -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
imacarl replied to Ashal's topic in Downloads - SexLab Framework
on the same boat as tonykiryu a few pages back. cant get past the fnis idles checks. install button does nothing(on a new character or existing one). Ran FNIS through MO as I would normally do. no dice on upgrade -
If the armor is prepackaged, the link should be on the front page. if it is a model change, download the original mod(each link should refer to some post if not directly) and overwrite the mod with the UNPBO/7BO changes. On a side note, once i have some free time tweaking should upload a few random armors that i converted(may not necessarily be the best). Does anyone have any relatively simple(not like 20 bajillion nifs in a pack or something) that they want converted? (UNPBO or 7BO, I tend to take the shortcut UUNP method now after manually doing the DOA Tropical path(nightmares =X))
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reinstall, sometimes it helps. If you are using Mod Organizer, just be sure that the skeleton is last on the load order on the left panel(or at least overwriting everything that has its own skeleton) in the stock folder
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I think it would get kinda messy, because not everyone uses base static UUNP body, and more or less use UUNP as a stepping stone to quickly convert armors to other bodies, so threads may have links to both a UUNP conversion as well as the bodytype the modder uses themselves
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albeit i havent updated Zaz in awhile, but installing through MO works for me. The only mods that have to be installed manually are the ones that must be installed in the base folder and not the data folder(e.g SKSE, memory patches, ENB, SweetFX profiles)
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SevenBase HDT Vagina and HDT Creatures
imacarl replied to Stevierage's topic in HDT Physics Extension - Downloads
If you have all the linked parts on specific body parts, you do not need havok object. what makes havok object useful are for situations like custom followers, as they usually do not use the base body files that the game provides and have their own body, so you either have to set collisions for them(assuming that the author of the follower did not prematurely link the .xml on the nif) or use havok object -
Serenna187 is correct. I myself have both enabled(and hands of course), its a matter of having the XML's linked to an appropriate body part(and having the beast skeleton for canines, I dont think other animals have it yet)
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did a quick convert to celebrate new gpu (hehe, old one is on verge of death, but not 100% dead) did Serenna187's request on Xarathos' mod page Fairytale 7BO (beta because idk if there's bugs or clipping, too lazy to fix if its there) Requirements: HDT High heels(i believe the mod uses it to increase height of ground due to boots) the original Fairytale mod, just google it. too lazy to link Instructions(preferably in Mod Organizer): Install HDT High Heels Install Fairytale Install the Fairytale 7BO after Fairytale 7BO Beta.zip
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HDT Fingers(and other HDT stuff outside of SOS like canine schlong) are part of a collection of Stevierage's XML's. Detailed instructions are on the last few pages for most things. Basically requires you to understand how to insert NiStringExtraData onto nifs(really easy to do after you learn for first time). Though the XML's are designed for 7B, it can work with any body with havok enabled vaginas(CBBE, any unp body that can be generated via UUNP), but YMMV when it comes to how effective the motions work due to discrepencies in body shape can affect how well a xml designed for 7B will be.
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Nyotengu Catsuit
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How do you know there was one person? tis a very egregious assumption given that there is only a like button. New file types are lower in file size for efficiency. Rather than have everyone brute force a file type, it could have been alleviated by a change in habit. If no one changed habits, we'd be stuck using internet explorer. GIF's are essentially as archaic as Flash is, and Flash was basically forced removed from essentially all mobile platforms. HTML5/GFY is relatively new tis why its not standardized yet for mobile images, but these are filetypes native to browsers and phones. I personally didn't call out the post directly, but I would have preferred a preview and link to GIF, as I have broswer extentions to automatically convert gifs on tab to HTML5, which does not work inline when posted directly. Be it faster or slower internet, I personally adopted new standards, older types is just being old fashioned.
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there are multitudes of reasons why one shouldn't upload large files that MUST be loaded. One is for users with slower internet. Another which is users for data caps. The last is for the fact that one users content starts taking up the bandwidth of a page while the other content gets put on back order for loading order. Say one had already seen the said post, but your computer deleted the file from its temporary storage. Would be waste of time if you wanted to check a new post and have to load the image again just to see the new posts.
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use XPSME. no real reason to use an old skeleton anymore
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I lost my original Save due to NMM and serious amounts of mods. I'm suprised it still works for you. NMM is significantly less friendly for modifying files and file updates
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oily body is more with the ENB + Specular/Gloss values of a nif than the actual texture itself
