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AnnaFly

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Everything posted by AnnaFly

  1. Hi Zor2k13 .    Yes there is one , i don't have the link right now but just an advice : with the " chains" you are going to run with a large amount of polygones/ vertices ... and actually you already have a problem with your last " boots" ... so be carefull .   I 'll  take a look on these hard drives if i have these meshes on this machine ... not sure.   Cheers.   Edit : ok i found one but it's from a big file ' +/- 200Mo  so more once " unzipped " .   It came from WolZQ package ( password protected but i have it ) so i suppose it is already there in some LAPF related mod ... ask tpo Fejeena, i'm quiet sure if it was there , she already got it .   Or i can just send you by PM some meshes ... make your choice.   Ok it's already there ... but i know nothing about it because i never used a LAPF realted mod yet .   http://www.loverslab.com/topic/5817-wolfzq-custom-data-pack-83/   Cheers.   PS : here just one mesh as example ... there are others .     wearable03.nif
  2. "What mod is this?"

    Greetings.    Well now than Gooboo added to his GBEC Body  the HGEC "  standard "  compatible version ( compatible not only with the RAIAR-Madcat221 second Edition but also with Exnem - logic ) in other words the " Fejeena tweaked version  " ( bisous en passant )  il 'll be very busy for some weeks.   So just one question : is there already a full Skeleton attached to one of the pieces weared by you ( the player) . In other words ( once again - sorry my english is limited ) a skeleton like the one i put a few post above just for testing purpose ( and where ther was already an animation loaded ) ?   If so , this could cause a serious drop of FPS in some " rare " cases .   Now , if you prefer , put your mesh here and i'm sure someone would be " happy"  to test them in game ... that's your choice.   Cheers.
  3. UNPK Oblivion

    Greetings.    @ Gooboo :   I have an important request : could you , please ,  add the  " Fejeena's version " ( from the post 33 ) as an official " update"  ( or just as another lower option ) at the Nexus ? ... and here too of course .   If you are wondering why i ask this querstion ... take a look here , someone started to convert some stuffs to your original body ( so your lower too ... and that's exactly  my problem  ):   http://www.nexusmods.com/oblivion/mods/45993   I would be happy to help this person just because i like your body and because i prefer to put there something "  much well done " ... this mod used the Gerra6 's Clothing Converter , but in my opinion with  wrong settings , i already got much better than these meshes with older Clothing Converter 's versions ( 0.72 and 0.89 basic ... ) .    I 'm actually working on some convertions to the GBEC body , but not with your lower , because you choosed the Coronerra HGEC lower not compatible with the HGEC " Standard " ( = most used by other modders , not really the " Standard " ) ...Feet ( and especially the  Roberts  based Feet )   Actually , i use the " Fejeena" version ( rendons à César ce qui lui appartient puisque c'est elle qui la première a utilisé l'outil  " Seam Mender " afin de faire coîncider le bas des jambes avec les pieds " standardisés" HGEC ... thanks to her , once again ) and there is also another model - HGEC " standard " compatible  ( so = Exnem compatible too )created by/corrected by Movomo in his last " SetBody Reloaded Editon ... 1.20 / 1.45 "  .   So i 'm not really  happy if i need to use a lower not compatible with most of the Shoes  , " HighHeels " and especially the " Real HighHeels" models based on the VipCxjs or Addk1K systems  already done  and used by a lot of modders/peoples.    I  know you put this file as a " modder resources " , but it would be better to update by  yourself this GBEC body .   If i share a mod  publicly here and at " That Site Over There " , i will do it with another lower ( HGEC " Standard " compatible )  and so , actually not an " official one " .   It's too late to start with a new body model that come with already 2 or 3 versions  and even 4 with the Movomo vesion ( i refer to the third version with a different neck , sure more feminine but incompatible with other heads than the " imperial " ou posted ...) .   So what do you think about a " little" update  or just another " option " for the GBEC lower ?   Cheers.
  4. Charming Higher High Heels

    Greetings.     Thanks for asking ... !°)    Oh yes , red ... wood and leather,  that's " realistic"  with some " blood " on them ( that's why i said " red" ) .... :°)   Unfortunately i just saw yesterday that i cannot use the HDT system with a Shulltyrant Skeleton ... and of course i use a SkullTyrant model on another machine .   Zut.   So i 'll probably just convert one of your model to Oblivion ... there it's more easy to use a " real Highheels" system , the needed Skeleton doesn't requier a lot of " stuffs" to works !   Anyway , tank you once again for sharing your works .   Cheers.
  5. Greetings.   I think you posted this question on a wrong section  and topic in particular.    Anyway , and just for your second question :     http://www.nexusmods.com/oblivion/mods/35552/?   My male NPCs do not walk like " Umpa Sexy walk ... just created for female character or maybe " FemBoy" ( ask this to HappySparkles ...  i have no answer in this case ) .   So ,the Umpa or others "Female" animation are not supposed to be used as replacer .... if you put them just to the Character ---> male 's folder , all the NPCs will use these animations .   But they are some of them looking not so " funny" on "male" character. Use Nifscope to test the animation one by one , and take a look there to choose one ...   http://www.loverslab.com/topic/8-bbb-better-bouncing-boobs/     ... and try this one from my post 334   http://www.loverslab.com/topic/8-bbb-better-bouncing-boobs/page-17#entry803579   cheers.
  6. Greetings.    Just one question please : did you create these outfits with " Outfit Studio "  or something like that ?   I ask you this question because i cannot open most of your meshes in NifSkope and most of all ,i got a CTD with one of your mesh when i tryed to open it with NifSkope , and that's very unusual ( the CTD ...) .   Cheers.
  7. Is this site safe?

    Greetings.    i use only one computer to access the web ( for a security reason) but with 2 operating systems .   The first only protected by Microsoft and the second By Kasperky ... i'm here since +/- 15 months witout any problem.   Well but i don't click "anywhere "  i think the site is quiet sure but for the links you can found in a lot of comments , i don't know ...   Now i was a helperess at Micosoft TechNet and sometimes at the Kaspersky labs forum ( french section ) .   If you think it's a false alert , you can submit this one to rhe Avast technical center ...   I already did it at Kaspersky Labs for a false alert generated at " FlyFF" ( that's why my " name"  here is AnnaFly and not Loukiana as always ) ... i submit the file to Kapersky Labs , and in only one day , all the Kaspersky servers have been updated ( once again thanks to Damien from Kaspersky Labs France for his help in this case ...) .   So i'm quiet sure you can do the same thing with your avast.   Cheers.   Evidemment , comme toujours sur le web il faut sortir " couvert " ! Le meilleur antivirus qui soit c'est avant tout vous ...
  8. UNPK Oblivion

    Please .     Here an example of a converted mesh from Nailflan to your amazing body .   The panty ( panties ?)  isn't perfect but that's the first time i work with this tool on this machine , and most of the time , peoples prefer to put it out , so i will not waste my time for something peoples do not want ... and the lower body - genital version is not cutted as the own from Nailflan original mod.   This mesh was converted from the Samhain6's model, not  directly from the Nailflan's model. it is BBB & BB ( BButt ) .   The Upperbody part came from Movomo and his SetBody reloaded ( but version 1.20) . The lowerbody is your model adapted by Fejeena to fit/match the HGEC " Standard " Feet.   Credits :   Gooboo . Gerra6 . Nailflan of course . Samhain6 . Fejeena ( modified lower body  ... gros bisous pour çà , encore une fois ...)  & Movomo ( Upperbody version ). RAIAR & Madcat221 , WanderDryad , Exnem ,  Coronerra , Growlf, Mur_zik and Fore. The NifSkope Team.   Other credits  ? :  ok.   My Mother .   My Father , for the good idea to make some children  ... with my mother. My sister , Tristana who give me the idea to contribute for the first time in 2009 on a public forum ( Microsoft Technet ) Microsoft for all these different operating systems since so many years. IBM  ( ???) ... for the first PC , why not ?   Bethesda of course .   And a special thank to LoverLabs and to every member here.,   And sorry if i forgot someone.   Tools used :   My Brain ...;°)   NifSkope Gerra6' s Clothing converter NifSkope ...once again. GBEC2 Sexy hospital gown B.nif GBEC2 Sv ( Sanitary version ) Sexy hospital gown B.nif GBEC2 Sexy hospital gown P.nif GBEC2 Sexy hospital gown W.nif
  9. "What mod is this?"

    Hi  Zor2k13 .    What,  there is another problem too with this one ? ... :°)   Don't forget to right -clic on the very first node ( usually an in this case named " Scene Root") ---> bloc ---> crop to branch  .   that's just to clen your nif from the unused informations under the " Scene Root" when you just having loaded your mesh.   This " Demonis file is not clean , so if you intend to convert it to another body , use the " Crop To Branch " function first.   Cheers.
  10. "What mod is this?"

    Hi .   Another test ... what do you think about the GoldenSaint boots  with this texture - the one from your model) ? Of course it was necessary to run Texuture ---> Edit UV in NifSkope.   I think i let some " Foot/ Fee t" parts there . And i remove that " dammed" guard piece  too.   Cheers.   PS ; warning these boots were made for the HGEC O ( original ) " Normal " so the same lower used by Colourwheel in most of her mods ( 97 %) ... i just copybranc/paste Branch over the HGEC LL lower.   PPS : in the Apachii Godess v 1-5 , your model was packaged in  April 2008 ( if i'm right) so it was early done with another Skeleton , maybe something like the one from Eshme  or an older Growlf  Hot body and Cothes version ( 3 or 3.1 ???)  or why not just for the Vanilla Skeleton.   I have 3 differenr Apachii Godess mods on this machine , V1-3 , v 1-5 and another but  i don't know from which version  ...   Also : in the Torazine DMRA convertion there are a lot of Apachii models converted to DMRA so maybe Thorazine already convertted this one ( and of course i suppose he corrected that " dammed" guard piece ... ) .   I will check these converted file in a few hours , because it's 07:50 AM in my country and i have things to do .   So long. femalelowerbodyLL + GoldenSaint model with the pirate texture.nif
  11. "What mod is this?"

    Greetings.    Sorry i was very tired a few hours ago and i forgot the "best" idea in this case.   Listen : these boots are made in a low poly model ( good point ) and in 3 separated pieces right ?   So why not just replace the third part ( the shoes mesh )  by a "simply" well working shoe model you already got ? As this mesh use a very low poly model , it would be easy to just adjust the texture with NifSkope once converted .   Transform -     Textures----> edit UV .   Now if you still want  use the Clothing conveter , just use the Exnem mesh not mine ( the one i put on the NailFlan model ).   I need a cup of coffee , after that i will put some variations in a PS in this post with different shoe models where the Texture would be UVeted .   Of course once you start to edit the UV , you need to use the right texture , if you to add another texture to this model it's better to not " play" with the UV first .   Coming soon ... i think i would be able to post another model in about 15-20 minutes.   So check this post .   Cheers.   Edit ; i need a little more time because the body i used ( from Nailflan mod) don't match my HGEC " Standard Feet "  !   So i 'll check that Lower LL first and compare it to the one from Electrro Designer Body Spell mod ( Roberts Feet ) .... so i need to dowload this file first because there is no one Set body installed on this machine . I think Nailflan used the Coronerra lower and not the one From RAIAR and Madcat221 .   So firstly , i must be sure we are using the same Lower body ( Lower size HGEC LL ) .   Well , please compare this lowerbody HGEC LL with yours ... this is the one from Electrro Designer Body Spell Mod ( Bombshell) version non BB ( non BButt ) . I must be sure i use the right body before i continue.   This one match my " standardized " Feet ...  but not the one i posted with the Nailflan model .   PS : here one attempt with another shoe part ' Edit UV done ) and where i put a full real foot ( of course tpo avoid some clipping i needed to rescale the Y axe of this model , i don't like  a " big foot "  but i don't thing i can get better without using a real 3D tool or without running the Clothing Converter .)    The Feet are the standard ones , but not the " nice " model from Robert".   Last thing : that just an example , you can test it with other animations just with NifSkope , you just need to copy Branc / paste branch to the Skeleton you use ( LAPF 1.6 ? ) an attach a Kf file to see your animation.   Avoid to move the " Guard piece"  and don't use it in a converter. I think the missing bones were removed by accident and there is something wrong between the X and Z axe ( if you try to recale the X axe , it moves like the Z axe , so that's no correct !    Cheers .   PPS : i also added  3 " Stencil properties " on these meshes , they were missing ) .   I think it would be better to use the Golden Saint boots with this texture ; the models are close and in all cases , this texture was not the original done for this model ( or not " well done " if so ) .   femalelowerbodyLL.nif femalelowerbodyLL + shoe test 01.nif
  12. Greetings.   You already used a "tool" like this ?   The only one tool/utility i know and use is Refscope , but it's purpose is different not exactly what you said.   It's a very usefull utility and OBSE is required .   Is it that one ?   Cheers.   http://www.nexusmods.com/oblivion/mods/21862
  13. "What mod is this?"

    Hi & @ Zoe2k13   Dont forget to take a look at the meshe i put in my last post, but if you want to add the 2 Toes nodes/bones , there is a better way than the one you tried : this nif file come with 3 separated mesh .   The " calve" ( NiTriStrips named Boots1:1:2 ) , the " Guard piece " ( NiTriStrips named  Boots2 ) and the " shoe" part ( NitriStrips  named Boots1 )  , so you just need to add the toe bones/nodes to this last part ( the shoes) and as this it's better to remove the Calve and Guard piece meshes from this nif first , and save your mesh with a new name.   Now you can easily use the Mesh Rigger to just add these 2 Toes bones/nodes to that shoe mesh . When done you just need to add the Calve part and convert yout nif to the HGEC ll Lower . Once converted , simply add the Guard piece to your converted model .   Just choose a simple shoe model with these toes bones ( L toe and R toe) as " template " .   Do you understand ?   Now sorry but i didn't sleep last last ( my son was ill )   and i need a rest.   Cheers.
  14. Uhm , and why not put here an Oblivion version too ? ... :°)   Cheers.
  15. "What mod is this?"

    Hi there.   Hi Myuhinny.   Hi Zor2k13 ... well here your boots , i didn't escaled anything ( i think there is no reason to do so ) i just rotate ' Euler "  ... i used a NailFlan 's lower ( LL) to adjust these calves pats... the Whole mesh is still there ( so The Naiflan's model with your boots ...)  remove what you whant with NifSkope or just copy branch/past branch on anther NifSkope Windows.   Not tested in game , just with an animation with NifSkope .   If there is some clipping i will corect it but in this case i need to test the model in game ( and i only use the GBEC body on this machine ) ...   Cheers.   PS : i'm quiet sure that the " guard piece" was just added to hide a gape/hole between the " Calve " part and the " Shoe " part because there are not  ( and were not) feet here. So  maybe this was added " quickly "  by Apachii herself . Sexy hospital gown B + your Pirate boots.nif
  16. "What mod is this?"

    Hi  Zor2k13  .    Firstly don't take offence with my " it's you ... " i'm just joking.   Who made these model , i not sue but i think the original ones cale from Arydale ... i 'll take a look i my " MovingBreast collection because i think there iare some Arydale mods there ...     I have this model in one of my Apachii folder , but i don't know from which version it came from ... not the version 1-3 , so maybe an early version .   If you just need to correct the " calves part to avoid some clipping , why not doing so just with NifSkope "Edit ---Transfrorm---> scale vertice and there to can "scale " each axe ( X,Y,Z ) one by one but remember there is no " undo " function, so you need to save often each change ., and don't forget to " Apply" your change or you will get some clipping in game .    If it's your  " desire " i can do that for the LL version  but just for your knowledge it would be better to do this by yourself .   Cheers.   Edit ; i'm probably wrong , i saw in the apachii folder the name of " Arynn "  and  "PaleRidder " so i think it's a mix done with 2 or 3 different models . I'm looking at this moment at the Arynn Nexus mods .. 
  17. "What mod is this?"

    Hi there.    Hey , it's you ! How are you ... :°)   I will test them in game : without the " toes" bones/nodes  i thik that could work but the " toes " parts ( absent )  will just enter to the ground , so this will look like something done in metal or rigid material .   It's easy to test an animation wih NifSkope and you would be able to see how this mode will look in game : open your Skeleton.nif  in open NifSkope window, open these boots on another NifSkope window , copy these 3 different meshes and paste them to your Skeleton ( copy branch/past branch ) , choose " Spell ---> Animation ---> attach .Kf  ... and choose an animation you want to see in your Oblivion folder.     Here your boots already attached to a Skeleton ( the one from VipCxjs real HighHeels system ) and the lower body here is the ZKEc Wide ... and the animation is already there too ( 0Sexywalk01 but not quiet sure if it is the BBB version or not )... just for testing purposes .   I 'll try these meshes in game first .   Cheers.   Edit :  they work in game , no crash /no CTD , but it would be better to add the missing bones/nodes.   Exnem, ZKEC Wide , it's easy to adjust with NifSkope the part that covert the calves to fit your HGEC model . but wich one do you use ? I don't think it's necesary to convert them with the Gerra6's tools  ( but you can use it to add the missing bones with the Mesh Rigger alrady their ...   I forgot to activate Fraps so i 'll take a screenshot now in game ...   Edit 2 ... 3 screenshots , the body used is the one from GSBmodder " Sheva Tribal "  so these bots are not far away from some HGEC lowers. Skeleton_Vipcxj_Version_9_3 + Pirate boots..nif
  18. Oblivion Comix and Pix

    Greetings.    if i may ...  i'm sure he would be happy to know that but unfortunately , no news from Poontank since a few months once again ... snifff .   Cheers.
  19. Hi there.    Firstly , thank to AveBrave for the " how he did it ..."  and sure , people are very kingly here ... ;°)   @ Zor2k13   Now your turn to try something by yourself .   You know , Blender is like NifSkope ( a real " god's gift " this one ) : at the first view , it seems to be difficult to use these tools , but that's not really true ... if they "are" difficult that is just because you never tried something with them before.   As for many things , just the first steps seems to be difficult ( especially for a non english user ... ) .   I loose  ( waste) a lot of time with NifSkope , just because i never read any tutorial about it ... so i 've tried most of its functions one by one ... just to find what it was possible to do with them... and for some of them you cannot find any information ...   With blender , that's different even if once again i never read a " real " tutorial about it ... unfortunately  there is no one in " french "  and sometime i'm reallly a " lazy " person when i need to read some " tutoria l" ... and yes , i know i'm wrong , but it's my " nature " , i prefer to try something by myself first ,  just because i'm a very curious person .   But in your case , and i say that because i saw your last posts about your " problems " - especially" with  the SPB's meshes i think it would be a good thing to try now something with Blender ( and NifSkope too )  , even if the  Gerra6 ' s Clothing Converter is really a great Converter , in some case that's not enough , especially when you work with unusual meshes or with a mesh not very clean or " well done " ( like some " stuff " created with the Skyrim " OutfitStudio " ) .   Last thing : maybe  " modding " isn't your " cup of tea " , and i can understand that point of view , but in any case you will not " waste " your time with the Blender " tutorial .   Cheers.
  20. How to place a house in CK?

      Greetings.    I'm not quiet sure if your "question" is a jole or not ... so all you need to know is there :     http://www.creationkit.com/Bethesda_Tutorial_Layout_Part_1   Just one important thing ; be carefull when you choose your place where you want to put your construction ... it's better to put it where there is " nothing "  ( ex : outside the border limit ) , avoid all the existing towns ... and take a look at the pathgrid first  .   You will need to edit the pathgrid to join the exterior door ( teleport" ) to the existing world or your " companion" would not be able to follow you " in " and  "out " ... and to avoid collisions , so you need to remove the pathgrid " under" your construction too ...   And don't forget to give a new ID in each pieces you what to use if you are intended to change something to these piece ( containers etc ...) or you 'll probably corrupt a lot of things if you miss to create your own ID ...   Cheers.
  21. Hi there.   Hi Myuhinny.     Yes i saw that , and i don't  " play " Oblivion too nor Skyrim , i just try to finish some mods started many years ago ... but i still follow some modders and especially someone like SPB ! ... :°)   Take care.   Cheers .   Edit : ... and as i understood this answer ( to you ) he said that " you " ( = Myuhinny ) are welcome to keep it to date , not " we " .... ;°)   Edit 2 : so can we consider it's your " task " now to keep it up to date ?           :D      PS : of course the 2 " Edits" are a kind of joke ...  and as " we " are welcome to keep it to date , so i did it by putting the  link here .
  22. Greetings.   @ HyperMix    Now , you need to keep this topic updated , isn't it ? ... ;°)   It seams the SMDR 026 ZNR Raincoat V1.1 is not in your list  ( uhmm , very large hips for this body , " Pierre Paul Rubens Style   http://fr.wikipedia.org/wiki/Pierre_Paul_Rubens ) :   http://akaspb.blog.fc2.com/blog-date-201501.html         .... the Mediafire's link is there ( and working , of course ).   Cheers.     Edit ... and in the SMDR 025 Yokohami Wars , there are some of SPB' hairs ( 9 different models)... not only the beach's outfits you can see at her blog  ( they are in the folder " Otoshidama " !   http://akaspb.blog.fc2.com/blog-category-8.html   http://akaspb.blog.fc2.com/blog-entry-493.html    
  23. Any Oblivion body mods with an anus?

    Greetings.     Well , we are not especially fans of the " anal region " but the " anus"  's look is different with different textures ... unfortunately ( for this purpose only ) i use the Shockwolf 's real texture  , and this one is not the better to " optimize" the " anal region " ... sorry.   The link i posted is a "big anus "  ... a canyon like someone already called it ... but , take a look at this topic , and especially in the post 52 ... even my Shockwolf 's texture , i can see easily the "anal region " : http://www.loverslab.com/topic/1369-open-vagina/page-3   ..the post 52 's link ( posted by 2Sheds )   http://www.loverslab.com/topic/1369-open-vagina/page-3#entry42528   Cheers.
  24. Any Oblivion body mods with an anus?

      Greetings.   An anus ?   Yes , a " big " one here :     http://www.loverslab.com/topic/20838-anal-gape/   Enjoy ! ... :°)   Cheers.     Edit ; don't forget to follow all the comments in this topic , there are ( is ?)  more than only one "model" ....
  25.   Hi there.   Merci pour les clés ! ...:°)   Thanks for these keys attached to this outfit .   Cheers.