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Everything posted by AnnaFly
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Hi there. @ Myuhinny . Without the bugged mesh i cannot say , but most of the time the "move " option will not work . Copy / paste, yes , it works but in the detail bloc not in the list bloc , but once again in the list bloc i only use the Copy branch/past branch ( not copy/past). In the detail bloc it's better to not use the "copy branch/past branch" ... in the Mesh Rigger thread there is a mesh repaired with the copy/paste command ( there was some missing bones in one on the armor mesh , NiNodes were there but with No Name , = invalid !). I did it for Nepro and his "Steel Cuirass armor " , and that was the first time i only used the copy/paste command in the details bloc for this kind of "bug". I 've posted in a PS 3 nifs in my last post where i tried to correct ( i test to test that mesh in game now) a bug , the same as in the KrisTa & ColourWheel " claws" ... ( something like the screenshot of the post 38 of this thread ... but in the upperbody mesh) Cheers.
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Alice Madness Returns Clothes
AnnaFly replied to elalquimista's topic in Downloads - Oblivion Non Adult Mods
Greetings. Glad you realise that , and by the way thanks to El Alquimista to added them in a new esp. But , can i suggest to you to not create icon in DTX5 format ? It's not a problem for me , but this format require to launch Oblivion in "High Quality" mode ( for the Graphic of course) , or these icons will not be displmayed properly . So with a lower end computer ( or with a "poor" graphic card) , users cannot use your very well done work ! Don't take offense , that just an advice , i know that because "Master" Growlf dislike create icons ... he always tried to made them in that DTX5 DDS format , and of course there was a lot off people that cannot use them ... time is changed now since this "issue" , and most of the "common" computers can handle this DTX5 format without problem ( but not especially in the High quality mode required for a proper display) . By the way , in you use "DDS Converter 2" ( with XP Operating system or with the Windows7 "XP mode " ) , that will take you about 20 secondes to convert them to the DTX1a format or DTX3 . Cheers , and tank you foir sharing your work. -
Greetings. Myuhinny & Varenne , interresting your point of view about ColourWheel ( by the way , i used a lot of her mods as base to convert , mix most of the HGEC outfits i use ... ) and KrisTa. @ Varenne : i'm very glad to know that KrisTa used also the same lower ... but keep in mind that when i said " HGEC Normal Original " that means HGEC , second RAIAR's version , not the very first one ! " Normal " just means the " no-fighter " version. If it took me a very long time before i decided to use and keep or not all the ColourWheel 's works , that's was because i didn't know the difference between the Original ( version 2) Normal , the other " Original " ( first version) and the M version. Even a very experimented modeler like " Master " Petrovitch was confuse about the HGEC " Standard" !!! ... There is no HGEC standard ( most of users use the M version because they are thinking it's the " standard" ... but that's not true . ColourWheel made the good and best joyce by choosing the "Original" normal ( second version tweaked by RAIAR) . For me , the "Standard" is this one , the "Official" created and tweaked by the creator of this body. And she keep that version for 99 % of her mods. When she started to give us all her " Sexy ....something" mods , the "Real HighHeels system" ( Vipcxj or Addk1k version) wasn't already created ... unfortunately. But with Real HighHeels , in my opinion the "Original Normal" legs 'll look too "thinner" ... i prefer an EBE lower with Real HighHeals ( or something close like the last Samhain6's RKA body ). That's just my taste , nothing else. Now that's true , i don't know who was the creator of some meshes ( ColourWheel or KrisTa ???) and you can find some of their meshes ( with the same "bug" with the claws ...) in the early versions of Apachii Godess Store ! I don't understand ( and Myuhinny still doesn't answer my question ...) your problem with some NiNode below the scene root ? I never got a problem with ColourWheel's meshes ( except with her "Santa" Mod ... there is a lot of polygons in this outfit , too much even if the final size isn't too big , but there is something wrong there ... ) : first before doing anything with a ".nif" , i always do a right-click on the very first Node ( usually called " Scene Root " ) ---> bloc ---> crop to branch ... if there are some NiNode below the " Very first Node" ( Scene Root) . I 'll try some other tests with the "Mask" tonight ( it's about 12 : 38 in my country , so i cannot do them now ...) I already saw that "issue" with other outfit ( probably some helms with sme "extras" ... probably in one of the early version of "Apachii's Godess Store" , but i need to " investigate" that point on another computer ... there is no Apachii meshes on the one u use actually ... ) Cheers. NB : lthe last KrisTa 's link i posted ( to Myuninny) is not the one i'm looking for.
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New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. ..." does it work with every armor ?..." the only way to know that is to try first ! I've tried this test for you , now it's time to test some meshes by yourself. In the second ".nif" i've posted , there was another upper body part ( in 2 pieces) once converted. I just wanted to know if i can replace those parts by the "upperbody" part i used to create the " Lattice ". So , in my opinion it 's possible to tweak the "settings" ( or choose another Lattice ) to get a better result. The purpose of your question was " ...is it possible to convert a male outfit ( and the model i used was a "male" version) ... to a female model . So , yes , it's possible. How it 'll looks , that's another story. Seriously , it's better to try by yourself. Cheers. -
Hi No that's not these one. I know the first link , and i have another adress for the second ... but that's not what i'm looking for. I'm tired , i'm looking in all the posts i made , i will finish that search later . Ooops ... i think i found it ( not sure , i will came back to this one in few hours ) : http://blackelf-skyrim-en.blogspot.ru/2013/10/serana.html?zx=827b669d683211d7 NB : you did not answer my question about the purpose of your " Orphean NiNode" ?!? Cheers.
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Hi Myuhinny I need a little help : i cannot find the Kris†a 's blog , english version !?! There was one , but i problably found it with another computer. At ( on ?) Anvil Bay , i cannot find any KrIsTa mods anymore... there is 18 pages of HGEC Outfits ( but no one mod in those pages made by KrisTa) . First time i found the link i'm looking for , that was to read the KisTa's comments about her "stolen" mesh ( for the 3 D pubic) it was a russian site ( probably the KrisTa blog) but there there was an link to an english sit version ... an i 'm looking for that link . I think i 've already posted it here on LL , but i don't know in which topic ! Probably one with a "3D Pubic Hair" model ...??? Now another question : i don't understand the purpose of what you are doing with the NiNode "outside" the "Scene Root" ? Usually there is no reason to keep them , the only interrest i know of these "Orphean NiNode" is just to see which texture path ( and texture , of course) was used before ... So , sorry but it's too late for me , i must going to sleep now. Bye.
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Greetings. Hi Myuhinny ... " juste un petit bonjour de politesse , car je ne sais pas à qui s'adresse ton dernier billet " ... ;°) @ Varenne : i found something else , but i don't think this little "issue" has something to do with the last LAPF " Vanilla" 1st person view : The two player oufits with a mask cause an issue in the first person view , when casting a spell or fightning " in the air " : i 'll post 4 pictures , it better and easy that a long description . I need the original Kris†a meshes to compare. I already got her mod by the past , but i don't remember where i put it ! ( probably downloaded with another computer because i got a problem with the Poontank 's Kaiser Mega link with this machine - the download +/- 780 MB stopped at 72 % ...) . Now , a question please : what is the purpose of converting that mod with a " Buttock" node ? I saw that Growlf body Resizing Mod works with the LAPF Skeleton ( + LAPF "Vanilla" 1st person Skeleton) but the spell is incompatible with the OP3 node ( not really for the Breast , but it's better without an OP3 node there , but especially for the OP3 " Butt" node ...) . In fact i don't use any LAPF animations or " specific" mods , and i don't need and an OP3 " Butt" node. I saw that the Kris†a lower body is the same as the one ColourWheel used ( so it's the HGEC Original and not the "M" version ) so it's perfect , because i use a lot of outfits based on this lower body . Cool ! Cheers , great time to go to bed now ...
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Greetings. It seams there is no more "issue" with the last LAPF "Vanilla" version. I didn't report that but there is a wrong path texture in the Armor/s_0201_nohead and in the same folder with the s_101_nohead . The texture path ( for "Body.dds" ) exist in the .... AnvilMisteryHouse\Succubus\body.dds but not in the folder ..."Succubus" . So if you use the file from your post 216 , the texture paths are correct ... but if you replace the meshes ( OP3 version for the "Butt" ) by the meshes from your "Buttock" version - post 232 - and this was the first version i've tested ( before the simple "OP3" version) the texture paths are not the same ( and in this case , when the player equip one of these 2 armors , the body part become " invisible" ) ... i didn't saw that before , because i 've checking first those meshes with NifSkope ( Stripify , combine properties etc ... ) and i have already changed these texture paths ... Then , i've deleted all the " Buttock" version and replaced them by your OP3 . Now i test once again your "Buttock" version ( but this time without checking all the meshes first ...) and i see these two meshes with the wrong texture path. By the way , no more "crash" since i've deleted the Water-pump , the barrel and the 2 " poteaux ...in french " ( sorry i still don't know the english term/word for these 2 one). Cheers. NB : a third wrong texture path found in the ... armors\s_0301_nohead (.... textures\succub\characters\body.dds ) ...and as the "material" isn't " Skin" , of course the body is 'invisible" ...
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New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Hi there. ... Grosso modo, cela semble fonctionner !... Well , it seams it's possible. I've tried with a Male Dark Seducer Armor to a female body ... Well it's two Oblivion meshes ... my lattice was made from a Robert Male body - ULHF- parts ( Upper+Lower+Hands+Feet) to one of the 500 female body we can use with an HGEC texture ... ;°) First : both meshes ( Robert male + HGEC Female added to the same Skeleton - LAPF Oblivion version- before to create the Lattice... ) Defaut settings for the Lattice . Settings for the Clothing Converter are also the defaut but without the "Don't Cros X-Axe " and with Both Gender enable. This male armor ( before the convertion) looks already a "little" feminine ( for the upper body part ) , so after the convertion , i just need to replace the upperbody part converted by a nude upperbody female... I don't see any interrest here , especially because i don't have a male version i want to convert to a female body , but that's not the purpose of my test. So i think that if i can do it for Oblivion , you can do the same for Fallout. I will post that nif converted just for your informations, as i already said , i cannot try with some Fallout meshes , because i don't have Fallout installed on one of my computers. Sorry. Cheers... et bon week-end . Male_DarkSeducer to Female (+body remplacé) test 01.nif -
Greetings. "Imperial Crusader" ... are you sure of that name ? In my Kris+A folder there is one " Lady Style.7z" ( 32.476 Ko ----> Ko = Kilo Octets, i suppose it would be the same as the english KB ---> Kilo Byte ) . Is that the one you are looking for ? I got them on December 2013 at this link : http://www.4shared.com/folder/zSF63sQJ/Krista_Lady.html ( it's still working ...) Cheers.
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Hi there. Hi varenne. The new Vanilla version posted by é Super" Pierce ... ;°) seams to work well now. I will continue some tests this night ( it's about 1:50 AM in my country) but not all . Of course , if i 'll report any other issues if there is one. Cheers ... i will "play" .
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Hi. Merci. This one works well ( the Vanilla version) . I will test all the others types - Moving Breast , BBB, and BButt + Buttock - meshes i have on this testing machine. I'll report here if something else appear to be " wrong" . Thank you ( and probably thank to Fejeena too) . I just need to verify some animations, because by the past i got some issues with that Growlf Skeleton ( 3rd person) - but not that "1st person" skeleton ( i also use some animations working and writted to the Growlf 's Body Resizing Mod ... so , i need sometime to test all these possibilities. Cheers.
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Greetings. Hi Fejeena. I don't know if you 're talking about my test or about Varenne's test. Anyway : the problem occur only in the "first person view" and not always , you need to turn to " East" ( look at that direction ....) that's why i took some screenshots where you can see the direction used when these issues appear. Now i don't know what the " Camera is ..." i only use the console command " TFC" when i need to take a screenshopt from another angle. I don't use any specific LAPF mods , animations , nothing else that that Skeleton. The first person view Skeleton is the one from VipCxj " Controlable Skeleton" ( not the one from Growlf... because i also use the VipCXJ sit idle ( when real highheels are equiped ). I use that VipCxj Skeleton ( 1st person) because it's the that works best with this sit idle ) . With Growlf Universal Skeleton i got some issues ...and not , and this is " strange" , with the skeleton from the Growlf Body Resizing mod ... based on that VipCxj Controlable Skeleton. Deedee's Skeleton ( BButt compatible) , from Electrro Body Designer Spell mod , works well too. I only begin to use the LAPF Skeleton just for test ( firstly , because i use both boucing system and animations : the one from the "old" Moving breast system - based on the Toe R & L or Feet R & L nodes - and the other based on the OP1 ( with or without the two others : OP2 & OP3 ...) . OBSE , of course , because Real HighHeels system requier it , and some other mods too. But i don't use your ".dll" . I 've just reported that first view issue ... i don't neeed the "Buttock" version and i don't know the purpose of that " Buttock" node ... i suppose it's something to do with the "new " Bouncing Butt System you 've already mention. With the Meshes where there is only the OP3 nodes ( so without the "Buttock" nodes) there is absolutly no problems. Cheers.
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Hi. Yes , of course i put it in the "_1stperson" folder , first : nothing change. Then i also put a second copy in the _male folder ... nothing change except what i mention about the guards. And finally , i've tried with the Skeleton rotated ( +81 °) : nothing change. What do you mean by " new breast movement " ? I use the LAPF Skeleton from the version 1-4 , and your "1stperson". Here the Skeleton i got from the LAPF pack .... i just add the mention " _LAPF" to the Scene Root .... but this cannot be a source of problem .... Varenne use probably the same Skeleton but without a name " Scene Root" renamed. By the way , i don't use any LAPf specific file , scripts , animations or mods ... just the Skeleton . Cheers. PS : in the "Vanilla version" , there is no OP1, 2 & 3 bones ( for the breast) ... in the other "first person view" Skeletons ( compatible BBB) i 've tested by the past , these nodes/bones are there. skeleton.nif
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Hi. No sorry , nothing change with this idle_recovery. First i put it in the " _1stfolder " , after that i also put a second copy in the _male folder , the only difference is that now all the guard are not in the right place ( nor right axe) and their lower bodies are into the ground - so i just see their faces and upperbody parts . I've tried to rotate the Enhanced version ( +81 °) but that exactly the same , nothing change ... i don't like to " tweak" a Skeleton ... it's not my " cup of tea" ... :°)
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Greetings. What do you mean by " downloading anything " ? First time a found this site ( on October 2013) i was also "affraid" ... i think it's safe for the files downloaded from here , now , as always be carefull when you download something on another site linking from here. I've downloaded a lot of things from here ( and from some links found here too) without problem. Sure , if you take a look at the "gif" section, and then you click on some " asked source " that's another story , but you cannot consider this fact as coming from LL site. Now , sorry english isn't my native tongue. Cheers.
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Greetings. Thank you. Unfortunately the Vanilla version doesn't work with other BBB outfits ! It works with Clothes using the "old" Moving Breast system ... and with the meshes ( only tested with the "Maid" mesh) from the Varenne version (= + Buttock) ... I will test now your second version . Coming soon ... Cheers. NB : by "doesn't work " i mean that there is the same issue but now with the ordinary "BBB" Outfits, and a "nude" upperbody ( or full body , but i don't use any mesh provided by the " Set Body Reloaded " mod ...) PS : ok , it's better with the "Enhanced version" , but i cannot see my hands in first person view , so it's dangerous because the equiped weapons don't appear too ( in first person view) ! PPS : with the "Enhanced version ", in first person view, when you talk to somebody , the npc appear out of the screen ( right side) , if i try to use a bow ( but without viewing that bow ...) i miss all the targets , all the arrows go to much to the right side . Idem with a spell . Is that "normal" that the Skeleton ( Enhanced version) is misaligned when i see it with NifSkope ? The Vanilla version is in a correct axe.
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New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Hi there. Ho , sorry i was thinking you askeed this for Oblivion or Skyrim , and that's why i 've talked about a HGEC "male" ...texture. I can try for Obliivion or Skyrim , but sorry Fallout isn't on my testing machine anymore. I know my boyfriend played with this game , but i 've tried it yet. ( i only know Fallout 1 and Fallout 2 not the other versionns ). Now , i suppose that if it's possible for Obvlivion or Skyrim , it 'll be possible for Fallout too. I cannot promise you anything but i will try probably tomorrow ( saturday) . Cheers . -
Hi there. Hello Varenne. Well , the Growlf Skeleton doesn't work with the "Buttlock" ... nor the Deedee's Skeleton. The LAPF Skeleton i use was downloaded when i found this wonderfull site on October 2013. I don't know if it is the last version or not. If i try to use that one as a "first person replacer" , the game doesn't launch ( via OBSE launcher) . So for the " first person " Skeleton i use the VPICXJ " Controlable Skeleton " ( it's not the same as the one from VipCxJ's RealHighHeels system). Now , the issue persist in Anvil city , but once in exterior , that issue dissapear after a few time ... same thing if i wear another outyfit from that mod ( with a "Buttlock" ) . And this issue also dissapear , but not always ( in the town of Anvil too) if i speak to someone. I don't use any mesh from the Set Body reloaded nor any other resources. I'll see if there is another version of the LAPF Skeleton , but i don't think so. With the LAPF Skeleton there is a little "issue" with the sit animation/pose ( iddle sit) from the VIPCXJ RealHeighHeels system ( this pose / animation start only if a "real highheels" model is equiped ... it's a script) and this is the reason i prefer to use another Skeleton ( but as i already said , i dont use any LAPF based mod , so i don't really need the LAPF Skeleton ). I've tried to past all the meshes to the LAPF Skeleton ( done) , but the same issue is still there. Anyway , it's not a " critical " problem , if i cannot solve it , i will use the mesh from your post 216 only. There, there is no " Buutlock" , only an OP3 node/bone. Cheers. NB : not found yet why the " Water-pump" cause a "crash" : i remvod it , and no more problem near the Mistery House entrance. PS : there is another version : V1-5 ( i use the V1-4) but i think it's the same Skeleton , there is no mention about some changes made to the Skeleton. PPS : no problem with your "old" meshes ( OP3 without the " Buttock" ) . I 'll convert them to another body size but without the OP bone ( doing so , i can also use the Growlf Skeleton from his "Body Resizing Mod" ) . I need to find the russian version , because it seams there is some missing dialogs ( but maybe it's just because i use a french version ). " See you" isn't correct ( when the Succubus return to the base after you 've summoned her) : she say : we 'll meet again ( affirmative form) .
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Greetings. In english ... I found the problem : sure , it's the "Water-pump" but i don't know why ... i will " investigate that point . Now , i found a second problem , i used the meshes from your last post ( OP3 + Buttlock) . This issue only occur in "first person view " and only if i turn to the "east " ( à l' Est ) . It also occur in interior . I'll post some screenshots . I use the LAPF Skeleton ( but i don't know which one for the 1st person view ... maybe it's the reasonn of that issue , but there is no "first person Skeleton im y LAPF folder . The Skeleton is the only thing i use from LAPF , nothing else , no specific mods , no specific animations. I'll try why others Skeletons i've already tested : Deedee's Skeleton ( from Electrro 's Designer Body Spell mod and the own from Growlf , but not the "Universal" , the one from his Resizing Body mod , i already use some animations from that mod and may be its "first person skeleton" ). By the way , i prefer a "butt" ( ass ?) without the OP3 node/bone because this one is not compatible with Growlf 's body Resizing mod . But that another story , i actually use a nude femelle body ( Oppai , probably from one YangYang 's mod ) with the OP3 Butt-node, but this is just for some tempory tests. Cheers. butt node , but it's just for some tests. PS : oh , very interresting way how the "musik" works ! In the DukeCity mod , there is also some musik , but these one don't "mute" the Oblivion musik. Good to know ! PPS : i remove not only the "Water-pump" but also the barell and " les 2 poteaux de Bravil ' usant la texture de Bravil) " désolée , je ne connais pas le mot anglais pour "poteaux " !
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New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. @ ArgusSCCT ... and why not replace all your "males" by some HappySparkle's models ( or a more "muscular , like " GUTS" ) ? ... like this no need to " waste" your time to convert anything , you just need to add a "Futa" somewhere ! .... ;°) Well , seriously now : did you try a create a template ( lattice) from a male body mesh to a female body you want to use ( or vice-versa) ? Most of the Vanilla armors only differ by the torso , or the model is really different from male to female ( ex : Vanilla Golden Saints and Dark Seducers ) . Another problem is that a lot of peole use Robert male texture and i don't think there is already a " HGEC male" texture so . Cheers. -
Bonjour et merci ... J'ai testé rapidement ( et via le "God mod" ( normal , car mon personnage est au niveau 1 ...) . J'ai mixé ce fichier avec les trois ( 4 avec l'esp ) de ton " post 216" ... pas de "lags" malgré le fait que j'ai utilisée une vieille machine ( Dual Core 2 E5200 + Ati 7750 )... Même problème que toi à l'entrée de la maison : Oblivion plante , sans reour au bureau ( pas de CTD donc , un plantage pur et simple). Le problème ne vient pas du brouillard , mais du tonneau , de la pompe à eau et peut-être aussi des "poteaux" ( juste derière la pompe à eau ...) . Je vais les enlever et voir si Oblivion carshe encore . Il se peut très bien que le problème viennent des textures de ces élé&ments et non des "meshes" en soi. A part çà , malgré le nombre élevé de polygones , "Fraps" indique en moyenne 56 à 63 FPS dans les trois intérieurs ... je m'attendais à moins , surout avec les "Mannequins" dèjà vêtus. Maintenant je vais "stripify" toutes ces meshes, puis réduire certaines textures. En tous cas ,un grand merci , car même si j'avais déjà le mod original , je ne pensais pas vraiment l'installer : les voix en russe ne me gênent pas - je suis née russe - mais merci pour la version anglaise , je vais peut-être en faire une version française ... si je "m'ennuie" cet hiver ....;°) Porte-toi bien . Bises. NB : quoi que je pense de la taille des "meshes" de Kris+a , il faut reconnaître que c'est joli . ******************************************************************************************************************** ...i'm lazy , so a "Live search ( BING) " translation , quick corrections in "italic" : Hello and thank you... I tested quickly (and via the 'God mod' (normal, because my character is level 1...).) I mixed this file with three others (4 with the esp) of your "post 216"... not "lags" despite the fact that I used an old machine (Dual Core E5200 2 + Ati 7750)... Same problem than you are at the entrance of the House: Oblivion plant, without return to the office (not of CTD so pure and simple to crash). The problem is not the fog, but the barrel, pump water and perhaps also "poles" (just behind the water pump...). I'll remove them and see if Oblivion crashs yet. It may well be that the problem come these element's textures and not from the "meshes" in themself. Except here, despite the high number of polygons, "Fraps" indicates an average 56-63 FPS in the three interiors... I was expecting less, especially with the "Dummies" already dressed. Now I'll "stripify" all these meshes, then reduce some textures. In any case, many thanks, because even though I already had ( got ) the original mod, I thought not really install it: the voice in Russian not - annoy me I was born Russian - but thanks for the version English, maybe I'll make a French version... If I get "bored" this winter...;°) Doing you well. Hugs.
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Mesh Rigger (Skyrim, Fallout, Oblivion) Beta.89.f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. Hi & @ Nepro : sorry i cannot sent you a PM , so i open once again this post just to tell you that now i did it ! Post 586 of this thread. http://www.loverslab.com/topic/27557-new-clothing-body-style-converter-release-candidate-v072-3-30-2014/page-30 Cheers. -
Artificial Intelligence May Doom The Human Race Within A Century, Oxford Professor Says
AnnaFly replied to ...0...'s topic in Off Topic
Greetings. Sorry i don't know the name of the english version ... but you need to read the Ira Levin's book " Un bonheur insoutenable " ... "UNI merci " ! http://fr.wikipedia.org/wiki/Un_bonheur_insoutenable Cheers. PS : original name is " This Perfect day" -
Hi there. Hi Myuhinny. Yes , you already told me about "daz Studio " in one PM ( and it aleady was about "Krista's Polygons" ...;°) I saw that mod at "Anvil Bay " ( or from a link found in Krista's Blog/site ...) a few month ago and i think i've downloaded it , but never installed. You know what : i will probably try this mod with my "replacer" for all Krista's models ! Anyway , thanks. Cheers.
