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Everything posted by AnnaFly
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Greetings @ Varenne Wouaw ... il ne manque plus qu'une version française ! ...;°) Tous comptes faits , je vais peut-être finir par installer ce mod de KrisTa. Mais je crains quà mon goût , il y ait beaucoup trop de " polygones " dans ses modèles. Bonne fin de week-end. Bises.
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zkec queen f cup armors & clothes
AnnaFly replied to kingkong's topic in Downloads - Oblivion Adult & Sex Mods
Greetings. Hi KingKong. Can i use some of your converted models to try another convertion to the SPB's DMMC body ? Well , that's only for my own use , but i'll probably post some nifs in the Guerra6 's " New Clothing Body Style Converter " thread . I want to try this not excatly to the DMMC body ( because i don't like these legs) but to a DMMC based body ( but with nice legs this time ) or more probably to the body that came with the SMDR 008 Hikari Set ( there are already "nice legs" there ) or/and to the SPB Santa body ( my boyfriend prefer that upperbody - DMMC based - i suppose that's because the breasts look more realist ). So i will try to create a "new" body from these meshes with only the Guerra6 clothing converter tool and .. NifSkope , of course. This is just for "fun" , nothing else. First i will try to find a way to mix the little hands ( from ZKEC or TGND , i think they are the same ... ) with the DMMC upperbody . Secondly , i think doing the same thing to the Samhain6 RKA body. Cheers. -
SevenBase Conversions - Bombshell and Cleavage BBP
AnnaFly replied to Stevierage's topic in Downloads - Skyrim Adult & Sex Mods
Hi @ GoosePeelings ... " It seems like it doesn't allow me to extract the files anywhere. I can't find them in the data folder or in the downloads folder where I tried extracting them too "... May be the string is to long , with XP or Windows7 operating systems the problem is the same , the string cannot exceed 255 characters from the "root" directory to the end of your file name. So try to unzip it in a tempory folder created on another partition than the one used by your operating system ( i never use " C" for my operating systems ... even if Windows7 give automatically this letter to the partition where it was installed...) That's just an idea ... Cheers. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. @ Myuhinny . Just one thing: in the last nif i've posted , i forgot to remove the "Stencil property" i added to the upperbody part ... i've done that because it was much easy to see a " spot " ( the bacground of my NifSkope is grey - very pale grey , and the "spot " is yellow ( very pale/brighter too) when i was going to repair these vertices ... So if you want to use that model to your conversions , i suppose it's better to remove the "Stencil property" from the upperbody part. Cheers , now i 'll try to tweak that nif "perfectly" ... after that , i want to test something else with NifSkope only : i'll try to use a smaller hand with a "standard" HGEC body ... so yes , i want to remove that gap(e) between the hand and the arm ... ;°) TGND or ZKEC use the same little hands if i'm right ( and yes , i know , the Vanila rings'll not match correctly ,.. but that's another " story" ...). I'll try this just for the "pleasure" ... a " painfull pleasure " ... ;°) Cheers. ***************************************************************************** @ Btn2dk3 Yes you can use one lattice for the _ 0 and another for the _1 ... this is exactly how i've tried some Skyrim conversions with this tool ( not so much because a have no particular reasons to convert an outfit to Skyrim , there are already a lot of them , very well done , i can use without any conversion) . Just one thing : try to use models created with the same skeleton and with the same "properties" ( BBP+TBBP etc ...) or you 'll probably get some "issues" ( = CTD ... ;°) ) . Bye. -
Hi there. Greetings Fejeena. Simple question please : you often mention that " Archive Invalidation" ( ... "invalideted " i suppose ...) , sorry but i didn't use it since i've installed it when i was triyng one of the "Growlf's Hot Body mod " ( probably the 3.1) so that wasn't done " yesterday" ... i my Oblivion wasn't re-installed since 5 or 6 years ... without any problem ! I always change some bodies or body parts ( and/or different Skeletons) , and still without any problem . So now i don't see any intrest to launch this "tool" once again. I run a very little number of mods ( +/- 20 , same thing for Skyrim) , but they are " big" ( most of them are a compilation of a lot of mods) , and all are " custom " mods ( essentially because my Oblivion is a french version ...) . Sure , except OBSE , i don't use any other " tweak-mods " : OBBM, Wrye Batch , TES4 oer TES5 Edit , no LAPF specific mods and so on ... just Oblivion + SI + the Official update and the PNO ( Non Official Update - french ... of course ). So is short , what's the problem with my Oblivion ( or with my " Archive Invalidation Invalideted" probably ) ? By the way , any news about Poontank ( i know , it's another " story " , but i'm sure you are following a lot of topics better than me ) ? Cheers.
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SevenBase Conversions - Bombshell and Cleavage BBP
AnnaFly replied to Stevierage's topic in Downloads - Skyrim Adult & Sex Mods
Greetings. Well i said a short time ago that's the better way ( = clean) to add an outfit to the game without altered anything ( i use a french version ... so i know what "altered" means ...) is by adding it only in the "forge" section . Now there is sometime a little "restriction" ... ( not for me because crafting is the first skill i want to level ...up ) : you need the "perk" ... in some related sections ( Glass, Ebony , Daedra etc ...) . Without this perk , yes , the "outfit" will not appear until you get that required perk ... You can modify that state with the Construction Kit , of course . Now , i didn't try your mod/meshes ... so that's just an idea , nothing else. Cheers. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Hi there . @ Myuhinny and to " patient peoples" ... :°) Evolution 02 ... Done ! That's all for these meshes ( from SPB SMDR 013 ....) A few posts ago ( but , sorry on another thread) i said to Nepro it was possible to move some vertices ( the edge ) only with NifSkope ... " he asked me why was the " need" to move" some vertices with NifSkope ? ..post 221 : http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta46-3-23-2014/page-12 The " need" ? ( post 232 & 234 of the same topic of course ...) ... no , the possibility , i answered ... now i did it to " hide " the hole/gap(e) in this mesh once converted with the very interresting tools created by " Master" Guerra6 . Thanks to him , not only for this tool but for all the incredible works he done and shared with the community. Now , sure a big thanks too to the NifSkope's team . This is really a great tool they created. Of course last but not least, a big thanks to SPB for all her incredible works. Now , Myuhinny, this is just for you , i think you can use my last "nif" file to convert that body ( and clothes) to your TGND ... i think you will not get a "hole" this time. In fact, i really think that this " hole/gap(e) " already is in the original SPB's mesh. There i put 3 nifs.: one is the "To" i used to convert ...to .. ( it's a mixed body , FFL upper - From GSBModders- , un oppai lower - sorry i don't know from where it come ... it's not mine , just the one my boyfriend play with ... there is also a "hole" here, but that's not an "accident" ...). The second nif is the result of the conversion from SPB DMMC Official body V1-1 ( used to the "From" - to create the Template- to your TGND body ) ... as for all the tests and lattices i made tonight ( +/- 15) there is a hole between the breasts once converted ... And finally ... OMG ( Oh My Goddess...) the nif where i used only NifSkope to hide the Hole/gap(e) . I've tested the final result with some animations ( but only with NifSkope) ... and there is no more "gap(e)". So , in fact that was "easy" because i just needed to set some vertice values ( X) to zero ... what's painfull is to find the right edge to move ... i 'll probably tweak them next night , now it's easy to find them because they are the only with a "X value" set to zero ... ( sorry it's 08:43 Am in my country , great time to go to sleep...) Cheers. I will sent the 3 files right now after this post . NB ; there is already the LAPF Skeleton included in these 3 nifs ... so it's easy to test an animation with NifSkope like this. Sorry , thanks to LL for the LAPF Skeleton and for this incredible site. Thanks to GSB Modders for the Upperbody i used for these tests and to the unknown creator of the lower body part i used here. PS : @ Guerra6 ... tu vois , pénible , oui, mais je l'ai fait ! Cela m'a pris environ 45 minutes ( juste pour combler/ corriger ce trou ). ...You see ? ... ,°) ... yes it's was painfull but i did it ... it took me about 45 minutes to correct that "hole" . Cheers. LAPF+FFLoppai body_ULHF.nif LAPF+DMMC Official to FFLoppai body ( defaut settings) lingerie2 test 01.nif LAPF+DMMC Official to FFLoppai body )Gape-Vertices repaired with NifSkope).nif -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. Hello Myuhinny. " Fin de semaine ...? " ... ;°) I used first a lattice created with the body meshes from the SMDR 013 ... The last lattice ( and attempt) was created with the DMMC Official V1-1 i found at the SPB's blog on october 2013 ... At her site/blog , i saw 3 or 4 different versions ( but not the downloadable files or the links to download these different versions ) but yhe only one i got is the Official DMMC V1-1 ... The problem with this one is the le body part from the SMDR 013 mod is "thinner" than her Official body ( by " thinner" i mean around the Breasts ... and that's why the upper part isn't correctly converted.). Now , i know you just wanted to know why the Converter doesn't work correctly whith these meshes ... problems solved . But , curious as i am , i wanted to see those meshes once converted. So now , i'm looking for another body "thinner" ( to use it for a new lattice) than the upperbody parts that came with the SMDR 013 mod. May be there is one in her mods which use another upper ( thinner of course) but with the same lower ( or the "Official" DMMC lower ... i've dowloaded +/- 70 mods from her blog ( and some from different links) based on the DMMC body ... so there is a chance there is there what i'm looking for ! I'll pray first .... ;°) If i could convert the upper part correctly but with " keeping" the caracteristics of the body from the SMDR 013 mod , i 'll post it here as " Evolution 2 " and i 'll probably sent you a " PM " . If i cannot , i 'll try first to another HGEC model ( may be DM .... ) . The problem with SPB's body is that there is another one ( different) in each mod !... and the DMMC body isn't what i call an HGEC familly body . Anyway , cheers. PS : dur ...dur ...;°) (23-08-2014 01:53 (Belgium)) ... i've tried with 5 different bodies to create a new lattice ... without a better result ... but warnings there are still others " forgotten " informations ( also about the Skeleton "root" ) in others SPB's mods....even in the body parts , so in that case you cannot generate a lattice from those bodies !!! ...test "6" ( 23-08-2014 02:16 ) ... it looks better ( the best at this moment) but there is still a "hole/gape" between the breast ...) i "ll try another Guerra6's tool : "Seam mender" ( he already spoken about this tool when i said why i didn't want to use the meshes from the Set Body Reloaded mod ... ) ... Seam Mender , not seams to work in this case , of course , this not a seam or little gap(e) between two meshes but "only" a gap(e) ( or a canyon) on one mesh ! bouhhh ....i think i 'll go back to Blender with those SPB's meshes ...;°) -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. Why i wanted to see the models you want to convert ? Simple : first , just to know if it's from a "clean" work. Some models came with about 15 different meshes in only one "xxx. nif" file and if they are made like some of KrisTa's works (or Aleccu and others ...) there is a chance there would be a lot of polygons in those meshes. The converter works well , but my "poor" experience with it let me think that sometime some parts cannot be converted ( as expected ) only with this tool. Another problem come with the lattice : it's very important to choose the good base ( the "From" ) and that's not always the body included in the "nif" you want to convert to . Other issues come from some "tweaked/custom" bodies/meshes ( created with something like Outfit stufio etc ....) . I saw here , but at " That Site Over There ..." too , some converted meshes ( probably created without a real 3 D program) i cannot open/see in NifSkope without receive an incredible number of "errors" ... that's probably what is called a "dirty" mesh/mod ... so don't waste your time to try to convert that kind of "xxx.nif". Another thing is that some modders ( and here i'm talking about " experimented " modders with a long experience and a good knowledge of what they are doing ) forget to clean some meshes ( you can easily do it by yourself by right-clicking on the very first node of a "xxx.nif" ---> Spell---> Batch ----> Crop to branch ... and save of course ) , the result is a file with a very big size where there is a lot of unused/"old-fashioned" informations ... so it's a good idea to take a look at a mesh ( with NifSkope) before triyng to do anything. Last reason was that your model could already be converted by someone ( and with a "real" 3 D program) to match your body, or the same model could already be converted to one of the CBBE familly ( i'm thinking about the texture compatibility here ...) like for CHSBHC Vxxx. In this case it's better to work from these converted models. So it's just a quick revue of the reasons why i wanted to see your meshes first . Cheers. NB : i don't really play anymore ( Oblivion or Skyrim ) , my pleasure come from some tweaks ,usually made with only NifSkope or with a tool like the one Guerra6 created and i do that not for me , but for my boyfriend most of the time. Be carefull , because modding is like a " drug" , we know when we started , but not when we 'll stop ! ... don't forget the real life ... -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Hi there. Well may be in a few hours ... ( after 21 H GMT ...) but i think it's not a good idea because you will get some "trouble" with the texture. It's better to convert from models that came from the same "familly texture " . Another thing is the Skeleton : i use a SkullTyran models - Perfect 3-2 - if i remember well ( no more any XP32 or XPMS Sleleton )... it support BBP + TBBP but not any " Belly node" , so i will not try something i cannot test first on one of my computers. Last thing : i need the exact models ... there are a lot of different CBBE body based models ( and unfortunately probably created with a lot of different Skeletons ) idem for the UNP familly . If the models came from "experimented " modders , ok , if the models are done with something like "Outfit Studio " or if i cannot open the meshes in NifSkope , i 'll not try to do anything with them . So now , i need your meshes ... CBBE ( body and clothes/armors) and UNP ( only body) , and exactly the models you want to use , not the one from another mod. If i cannot launch them with the Skeleton i use , i'll probably ask you the Skeleton_Female.nif you use ( i don't think i need the Skeleton_Female.hkx in this case). I cannot give you right now that lattice, because it was the very test i made with the Gerra6's tool ( but with the version 0.72 , not the 0.85) ... i think the lattice is already there is one of these post ... and ...there is also a lattice provided by Gerra6 ( sorry i cannot remember in wich post ) ...and the conversion i've tried with it works better than mine ! Cheers ... and sorry english isn't my native tongue. NB ... you need to foolw this thread since the first post if yoiu don't want to commit some "errors" ... in the post 89 there is a CBBE to Sevenbase ... created by the "Master" .... ;°) I cannot search now ( it's 14:17 in my country and i have a lot of things to do , sorry.) -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. I actually realyse some other conversions ( from these meshes to TGND ) and i try , one by one each possiblity ( constrain x, y,z axes etc ... with these 3 axes selected ( constrain X,Y,Z) the final result look like the original one ( the "from") so ... i don't see any interrest with these settings. Now i'm actually trying with the option " customized meshes" ... but i think my lattice is already wrong ( not sure) . So i 'll try first with only the body meshes. As i said , TGND Body is far away from that DMMC meshes ... i think that if a really to keep the DMMC caracteristics , i need to convert that DMMC body to something near this one ( may be a DMRA version) , and after that convert once again that " DMRA" to something close and so on . Well , i really think it's better to use a 3 D Program to convert these SPB's meshes ... anyway , i'm most interresting by the different bodies generated than by the clothes converted ! .... ;°) For me , this tools is not only a clothe converter but much more a body generator ! ... and i like this idea. Anyway , the principal problem was with the wrong values in these clothing meshes ... now , i continue just "for fun " ... i'll try later to convert that mod to the ZKEC body ( Queen size , it's the body meshes my boyfriend use actually) , i'm sure i 'll get a better result with this body. Unfortunately , i need to finish some works for Skyrim first , after that , i 'll come back ( once again , as every 10~15 days ... ) to Oblivion. Cheers. PS : here the last attempt while i was writting this post ...( it 's really much better ) but i think that the "Boucing effect" will be exagerated here ... PPS : (21-08-2014 13:48) : " Evolution 01" : well another attempt , but with a new lattice made from the DMMC Official body V-1-1 ( and not with the body meshes that came with the SMDR 013 mod) : it looks more "realist" , much more like expected, the "2" lower parts look good now ( much more like the original SPB meshes) but i need to tweak the upperbody parts now . If i cannot get what i want , i will just mix the upperbody meshes from the first nif in this post with the lower of the second nif i've just posted ... "Evolution 2" ...coming soon ( more quickly than the " Coming soon " Growlf's Hot Body 6 !!! ... ;°) ... LAPF+DMMC lingerie2 to TGND (it's better).nif LAPF+DMMCOfficial_to_TGND_ lingerie2.nif -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings . @ Myuhinny : Here two nif(s) : the conversion i've tried this night with a new lattice ( LAPF Skeleton + SMDR 013 body to LAPF+TGND ( body meshes from Electrro's Designer Body Spell Mod) ... and the second nif is only the "from" ( where the missing/wrong values for the Skeleton are corrected .) For the lattice i used the defaut setting without the "SKin Only" option activeted ... so the result isn't what it was supposed to be ( in my opinion). It has no folds/bead I expected ( in french , je m'attendais à y voir les plis , bourrelets de la peau comme sur l'original ) . For the converter settings , i 've tested with " Don't cross X axe & recalculate Normals " activeted/selected . Targets 10 , Distance search ( defaut) ... it 's 25 if i remember correctly , Search Weight 0 ( defaut is 0.57) . Female Only. So now you can try by yourself , and please be kind , tell us which settings you use to convert DMMC body to your TGND ( if you get a good result of course). Cheers. PS : another test , but this time i've selected "constrain X axe " ... so now the result is a Wide TGND-DMMC body ! ( LAPF+DMMC lingerie2 to TGND ( in theory).nif ) ... i need to find wich settings i've already tested ( with success) by the past ... As i've already said , i like this converter because it could generate a lot of different bodies .... if you want , i'll send you ( in a PM) a tested conversion of a file i' already send you ( based on the ColourWheel's Librarian Dress with real HighHeels ) done with the lattice generated from the SMDR to TGND , that is the test i was talking about in the post 568 ---> PS ---> 2) .... the result looks like a real CowGirl ( i said Cow , not Call) ... i'm talking about how the legs look ... very " special " ... :°) PPS : the best attempt is in the post 578 ... LAPF+DMMC_SMDR13 lingerie2 to TGND.nif LAPF+DMMC lingerie2.nif LAPF+DMMC lingerie2 to TGND ( in theory).nif -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. @ Myuhinny. You're right , same issues with my attempts. The converter stop before the end of the process ... there is a message about an error , but i don't now if it is automaticaly saved somewhere ... I've also tried from another lattice ( and this one has nothing to do with the DMMC/TGND bodies ) to another body ( RKA) with the same issue. There is something " wrong " ( well , may be not " wrong " but totally unusual and " strange " with these body parts ...) : as i already mention, the Construction Set cause a CTD if i don't use the required VipCxjx _highheels.esp , and there , this is not "normal" . All the mods i use where there are some " Real HighHeels" shoes/boots are customized , and to do so , i need to edit them first ( just to know which VipCxj 's scripts are used for the different models ...) with the VipCxj required ".esp" , after that , i launch once again the same "xxx.esp" but without the required VipCxj file and with "my" custom VipCxj.esm file ( well it's not "my" , this is just the original VipCxj file converted to the ".esm" format with a tool created to do so ... + some little addons) . I just need to put the right scripts once again but now , linked to my "VipCxj_HighHeels.esm" . So , i can usually launch in the CS that kind of files without any CTD ... but not here ! So , that's why i said that there is ( are) something(s) wrong in those meshes . I 'll continue to search ( just because i'm a very curious person and i want to know what's going " wrong" with this mod ) , but if i cannot localyse the "trouble" tonight , i'll send you a message thursday ( not tommorrow , because i would be too busy ...) . The skeleton i used to create the lattice was the one from LAPF but in game i used the Deedee's Skeleton ( from Electrro's Designer Body Spell mod , i need it at this moment to test a new animation ...) . I'll try now with a Growlf Skeleton ( but not one of the " Universal " , i have good reasons to try with the one that came with " Growlf's Body Resizing Mod " , and this one don't cause any issue in my Oblivion installation . But if i remember well , this one don't support the OP3 bone (= OP3 in the Lower body part )... because that OP3 is incompatible with the " spells/animations " used in his mod ) . Cheers. NB : TGND is far away from the DMMC body ... PS : ( 20:08:2014 07:14 am ) 1) okay , i found something : i've tried with the skeleton from "Growlfs Body Resizing Mod version 6610EV " , with it , no more CTD if i don't use the "VipCXJ_HighHeels_esp" , no more CTD with the CS too , so i've customized that mod now to work with my VipCxj_HighHeels.ESM . And the spells from Growlf 's mod work well with these clothes ( even if there is an OP3 bone attached to the breasts ) . The OP3 bone for the "Ass" is incompatible with these spells ... but that's another story. 2) i tried once again with a new lattice based on that Growlf Skeleton , but i got the same issue. With the lattice generated from the body in the SMDR mod ( so , it's not exactly the same as the Official DMMC body) to TGND body , i've also tried two other conversions : one that has nothing to do with these body ( but the conversion works) and the other , with the SMDR 07 mod "Ribbon armor 3-1" , and the conversion works too ( with the lattice made for the SMDR13 ... and TGND) .Of course the result isn't perfect , because the base body is different ... i just wanted to be sure there was no problem with the skeleton or the lattice . Unfortunately ,the log file when the issue appear isn't complete , so i cannot see what's wrong in these meshes. I think that the " Oject value " isn't correct or assigned ... i 'll take a look at this point tommorrow ( sorry i would probably be too busy today ) . PPS : 20/08/2014 08:41 : J'ai trouvé ! I was right , the problem came from a missing "information" in the clothe meshes ... i 've tried first to convert only the "nude" body ( i 've removed all the clothe parts ...) : no issue . After that , i've compared the " stocking" with another one i already tested with that converted ... and there , there was a missing information about the Skeleton ( it was set to " none " .... without any other value ) i set this value to " 0 " ( zero) and the result is value " 0 ( Scene Root) ... or the name of the very first node given to your mesh , because i've changed it to remind me with witch Skeleton i was working on .... Here my first succefull attempt ( nude body with only the Stocking part ....) : well you must know that i used only the defaut converter settings ( and also for the lattice) . Compare the value of these stocking(s) with the one that came from the original mesh(es) . Sorry , i have no time to write more details now , i will post more informations this night . Cheers. PPPS : well you just need to complete ( modify) in the "NiSkinInstance of all the clothing meshes the "missing information" about the Skeleton) ( set it to 0 , the " (Scene Root) " will be added automatically ... ) that's all. In the original files it is (was) set to " none " ... and i don't know why ... ( maybe SPB used these meshes for some animations and forgot to restore them to their initial attributes ??? that's just an idea ...) Details : so , click on the NiTriSape ( List block) ---> NiSkinInstance ( List bloc) and go to the "details bloc " : here you just need to assign the right value in the Skeleton Root ( usually the third line , after "data" , "Skin partition" and now " Skeleton Root ") : 0 ( zero) and not "none" . I really like very much that God's gift : NifSkope ! ... ;°) Last thing : that was just a test , and the Skeleton included with my ".nif" is the one from " Growlfs Body Resizing Mod" version 6610EV )... with scalable bones ... And i made some changes in the name of these nif ... don't worry about that , that was necessary to find what was going wrong with these meshes. So the lattice was generated from the body of this mod ( without the clothe parts , of course) to the TGND " Standard ( = standard for the upperbody ) and without the "BButt" lower ( no OP3 bone in the lower part) . I took these body meshes from Electrro's Designer Body Spell Mod ... ( sorry i don't use at this moment the meshes from the "Set body reloaded" I 'll try another test with the LAPF Skeleton tonight. Bye. GBRM6610EV-SMDR13-Body&Stocking.nif -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Hi there. Greetings Varenne. Of course , i was right ( i really " love " NifSkope ...) !!! ... and i found the problem with those meshes . Tadaaaa ... ;°) Take a look at the PPS & PPPS - post 568 - ... i also posted one nif ( but not complete , only with the stocking parts) . Cheers , sorry but i must go to work now ( it's about 09:15 in my country ... i'm already too late ...) i'll try other tests tonight ... but not sure , i have a lot of things to do today. NB ( 21-08-2014 01:14 am) ; yes, i found where the log file is but it's not to date ... why i'm saying that is because i 've changed some meshes/names ( material name : bottom --->Foot:legs) and when the process stop , it mention " Bottom" and there is no more any " bottom " reference in that ".nif" file ! The last line where ( when) the process stopped isn't in the log file ...unfortunately . Bye. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Hi there. @ Myuhinny Ok , i found the original mod : SMDR 013 Shitagi Set 2 ... i will try a conversion with these meshes ( first i 'll test them without any change .... just to see if there is or not an issue with the skeleton ) . Cheers. PS : ok , the game crash ( i get a CTD before the game launch) with the SMDR 013 Shitagi Set 2.esp . I 'm talking about the original mod and meshes , of course. Time to post something to SPB 's blog .... ;°) Well , now , i use a custom Vipcxj file ( ESM and not esp ) ... but usually this doesn't cause any issue ( other than no real highheels working if i don't edit first with the CS a mod made to work with vipcxj .esp file ) . So , i'll investigate , i suppose there is something wrong with that skeleton ! I 'll probably found what's wrong this night ... but i need to wake up early in a few hours ... coming " soon " ... ;°) PPS : ...a few minutes later : ok , the " Shitagi lower 00 " is invisible in game ... Fortunately , i can launch both VipCxj_HighHeels. esp and my custom " Vipcxj.ESM " ... and without a CTD this time. This is unusual ... i never got a CTD before when i use my custom VipCxj file ( even without editing a mod before) . So , i 'll continue my investigations to see why this panty ( the " Shitagi lower 00 " ) doesn't appear in game . Others appear . I don't really know why these "shoes" use the VipCxj system ( they look like "military boots " in my opinion ) ... there is no real reason to use the VipCxj system for them ! Anyway ... bye. NB : SPB's icon are not representative ( rose/pink heart ) i suppose that this Shitagi Lower 00 use the "DMMCLingtwr00" ... and this mesh is only the "cutted legs" without any clothe . Unfortunatly , with my CS , i cannot see the right name ( the string is too long like in all ColourWheel's mods ...) . PPPS : i found nothing wrong with the esp .... i will try to past each mesh to my skeleton first , and after that i will try to convert them to another body ... ( actually i use and test a mod from YangYang and the upper body looks like the one from this SPB mod , but lower is an "oppai lower " . From the SPB blog ( i 've passed a full week-end in october there) i found two nice lowers " lower or body- 1 piece - with a nice lower in those mods ( by nice , i mean with " nice" legs , not like the DMMC " official" version ) I also found another lower ( with nice legs) but it's seam it's a custom one ( and not at the SPB blog) . Sorry , but i must stop this night ... it's too late to continue now , i 'll take a look at those meshes in a few hours ... Good night. -
New Clothing Body Style Converter Beta v0.89f (10-26-2014)
AnnaFly replied to gerra6's topic in Modders Resources
Greetings. Hi Myuhinny . Sorry i only saw your post this morning ( it's 06:46 in my country ) : well you wanted to convert the SPB DMMC outfit to wich body ? You want to keep the upper part and convert the lower to another body part ( i " hate" this SPB DMMC lower , the calf ( le mollet in french ) looks bad to my taste .... but the upper part looks good even if i don't like or use big " boobs " or only if they look " natural" , but that's a very rare thing ... ) ? Cheers. NB : just by the way , in the 099 SPB DMMC Rose set , the upper and lower part already came in separate meshes ... http://download912.mediafire.com/o9pz2175zdlg/qj9zvqo791f3cjg/099+SPB+DMMC+Rose+Set.7z -
Greetings. Well , not sure but by the past i already saw that name somewhere ( not in a KrisTa's mod) : i think it was in the "Reznod mannequins/mannekins mod ... http://www.nexusmods.com/oblivion/mods/2055 once again , not sure , because i don't think i use anymore any mannekin mod ... or they are all " female " with a Skin texture , not with a wood or marble texture. So no " male " mannekin with " marble" texture in my game ... :°) And there is others file wthat contain the name " Reznod" . Cheers. NB : If i remember well , i used a mod where there was a house with some merchants just right outside the imperial city entrance. And " Reznod Manneqins " was required for that mod ... PS : yes , i think it was in this mod ... you can purchase some mannekins and put them where you want , and the defaut texture was wood or marble ( for both male & female)
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>.> are the nexus servers run on a potatoe?
AnnaFly replied to Dude500X's topic in General Discussion
Hi there. Yes , since a few hours , sniff, sniff , first time i cannot download anything since 2008 .... servers busy or syncing ... execpt some premiums. Time to go to bed ... sniff. Cheers. -
Greetings. Thank you , but why only at the "Nexus" ? All the Nexus's servers are down since a few hours ( except some Premums )... Cheers.
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Hi there . @ Varenne. 0301.nif ? That's not a downloadable file ( sorry not sure if it's or not an english term ... i just mean i cannot download it from your post ) ... Cheers.
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Greetings . Well , i'm probably not a so advanced user than Symon , i need your mesh to see what's going wrong with it. So share it i you want ( and with the Skeleton you use too if possible) . Cheers.
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Greetings For the FPS , sorry , but i think there is nothing else to do than rework the Krista 'meshes. Unfortunatly . Most of the time , the KrisTa models came with too many polygones ... as i aleardy said , sure they look nice , but i'm pretty sure Krista never really played with those kind of models. If you compare with Petrovitch or Nailflan meshes ( or Growlf of course...), you will understand. And i don't want to told about some texture's file sizes. Now , if you enter a place where there are a few NPCs wearing that kind of outfits , your game will probably cause a "CTD" . I'm speaking about Oblivion ( or Skyrim) running on a middle-end computer with a " decent " graphic card ( ex : ATI 5770 ) ... in a resolution of about +/- 900 x 1400 ... Most of the time , people also play with "real highHeels " models ( some of them use about 8 mega only for the meshes !!!) plus a 3 D pubic ( probably "stolen" from Krista's pubic mesh) , and some of them use about 4-6 mega , just for the "pubic" so ... it's not difficult to understand why , on some computers a game crash . Krista's models ( also for Skyrim) look very well , but they are not reallay created to play with. Sorry to say that, but it's the true. With Blender ( and i suppose also with other 3 D progams) you can reduce the number of vertice/polygons , but you need to first learn how to use it. Cheers , and fans of KrisTa's works , please don't take offense about my "advices" .
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Qazz Game Conversions for DMRA-GUTS
AnnaFly replied to samhain6's topic in Downloads - Oblivion Adult & Sex Mods
Greetings. Merci beaucoup ! I needed that boots ( i already got them from the Skyrim's mod "Stella Police " here on LL) but the converted version ( for 7Base Bombshell) looks "a little strange" in my game. I'll try to recreate them (for Skyrim) from your version. Just between you and me ( chuttt , don't say that to someone else ...) i think that DMRA-GUTS legs with "real HighHeels" don't look very "feminine" ... ;°) ... (l e mollet est trop haut , comme des mollets d'homme / the calf is too hight like a man's calf ... ) . Anyway , thank you for sharing. Cheers. -
Conversions for UNPB with BBP
AnnaFly replied to b3lisario's topic in Downloads - Skyrim Adult & Sex Mods
Greetings. Probably a Skeleton problem ... once again. Try a Skeleton from SkullTyrant ( Custom Perfect1 orCustom perfect2 , they are compatible TBBP but not with the "Belly node" used in some mods , so be carefull about that point. I've tested them with the UNPK -TBBP body ( nude) .... " quel cul ! dit mon compagnon, moi je dirai plutôt qu'il commence à ressembler à celui d'une vache ... c'est juste une question de point de vue ... et d'imagination ! ) I think it's the "TBBP-Pack1 1HD 16712-1 ( not sure , with one there is a back weapon position with the other no ... and i don't want a back weapon...) . May be this last one is the "Perfect 3-2 " ! Now you will probably get a problem with some "dead bodies" ( male or female) most of the time the solution is in the ".hkx" file. So if it's the case , i 'll post my ".hkx". file ( not tested on Beast race , male or female) ... this one came from XP32 , but i use a Skulltyrant Skeleton, not an XPMS or XP32. And there is no "crushed butt" ( or boobs) in my game ! Cheers. NB , take a look with patience , i think there is +/- 270 different skeleton in his( her ?) topic. The Skeleton go to ... Character assets female and not to character assets ( even the .hkx file from XP32 goes to that directory - that point isn't mentionned in the XP 32 download , it mentions only "character assets" and that's not right ). If a CTD persist , ask to the autor ( or use if you already got it) to get his Skeleton and the ".hkx" file. NB02: i think my .hkx file come with the Skeleton included in the Leito body pack ( but i cannot use the Skeleton packed there because i cannot move a dead body with it ! ) http://www.nexusmods.com/skyrim/mods/16712 http://www.nexusmods.com/skyrim/mods/37807 -
zipp suit zkec & \ hgec
AnnaFly replied to kingkong's topic in Downloads - Oblivion Adult & Sex Mods
Greetings. Hi kingkong , and thank you for your fast reaction. I understand , as i already said , it's not a problem for me because i only and always use my own esp ( i don't want to see any english named place/area in my game ... the only exceptions came from SoVvmBr3 ( i like the english comments privided by the Mazkens & the Golden Saints , they "sound" better than in french ...) and some places in the "DukeCity" mod ( but most of the time i've already changed these names to a "frenchy" version ). The other and principal reason is that i only run a very little number of .esp ( most of the outfit'ss mods are merged when this was possible). But .... i also use a lot of Colourwheel's mods ( and of course that " ... Sexy Minisuka " because i use it as ressources for the DukeCity Police Station ...) . Why not create a new place ( you just need to locate a zone where there is no pathgrid , most of the time there is no mod added there , editing the ground ( high map edition is not a problem in Oblivion) . I use a lot of "sewers" in the Imperial City to expand the area each time i add another outfit ( so , yes , each armor/clothe or armor/clothe collection use it own area with or without new NPCs ( it looks like the "test cell" with a lot of doors - and each doors use the texture from a picture of the clothe or armor putted there). Anther possibility is to add a house out of the "frontier limit " to minimize the risk of an possible conflict with another mod. But there is also a lot of custom mods ( like mine) there ! Well , anyway , thank you for this add-on to the ZKEC body. Cheers. PS : this is a rare thing i like in Skyrim ... unfortunatly it's diificult to do the same thing in Oblivion ( even if there is already a mod to craft an fur armor/clothe in Oblivion) : by adding an outfit just to the crafting/forge section, you will not alter/corrupt any place/area. So , no need to put a container somewhere , no need to add a new script too , no need to place a new merchant etc ...... well that's a very clean way just to add something ( clothe or armor , ring, amulet) to the game. And best of all , it's very easy to merge that kind of mods !
