Greetings.
You known , it take some time to create an esp for a mod ( much more time than in Oblivion ...) .
So why not create your own mod ( or add this outfit to another existing one ) ?
These meshes are already in "separate pieces" , so you just need to use Nifskope to "create" ( separate) them and add the bipped slot you want with the CK ( they all use the "slot 32 " if i remember well ... so it's easy and "clean" ) .
It's better to add most of the different outfits in your own compilation ( an if possible , create a new "house" with different merchants wearings what they sell , out off the "frontier limit" to avoid some possible conflicts with other mods ...).
Another reason to do so , is that we are here ( and somewhere else) at LL , not using only an english Skyrim 's version ( mine is french) and to avoid some "corruptions" , it's better to create your own mods, using only Skyrim. Esm without an others linking mods ( avoid to use even the " Update.esp " , because it is not the same for the different language versions and "choices" you made )
Doing so , you will only get "one" esp for most of the different clothes/armors . It's better , trust me.
Cheers.
PS : the quicly way to add an outfit/armor to the game without any alteration (= it's safe to everybody to use your mod even in another Skyrim language version) is to add these pieces in the forge/crafting furniture . Like this , no need to create a special area/place , no need to add a merchant and no need to put a container somewhere.
Best of all , it's easy to merge a few mods create like this after sometime just to avoid a lot of different little ".esp".
Of course , you need the appopriate perk in the forge section ... and it's better to use another very usefull mod to help you everywhere : "Crafting Furniture" ( it's a spell ...) .