-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
38 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by Acechadora
-
Just in case you return someday somehow, dogtown has released a new version of his Skymomod, so many new models are available to be used: http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13 Hope you are fine. XXX
-
Ohh I see. Well it is really hard to find a mod that adds new creatures in Oblivion (even most of the ones that do this, just do it through variations of the vanilla creatures), so a mod like this it is a "must have" in my opinion. Seeing how promising this mod started and how quickly it becomes even greater with more mobs and improvements (bugfixes and better textures) gave the game a huge breath of fresh air. There are still so many models I would like you to take care of with your talent (have I said how hard it is to find somebody with the skills to rig models?) that as I said it is a bit sad to see you leaving for the time now. I hope you get fun doing other things, sure you have earned sharing this piece of art, but I must confess I hope you return anytime and take Oblivion to a new level, just like you already did with this stunning contribution.
-
Really sad to see you are done with Oblivion for now sroro. There are a huge amount of mods out there to give you hundreads of more of hours of fun at this game, but it is a normal thing if you want to play other things. I was waiting for the new update of your magnificient XCV mod with huge expectation. Are you going to leave the project entirely? Aren´t you going to add into your mod the contributions from Poontank? Anyway, if you return to this project anytime please let me know, as same as if there is anything I can help you with. Kisses sroro.
-
Some more suggestions/resources to the pile: Dementia Goblin King Skeleton Living Shadow Hunter Killer Dwemer Hound (needs retexture like the Dwemer Abomination and such)
-
If you decide go to forward with the Black Legion Chaos NPCs now or in the future, you can find all of the Dawn Of War Chaos voices in packs with download links here (like Chaos Sorcerer, Chaos Lord, Chaos Warrior, etc). In my opinion, adding some of that quotes to them will make them more badasses
-
I would highly suggest being careful with any aspect related to change the size of monsters. As sroro said, that might end with creatures being not dungeon-friendly (too big to cross doors, move across corridors, etc) and with many clipping problems in exteriors related to their size (remember collisions of meshes are bigger than the actual meshes) ending with unrealistic problems to move. There are already a few huge monsters included that fit with the game, like the Hill Giants and the Undead Gladiators. Have present also that bigger creatures mean less quality in textures, something that sroro has developed with too much effort to make them acceptable. I have made a few CS and in-game tests increasing the size of some creatures, and the result have been disappointing (in my opinion) for the reasons listed above:
-
Sroro I have sent you a PM
-
If you have or know somebody who has a legal copy of Gmod and could download for you, there are a few interesting packs at Steam Workshop that I haven´t been able to find elsewhere: E.Y.E Divine Cybermancy SNPCs SIN Episodes Emergence SNPCs Gears of War 3 Locust Models Alien Swarm SNPCs Vindictus Ragdolls Pack VII Dark Messiah SNPCs Doom SNPCs Half-Life Renaissance Animal SNPCs Water SNPCs Slow SNP Pack 5 Dark Khan Playermodel STALKER RP SNPCs (this might include some already not included in previous packs, like the "rat man". Slow NPC Pack 1 Borderlands 2 Creatures Dark Souls Critter Ragdolls Black Legion (DoW 2) Ultimate Amnesia Pack Lizardmen and Elchulus Mass Effect: Collectors Raven Warrior Playermodel Skaarj ragdoll/playermodel/NPCs (UT2004) Animal Pack (Dragon Age) Turok Dinosaurs (Model Pack) Dragon Warrior And 2 monsters from Dark Souls with direct link download: the Iron Golem and the Taurus Demon. Edit: If you finally decide to go forward with the model I suggest in comment #71 (Daemon Prince of Chaos), I would highly suggest you to use this set of voice sounds for him that you can download from here.
-
May I suggest this one in a few variants for the next update? http://facepunch.com/showthread.php?t=1419484
-
Yay, congrats for the new update, thank you for sharing it!!! Love the new mix, some animals (hippo and rhino are awesome), some magical fantasy creatures, some Skyrim ports (I highly appreciate them) and some kick-ass monsters (Cthulhu as himself and Kerrigan as Daedra Seducer are just perfect) From the first moment all the improvement work in textures and models is highly noticiable, it is easy to see all the effort you put on that Just on a side note: the chaurus animations seems a bit bugged, as same as the crocodile ones. This new update is amazing as usual, it worth the wait again
-
Sounds good to me
-
Hehe, looking forward for more amazing rigged stuff then, congrats for the hotfix done Edit: Oh, and now I remember as you are interested in rhinos, WAC mod has its own rhino model
-
I think there is not any problem in releasing it combined with the next update, so no hurry in releasing it right now. Rest a bit, you earned it
-
Congrats for the new Hotfix, as always a wonderful work, thank you for sharing it
-
About your quick questions, here is my personal opinion: 1 - I think it is not a bad idea to try to enhance the textures if you think it worth it for you and it is not very time consuming (less time for adding new critters) 2 - I personally don´t use any pose mods at all, and in my opinion it was a great improvement that you get rid of existing suits included in first versions and made them real creatures. As you have stated that this mod is a modder´s resource, anyone is free to add work on it to focus in pose mods. In my opinion (again) there is nothing better than creatures using creature animations.
-
Glad to hear that about Skyrim content. If it is easier then I would encourage you to take a look at both Skyrim Monster Mod and Skyrim Immersive Creatures (mods you already know for sure) plus vanilla critters for a huge resource of new great models Take your time for next release, it worth the wait
-
Thank you for sharing you new update!! It really looks awesome, love the new additions!! Thank you also for taking a look at some creatures, I think Bonewalkers, Schisms and many more look better right now. I have found a folder with RE5 models, including bosses that you might not found already (U8, Popokarimu, Ndesu). They are in .smd format. I forgot to say that the best way to approach to the Skyrim Creatures Pack is using MDLdecompiler for models and VTFEdit for textures, sorry for that, but it looks you have already solved as you have added the giant. Some falmers rigged as goblins using weapons like you did with the new Daedroth Sniper/Knight and the Lesser Daedroth would be awesome, as same as some armored draugrs rigged as skeletons. Any other Skyrim port would be welcome to be honest Also congrats for many of those new models, I have no idea where they come from, but they fit in Oblivion like if they were vanilla critters
-
You can find more Resident Evil creepy critters with preview pics and download links here From the first to the last page you can find some nice monsters. I think they are all in .mesh format with .tga textures. As a little request, I would appreciate if you might to try to rig these ones, I think they might fit as "Tribal Redguard Zombies". And the same for these guys, I think they might fit as Chamans.
