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Acechadora

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Everything posted by Acechadora

  1. eXtra Creature Variety Mod

    Just in case you return someday somehow, dogtown has released a new version of his Skymomod, so many new models are available to be used:   http://www.moddb.com/mods/skymomod-v13/downloads/skymomod-v13   Hope you are fine.   XXX
  2. eXtra Creature Variety Mod

    Ohh I see. Well it is really hard to find a mod that adds new creatures in Oblivion (even most of the ones that do this, just do it through variations of the vanilla creatures), so a mod like this it is a "must have" in my opinion. Seeing how promising this mod started and how quickly it becomes even greater with more mobs and improvements (bugfixes and better textures) gave the game a huge breath of fresh air.   There are still so many models I would like you to take care of with your talent (have I said how hard it is to find somebody with the skills to rig models?) that as I said it is a bit sad to see you leaving for the time now. I hope you get fun doing other things, sure you have earned sharing this piece of art, but I must confess I hope you return anytime and take Oblivion to a new level, just like you already did with this stunning contribution.
  3. eXtra Creature Variety Mod

    Really sad to see you are done with Oblivion for now sroro. There are a huge amount of mods out there to give you hundreads of more of hours of fun at this game, but it is a normal thing if you want to play other things. I was waiting for the new update of your magnificient XCV mod with huge expectation. Are you going to leave the project entirely? Aren´t you going to add into your mod the contributions from Poontank? Anyway, if you return to this project anytime please let me know, as same as if there is anything I can help you with.   Kisses sroro.
  4. eXtra Creature Variety Mod

    Some more suggestions/resources to the pile:   Dementia Goblin   King Skeleton   Living Shadow   Hunter Killer   Dwemer Hound (needs retexture like the Dwemer Abomination and such)  
  5. eXtra Creature Variety Mod

    If you decide go to forward with the Black Legion Chaos NPCs now or in the future, you can find all of the Dawn Of War Chaos voices in packs with download links here (like Chaos Sorcerer, Chaos Lord, Chaos Warrior, etc). In my opinion, adding some of that quotes to them will make them more badasses
  6. eXtra Creature Variety Mod

    I would highly suggest being careful with any aspect related to change the size of monsters. As sroro said, that might end with creatures being not dungeon-friendly (too big to cross doors, move across corridors, etc) and with many clipping problems in exteriors related to their size (remember collisions of meshes are bigger than the actual meshes) ending with unrealistic problems to move. There are already a few huge monsters included that fit with the game, like the Hill Giants and the Undead Gladiators. Have present also that bigger creatures mean less quality in textures, something that sroro has developed with too much effort to make them acceptable.   I have made a few CS and in-game tests increasing the size of some creatures, and the result have been disappointing (in my opinion) for the reasons listed above:  
  7. eXtra Creature Variety Mod

    Sroro I have sent you a PM
  8. eXtra Creature Variety Mod

    If you have or know somebody who has a legal copy of Gmod and could download for you, there are a few interesting packs at Steam Workshop that I haven´t been able to find elsewhere:   E.Y.E Divine Cybermancy SNPCs   SIN Episodes Emergence SNPCs   Gears of War 3 Locust Models   Alien Swarm SNPCs   Vindictus Ragdolls Pack VII   Dark Messiah SNPCs   Doom SNPCs   Half-Life Renaissance   Animal SNPCs   Water SNPCs   Slow SNP Pack 5   Dark Khan Playermodel   STALKER RP SNPCs (this might include some already not included in previous packs, like the "rat man".   Slow NPC Pack 1   Borderlands 2 Creatures   Dark Souls Critter Ragdolls   Black Legion (DoW 2)   Ultimate Amnesia Pack   Lizardmen and Elchulus   Mass Effect: Collectors   Raven Warrior Playermodel   Skaarj ragdoll/playermodel/NPCs (UT2004)   Animal Pack (Dragon Age)   Turok Dinosaurs (Model Pack)   Dragon Warrior   And 2 monsters from Dark Souls with direct link download: the Iron Golem and the Taurus Demon.   Edit: If you finally decide to go forward with the model I suggest in comment #71 (Daemon Prince of Chaos), I would highly suggest you to use this set of voice sounds for him that you can download from here.
  9. eXtra Creature Variety Mod

    May I suggest this one in a few variants for the next update?   http://facepunch.com/showthread.php?t=1419484
  10. eXtra Creature Variety Mod

    Yay, congrats for the new update, thank you for sharing it!!!   Love the new mix, some animals (hippo and rhino are awesome), some magical fantasy creatures, some Skyrim ports (I highly appreciate them) and some kick-ass monsters (Cthulhu as himself and Kerrigan as Daedra Seducer are just perfect)   From the first moment all the improvement work in textures and models is highly noticiable, it is easy to see all the effort you put on that   Just on a side note: the chaurus animations seems a bit bugged, as same as the crocodile ones.   This new update is amazing as usual, it worth the wait again
  11. eXtra Creature Variety Mod

    Sounds good to me
  12. eXtra Creature Variety Mod

    Hehe, looking forward for more amazing rigged stuff then, congrats for the hotfix done    Edit: Oh, and now I remember as you are interested in rhinos, WAC mod has its own rhino model    
  13. eXtra Creature Variety Mod

    I think there is not any problem in releasing it combined with the next update, so no hurry in releasing it right now. Rest a bit, you earned it
  14. eXtra Creature Variety Mod

    Congrats for the new Hotfix, as always a wonderful work, thank you for sharing it
  15. eXtra Creature Variety Mod

    About your quick questions, here is my personal opinion:   1 - I think it is not a bad idea to try to enhance the textures if you think it worth it for you and it is not very time consuming (less time for adding new critters)   2 - I personally don´t use any pose mods at all, and in my opinion it was a great improvement that you get rid of existing suits included in first versions and made them real creatures. As you have stated that this mod is a modder´s resource, anyone is free to add work on it to focus in pose mods. In my opinion (again) there is nothing better than creatures using creature animations.
  16. eXtra Creature Variety Mod

    Glad to hear that about Skyrim content. If it is easier then I would encourage you to take a look at both Skyrim Monster Mod and Skyrim Immersive Creatures (mods you already know for sure) plus vanilla critters for a huge resource of new great models   Take your time for next release, it worth the wait
  17. eXtra Creature Variety Mod

    Thank you for sharing you new update!! It really looks awesome, love the new additions!!   Thank you also for taking a look at some creatures, I think Bonewalkers, Schisms and many more look better right now.   I have found a folder with RE5 models, including bosses that you might not found already (U8, Popokarimu, Ndesu). They are in .smd format.   I forgot to say that the best way to approach to the Skyrim Creatures Pack is using MDLdecompiler  for models and VTFEdit for textures, sorry for that, but it looks you have already solved as you have added the giant. Some falmers rigged as goblins using weapons like you did with the new Daedroth Sniper/Knight and the Lesser Daedroth would be awesome, as same as some armored draugrs rigged as skeletons. Any other Skyrim port would be welcome to be honest   Also congrats for many of those new models, I have no idea where they come from, but they fit in Oblivion like if they were vanilla critters  
  18. eXtra Creature Variety Mod

    You can find more Resident Evil creepy critters with preview pics and download links here   From the first to the last page you can find some nice monsters. I think they are all in .mesh format with .tga textures.   As a little request, I would appreciate if you might to try to rig these ones, I think they might fit as "Tribal Redguard Zombies".   And the same for these guys, I think they might fit as Chamans.