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Acechadora

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Posts posted by Acechadora


  1. Ohh I see. Well it is really hard to find a mod that adds new creatures in Oblivion (even most of the ones that do this, just do it through variations of the vanilla creatures), so a mod like this it is a "must have" in my opinion. Seeing how promising this mod started and how quickly it becomes even greater with more mobs and improvements (bugfixes and better textures) gave the game a huge breath of fresh air.


     


    There are still so many models I would like you to take care of with your talent (have I said how hard it is to find somebody with the skills to rig models?) that as I said it is a bit sad to see you leaving for the time now. I hope you get fun doing other things, sure you have earned sharing this piece of art, but I must confess I hope you return anytime and take Oblivion to a new level, just like you already did with this stunning contribution.


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  2. Really sad to see you are done with Oblivion for now sroro. There are a huge amount of mods out there to give you hundreads of more of hours of fun at this game, but it is a normal thing if you want to play other things. I was waiting for the new update of your magnificient XCV mod with huge expectation. Are you going to leave the project entirely? Aren´t you going to add into your mod the contributions from Poontank? Anyway, if you return to this project anytime please let me know, as same as if there is anything I can help you with.


     


    Kisses sroro.


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  3. I would highly suggest being careful with any aspect related to change the size of monsters. As sroro said, that might end with creatures being not dungeon-friendly (too big to cross doors, move across corridors, etc) and with many clipping problems in exteriors related to their size (remember collisions of meshes are bigger than the actual meshes) ending with unrealistic problems to move. There are already a few huge monsters included that fit with the game, like the Hill Giants and the Undead Gladiators. Have present also that bigger creatures mean less quality in textures, something that sroro has developed with too much effort to make them acceptable.


     


    I have made a few CS and in-game tests increasing the size of some creatures, and the result have been disappointing (in my opinion) for the reasons listed above:


     



    gallery_5044_56_145083.jpg



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  4. If you have or know somebody who has a legal copy of Gmod and could download for you, there are a few interesting packs at Steam Workshop that I haven´t been able to find elsewhere:


     


    E.Y.E Divine Cybermancy SNPCs


     


    SIN Episodes Emergence SNPCs


     


    Gears of War 3 Locust Models


     


    Alien Swarm SNPCs


     


    Vindictus Ragdolls Pack VII


     


    Dark Messiah SNPCs


     


    Doom SNPCs


     


    Half-Life Renaissance


     


    Animal SNPCs


     


    Water SNPCs


     


    Slow SNP Pack 5


     


    Dark Khan Playermodel


     


    STALKER RP SNPCs (this might include some already not included in previous packs, like the "rat man".


     


    Slow NPC Pack 1


     


    Borderlands 2 Creatures


     


    Dark Souls Critter Ragdolls


     


    Black Legion (DoW 2)


     


    Ultimate Amnesia Pack


     


    Lizardmen and Elchulus


     


    Mass Effect: Collectors


     


    Raven Warrior Playermodel


     


    Skaarj ragdoll/playermodel/NPCs (UT2004)


     


    Animal Pack (Dragon Age)


     


    Turok Dinosaurs (Model Pack)


     


    Dragon Warrior


     


    And 2 monsters from Dark Souls with direct link download: the Iron Golem and the Taurus Demon.


     


    Edit: If you finally decide to go forward with the model I suggest in comment #71 (Daemon Prince of Chaos), I would highly suggest you to use this set of voice sounds for him that you can download from here.


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  5. Yay, congrats for the new update, thank you for sharing it!!! :D


     


    Love the new mix, some animals (hippo and rhino are awesome), some magical fantasy creatures, some Skyrim ports (I highly appreciate them) and some kick-ass monsters (Cthulhu as himself and Kerrigan as Daedra Seducer are just perfect) :)


     


    From the first moment all the improvement work in textures and models is highly noticiable, it is easy to see all the effort you put on that :)


     


    Just on a side note: the chaurus animations seems a bit bugged, as same as the crocodile ones.


     


    This new update is amazing as usual, it worth the wait again :)


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  6. About your quick questions, here is my personal opinion:


     


    1 - I think it is not a bad idea to try to enhance the textures if you think it worth it for you and it is not very time consuming (less time for adding new critters) :)


     


    2 - I personally don´t use any pose mods at all, and in my opinion it was a great improvement that you get rid of existing suits included in first versions and made them real creatures. As you have stated that this mod is a modder´s resource, anyone is free to add work on it to focus in pose mods. In my opinion (again) there is nothing better than creatures using creature animations. :)


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  7. Thank you for sharing you new update!! It really looks awesome, love the new additions!! :D


     


    Thank you also for taking a look at some creatures, I think Bonewalkers, Schisms and many more look better right now. :)


     


    I have found a folder with RE5 models, including bosses that you might not found already (U8, Popokarimu, Ndesu). They are in .smd format.


     


    I forgot to say that the best way to approach to the Skyrim Creatures Pack is using MDLdecompiler  for models and VTFEdit for textures, sorry for that, but it looks you have already solved as you have added the giant. Some falmers rigged as goblins using weapons like you did with the new Daedroth Sniper/Knight and the Lesser Daedroth would be awesome, as same as some armored draugrs rigged as skeletons. Any other Skyrim port would be welcome to be honest :)


     


    Also congrats for many of those new models, I have no idea where they come from, but they fit in Oblivion like if they were vanilla critters :)


     


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  8. You can find more Resident Evil creepy critters with preview pics and download links here


     


    From the first to the last page you can find some nice monsters. I think they are all in .mesh format with .tga textures.


     


    As a little request, I would appreciate if you might to try to rig these ones, I think they might fit as "Tribal Redguard Zombies".


     


    And the same for these guys, I think they might fit as Chamans.


     


     


     


     


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  9. Oblivion War Cry New Dimension is a overhaul that adds tons of new creatures to the game, I think it might help you a lot to compare stats.


     


    The mod is German, but you can download the English translation for the last version here


     


    I think I am gonna try to export some models from Dawn of War 2 if you wish for future versions, if you liked the Zerg critters you will probably like this, there are some neat stuff:


     


    swarmlord.jpg


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  10. I think I´m gonna try to export some of that stuff from the FP community that has been made in unused formats and export it into .obj files to give you enough content to make your riggins.


     


    As something to begin with here are a couple of undead look like monsters:


     


    egypt_mummy_zpse962c061.jpg


     


    Mayan_Mummy_zps05af7a17.jpg


     


    treeter_zps6a739721.jpg


     


    I would really appreciate if you could try to rig the two mummies from the first screen into zombies. I hope this monsters fit with your taste. I will keep one eye exporting more like this into .obj files.


     


    You can download the files from here


     


    Please let me know if there is something wrong.


     


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  11. Magnificent new update sroro, congratulations for such amazing work!!


     


    gallery_5044_55_109348.jpg


     


    As just some small suggestions/requests for the next version:


     


    1 - If I´m not remembering wrongly the slasher has another texture of a frozen variant, I think it could not be bad to use it to make another slasher variant that might fit for the north cold regions of Cyrodiil.


     


    2 - I would appreciate if you could make both Draugrs in a new variant rigged as zombies. Maybe you could keep that two as "Draugr" and name the new ones based in zombie´s skeleton as "Decayed Draugr".


     


    3 - The following is just a personal opinion based in personal tastes and I could be totally wrong but, most of the critters rigged as Flesh Atronach doesn´t seem to really fit well (with those jumps and kicks animations). As you plan to rebalance creatures for the next release, I would appreciate if you could maybe just take a look again at them


     


    Thank you for all sroro, love your work!! :D


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  12. Welcome back sroro :D !!


     


    Here is another pack of monster models and preview images. With this one I think we are done with all the .obj and .mesh models from the tf3dm page. I suggest you to get 3ds max to work with the rest of model´s formats.


     


    As just little suggestions:


     


    - It would be nice to see the Mirelurk (that crab thing from Fallout 3) rigged as a monster instead of a NPC. Rigged as a minotaur might fit as they use the head attack, or maybe like a ogre.


     


    - If I am not wrong, in one of the previous pack it was included a model of the "pack" (that screaming children from Dead Space), I think it would be nice to see it rigged as a goblin for example.


     


    - More ports from Skyrim please (dragonpriest rigged as lich, giant as xivilai, chaurus, etc etc).


     


    I hope not to sound annoying.


     


    If there is something I can help you please let me know :)


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  13. Best update so far, love all the new additions, they look scary as hell. I give this update a 10 out of 10 :lol:


     


    About that Dwemer Shockwave (love it), as you are searching for sounds, maybe this ones might be of your interest to add them to him in next versions:


     


    http://www.moviesoundclips.net/sound.php?id=111


     


    Go near bottom of the page and search for:


     


    The Decepticons hacking signal (I think this could maybe be a Idle sound).


    The sound of a transformer transforming (this could fit for Aware sound, if you heard it, that means you are pretty fu##ed).


     


    http://www.soundboard.com/sb/Transformers_Movie_Sound_


     


    First sound Extermination I think this one could fit as a Attack sound if he is not spoiling it all the whole time.


     


     


    I wish you the best at your conference, we will be here waiting for you :)


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  14. I'll still be making scary critters, have more models now than I can rig in several months. I could always do a mix as well, like dwemerized doom3 type mobs (what to call a 'cyberdemon' dwemer daedra?), silly things, and more nightmare fuel undeadish demons with a vulture or hippo thrown in.

     

    I didn't like the art style of some of the wac critters, which was why I was pondering adding newer mobs. I always thought hippos were scary anyway.

     

    That sounds very good, a mix that fit with your tastes will be the best option for sure. I was just letting you know about WAC to prevent you from expending your time in animals or creatures that have been already done and might fit with your tastes, so you could use your time in the best way.

     

    About the D3 Cyberdemon I would call it "Dwemer Exterminator" or "Dwemer Corrupted Exterminator" if you are going to include it in the Daedra faction.

     

    I also like the idea of adding totally new animals that can attract player´s attention like hippos :)

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  15. From your livejournal:


     


    After this scary undead release I can't decide between a real-life (consequences, nah already have headcrab zombies) creatures like lions, hippos, snakes, vultures and the like or more silly joke monsters for mania like the mutant tomato going in this round.


     


    I would like you to keep adding more monsters and creepy things instead of normal animals, as there are already mods that adds a huge amount of real life creatures (like WAC for example with lions, rhinos, mosses and many more new animals). I think new monsters would be more appreciated, and also is a more needed addition for Oblivion.


     


    You can take a look at many of the animal additions of WAC here.


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