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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Pavaux

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Posts posted by Pavaux


  1. So... tell me, what do you want out of a home mod?


    Just something simple for once. There are too many crazy houses for the fantasy players imo. A house that has the bare necessaries and not much more. A hunter's shack, but something still built to last.


     


    Where would you like a house mod to be located?


    Somewhere near the forest, but still near roads or a town, a house in the middle of the forest is just too dangerous.


     


    What specifically do you want in it?


    The simple things. A bed, tanning rack, cooking spit, simple fencing, maybe even an anvil to keep equipment in shape.


     


     


    Mind you, this isn't a request, this is just my opinion on houses. Don't want you to spend hours making a shack for just 1 guy.


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  2. As I understand it, skyrimll is taking a break for a few weeks, so I don't expect an answer soon. But here goes.

    Are the refresh dialogue options, beg, etc - supposed to appear on every NPC encounter or only NPC'S that use this mod. I find it kind of a nuisance to scroll through more dialogue options for conversations and even those who don't even have dialogue options by default.

    I have no clue how to mod, but wouldn't there be a way to only apply SexLab dialogues to NPC'S when they meet certain requirements, i.e. enslavement?

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  3. I was doing stage crew in the arts centre in my area and I was in charge of the smoke machine for one particular scene. It was my first time using the machine ever, I usually do the heavy lifting so I was out of my comfort zone. My stage manager said to me "When you see my red light across the stage, turn the smoke on" And that I did. I turned it on and noticed that quite a lot of smoke was being dispensed. My manager's light was still on so I left my machine on. Soon I realised that I couldn't see the light anymore, it was covered in smoke. So I turned it off.

    Well shit. I was supposed to turn it on and off in quick short bursts, with gaps in between. I pretty much suffocated the poor fuckers on stage and the entire scene went to shit. Everybody missed their cues because they couldn't see and I got cut from the smoke machine.

    Im dreading coming in tomorrow, I'm going to get fucking scolded by the director. Thank you for creating this topic by the way. Perfectly timed.

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  4.  

     

    Had a random brainwave.  Since the cumshot is a physical mesh that is equipped (rather than a particle effect like Squirt uses), could real-time bukkake be achieved by classifying the cumshot as a weapon that does no damage and isn't considered assault, but does apply a unique white cum (instead of a red blood) decal on contact?  But I guess that would require collision data, which is totally beyond me.

     

    That's beyond the engine's capabilities, I think. You can't tell what point of a mesh is hit by another mesh. Actors have a general hitbox, that's all. The way SexLab applies its cum overlays is the best that can be done: it chooses different bukkake textures according to the type of animation: vaginal, oral, etc.

     

     

    Okay, that makes sense.  How does Skyrim handle blood decals, anyway?  Is placement randomized?

     

    What if the cumshot is made an arrow projectile with short range and high gravity?

     

     

    From my experience of playing Skyrim, blood decals are placed based on where you hit them. Striking somebody in the arm places blood on their arm and and striking somebody on the leg places blood there also. However this blood decal doesn't seem to be place specific, it may be randomised.

    EDIT : When hitting someone on the upper arm/shoulder, the decal doesn't place itself specific to the arm, it covers the body a little too.

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  5.  

     

     

    Some animations will not play properly if your rotation isn't 100.

     

    When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else?

     

     

    If restricted angle (left/right) is set to 45, you wont be able to look further than 45 degrees from directly infront of you (which pretty much means you cant see anything beside you or behind you unless you move your body, like your neck is broken or something). I keep mine at 180 just in case one of the animations play backwards and I wont be able to see it without 180 rotation.

     

    As for rotation up/down, I leave it as it is, I maxed it at 181 and didnt see any difference.

     

    You should reduce head bobbing a bit, unless you like the shaking, anything above 15 for me makes me dizzy.

     

    Game FOV (at the top) can freely be changed aswell, I keep mine at 85 so I can see more, but you can keep it at 75 for the 'zoom in' effect. Skyrim's default fov is 75, which is too low for my tastes.

     

    I see you have killmove ticked as well, since you have 'Hide head' option ticked, all killmoves in third person will show you with no head! :o If you want your head, without it getting in the way too much,

    change near clipping from anywhere between 500 - 1000, that removes the head without the killmoves showing your decapitated body.

     

    Thats pretty much it. ^_^ Sorry for the huge text.

     

     

    Near clipping? Do you mean in far mode or near mode? :) And do you mean select BOTH "hide head" AND set the clipping to 500-1000 (which I am assuming is far mode)?

     

     

    Oh, both near and far clipping imo, far mode only stops the mountains/terrain in the distance from flickering.

     

     As for the hide head, if clipping is set to 750 - 1000 the head is almost fully gone anyways so disable hide head and your head should show up in killmoves. Unless you want killmoves in a different profile, hiding the head is a better option, it has less bobble and you are looking at your character's eye-level rather than looking at hair-level ( basically bigger NPCs wont look smaller than you ).

     

    Hope that covers anything, If you want more help just ask away! ;)

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  6.  

    Some animations will not play properly if your rotation isn't 100.

     

    When you say rotation, what are referring to? Restricted angle left/right, up/down, or something else?

     

     

    If restricted angle (left/right) is set to 45, you wont be able to look further than 45 degrees from directly infront of you (which pretty much means you cant see anything beside you or behind you unless you move your body, like your neck is broken or something). I keep mine at 180 just in case one of the animations play backwards and I wont be able to see it without 180 rotation.

     

    As for rotation up/down, I leave it as it is, I maxed it at 181 and didnt see any difference.

     

    You should reduce head bobbing a bit, unless you like the shaking, anything above 15 for me makes me dizzy.

     

    Game FOV (at the top) can freely be changed aswell, I keep mine at 85 so I can see more, but you can keep it at 75 for the 'zoom in' effect. Skyrim's default fov is 75, which is too low for my tastes.

     

    I see you have killmove ticked as well, since you have 'Hide head' option ticked, all killmoves in third person will show you with no head! :o If you want your head, without it getting in the way too much,

    change near clipping from anywhere between 500 - 1000, that removes the head without the killmoves showing your decapitated body.

     

    Thats pretty much it. ^_^ Sorry for the huge text.

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  7.  

    From memory, (unless it has been changed) the percentage chance is calculated for each sleep session. In other other words if you set the timer for 1 period of 8 hours it will be tested once, but if you set the period to 1 hour and repeat 8 times then it will be calculated eight times.

     

    There's some details about it further back in this thread somewhere

     

     

     

    Thanks, I usually hold my breath during the last hour or two of the sleep timer. No more! ^_^

     

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  8. Just here to pay my respects and to ask a question :  Do the percentage based areas (wilderness, cities, e.t.c..) work based on every hour, or calculated for the total sleep time?


     


    Great mod, never had any problems with this version and I can understand the discontinuation. There's not that much features to add to this mod anyway, it has most everything. Glad to see you will stil work on it though, most would just leave it as it is and let it die. Respect.


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  9. I am using Windows 7 Ultimate and have been for every computer I have bought (that's around 5) and have played an almost indefinite amount of games with it with no problems.


     


    I have however purchased an all-in-one C540 from Lenovo, which has Windows 8 installed. I mainly used it for work, however I have to say that windows 8 is the most pointless and (imo) useless thing ever. All it does is add some silly touch screen thing that has lots of little gaming apps (mostly children games) and shortcuts to the internet e.t.c. In fact, whenever I turned it on I just swished it aside, which brought me to the desktop, and resumed like my other windows 7 computer (once on the desktop there's not that much difference to windows 7).


     


    So yeah, apart from all the rampage in that last paragraph windows 7 is the most no-nonsense imo.


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  10. Guys I hope you realise that he/she was last online December 2013, last year and if you viewed his/her profile it says this -


     


    "Sorry all if you're wondering if im still active that is some what of a complicated answer, in short I am still active but is on hold as I had a complete system crash and have to reforat my entire system losing all my modding resources, I am slowly getting it all back and will be up and modding again as soon as I do"


     


    Truth is, I don't thing he/she will be coming back any time soon.


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  11. That sounded so coool ....

     

    But no unp support ... i'm such a sad panda now :'(

     

     

    Meh, to be honest I keep switching bodies from UNP to CBBE then UNP again then back to CBBE, I really cant tell a difference without pictures.

     

    Whenever I see a bodytype specific mod that I like, I simply switch out. Speaking of which, this mod has my attention, UNP ----> CBBE atm.

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  12. I use these two mods by-the-way to remove tails from Argonians and Khajiits, haven't had any problem with them. I remove the tails because in many animations the tails just impale anyone through the chest in sex animations


     


    Khajiit tail remover - here


     


    Argonian tail remover - here


     


    I really don't mind you taking a break, people can't dedicate themselves to a problem for very long until they just get fed up or tired, like I did with my blasted computer when I accidentally uninstalled my Graphics Card! :D Rest well :)


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  13. Dayelyte, did you start these animations with no experience in the animation industry or did you do animation before? Because quite frankly, if these animations are the work of a beginner, I am sure as hell going to try 3DxMax for myself and see what I can do.


     


    Your animations are flawless and they loop very well and that is even true with your first animations uploaded to the unnatural animations.


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  14. A while ago I heard something about someone pleasuring themselves with a fish so I guess it works anyway XD

    Mostly assuming it was a fish bj.

     

    A fish bj wouldn't be very nice. Most fish's teeth curl backwards so that if it bit another fish it couldn't get away.

     

    So basically you could only go one way and that's only if the fish didn't bite :unsure:

     

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  15.  

    Is it name brand or off brand? When you go into your device manager while the controller is attached, do you see any items marked with a yellow exclamation marks under the USB tree? If so, right click on that item, go to properties and see if you have an option to uninstall a driver. Do so, then try reconnecting the controller. You may also need to check to see if you allow windows to download drivers from windows update. Its an option somewhere, not sure where, but that's where the Xbox driver comes from.

     

     

    Whooooops sorry for the late reply. It's definitely an Xbox 360 name brand as it has the green rings in the center.

     

    I haven't tried deleting any drivers as I have highlighted red above. I will have to try that later. Thanks for the reply. Next time I reply, I would have fixed it or I failed, we will see.

     

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