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Question

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  1. SexoutRapist v1.04 (10/13/2012)

    Thanks, i didnt realise those were sexout issues. I will ask in the sexoutNG thread then.
  2. Im trying to come up with a workaround for the missile bug where missiles fired outside of VATS do no impact damage, only the explosion damage.                                I thought about turning off the explosion then using a script to implement the explosion. However, all scripts that i put on a non-hitscan projectile like a missile (such as via ammo impact scripts or via base effect scripts) it simply refuse to run.   The script itself is really simple, but it just will not run for some reason.   For example : scn MissileFixBaseEffectScript Begin ScriptEffectStart placeatme MissileExplosionHE END That does absolutely nothing when i fire a missile. Any ideas?  
  3. Sexout Spunk

    Im not seeing the option to ask them to clean themselves up and they dont do anything even while standing in the lucky 38 bathroom....
  4. The face on the right is much rounder and the hair is also placed at a slightly different angle.
  5. Sexout Spunk

    Some questions :   -Is there a way to disable the "Spunk!" message that apperas on game load?   -How do you get NPCs to clean up? Cleaning up the player does not appear to clean up nearby NPCs or followers.   -I set female squirting to 100% (all other settings were default) and in a 15 second lesbian sex act, both characters were covered in tons of fluids, even though it would have been impossible to get fluids onto their faces and hair in that position. Is this normal?   -I cant seem to get NPCs to masturbate on their own, even though the console shows their arousal level is at 100 and the option is turned on...they do approach my character for sex, but it seems to happen very rarely (ive tried waiting 72 hours once and they never approached my character).
  6. SexoutRapist v1.04 (10/13/2012)

    Can someone clarify the following :   -I have the tryout data pack installed (and all other requirements), but when i get my follower to masturbate, it looks like they are using an invisible dildo. Do i need to install the tryouts.esp file as well?   -Facial expressions dont change during sex, is this normal?   -How do you stop sex partway? Is there a hotkey or something for it?   -Is it possible to rape NPCs that are sleeping in beds? The animation either doesnt play or it ends up looking weird (The NPC is sleeping sideways and the player is having sex with thin air).   Edit : The penetrator is visible for me, but it doesnt look like spectrum's sex toys are visible even though i can see all the files inside the data sub folders. Do i need to use the spectrum ESP too?
  7. Fomm - Custom Build - 0.14.11.13

    I tried installing this, unzipped, ran the installer, but when i try to launch FOMM, nothing happens....no error message or anything.   Edit : Nevermind, reinstalled it and it worked.
  8. I noticed that a lot of the "type x" mods dont work with Dimonized's type 3 alice body replacer and k2's berry boobs body replacer (which is also type 3).   For example : http://www.nexusmods.com/newvegas/mods/55226/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D55226%26preview%3D&pUp=1   Even though this says type 3, it doesnt work with either of the body replacers i mentioned above....why? It has massive clipping issues.
  9. Hmm, okay, thanks.   Any ideas where i can find clothing that will fit type 3 alice then? Practically all the type 3 mods ive tried have major clipping issues, the bunny suit one works but is still too big breasted for type 3 alice.   Im looking on nexus but have not had much luck so far...
  10. Oh nevermind, that was just the stonewall display bug (i had it modded to give 10 DT).
  11. I had a custom armor equipped, but while troubleshooting something, i loaded a savegame without the armor on. Since then, the pipboy has been showing 10 more DT than i actually have.   I cant use setav, etc, because that actually sets my DT to the negatives.   Is there a way to get the pipboy to show the correct DT?   I thought about doing the reverse of what i did, by setting the armor DT to -10 and then loading the savegame with the mod turned off again, but NV thinks that -10 DT = 65k DT....
  12. Just tried it, but the phantom DT still remains in that case.
  13. Yea i tried that...unfortunately that does nothing because the game sees i have no armor on and concludes my DT is already 0.   If i equip armor and then force it to 0, my DT goes into the negatives once i take my armor off.
  14. Thanks for the help. Im actually using K2's A cup size though.   How do i tell if a clothing mod is modular or one size fits all?
  15. I downloaded the BNB mod off nexus and then overwrote it with the K2 body replacer (a cup).   Im not seeing any bouncing, even when nude, and the running animation now looks really weird (the way the arms moves when running is really weird).   Is this something to do with the BNB mod or ?   If the BNB mod changes the running animation, is there any way to get it back to default? Im not sure what files does what, and the mod page doesnt explain it so i cant just delete them.   Do i need to do something else to get the bouncing to work? I already have archive invalidation working. The mod page says you need to download "the three main files" but i can only see two main files on nexus?
  16. Hi,   Im trying to mod the following, can anyone help?   -Is there any way to reduce friendly fire (including to yourself) damage? And ONLY friendly fire?   -Im trying to fix the bugged explosion weapon damages (missiles not doing their projectile damage, only the explosion) and im confused as to how the various values link together.   Im looking at WeapMissileLauncher but nowhere in it does it state what explosion values to use.  I know the explosion damage is determined by MissileExplosion, but HOW does the game know that the missile fired will use MissileExplosion? The ammo value (AmmoMissile) doesnt reference it. Neither does the weapon. There is a MissileProjectile projectile which references MissileExplosion...but both the weapon and ammo types are listed as having no projectile....how does that work?   -Is there any way to give the starting player the ability to see health and DT from the beginning of the game, without needing to give them a free invisible perk or something?   -Is it possible to change the Cat Eye effect to set the brightness to a certain LEVEL instead of INCREASING the current brightness level?   -Im trying to add more recipes, but the GECK refuses to let me copy and paste to create a duplicate of an existing recipe...is there any way to do this? Entering all the values again for each recipe takes forever...
  17. Do you know of any other active modding communities where i can ask?
  18. I reinstalled the whole thing just in case and im getting the bounce now. Its a shame it doesnt work for custom armor though.   BNB seems to use custom running animations though. Do you have any idea which files in BNB control the running animation?
  19. Im using NV and the BNB for NV.
  20. Wow i guess this place is dead....