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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

rhody01

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About rhody01

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  1. SOS - Schlongs of Skyrim

    the Briarhearts is a known issue due to the conflicts with the various unofficial patches. There is a new Universal patch which claims to fix the briarheart texture problem but I haven't tried it yet and don't know how it would react with SOS. you may give it a shot and see if it affects it or not.
  2. SexLab Eager NPCs

    Hi, I've been enjoying the mod and have an idea for a possible power. I know there is a spell to detect arousal, but I've never used it because 1. I very rarely play spell casters and 2. For me at least it's a bit immersion-breaking to be casting a spell for every specific need. So I was thinking If you had a power you could toggle on a key bind to briefly see aroused npc's with an aura around them the color of their arousal, that might be a bit more natural like a skill you've developed or a power bestowed upon you. Like a second sight. It would only last a few seconds and only once a day. Just an idea, do with it what you will and thanks again for a great mod.
  3. [Unofficial] BodyGen - docs

    Thanks for taking the time to do this.  This really helps a lot.
  4. SOS - Schlongs of Skyrim

    Can you not do this in Racemenu with the light version? All the genital bones are accessible in the full version and its a lot easier to see the changes you are making.
  5. FNIS and Mod Organizer

    The only trick I had to learn when using FNIS with mod organizer is this:   When you run the program, It will create modified behavior files. It puts these into the overwrite folder which you need to right-click and create mod for it to work with that particular profile.   My naming convention goes something like this: FNIS [body mod] Character profile name ie: FNIS [sAM] Melloach. That way you can tell which on to activate with any particular profile.   This file needs to be kept updated any time you change an animation just like it was run from the Data directory. This is where your having problems. Create that mod file and activate it. Place it under your FNIS files in the left pane hierarchy. It's quite ingeniuos and I give all the modders who make these things possible all my gratitude. Don't be angry be informed.
  6. RaceMenu V3.2.5B

        Just select T to select another Tattoo and scoll to the top of list and select default. This is the blank setting.
  7. SOS - Schlongs of Skyrim

    Did you run LOOT to sort your order? if so, I would also suggest running wryebash and see what other kind of conflicts pop up. It does an amazing job of sorting complex game installs.
  8. Congratulations on a wonderful mod. 
  9. hey Ixum, always love your work. The only request is can you state the Race used to do the preset? I usually jup to my best guess but it helps to know which you based it on for sure.
  10. The 13a patch works. Thought the crashes I was getting was from the lanterns and not having the mod but this update looks great.
  11. I'm a bit confused (read a lot) about how mods are handled when running the Creation Kit through ModOrganizer. Do you have to set the Master flag only when using MO or even if it was being edited through the main directory. I sometimes just copy the files I want work with to the Skyrim folder to avoid the hassles of MO. I thought setting it as active was all that was necessary.
  12. The Floppy version seems to work very well. Thanks for putting the time into doing it. it is much appreciated. So many great updates happening, i'm a happy camper.  The only glitch I have consistently seen it the schlong gets gittery and flops around spasticly and can flip orientation so the balls face out. Happens on player as well as NPC's. I just set to cock only or turn off to take care of it though. I figure it's a HDT problem.
  13. thanks for the reply and tips.    yeah the rings make more sense on the npcs i just thought since floppy mod was compatible with both popular male mods it would be a good fit.   looking forward to checking out the update. Great work.
  14. Tried this on one of my SOS profiles and it works really good. I was just wondering, now that floppySOS is updated to work with SAM, can it replace the Colonolnutty mod? It works for both SOS and SAM and doesn't require the ring. Also you can make balls only, cock only or both floppy on PC and NPC's. The only other mod not compatible with SAM is the piercing mod. A couple questions: is it possible to put it back to the start of the quest instead of being fully built? Or how would I go about doing that myself? Which parts need to be deleted? I would love to do a play through with this mod but I want to build it up myself. And is there sn easy way to import the characters from your mod into a SAM variant? I was playing around with it last night in CK and can probably work something out if I knew where to start. Thanks again for a really hot mod.
  15. SOS - Schlongs of Skyrim

      make sure the xpmse skeleton overwrites the SOS skeleton. Mine is below SOS or a higher priority number.