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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Bazzal

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Posts posted by Bazzal


  1. The only thing I have gotten to work properly so creatures don't switch to vanilla werewolves is if you disable SexlabWerewolves.esp. The models will not change if they use the werewolf animation set. A lot of creatures actually got fixed right from that.. But other creatures still do change. If they don't use the werewolf animation set. And Dogs etc all have their junk taken from them in animations which sucks. So its basically which one do you want? :\


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  2. With coming back from a long time of doing stuff in RL I think a new tutorial with many of todays changes of mods needs to be addressed. As I and many others are getting frustrated with all the stuff thats up but not knowing what conflicts with what and having to read every forum post of every mod were installing and getting confused with what goes with what. I literally put Crazy Critters along with Nude creatures etc with Beasiality extraa and all those old mods completely killing my game and load order and having to re-do from scratch. Not knowing I only needed one. :\


     


    And sorry Ashal I havent been in here for a looooong time.

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  3. Hope Lordescobar666 will not mind me altering his work ;)

     

    Finally I found way to have horses keep their skin, yet here can be some differences in look, skin and mane gives too much possible variations and we have only 5 skin types for them.

    It will not work with unique horses (will set them to default skin for a time of joy, I think... not tested it much) and you will need good mesh for erected state, name it "horse_hard.nif" and drop it  to folder with horse asset. So question- do you like to experiment? For me it work, my horse have black skin, and keep it when have hard on.

     

    It is a dirty work, WITH Downguard dependency, so....be warned ;)

     

    I think you misspelled the source folder with adding an extra "s" at the end. My game screwed up when I installed this. looked at the scripts and the source folder was named sources.

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  4. I have tested all the main mods that have creatures etc. Like Draugr and so forth and the meshes and textures for the penises do not show up. Some animals and creatures do not work properly like the Troll which never changes to his erect penis during sex. It seems that some .nif files are wrongly named and are the prime reason for this problem

    as for this as an example:


    jalingon3011, on 12 Oct 2013 - 12:44 PM, said:snapback.png

     

     

     

     

    Yes I found it strange too. But I did test it. For example:

     

    I changed giant_nude.nif to giant.nif, restart game, giant has penis

    Quit game, changed giant.nif back to giant_nude.nif, restart game, giant has no penis

    Quit game, changed giant_nude.nif to giant.nif again, restart game, giant has penis again

     

    I have no idea why...

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Also found another problem:

     

    For example, in sabrecat character asset folder, I have to

     

    1. delete sabrecat.nif and sabrecatsnow.nif and

    2. rename sabrecathard.nif and sabrecatsnowhard.nif to sabrecat.nif and sabrecatsnow.nif 

     

    so the penis appear on sabrecats. However in game their models will freeze, they will float while in freeze position, and attack you with invisible hands.

     

    I have to move sabrecatsnow.nif (renamed one) to somewhere else to solve this problem. It seems like sometimes a character asset folder only allows one .nif file..




    Theres a problem with wrongly named files which is causing this. It also may be because of all the .esp's being used and they are canceling others out stopping them from showing or working correctly. it would be very nice if all these bestiality mods were all combined into one final mod so all the future modders don't have to shift through tons of different pages trying to find what they have been looking for all this time. (And of course that is planned I assume)

     

     

     

    I went through all my .nif files and renamed things like "Draugrmale_naked" to "Draugrmale" in character assets in the meshes folder and I got working all my meshes for all creatures. I wonder why it is like this?

    Rename files that are not working by getting rid of the "_naked" lines and your penises will show up.

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  5. Hi, mod noob here. Would it be possible to use these meshes without using an .esp or script? I spent some time yesterday trying to add just the meshes I wanted (including the proper textures of course) into my Skyrim folder, only to occasionally end up with invisible horses. Tried it again with the .esp and corresponding scripts only to find that this would seriously mess up my meshes folder with no in-game changes, though I guess chopping up a mod and inserting a few things without knowing what they do is pretty stupid either way >.< Can anybody tell me if this would be possible, and if yes, how?

     

    I also tested this with removing all except the horse meshes and textures and the Mammoths. At the beginning of the game when on the cart, well.... Lets just say we went flying and tossy turvy crazy. If horses have had any changes to them with added extra "cleavage" lets say, on the cart attached to the horse its extremely sensitive. So will have to wonder how to fix this.

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  6.  

    When all the bugs are hammered out we should make a SkyUI MCM menu for sexlab! Unless its already been done then nevermind. I havent done this stuff yet as i am trying to fix my skyrim and hammering it out with all my old and new mods. Updating etc. So far it looks like the CTD's have stopped mostly. Havent gotten one in about 2 days now.

     

    Anyways after i do some more things I was thinking of going with Sexlab except just to use it between a follower i like or whatever and have everything esle turned off like random sex scenes in the streets like Oblivion. Can that be done?

     

     

    It already has a MCM menu.

     

    SexLab doesn't start sex with anybody, it's just a resource for other mods to use for starting sex. So if you don't want random sex scenes, don't install a random sex scene mods that use sexlab, simple as that. Spaceman's sexlab sexchat mod sounds like all you're looking for though, if all you want is you and a follower.

     

     

    Thanks Ashal! I thought it already had MCM but was not sure completely. Thanks for the hard work! :)

     

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  7. When all the bugs are hammered out we should make a SkyUI MCM menu for sexlab! Unless its already been done then nevermind. I havent done this stuff yet as i am trying to fix my skyrim and hammering it out with all my old and new mods. Updating etc. So far it looks like the CTD's have stopped mostly. Havent gotten one in about 2 days now.


     


    Anyways after i do some more things I was thinking of going with Sexlab except just to use it between a follower i like or whatever and have everything esle turned off like random sex scenes in the streets like Oblivion. Can that be done?


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  8. Can't wait for the skyrim mods. I always wanted more then just two actors at a time.

    For my question cause I haven't been on here for a long time cause I had to uninstall oblivion because the sex mods went out of date with the current ones now up here. For the Skyrim sex mods I hope there is no pleasure meter cause some of us just like to let the animations keep going forever. I liked it that way! :)



    Also I love the switching actors etc. With the selecting of sex positions and what not someone may not like, is that in a menu in game or you have to do it with files? I hope some good programs let it be done super easy then doing things manually which is a pain.

    Also three ways were a much wanted thing on Oblivion! But could not. :(  But now they will be on Skyrim! :D

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  9. I'm just going to say this in this new message because I got it working. Its all to do with Growlf's Universal skeleton! Thats all I had to do. Balls... Well I turned that into a long masquerade of nothingness. lol

    I knew the skeleton worked for everything before hand but was so preoccupied I never went and reactivated it. Foolish me..

    For some reason the sexy walk animation does not work with the Khajits which it should. I had it working on them before but now its not working this time. Interesting. All other females are using the walk though so thats good.

    Edit: Just read the readme within the Mur Zik's folder and your gold. You just put in the plus eng .esp and its fixed.

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  10. I got everything working but left out BUDungeon. I don't really need it at all. I only now need some walk animations for woman. I got Mur Zik's sexy walk animations. I got it working actually on the second try but it stopped working when I added some more mods like castles and more armors. So I am doing a fresh reinstall with everything properly installed in order. A couple times I installed things then went oops I can't use that and took it off replacing some files I think from other mods. So I am redoing it again. But lesson learned! :P

    I think what may of been the problem was the skeleton.nif file. Because when just normally walking the animations were cutting out and skipping and looked weird.

    Do you need Coronerras Maximum Compatibility Skeletons?

    Or

    Do you need Growl's universal skeleton?

    Many of the mods of BBB and so on say you need Coronerras Maximum Compatibility Skeletons where as Growl's is said to contain all that and more? Is that the case?

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  11. I wish there was for female creatures. We will most definitely be seeing that one day. I thought BUDungeon was required to play Bravil underground. I also thought it wasn't compatible with OOO. I have read a lot on the forums and maybe it was a long time ago post when there was problems with it. Well I guess I can see if I can get them all working! :D

    I think I was talking about Claudia's little secret not compatible with OOO. Isn't that one not compatible? Cause it does change a lot of things.

    This tutorial at times is hard to follow because it keeps shifting from here to there. I don't know exactly what is being installed at certain points and when to EXACTLY install them. Most stuff is direct others are not and if you install something early like the HGEC stuff which I thought was supposed to be done was then at the end part of the entire thing. Or something like that. At many points its a shuffle and a pass and you don't know where the pass went to.

    Now It does not even say how to get the last result of the looks from that other link.. Just the Dark elf and its horrific look. Theres a lot of things that make it all confusing.. Or maybe its just cause I am a Bear!

    edit:

    I have to say beautiful people MBP mod all in one is pretty awesome. Lots more races etc. Though many textures are in the wrong places on a lot of female bodies and some males like the Orog and skyrim khajits..

    But its pretty cool! :D

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  12. Bazzal' date=' you need to actually look at what and where you are copying things. The format of the Daedra Sutra already makes a data folder so you "should" have copied and pasted everything to the oblivion folder.

    Instead what you did ended up doing this: oblivion\data\data\ Which of course Oblivion can't and won't use. It is critical that you pay close attention to folder structures with lovers plugins.

    [/quote']

    Actually I went into the data folder and overwritten the files that were in the data folder from the merge folder, I would not have made that mistake, I also would of seen this folder many a time ago. I did not put a data folder into the data folder itself. I have read on here you need to go into the esp's? and edit some of the commands. Thats kind of makes me go, "uh oh" Not a hard thing again that can screw up the entire game itself and break everything...

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  13. One thing I have wished for so long is a lovers package that is written and compiled for use to everyone. One simple omod ready version that installs everything you need from the latest updated versions all compiled together. Like for example the Lovers package combined with the donkeys improved animations and everything etc. All in one ready to use. Then you just add the things you want that weren't included (the mods) and done.

    I do know the thing with Donkey I know. I know him personally on here from the past. :P

    This is just something that would of been simpler for all users. Now the downloading of OOO, it has major conflicts with some lovers mods. But anyways.

    What should be done is the combination of the updating of packs. 4shared also is the best place to put all this. Also BUDungeon was deleted from 4shared. The core Budungeon from the Japanese site. I was just there and its gone. But I need BUDungeon for Bravil underground to work..

    Bravil underground that I am getting right now, cause I have uninstalled everything, seeing if I could run OOO with just the normal body replacers etc (roberts bodies male and female v12) and the basic mods of lovers worked out pretty well.

    Though I could not add the BU dungeon stuff and bravil underground because I didn't have DMRA and stuff like that. It really bummed me out cause I really hate anime textures etc. It does not work well with Oblivions look. I'm sorry but the anime stuff bugs me. I don't hate anime but for certain things it just does not look right.

    I am seeing right now when this MBP download all in one pack sees my expectations. I just want normal looking people but also want BUDungeon and Bravil underground and some other things. I played them back in the day when it was just a simple install and any texture stuff worked with it. Now it only prefers certain textures or it won't work properly.

    The main thing though is many mods now that are updated are only updated from a preferred play style which include textures and looks of females and males so they are no longer compatible with those who want to make their people look more realistic and stuff like that. It kind of bums me out..

    A common thing for all modders is to have their mods compatible with other installs and normal texture packs etc. Having to have (you must have BBB and MBP installed for this to work) its kind of getting into an overhaulish hell pit of needing the modders preferred play textures where some may think "no it just does not work with me".

    :\

    So that is my thoughts for today.

    Also

    I guess I will also be going with sexualized monsters as it adds female and male creatures but is not compatible with OOO. I am going to see how that looks! :D

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  14. I have trouble with the deadra sutra. I selected everything I wanted to use then I just simply copied and pasted it into the folders they were required to go into and they didn't show up in the game.. :[

    I used the merge button with the deadra assistant made my merge folder then just copied it to the oblivion data folder as thats where I would of thought they just went to. But yeah. They didn't show in game.

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