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Kaputzki

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Everything posted by Kaputzki

  1. Rift no access to Crash

        Hello,   Please add your load order or/and your Papyrus log.
  2. I hope you all backed up your mods

    Good to know, thank you.
  3. CTD after Submit option

    Hey, if the matter was solved please mark this thread as "Answered" so other people may be able to find it later on and so I'll know whether to recommend that solution to other people should a similar problem arise.   Thank you.
  4. Textur problems

    i love u cell
  5. CK - purple conditions

    Talked to TheDriedFinger about it:   <tdf> Yeah... seems to be a specific set of condition functions that go purple. <tdf> And only on some Forms that contain the conditions.
  6. CK - purple conditions

    And are there different colors to different functions? Or is it only purple you see for these specific functions?
  7. CK - purple conditions

    Asked the modder "darkconsole" this is the reply:   [21:10:54] <Kaputzki> Quest alias condition colored purple in CK, got any idea what that means? [21:11:06] <darkconsole> no i been asking people that for two years now. nobody knows. [21:11:21] <darkconsole> i even posted discussion to the ck wiki about it. nobody knows.
  8. CTD after Submit option

        Hello,   Defeat has a severe issue with CTDs and the mod author has most likely abandoned the project.   Here's a link to a fix a community member, Waxenfigure created. It helped me, not sure if it'll help your specific problem: http://www.loverslab.com/topic/19709-sexlab-submit-01sep14-1133/?p=1091849 Awaiting to hear your results.  
  9. XPMSE

      Hello,   First of all, is the succubus race XPMSE compatible or using its own skeleton? Make sure you use XPMSE 3.0. If compatible overwrite the skeleton files manually.   In the left list in mod organizer place XPMSE last, then joy of perspective after that, then succubus race finally.   Awaiting to hear your results.
  10. Namira's Goat

      Good luck with your test.     Oh and the notion behind "goat" in "Namira's Goat" is the fact goats tend to eat everything when they herd (apart from meat obviously) and normally leave no leftover like other livestock.
  11. Namira's Goat

    Well then, albeit me despising Realistic Needs and Diseases to the core - I gave this mod a try.   Graphic Content:     Phenomenal work. Hopefully this will work without RN&D or at the very least with iNeed in the future.   Many thanks!
  12. Erection For Beasts

        Hello,   Try going to Creature Framework in the MCM menu - to the right-bottom you will see "re-register all mods"   Click on that and see if that works.  
  13. CTD Randomly

    The problem is that you have a lot of mods and even going through Papyrus doesn't give a lot of indication as to what is going on, aside for the fact that there are tons of errors.   As for your question; you prioritize key mods over anything else: XPMSE, Realistic Ragdolls and Force, (in my case) CBBE etc' - then it's a matter of reading the mod description page and then a few of the mod's posts.   Doing that will help me decide if a mod may be problematic or not, if it's not then I will install it according to the description's requirements. For instance: I have Falskaar. I want to add a training dummies mod, I read and see that it is compatible with Falskaar so I download it and place it under Falskaar in the priority list so it'll overwrite parts of Falskaar relative to the training dummies mod.   Another example: Live Another Life is in priority 142 and it overwrites anything else, in this case files from USKP.   It takes some trial and error and reading the description and posts really helps.
  14. Help With Mod Organizer

    Hello,   Just woke up - looking at both mods you require this mod to run it properly: http://www.nexusmods.com/skyrim/mods/6709/? And not UNPB. I believe that may be the source of your problems, try disabling UNPB, install the mod I linked (Dimonized UNP) - put the textures above XPMSE and DUNP above the textures.   Awaiting to hear your results.   edit: it would appear the mod author also includes UNPB and 7B as viable UNPs. So after trying the first solution, try deleting UNPB and the texture mods and reinstall them, after that place them XPMSE -> Textures -> UNPB.
  15. Help With Mod Organizer

      Link me the mod page for the Khajiit texture.
  16. CTD Randomly

      A highlighted green means that this mod gets overwritten by the one currently tagged, a red highlight means that mod is currently overwriting the one currently tagged.  
  17. Help With Mod Organizer

      Same notion; place XPMSE last, UNPB above it - the UNPB mod author does not ask to download UNP body as well, his mod already has the assets of UNP - so you can safely delete UNP from your list.
  18. Anatriax's Guide to an Immersive Skyrim

      Read over your guide and realized my error. Deleted the reply.   Apologies.
  19. Help With Mod Organizer

        Hello,   Mod Organizer's mod section is divided into two primary parts. The right side, which is the load order list and the left side which is the priority list.   Certain mods need to overwrite other mods in order for both to function properly, as such, place XPMSE (XP32) skeleton LAST in the left list so it may overwrite anything relating to skeletons.   I did not quite understand what you mean with UNP and UNPB body. Do you want your own character to have UNPB while NPCs will have UNP?   If so, you will need a custom race and to copy paste UNPB's files over the race's respective files.   If not, you should pick either UNP or UNPB.
  20. CTD when using PerMa

    Glad to be of service.
  21. CTD when using PerMa

    Hello,   I don't believe deleting Realistic Ragdolls and Force will do it. XPMSE, the skeleton you are using is dependent on it and it may intensify the problem. That's a very dangerous thing to recommend.   1. From the Perma page and looking at your stuff, it is highly recommended to get the following mods: Weapons and Armor Fixes, Clothing and Clutter Fixes and Complete Crafting Overhaul.   2. You should also place PerMA higher up on your list, this is recommended by the PCaPP page, in the spoiler there is a picture of how I placed my Perma stuff and it works fine for over 20 hours of gameplay:   A highlighted green means that this mod gets overwritten by the one currently tagged, a red highlight means that mod is currently overwriting the one currently tagged. 6. Once you are done applying these changes you need to use the Perma patcher - my recommendation is to delete the former PatchusMaximus.esp and its respective files and then create a completely new patch.   Awaiting to hear your results.
  22. Alternative Leveling - Supernova

    Stumbled upon this gem by accident, gonna give it a try!    
  23. XPMS (NOT XPMSE) swords still not on back

    Maybe it'd be best if we all let it go and leave the topic to die out.
  24. XPMS (NOT XPMSE) swords still not on back

        I can see why Groovtama would be pissed off, this is the millionth time someone complains about his mod when in fact, it is an installation problem. This has nothing to do with being "butthurt", more than a legitimate reason to be frustrated over a repeated annoyance.