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Posts posted by Astral Spectrum
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Just a quick question.
Having an issue with the sliders not showing up in racemenu for the body. I use the mod that allows bodyslide conversions of all the armors from the base game and the two expansions for the UUNP bodytype. Is there a special way I have to build those or is there some other reason the sliders aren't showing up as options in racemenu for this? deleted the old mesh and didn't build a new mesh when i ran bodyslide for the armor sets, and racemenu and everything is up to date as to what is most current.
EDIT: Ignore this. I figured it out.
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Would be cool to see something like this be possible.
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Very happy to see someone make a mod like this finally! It'll be nice to use mods like Esturus Chaurus and Soulgem Oven at the same time and not have to worry about them fighting over who gets to grow what part of the body when.
Thanks for your amazing contribution to the modding community. Will be watching this mod grow for sure!
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Thanks Gameplayer for these. And on the tides of good news. I just figured out how to use bodyslide properly only a few hours before this went up for download haha!
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Alright nevermind, I figured out the issue. I was batch building CBBE bodies alongside the UUNP ones by mistake. Still learning how to use Bodyslide yet as a tool, and haven't even touched Outfit Studio yet. Thanks for the help. Going to mark this as solved, but if there are any tips you guys have and want to leave here, please share them by all means haha.
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No custom race. I play a normal breton. For some reason in bodyslide the textures don't load. Not sure if that is just a load path issue or what, but I use MO so there are special ways of running things sometimes.
Do you run Bodyslide through MO ?
Check this if you don't know how
https://www.youtube.com/watch?v=28__bjAKo4M
like behamut2119 said most probably your textures got overwriten on left side.
Sounds like you got sg textures listed above another mod that alters the body textures in the left hand frame double check that.
Double checked it and no, the textures override all other textures in the load order. Lemme get a screenshot and I can show you guys what I mean better.
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Custom race or something ? Your issue look exactly like you would use UNP texture on CBBE body.
How does the body look in bodyslide? It should look already dstorted in BS, if its fine there then texture is fine but the game doesn't load UUNP meshes.
Side note : Many mods switching over? Oo i would say that there is not much for UUNP still.
No custom race. I play a normal breton. For some reason in bodyslide the textures don't load. Not sure if that is just a load path issue or what, but I use MO so there are special ways of running things sometimes.
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Recently switched over to UUNP via bodyslide since many of my favorite mods are switching over to that system. Thing is, I've got a strange issue of stretch seams now at the waist for my character and the nipples do not line up between the mesh and the texture. I'm using the SG Female Textures Renewal (The UNP version) and built the body in bodyslide for one of the variants of UUNP, making sure I chose the right body type to match the mods that are changing. I ctrl+built my meshes and double triple checked to make sure they were all there, loaded them up and then this. I've tried a few various ideas at adjusting it by playing with the sliders and such to no avail. Are there specific textures you have to use for UUNP or is there a setting or step I didn't do that I was suppose to to avoid something like this?
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So running into a strange seam issue now that I've moved over to bodyslide. For whatever reason the SG Female Textures Renewal has all kinds of strange seam issues at the wrists and hips when I try building a UUNP body mesh to put it on. Are the two just not compatible even if I use a 7base base body type? Figured I'd ask you Game since you are better versed with bodyslide than I am.
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Haha ya I know, I had to learn the hard way too.
I've even watched whole video series on the You Tube spoken in German to figure stuff out.
I don't speak German ><
No worries though
Its not hard to use a slider at all, its easy peasy the slider you just move a little bar across the screen. All the real hard work has already been done well before you installed the slider.
Yea. For the most part, all the armor sets I use work with bodyslide it seems so everything is already working fine. The sliders were easy to figure out. Outfit Studio is a whole different beast. Changing over the one or two armors that don't fit well is just a giant pain. Adding hdt to stuff that doesn't have it isn't a simple process. I'll keep playing with it and see, but damn is it going to take a while.
Oh I get it your talking about the stuff that isn't on the UUNP yet.
Okay so I goofed. Made the body I wanted and saved it as a preset in bodyslide, but now I've got weird seams at the hips. Not sure what I did since its a UNP mesh with a UNP texture...
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Haha ya I know, I had to learn the hard way too.
I've even watched whole video series on the You Tube spoken in German to figure stuff out.
I don't speak German ><
No worries though
Its not hard to use a slider at all, its easy peasy the slider you just move a little bar across the screen. All the real hard work has already been done well before you installed the slider.
Yea. For the most part, all the armor sets I use work with bodyslide it seems so everything is already working fine. The sliders were easy to figure out. Outfit Studio is a whole different beast. Changing over the one or two armors that don't fit well is just a giant pain. Adding hdt to stuff that doesn't have it isn't a simple process. I'll keep playing with it and see, but damn is it going to take a while.
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you will need UUNP/Bodyslide and batch build the body and outfits for the body type you chose (or use a custom preset). the whole thing isn't more complicated than running LOOT or FNIS...
ah okay. that's easy then, and I'm sure bodyslide has a video explaining it just like the other mods.
Isn't as easy to figure out tbh. Not sure why there doesn't seem to be many guides for how to make the actual bodies with Bodyslide. Playing with it now. Hopefully it all works out and doesn't mess up the vagina and breast collisions and such that took me days to set up with my 7Base mesh.
Still trying to figure out how to load in the armor sets so I can start adjusting those so they fit the adjusted body mesh now too. Its a neat system, but a little more than confusing to use.
Maybe it's one of those things once you figure it out it's easy peasy from there on.
Maybe. I just hate wasting time fumbling around with something trying to learn it.
I have a trick around that, that needs testing.
I call it the " LazyBoy " version.
Basically the idea is you only need to have your Bodyslide installed correctly. As well as Racemenu Morphs pluggin.
Once you get into game with "showracemenu" slide body to 7B Bombshell.
All the " TRI " files now register every UUNP object with a TRI file to that body shape.
You can test it now and tell me if it works by downloading that option at
UUNP Merta Sotteta Tembtra Slider by Gamefever < at Nexus
Ah okay. That would be a neat way of being able to do it.
I wasn't serious tho. I intend to learn how to do this on my own, its just bothersome that there really aren't many tutorials given by the authors of mods like Bodyslide. Have to rely on tutorials by other users and they aren't always the best or easiest to understand. Learning how to use Nifscope was god aweful. I literally had to fumble around with it like crazy and even then, my knowledge on using it is very limited still.
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you will need UUNP/Bodyslide and batch build the body and outfits for the body type you chose (or use a custom preset). the whole thing isn't more complicated than running LOOT or FNIS...
ah okay. that's easy then, and I'm sure bodyslide has a video explaining it just like the other mods.
Isn't as easy to figure out tbh. Not sure why there doesn't seem to be many guides for how to make the actual bodies with Bodyslide. Playing with it now. Hopefully it all works out and doesn't mess up the vagina and breast collisions and such that took me days to set up with my 7Base mesh.
Still trying to figure out how to load in the armor sets so I can start adjusting those so they fit the adjusted body mesh now too. Its a neat system, but a little more than confusing to use.
Maybe it's one of those things once you figure it out it's easy peasy from there on.
Maybe. I just hate wasting time fumbling around with something trying to learn it.
So either I've gotten really good at working with mods like this, or it is actually that easy. The new body mesh not only works, but works better than previous meshes. Hopefully adjusting any armor meshes will be just as smooth and simple.
Okay, nope. Conversion of armors doesn't make a bit of sense to me. There has to be a better guide out there for it. The ones that exist are very confusing.
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you will need UUNP/Bodyslide and batch build the body and outfits for the body type you chose (or use a custom preset). the whole thing isn't more complicated than running LOOT or FNIS...
ah okay. that's easy then, and I'm sure bodyslide has a video explaining it just like the other mods.
Isn't as easy to figure out tbh. Not sure why there doesn't seem to be many guides for how to make the actual bodies with Bodyslide. Playing with it now. Hopefully it all works out and doesn't mess up the vagina and breast collisions and such that took me days to set up with my 7Base mesh.
Still trying to figure out how to load in the armor sets so I can start adjusting those so they fit the adjusted body mesh now too. Its a neat system, but a little more than confusing to use.
Maybe it's one of those things once you figure it out it's easy peasy from there on.
Maybe. I just hate wasting time fumbling around with something trying to learn it.
So either I've gotten really good at working with mods like this, or it is actually that easy. The new body mesh not only works, but works better than previous meshes. Hopefully adjusting any armor meshes will be just as smooth and simple.
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you will need UUNP/Bodyslide and batch build the body and outfits for the body type you chose (or use a custom preset). the whole thing isn't more complicated than running LOOT or FNIS...
ah okay. that's easy then, and I'm sure bodyslide has a video explaining it just like the other mods.
Isn't as easy to figure out tbh. Not sure why there doesn't seem to be many guides for how to make the actual bodies with Bodyslide. Playing with it now. Hopefully it all works out and doesn't mess up the vagina and breast collisions and such that took me days to set up with my 7Base mesh.
Still trying to figure out how to load in the armor sets so I can start adjusting those so they fit the adjusted body mesh now too. Its a neat system, but a little more than confusing to use.
Maybe it's one of those things once you figure it out it's easy peasy from there on.
Maybe. I just hate wasting time fumbling around with something trying to learn it.
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you will need UUNP/Bodyslide and batch build the body and outfits for the body type you chose (or use a custom preset). the whole thing isn't more complicated than running LOOT or FNIS...
ah okay. that's easy then, and I'm sure bodyslide has a video explaining it just like the other mods.
Isn't as easy to figure out tbh. Not sure why there doesn't seem to be many guides for how to make the actual bodies with Bodyslide. Playing with it now. Hopefully it all works out and doesn't mess up the vagina and breast collisions and such that took me days to set up with my 7Base mesh.
Still trying to figure out how to load in the armor sets so I can start adjusting those so they fit the adjusted body mesh now too. Its a neat system, but a little more than confusing to use.
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you will need UUNP/Bodyslide and batch build the body and outfits for the body type you chose (or use a custom preset). the whole thing isn't more complicated than running LOOT or FNIS...
ah okay. that's easy then, and I'm sure bodyslide has a video explaining it just like the other mods.
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Quick question tho, will we, the mod users, need to do anything difference once this change happens? Like do we need to do anything on our end or is it just going to be a "plug and play" process as long as the body type we're using is of a UNP variant?
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I'll be changing this over to the UUNP system.
is it still going to be compatible with the body? and how do you use the uunp system? so many questions i don't know the answer for..

UUNP is a system that was introduced to me by a guy on here by the name of Cell. He is Ousinous over on Nexus he handles Bodyslide/outfit Studio.
UUNP stands for Universal UNP.
UUNP allows for every single body that uses UNP Mesh ( The Wireframe ) to be created.
So all UNP bodies, all UNPB bodies, all sevenbase bodies, all all...There are 50 bodies in UNP. Then there are also Morphs about 20 sliders of morphs.
The whole thing works cause a guy like myself who has experience working on a mesh sits down and instead of stopping at just his pre-ferred type, just keeps going until every single one is finished.
Its quite challenging on the creator but I have made quite a few productions and released those to Nexus. UUNP Gwelda, UUNP Cassandra, UUNP Merta, Sotteta, and Tembtra.
I wanted to spend more time working on the Cassandra one but due to pesky commenters filling my mail and other events I cut that one short of a true revision, tidied up the files for PE Physics users and am returning to this file.
Once Devious Device Users have a decent UUNP slider they can make the unp body they want... Any of the UNP bodies.
I intend to use the experience I've developed in using the UUNP System to convert all devious devices over to the system, so no one ever has to change bodies to play with our mods.
Makes sense. I'll have to figure out how to use bodyslide then since I've never used it over all these years of skyrim modding.
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Thank you for those conversions. Love those armor sets, but was sad to not have HDT for them.
Bodyslide CBBE HDT versions of the Snake Rogue armor and living parasite have been released by other modders already, and there are already HDT files for the Aradia Devious armor in this mod. They just need to be incorporated.
Oh I know, I just prefer the Sevenbase body type to any of the other ones is all.
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Sorry, I've been away...
Thing is I'm knee deep in making conversions at the moment I'm completely working through the entirity of the Nsk13 Outfits.
I had converted and released many of them to Blabba 1.5 7B HDT body weighting.
Then I decided the heck with it,
I'm making UUNP sliders for them all.
I know your thinking but doesn't that exist already, mine I like more otherwise I wouldn't have made them.
google up UUNP Merta and Sotteta Sliders GF Edition or Gamefever's Flawless Gwelda Slider Set's
You'll see I've been a converting stuff at a fair clip.
I don't know when I'll get back around to this and its fairly likely I'll convert Devious Devices main stuff over to UUNP before jumping into Construction Kit again.
Thank you for those conversions. Love those armor sets, but was sad to not have HDT for them.
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Well, it's not for lack of begging for it to the likes of Gone and EternalBlack... but creepy insects don't seem to inspire anyone.
immagination dude... immagination..one of the missing things IMHO is a chaurus-hunter woohoo animation.
if some kind animator wants to try
(although it has already been asked several times, maybe is too difficult)..Dare I ask what a "woohoo" animation would look like?

something like this:

(seems the Mothman in this picture
..creepy)Edit: Actually, I was thinking of posting a bounty for it... that, and the belly-riding animations for alternate riding styles...
That picture reminds me of the alternate proposed ending to del Toro's 'Mimic', ( http://www.ropeofsilicon.com/ten-crazy-learned-guillermo-del-toros-mimic-directors-cut-audio-commentary/2/ ), (but done in LL fashion).
All pretty cool ideas haha.
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oh, my repacked version
I had completely forgotten..ActorEvent is a jbzorg framework that handle aggressor and register actor in Estrus Chaurus.. is still safe (I hope).. but spam much garbage in the event log..i found a image of Bane..

Oh dear - I think you would be very disappointed if you saw the RL version of me
Hmm, maybe more like this then
(ducks fast)the Hellraiser Pinhead!..the leader of Cenobites.. reminds me a old days
I remember that I had nightmares after watching the movie (i was 11 years old)..returning on-topic, one of the missing things IMHO is a chaurus-hunter woohoo animation.if some kind animator wants to try
(although it has already been asked several times, maybe is too difficult)..Dare I ask what a "woohoo" animation would look like?
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Ah. Guess its the more annoying method. Spell doesn't show up in the active effects anymore. Kinda wish there was a console way to see active effects like how you can check for those "stuck" items in the inventory sometimes.
If you target your character with the console and hit tab it will bring up a new window that shows your stats plus all equipped items and all magic effects that are currently attached to your character as well as the spell id thanks to this mod which is integrated with sexlab.
ah okay. thank you. I didn't know that was a thing. Hopefully I can figure this one out then so I can turn off what is basically now super hard mode haha.
So looking through everything was removed, but the "HealRate" was never reset to what it should be with the harness removed. Its still at -78.62, which would account for not health regeneration. Not certain how to restore it to the proper value, but at least I've figured out it isn't a lingering effect, but rather something simply didn't reset after the device got removed.
EDIT: Correction. It can be fixed easily via the console with the command "<Player/RefID>.<AVC> <AV> <+/-#>"
http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/ActorValues<- This should assist anyone else having this seemingly rare issue.
EDIT 2.0: That fixed it. I'm able to have health that heals itself at the default rate again. Thank you everyone for helping troubleshoot this. Wish I knew why it happened, but at least I know how to fix it should it happen again.
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IMPORTANT: 1 Month Site Revert in 48 Hours
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Dang. That's a shame. I really like how the site got redone, but if its for the best its for the best.