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paladuin

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Posts posted by paladuin


  1. umm one thing, if its part of your mod is the item, letter to julia, its overriding the regular mailboxes items, dunno how important that is as it would remove scrap and some temp skillbooks


     


    edit: is there actually many mods that even effect mailboxes?


     


    edit2: im only using a bare sexout modlist


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  2. hey when you get a chance check out this mod on shields by the way

     

    http://www.nexusmods.com/newvegas/mods/43680/?

     

    Permissions from the mod page

     

    I didn't just design the shield system for myself. The ESM was specifically split off so that it could be used as a resource by other modders. If you've got a mod that adds new creatures or NPCs, I'd love to see you create a patch that adds shields to them. It's very easy to add shields to new NPCs and creatures, or even to create new available shields. I put a lot of time into getting this working, bug-free (probably), and balanced within the game. I'd love to see just how far it can go.

    I only ask that I receive credit with a link back to this page and that I be told about it so I can see what you've made (I'm just curious). As with all of my mods, anything new in the GECK can be found by filtering for my initials, KJK. This three-letter code isn't found on anything else, so it's a quick way to access just the new material.

     

     

     

     

    p.s. this is the mod i always use and works with sexout

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  3.  

     

    Looking for a mod for FNV that stops NPCs from barking greetings and gripes whenever you approach. Exactly like the "No NPC Greetings" for Skyrim.

     

    http://skyrim.nexusmods.com/mods/36334/?

     

    inconsequential npcs does that and adds more npcs in

     

    make sure to check compatibility since this is not compatible with a few mods like dawn of whiterun and also adds more npc in the inn which could cause crashing

     

     

    Err, I'm looking for a mod for FNV that is like the mod for Skyrim I mentioned, not a different mod for Skyrim. ;)

     

     

    apparently i need to get more sleep and quit perusing these threads late at night but i havent seen anymods for fallout new vegas that are like that or in my searches

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  4. @Dielos: Not with this mod. There is an abandoned alpha mod called 'Sexout Yield' that was intended to allow you to surrender, but it doesn't work very well. SCR has an option for cum based faction resets but that only works for creatures and I believe is a WIP feature. There is a mod I haven't used called 'Player Slave' which I think does something along these lines, but its an early WIP alpha. My mod 'Another Kick in the Head' allows for health or rape based knockouts, but that doesn't actually stop combat, it removes you from it (you wake up somewhere else). 'Sexout Sewer Slave' does a similar thing to mine as an optional start to the quest, but its not the mod's focus.

     

    I tried adding a feature to a personal version of this mod that gave you significant damage resistance for 10 seconds after combat rape so you could run away, but again its hardly satisfactory because you could exploit it to fight instead. You could try combining that with a script that blocked you from equipping weapons, wouldn't be difficult if you feel like trying some modding. It would still feel a bit magical since you'd be shrugging off bullets though. If there is a way to make you temporarily 'invisible' that might work well, but I'm not sure that there is. Temporary faction resets are the obvious way.. but Yield and SCR use that and its buggy/unideal for some reason.

     

    Its not the easiest feature to do well (as you can probably guess from above ;))

     

    There are several ways i have played with to keep myself alive during combat rape.

     

    1.) if it is one enemy attacking you can set in sexout the duration of how long the player and raper are knockout, also in sexout you can set the player to always reequip armor and weapons

     

    2.) the other mod i play with is an energy shield mod, it adds shields to player and also some enemies, usually depends on how low health is for combat rape since the shield does block dmg, although combat rape can bypass that as long as health is low enough, the shield will recharge during the rape and allow you live since they have to dmg the shield to do dmg, but the enemy's shield will do the same during that time

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  5.  

    I have pregnancy length set to 13% and spore plant is instantaeous; I start giving birth seconds after sex which is quite problematic

    I'll have a look at that, did you see how many or what pregnancy size was reached? The plants are supposed to be a near reverse pregnancy from the plants so you will drop pods as they grow stretching your belly to a certain size from memory, I'm not sure I completed coding them, got side tracked at some point with other fixes. The Spore Carriers are different they either do that or mutate human babies to Spore Carriers.

     

    And there was something in there about the Spore Race for User29 too that was related or incomplete, I'll have a look anyway and see what I did there.

     

     

    the last time i remember about spore carriers if you were pregnant with a human child and came in contact with a spore carrier it would mutate the child into a spore carrier. If you weren't pregnant then you would become host to a spore carrier pod infection in which you would reach max belly size ( i think) then lay spore pods then it would keep going till cured

     

    edit: although you may have changed to the latter but you were having trouble with the coding and was still a wip

     

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  6. has anybody had any trouble with version  v1.7.7z, i tried to set the belly node to fast,slow, or even medium and seemed like mcm or could even just be detection setup would change it back to none, of course though im using a cbbe belly node that came available recently and is linked in sexlab procreation thread and does work on skeleton setting, but when i downgraded to v1.7.2.7z then everything would work fine


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  7. I thought and i maybe am wrong that the reason TTW and brutal rapers do not work is becuase before brutal rapers can work you have to leave doc mitchells house ( cell) something along those lines and i thought  it was somewhere in this thread but cant find it


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  8. Sarcastic helpful response is still helpful' date=' so thanks! Internet has spoiled me to only pay attention to big flashing lights and oversized fonts.

    [/quote']

    I find helpful sarcasm the best type. Pure, unadulterated and unwarranted sarcasm is just mean :D

    reminds me of this


    />http://www.youtube.com/watch?v=SKBU6gOlgR4

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  9. Thanks again. That is an oversight. I'll figure something out for it. If it lets you' date=' you should just continue on as if it worked properly.

    If you need to do spoilers in the future you do this

    [spoiler*'] this will be hidden [/spoiler*]

    only without the * at the end.

    check pregnancy thread i think it's actually something thats been reported and will be fixed next release

    edit: just on the offhand i dont know if he got deathclaws in that fix or not

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  10. also to note sexout does not like these custom mod races and was throwing 5.2 s (which i think is no animation errors) although i think what was working was a random picker

    Edit: the only body i had trouble with was p7 being normal color' date=' could not seem to get p7 for fox race, also tested with a bighorner at goodsprings[/quote']

    Thanks for the pics, looks good :)

    I'm assuming the skin also shows still of if you wear a preg version of something showing leg or arm skin.

    pretty sure it still shows the correct color, the liara t(esp) and foxraces (i think was also an esp) actually work what was throwing the 5.2s seem to be the sexout sexkey which is proably out of date

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  11. Aye..

    If there were "dickgirls" in New Vegas' date=' Hal would be the one to "spunk" them up via the pregnancy mod but he isn't the one to go to for the actual "dickgirls". In order to do a "dickgirl" mod, one would have to re-design one of the female bodytypes. The best bet would be to work off the vanilla bodytype since it had broader shoulders if I remember right. A "heshe" would have more male characteristics than just a penis, so broader shoulders make sense.

    I've seen a lil "futanari" and its basically just japanese game and hentai makers attaching a penis on a character who has all female characteristics except genitalia, and that's just too far fetched for New Vegas. It would have to be a genetic mutation and such a genetic mutation would mean the heshe wouldn't look like a pinup princess because the male hormones that they'd have in order to have a functional penis would mean their body would have other male characteristics as well.[/quote']

    Not my particular cup of teea but I don't have a problem with allowances for itFor Dick girls to work someone needs to make a SexoutRaceMod ESM as a master for all ESM's including sexout itself so it can be referenced easily for animation choosing, Pregnancy could then make checks in it's SexEvent scripts as to the Actor being a DickGirl or whatever variations from Male/Female people come up with. I suspect the male version would basically be the guy with tits while the female could be full Hermaphrodite capable of bearing offspring.

    Been wondering a few things that I haven't tried, if someone took the Silver fox, or krystal skin mod for the player, does it change it's nude body skin to the fox/blue fur for pregnant nude bodies or do they look human, what about skin showing in some of the outfits. Or does the texture just mismatch the knocked up body too much to work?

    well here is my screenshots of tests with silverfox race and the liara mod

    post-26688-13597882414938_thumb.jpg

    post-26688-13597882415907_thumb.jpg

    post-26688-13597882416706_thumb.jpg

    post-26688-13597882417472_thumb.jpg

    post-26688-13597882418211_thumb.jpg

    post-26688-1359788241895_thumb.jpg

    post-26688-13597882419789_thumb.jpg

    post-26688-1359788242069_thumb.jpg

    post-26688-13597882421586_thumb.jpg

    post-26688-13597882422207_thumb.jpg

    post-26688-13597882423372_thumb.jpg

    also to note sexout does not like these custom mod races and was throwing 5.2 s (which i think is no animation errors) although i think what was working was a random picker

    Edit: the only body i had trouble with was p7 being normal color, could not seem to get p7 for fox race, also tested with a bighorner at goodsprings

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  12. Aye..

    If there were "dickgirls" in New Vegas' date=' Hal would be the one to "spunk" them up via the pregnancy mod but he isn't the one to go to for the actual "dickgirls". In order to do a "dickgirl" mod, one would have to re-design one of the female bodytypes. The best bet would be to work off the vanilla bodytype since it had broader shoulders if I remember right. A "heshe" would have more male characteristics than just a penis, so broader shoulders make sense.

    I've seen a lil "futanari" and its basically just japanese game and hentai makers attaching a penis on a character who has all female characteristics except genitalia, and that's just too far fetched for New Vegas. It would have to be a genetic mutation and such a genetic mutation would mean the heshe wouldn't look like a pinup princess because the male hormones that they'd have in order to have a functional penis would mean their body would have other male characteristics as well.[/quote']

    Not my particular cup of teea but I don't have a problem with allowances for itFor Dick girls to work someone needs to make a SexoutRaceMod ESM as a master for all ESM's including sexout itself so it can be referenced easily for animation choosing, Pregnancy could then make checks in it's SexEvent scripts as to the Actor being a DickGirl or whatever variations from Male/Female people come up with. I suspect the male version would basically be the guy with tits while the female could be full Hermaphrodite capable of bearing offspring.

    Been wondering a few things that I haven't tried, if someone took the Silver fox, or krystal skin mod for the player, does it change it's nude body skin to the fox/blue fur for pregnant nude bodies or do they look human, what about skin showing in some of the outfits. Or does the texture just mismatch the knocked up body too much to work?

    hmm im not sure how many people have the krystal skin anymore since the nexus doesnt have it anymore, unless its on a site i have no idea about, the only custom race mod i have tried is the asari project ( liara t) from mass effect, and it works pregnancy wise ( sexout ng wise its not working right for animation picker) from p1-p6 with the right body coloring but p7 defaults back to a normal human color tone, wish i could give you screenshots but steam or something is messing up my saves for screenshots and its late on my end, could give you them tommorow

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  13. This conversation reminds me of a film I saw last week' date=' I think it was Cyborg 3. It basically deals with a robot chick getting knocked up, then trying to abort the pregnancy only to be told it isn't possible. It then has to start running from a bounty hunter, and ends up teaming with other cyborgs. It had to be one of the lamest sci fi films ever. I mean whats next? Terminator 5: Rise of the Pregnant Machines?

    But with that being said, I'd have preferred it if the FO series hadn't used robots since the war happened when there were still black and white tv's, and computers were the size of rooms. It would have been a much better series if leaned more on Mad Max or Doomsday and there'd be vehicles and guns and a more wild west like world. And yeah, I'm still kind of upset with Bethesda since they gave players horses to ride in Oblivion, but squat to ride in Fallout 3 and New Vegas. I wasn't expecting GTA or anything but a few working vehicles or even a horse would have been nice.

    I realize there are mods for Fallout 3 that open the door to operational vehicles but I haven't checked to see if there are any for NV, yet.

    [/quote']


    />http://newvegas.nexusmods.com/mods/48515 car
    />http://newvegas.nexusmods.com/mods/45809 vertibird

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