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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

The Mad God

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Posts posted by The Mad God


  1. Am I the only one who actually liked CV2?

     

     

    It was too much of a departure from the original for me. Egoraptor's "Sequelitis" put it best when it came to Simon Quest's faults. 

     

    But there's no denying that the soundtrack was good.

     

    And now for some CV3

     

    http://www.youtube.com/watch?v=L8cavyVMskk

     

    And another remix

     

    http://www.youtube.com/watch?v=SQEXW7sLk44

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  2.  

    Hey, I'm having a small problem here. I've set rape to do stat+health damage 100% of the time, yet I don't see any health damage being done. Rape does hurt stats, but it doesn't affect health. Any ideas on how to solve this?

     

    I have been unable to replicate this. Health damage with Stats+Health selected is getting applied correctly through all forms of rape start ( npc combat hit, player combat hit, rape me (contact), rape (contact), and the rape hotkey) with player, npc, and creature rapists.

     

    Is the health damage amount in the options menu set right?

     

     

    I guess I should mention, this problem doesn't occur on new characters, it's my older one that's experiencing this. I'll fully delete and reinstall the mod and see what happens.

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  3. Cool mod! I've tested it for some time, and here's what I've experienced. 


     


    So the first time I ran the game with this, I was in the Slaver Camp from Player Slave Encounters, and noticed the NPCs acting a bit strange. One was constantly masturbating which wasn't too big a deal, but what did cause problems was when the NPC kept trying to initiate dialogue with my character. Since I had CoverYourself installed, whenever the NPC came up to me, they would tell me that my character was naked and end, only to re-enter dialogue and repeat the process. I looked into the console and the mod seems to have the NPC pick my character out because I had the highest disposition with him (he was "searching for a friend"). Now I'm not blaming you for this, this instance was simply a couple mods coming into conflict with one another. Not your fault. Just thought I would share.


     


    Another thing was that the wolves in the camp would search for friends as well, nothing really resulted from that though.


     


    Also, can NPCs and/or the player die from the disease? I haven't observed a death from it yet. But the posts above this suggests it. 


     


    Another thing, the quest sequence works fine, it's just that when the eggs do sprout forth and begin to grow, I get the quest update for each egg (so 3 of the same updates if 3 eggs spawn). Nothing big but noticeable. 


     


    One more question: do all NPCs have a random chance of carrying the disease by default, or must they have sex with a daedra first? One minor thing that can get a bit annoying is when you're in a scenario where daedra spawn despite it being a somewhat innapropriate situation, like in PSE in the Pellham questline. 


     


    Other than that the mod works fine and is quite fun to play with. The dialogue and subsequent sex between NPCs works and is a fun addition, also, having random NPCs come up to the player for sex is always a fun little surprise.I made a few posts in the "Your Character 'In the act'" thread and it caused a few interesting situations. Thanks again!


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  4. When I look back at all the game purchases I've ever made, the only one that I remember that I truly regret is Halo 4. Now I've been a fan of the franchise ever since Combat Evolved, and even when I heard of Bungie's departure from the license, I tried to stay optimistic. Sadly, the game crushed my optimism and any last hope I had for the franchise. Halo Reach was pretty bad, okay. But at least it was playable. Apparently, Halo 4 looked at some of the complaints in reach about how there was so much gray and shit, and decided HOLY FUCK WE'RE GOING TO ADD MEGA SATURATION AND CONTRAST AND BLOOM LIGHTING AND MOTION BLUR AND SUUUPER PARTICLE EFFECTS TO THE MAX!!! 


     


    To say that this game strained my eyes is an understatement. The game is so disorientating, so hard to look at, that it boggles the mind. In this game, the FOV is a grand total of ONE. It's that bad. I can hardly see my weapons. Plus, of course, it's a console FPS, which means the movement and aiming is utter shit, but at least Halo 3 and Reach were playable in that I could fucking see things! Everyone praises this game for it's SUUUUPER GUN SOUNDS! But that doesn't mean SHIT to the gameplay. I gave up on multiplayer soon after trying it and with such weakened morale, I couldn't even live through the campaign. 


     


    Because of this, a franchise that I once loved is sadly something I don't have plans of ever returning to. 


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  5. TY for the post (a few above) that re enables the use of DogDays!  I enjoy that one.  I'm hoping that there is a way to reverse this though.  (I'd like to occasionally fall prey to her potion)

     

    Would a bat file 'set Ichslaveuest.ganredhelflag to 1'   enable the affects while 0 turned them off?

     

     

     

    I'm having a problem with MCS.  When my followers get enslaved, all of their previous sexploits are being overwritten as if they are new people.  They even cry out with the Mythic Dawn battle cry at times.   It's like the oblivion exit glitch that rarely happens.

     

    I've noticed the same thing. The virgin dialogue plays out every time. As for the mythic dawn thing, I'm almost certain that this mod is adding them to the Mythic Dawn faction. I've in the past been able to access the player inventory while in game (through opening the steam stuff while in game) and after going into the faction page finding out that my character has been added to both the Mythic Dawn faction and the Marauder faction. This causes another problem, if as a slave, you come across guards or legionnaires, they will attack your captors and you as well. If one of them becomes your new master, they will initiate combat but only for a split second and then going back to neutral, before going back to combat again. I had to set their aggression values to zero in console in order to fix this. 

     

    One more thing, my character seems to possess the "slave faction tokens" at all times, even if not a slave. This, I'm pretty sure, causes NPCs to perform the PSE disparaging lines (ie, telling the player that she/he deserved it etc). I'm not sure if this is intentional or not. 

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  6. Awesome!

    It makes me all giddy inside when a new LPK plugin comes out since they're quite infrequently made! Thanks for the mod, can't wait to try it out!

    EDIT: Since it seems to require MB2, that might give DarkBloodline users some trouble, since it uses something similar to MB2 and recommends turning it off. I'll try to see if any issues arise though.

    EDIT2: Nevermind actually, it seems that the mod will run without MB2 if I have Darkbloodlines activated. Although I'm not sure if there are any consequences or not...

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  7. "Question, in Hello Sailor, is there any way I can avoid getting hanged by the mistress after being recaptured?"

     

    Not unless you are very lucky and someone comes to your rescue. Most inhabitants of the house won't

     

    Thank you for responding. I get what you're hinting at, however, I was wondering whether or not I could simply live on as a slave there like previously rather than being executed. I enjoy planning and escaping from there, but I'd rather not have to reload PSE and lose all save progress for that one part. 

     

    Is there any way I could restart the quest through console or perhaps turn off the execution thing for the mistress?

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  8. When you get enslaved by a container trap what's meant to happen next?

     

    I've started a new game and was ransacking odil farm on the way to chorrol when the trap sprung. It worked correctly i.e. player equipped irons and gear was placed in a bag.

     

    But then nothing happened. Is a scripted npc meant to come along at some point?

     

     

    ** Also like to say ty for creating this mod. It adds context and balance to the package of lovers mods.

     

    No scripted NPC, but any NPC that comes across you while enslaved by the container trap will become your master as normal. The likelyhood of this happening is pretty dependent on where you are. In a lot of houses, especially those with basements located in different cells, the NPC owners might never find you. You can still attempt to escape normally though.

     

    I'm trying to free myself with a lockpick, but as the mouse controls are disabled I am unable to complete the minigame and thus remain in the pop-up lockpick game. I've tried all of the keys on my keyboard but none of them will push the pin into the socket: I push a pin up, but I cannot keep it there.

     

    I'm a bit confused here, are you saying that while in the lockpick minigame, the game's cursor can't detect your mouse's input? If you're pushing pins up, it means that your mouse is in fact moving, therefore causing the pins to go up. The cursor sometimes disappears during the lockpick minigame, try moving the mouse around, try to highlight the auto attempt button even if the cursor isn't there. Hope this helps.

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  9. I personally keep it at 5%, just to keep the probability low, and to make it a surprise when something does happen.


     


     


    Question, when it comes to sleep capture, does it always come to this? : indoors: robber. Outdoors: slaver. Specific bedrolls in cities: Hello Sailor questline. That's what seems to happen for me. It's kind of a shame however, since I've never gone through Hello Sailor without the specific intention of going through it, there really isn't much of an incentive to bother with the bedrolls outside the city, since each inn will always have a room for you (and for cheap for that matter). It would be great if each of the three scenarios could happen regardless of where you sleep. But hey, it's just a suggestion.


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  10. Personally, I'm still waiting for something that will convince me to bother with this game; the feature that will completely and utterly convince me to play and invest my money and time into it. Until then I'll just lazily keep an eye on the game from time to time. Who knows, maybe it will be revolutionary, or maybe it will fail like SWTOR.


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  11. what whore house ?

    From Hello Sailor. Unless I'm mistaken.

     

    so anyone know how to escape from the whore house?

    The quest doesn't advance while your enslaved in the whorehouse. If you ever want to escape, you'll need to work at it on your own.

     

    Here's a guide:

     

    Search around the whorehouse for lockpicks in containers and anything else that can help. Once you have lockpicks you'll have to get the key from the Mistress in order to exit out of the building. Figure out when she goes to sleep so that you can pickpocket the key. Timing is important, as when you free yourself with the lockpicks, her and her guards will be hostile on sight. Additionally, her guards have differing shifts, so some may be sleeping while others will be patrolling the main floor. Free yourself with the lockpicks and attempt to pickpocket her key. If you get detected and fail to get the key, you're SoL. If you get the key and she doesn't stir, great. If you get the key and she wakes up, run the hell out of there.

    Once you have the key, really all that's left is running down to the main floor and exiting through the door. One or more of the guards might start chasing you but unless you're slow as molasses, simply running out the door and into the gates of the nearest city should be fine. If you want your stuff back, you either have to snatch it while making your escape (which is very risky if you're being chased) or you'll have to come back at a later time; preferably with some backup gear and a companion or two, otherwise you'll just get enslaved again. ;)

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  12. I'm going to quote Nonsense667's post since I agree with it 100%... and because I might be lazy... Sorry!


     


     




    Generally the last thing that crosses my mind when I'm making a character is "What sort of ass do I want to ogle." It's usually something along the lines of "What sort of story am I going to play this time? Who am I going to be? Who are they? What's their story? What do they look like?" And yes, side objectives like "What sort of 'fun' am I in the mood for right now?" when it comes to adult games and oblivion.


     


    I dunno. I know I shouldn't, people have the right to do what they want, for what reasons they want, but I guess the roleplayer in me always just gets pissed off whenever people say "I play as a girl because that's what ass I want to stare at, lol." I get the phrase, but fuck, it is not applicable at all. What game do you stare at the character's ass as you are playing? Hell, in a lot of games now days, with the over the shoulder cam, the view is only from the waist up. But I get it, "Who's shoulders do you think I want to stare at?" doesn't really have the same ring to it. 


     


    I also don't pick female characters because "I enjoy the female aesthetic." Both genders look fine to me, regardless of my orientation. Do I make a character that I like to look at? Sure. But do other males really have that hard of a time enjoying looking at a male character? Especially one that could simply be a representation/incarnation of their own self? Of course, I never get the whole "Ew I saw another mans face in the porn, that completely ruined it for me" complaint either. 


     


    Long story short, I play as both. Gender is just one part of the characters that I play. As for the reasons? Plenty. A part of me wants to be female. Games can be a way to exercise it. And also... why not? I play as a male. I play as a female. I'm not a mage, a warrior, and assassin, a spy, a general, a rectangle, I am not many things, yet I still play as them. Why is playing as a different gender any different? It's not really, at least not for me. 


     


    Like always, if you are different, and hold views opposing to mine, that is your right that I can always, completely respect.




     


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  13. I normally avoid mods that alter the first person camera to display the character's full body since they always end up screwing up my game causing me to tear me hair out until I finally break and uninstall the mod completely (since disabling the esp won't do the trick). But, this version seems innocent enough, what with only a .dll file that's easy to install/uninstall. I might just try it out.


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  14. I've got a couple of questions regarding this mod. These consist of some spoilers so I'd recommend that you don't read this if you have reached the third rank or haven't completed the quest for it.


     



    1. Is the missing girls quest the final quest of version 3.0? I completed it and there appears to be no more contracts for that same rank. Also, Vincent hasn't given me any new dialogue for promotions.


    2. When you go into the shack for the second time, are the bandit members supposed to be non-hostile? They don't do anything but stand there while their prisoners run by them in freedom.


    3. Also, Is it possible for the player to be "re-captured" by the mage or the orc somehow? There's a vacant cell (albeit with a zombie corpse but still) in the dungeon which made me wonder.



     


    Any insight would be appreciated.


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  15. Simple question here. I'll put it in spoilers, so don't read it if you haven't completed the first part of the questline (unless you really want to, of course)


     



    What do I do if the guide is no where to be found and is presumably dead thanks to Unique Landscapes? I say "presumably" because I have no way of finding out whether or not this is the case, as I had both UL and this mod running for quite some time. Also, what exact UL causes this problem? I've turned any plugins that affect County Bruma and Cheydinhal, but no change in the environment has been done. Any input would be appreciated.


     


    Oh, and I'd also like to say that this mod so far has been a really fun experience. A minor suggestion of mine would be to perhaps hint in the quest logs after getting the blade that more is yet to come and that the player should continue on with his/her adventuring. I found myself going to this thread to look up what was supposed to happen next to make sure I hadn't broken something or simply because I wasn't sure what was supposed to come. Also, it would be cool if the player was punished more for failing to escape when taken captive, like putting the player back into the stocks after receiving the whipping. Also, it would be neat if the Shiny One would return the player back to the training chamber if the player reached a certain state (perhaps a low enough health or an unconscious state like if the player is raped). Then again, these are just suggestions and this is your project, so... do with them what you will, and thanks again for the awesome mod!



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  16. Small problem here, whenever I try to activate the esp in the oblivion launcher, I get a "this is not a valid oblivion plugin or master file". I've used this mod fine in previous installs of the game but no matter what I try (manual install, OBMM etc), I'm still getting the message.


     


    Any input would be appreciated.


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